Stats are important, but it's important for people to remember that they don't tell the entire story, especially if it's a small sample size like one series or one tournament. I use a few different types of stats for my fantasy Halo league: 1. K/D - Straight up kill/death ratio, very standard. 2. KA/D - Similar to K/D but gives some love to the players who play more assist/heavy (i.e. entry fraggers or spawn-controlling anchors). 3. PW% - Shows the percentage of kills that were obtained by sniper or rockets. Basically, who is controlling the power weapons and putting them to use. 4. DD/life - Shows how much damage each player provides during their life, or how much value they're getting out of their life. 5. DT/life - How much damage each player takes per life, or how difficult of a kill they are. 6. DE - Damage efficiency (calculated as DD/(K+A)) shows the amount of damage a player deals before resulting in a kill or assist. The lower this number, the better (anything under 200 is great). 7. Obj kills per game - How many objective (impactful) kills a player gets per objective game (these are flag carrier, skull carrier, zone defensive, and zone offensive kills). 8. Flag CARS per game - A player's flag captures, capture assists, returns, and steals all thrown into one stat. Basically, how often are they scoring flags, running flags, and playing offence (stealing) and defence (returning). 9. Oddball time per game - How often you're holding the ball for your team. 10. Zone time per game - How often you're standing in the stronghold or hill for your team. These stats are all great indicators of a player's performance, play style, etc. but they don't tell everything. It's impossible to show when a player made the smart decision to block/force a spawn instead of chasing a kill, for example. What players CAN do is look at any problem (or great) stats and review the film. For example, in 2024 the stats show that Deadzone has the worst K/D for Optic and Formal has the second best. But Deadzone has the best DE while Formal has the worst. So one the surface the casual fan might say "oh Deadzone has the worst K/D, they should drop him and pick up someone else" but they haven't taken into account that his damage has been the most efficient and impactful for the team. Another example: in 2024 Frosty currently has the worst K/D, KA/D, DD/life, and DT/life on Faze. On the surface it looks like he's been their worst performer, but again he also has the best damage efficiency of the group. He's been playing a slower, more methodical style for the team and only exposing himself when he needs to; he's also controlling spawns and taking on the IGL role (things that don't show up in the stat sheet).
@OutqastedАй бұрын
I appreciate the well thought out response! like you said there is a lot that goes into stats analysis but as a long-time halo esports fan I find it super interesting everyone different opinions on their importance in making certain assertions
@Mikey_StormАй бұрын
That was a really great read. I played in a H5 draft league and they had this super obscure statistic which was basically a +/- elevation statistic. So when you killed or where killed by a player what was your elevation in comparison to them. The players with the highest average elevation were all the top players in the league which wasn't a surprise. High ground = power.
@Mikey_StormАй бұрын
Last year KnightyKnight made a great video on this topic reviewing an aPG gameplay.
@Mikey_StormАй бұрын
I love stats. Each statistic draws a small piece of the painting. The more statistics you have access to, the clearer the image you are left with but there will always be pieces missing. Stats are inherently limited. You can't assign a number to abstract concepts like leadership, pressure or composure. Many times the best play available to you is the one that will either not show up positively on the stats or will show up negatively which is why they should always be taken with a grain of salt.