Stellaris Planet Type Tier List

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Montu Plays

Montu Plays

Күн бұрын

Which planet types are the best in Stellaris? There are so many different celestial bodies we can colonise; from arid, rocky worlds to giant megastructures that float in the sky. Let's break it down into a tier list to rate the best and worst planets we can live on in Stellaris.
I will be looking at both habitable planets and habitable megastructures in this video!
Chapters:
0:00 Intro
0:45 F tier
1:58 C tier
5:26 B tier
7:20 A tier
12:05 S tier
Stellaris Version 3.2
Stellaris Tier Lists Palylist: • Stellaris Tier Lists
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Пікірлер: 685
@grimsprice
@grimsprice 2 жыл бұрын
I disagree that motes are the most important rare resource. You only need a few motes to upgrade your few forge worlds. Where as gas, which is needed for each and every upgraded science building is far more “in demand”. A late game empire might be using 20 or so motes total, while using literally hundreds of gas across all their relic / science focus worlds.
@kotzpenner
@kotzpenner 2 жыл бұрын
You could say motes are the most imprtant early game ressource and then it shifts over to gas
@Miranda17137
@Miranda17137 2 жыл бұрын
Only a few motes? You'll need 15+ to feed a Forge ecumenopolis, and you'll need more than one of those to beat higher rated Crisises. On the other hand, you can counterbalance the Gas requirement for Science by instead developing more Habitats.
@NewPaulActs17
@NewPaulActs17 2 жыл бұрын
seriously, i always have like 20+ motes surplus every month, but it's a total drag with exotic gas and crystals- barely break even or spend ungodly sums of energy to stay positive
@duncanharrell5009
@duncanharrell5009 2 жыл бұрын
What about rare crystals?
@anna-flora999
@anna-flora999 2 жыл бұрын
Kinda depends on your fleet design as well, I think
@quuaaarrrk8056
@quuaaarrrk8056 2 жыл бұрын
I absolutely love Hive Worlds for the lore, the entire world being a part of the collective just seems so cool to me.
@aquilazyy1125
@aquilazyy1125 2 жыл бұрын
It’s a shame that in Stellaris Hive Minds are assumed to be creepy, dominative, and individual-eliminating. I would really love to play as a Hive Mind like Gaia in the Foundation series, where individuals are not forced, but unanimously realized that it is the best for the future of the universe that they should turn themselves into a Gestalt consciousness. Kinda like the Psionic ascension path but that is set to be more related to religion and spiritualism imo.
@quuaaarrrk8056
@quuaaarrrk8056 2 жыл бұрын
@@aquilazyy1125 I can see what you mean, but I actually really like the Borg, but psionic approach. However, some friendlier, more diplomatic and good for the galactic community and frankly just better hive mind options would be nice.
@UltimateSpinDash
@UltimateSpinDash 2 жыл бұрын
@@quuaaarrrk8056 I'd like a cyborg-cooperative. Basically the Borg if they were the good guys (and what I think the Mirror Universe Borg should be if we ever get to see them onscreen). The Unity Saga (a Star Trek / Star Wars crossover-fic) actually explores something along those lines later on.
@thejumper7282
@thejumper7282 2 жыл бұрын
@@quuaaarrrk8056 I hate that psionics are religion in stellaris
@quuaaarrrk8056
@quuaaarrrk8056 2 жыл бұрын
@@thejumper7282 True, that's somewhat of a roleplay limitation (assuming you don't choose to ignore it)
@B3RyL
@B3RyL 2 жыл бұрын
Montu: Gaia World - don't colonize it if it's a holy world. You've been warned! Zarqlan: Ummm... Actually...
@dynia666666
@dynia666666 2 жыл бұрын
materialist with milion fleet power, bitch pls :)
@KraNisOG
@KraNisOG 2 жыл бұрын
@@dynia666666 Only? What are you playing on? Ensign difficulty and normal crisis strength? I'm curious what difficulty you normally play on for 1M to be bigger than their fleets.
@dynia666666
@dynia666666 2 жыл бұрын
im using starnet mod and play on admiral setting 2300 year end game with scaling cause vanilla GA is way too easy even on new patch
@52flyingbicycles
@52flyingbicycles 2 жыл бұрын
@@KraNisOG fallen empire fleets are in the 200-300k range. 1 million fleet power should easily handle a mad spiritualist. Heck I’ve done it with far less, albeit after they burned all their fleets trying to humiliate me
@Unknown.NotRegistered
@Unknown.NotRegistered 2 жыл бұрын
No, don't warn them to not colonize Holy Worlds. Everyone should have the pleasure of experiencing that at least once.
@B3RyL
@B3RyL 2 жыл бұрын
It's funnier that way. kzbin.info/www/bejne/bYKbmXSYZ5hjhac
@GewalfofWivia
@GewalfofWivia 2 жыл бұрын
did that on my first time playing lol
@MarlKitsune
@MarlKitsune 2 жыл бұрын
My first game was with 3 other people, I died before i got destroyers because 2 jumps away was a gaia that i colonized causing the holy guardians to destroy my only starbase and i had no idea how to get more then. An Ai took over my one remaing planet 7 min later.
@machixius
@machixius 2 жыл бұрын
I'm feeling funny today, so I'm gonna go crack the world for a little bit of fun.
@Spartan086
@Spartan086 2 жыл бұрын
with my empire, there was an option to just colonize Holy Worlds but with a temporary modifier which made resource production go down
@sylvananas7923
@sylvananas7923 2 жыл бұрын
Wet world for 99% of species : meh Wet world for aquatic anglers : stonks
@Interitus1
@Interitus1 2 жыл бұрын
It makes me sad because aesthetically I like Wet worlds the most out of the base worlds.
@shawnlylebond8873
@shawnlylebond8873 2 жыл бұрын
Then go with them. This list is only his opinion. He doesn't like them because he doesn't like food production.
@dynia666666
@dynia666666 2 жыл бұрын
i played on continental worlds cause of rp and have 0 problems with it
@gibbcharron3469
@gibbcharron3469 2 жыл бұрын
Well hey, that's what Aquatics are for!
@KraNisOG
@KraNisOG 2 жыл бұрын
@@dynia666666 Same, I know that the other planets are likely to have higher of X resource, but in my experience, I have better luck getting a planet with loads of minerals on continental worlds than on cold worlds, not to mention how those cold worlds seem to have much lower tiles.
@aidan8473
@aidan8473 2 жыл бұрын
Aquatics makes them very good.
@jle2500
@jle2500 2 жыл бұрын
Okay 8 seconds in, Titan AE reference? I love that movie and need to watch it again. Edit: when wet worlds were in C tier I called the s tier being the ecu, hive, and machine. Thought Montu would put dry worlds in A though.
@borsk473
@borsk473 2 жыл бұрын
A minor correction: normal pops don't just have 0% habitability on machine worlds, they can't inhabit them at all. You can't resettle them onto that world, you can't colonize it with organic pops, and I'm pretty sure they can't auto-resettle into it either
@B3RyL
@B3RyL 2 жыл бұрын
That is correct to some extent. Biological pops with the Cybernetic trait, whose owner is a Driven Assimilator can inhabit machine worlds, so can robot pops under either full rights policy or servitude policy with resettlement rights. In that regard, the Hive worlds are more secure, because literally no other pop except for one with "hive-minded" trait can permanently inhabit hive worlds. EDIT: It took me like 5 tries to articulate what I wanted to say.
@neolexiousneolexian6079
@neolexiousneolexian6079 2 жыл бұрын
Isn't that an effect of
@user-jy8np7zx3z
@user-jy8np7zx3z 2 жыл бұрын
**laughs in Driven Assimilator**
@Stforv
@Stforv 2 жыл бұрын
But you can terraform machine worlds into any type of regular planets with just basic terraform tech
@maxpont8989
@maxpont8989 2 жыл бұрын
Step 1: Find the Omnicodex Step 2: Colonise all the tomb worlds around you Step 3: ???? Step 4: Profit from the tomb world habitability on the new pops
@blahmaster6k
@blahmaster6k 2 жыл бұрын
I found two tomb worlds with advanced primitives on them recently, it was amazing to have them super early in the game.
@B3RyL
@B3RyL 2 жыл бұрын
@@blahmaster6k To quote the immortal words of our lord and prophet, Hannibal: "I love it when the plan comes together"
@TempestLM
@TempestLM 2 жыл бұрын
By that point tou can just terraform them
@quantjonna293
@quantjonna293 2 жыл бұрын
Rather have the Grunur precursor.
@Dan-zg1dq
@Dan-zg1dq 2 жыл бұрын
Despite hive worlds being alive,and the tooltip literally mentioning they attack anything that touches the surface,invading armies have no problem just... Shooting the ground??
@Sam-lg3fh
@Sam-lg3fh 2 жыл бұрын
I remember seeing the description mentioning the world fighting anything non-hive minded. But when it did happen invading armies seemed to suffer no penalty's. It would have been cool if you couldn't invade a hive world, and instead had to blow it up or pacify it to get rid of it.
@DrApylon
@DrApylon 2 жыл бұрын
its a target rich environment
@dynia666666
@dynia666666 2 жыл бұрын
you have 0 habality on hive worlds if you are not hive empire
@B3RyL
@B3RyL 2 жыл бұрын
They attack on hoverboards. Just roll with it.
@comet.x
@comet.x 2 жыл бұрын
'the entire planet is alive? Good. That means we can't miss'
@ziioncarrick6168
@ziioncarrick6168 2 жыл бұрын
"The galaxy is a wide and wonderful place" LIKE MY EMPIRE!
@B3RyL
@B3RyL 2 жыл бұрын
The galaxy IS my empire. The rest of the xenos just don't realise it yet...
@jakebhenry2228
@jakebhenry2228 2 жыл бұрын
Join the Empire, our ships are triangles
@dodojesus4529
@dodojesus4529 Жыл бұрын
The galaxy isnt my empire, its my slave. Vassalise everyone
@rattled6732
@rattled6732 2 жыл бұрын
Instructions unclear! Turned all my worlds into ecumenopolises and now I’m making negative in all recourses
@calebfielding6352
@calebfielding6352 2 жыл бұрын
download giga structure mod
@B3RyL
@B3RyL 2 жыл бұрын
That's fine. Now just conquer everyone else to make up the difference.
@LCInfantry
@LCInfantry 2 жыл бұрын
Start your mining habs early
@peterknutsen3070
@peterknutsen3070 2 жыл бұрын
6:50 Funny. I regard Motes as the least desirable of the 3, with Gases being most desirable. Sure, I need a few Motes, but Crystals and Gases are more important. Also, picking a Cold/Frozen home planet type makes a bunch of sense for Lithoids.
@KraNisOG
@KraNisOG 2 жыл бұрын
Gasses are definitely the most important as they can give you must more science output. I play a spiritualist empire, and rarely ever have issues with keeping my fleet maxed out, and the strongest in MP and AI games, those repeatable techs actually do start to make a difference when you've reached them before everyone else.
@luggy9256
@luggy9256 2 жыл бұрын
Keep in mind that he means the most important for playing the meta, which is and basically always has been, a tech rush, play the game however you want, learn what works for you and what doesn’t, if you’re always out of one material jn every play through, then plan out a play through on a planet type that provides more of that…
@DanielRMueller
@DanielRMueller 2 жыл бұрын
I think the idea might be this: Foundries grants your metallurgist a direct output bonus, but require motes. Science Complexes and the like just provide more jobs and requires exotic gases. You can science rush just by spamming research labs without ever upgrading them, and only when you run out of space you need to start upgrading - either way you have to wait until your got the pops to fill the jobs. The Foundry will boost your existing pops. That can make it easier to do win wars by spamming ships. (And you can also afford your colony ships to conquer new worlds to put research labs on.) In the long run, you'll likely need all of them, and you wantot upgrade those research labs, too, of course. In a way, this might be a recent change, because the Overlord update removed the requirements that you first need to upgrade your colony headquarters. Before that, it might have taken longer to be able to build new Research Lab anywhere, and you were limited those on your homeworld and your youngest colonies.
@davidburton9690
@davidburton9690 2 жыл бұрын
For the size 14 or below planets, I work towards converting them all to ecumenopoli. I fill them with the housing\clerk districts, and then maybe one of each of the others. This unlocks all building slots, and I usually throw research and strategic resource creation on these to fill them out. This way, I feel like I have enough reasons to settle these small planets and squeeze more use out of them. The changes to unity feel like I have more influence to work with, and it becomes trivial to create them when midgame hits.
@TailAbNormal
@TailAbNormal 2 жыл бұрын
"If you're going for food you're doing something wacky and crazy!" Am I the only one who likes to make specialized agi-worlds? Just having one or two early-game can feed my entire population while the rest of my planets are devoted to energy and mineral production.
@gentleshark972
@gentleshark972 2 жыл бұрын
I always like taking catalytic processing just because I like the idea of being a humongrous agrarian empire. Then all your planets pfoduce food.
@cptcatf1sh
@cptcatf1sh 2 жыл бұрын
This
@JangoBunBun
@JangoBunBun 2 жыл бұрын
One agri world can feed an empire, allowing you to focus the rest of your planets. It's objectively better to have an agri world
@basedimperialism
@basedimperialism 2 жыл бұрын
@@JangoBunBun What, do you colonize like 3 worlds in your entire playthrough???? No way in Zarqlan's black galaxy are you feeding an ACTUAL empire with ONE agrarian world.
@JangoBunBun
@JangoBunBun 2 жыл бұрын
@@basedimperialism A well setup agri world can feed around 500 pops, which can sustain you well into the mid game. If you gene edit agrarian onto your pops, have a high number of food districts, and use hydroponics/the food booster building you can have a food output of 400-600
@happyscrub
@happyscrub 2 жыл бұрын
😆 I legit laughed at the intro calling the planet "Bob". I usually never laugh at intros
@smokinggnu6584
@smokinggnu6584 2 жыл бұрын
IMO the wet/Ocean planet needs to go a few tiers higher when you're going the Aquatic trait + Hydrocentric perk route.
@archmagemc3561
@archmagemc3561 2 жыл бұрын
No point, Aquatic isn't all that good, and hydrocentric is just a bad ascension perk since you can get the same with the one that lets you get gaias. They'd need to double the power of hydrocentric if they don't want it to be a worse world shaper in raw output. But the biggest issue is that you can't use aquatics on artificial worlds. If they changed that, then yeah it'd be pretty nifty.
@keith3761
@keith3761 2 жыл бұрын
@@archmagemc3561 aquatic hivemind devouring swarm with ocean paradise is a amazing start, and your early/midgame makes you a powerhouse, once you get terraforming early your converting every planet for 25% less energy cost and getting 20% extra job output with hydrocentric and your using 20% less housing. Its stupid good.
@luggy9256
@luggy9256 2 жыл бұрын
With the right build any of these planets can go higher, this is for a generic civilisation, that’s what makes the game great, RP ability, build diversity and the ability to do literally any build you feel like.
@deeznoots6241
@deeznoots6241 2 жыл бұрын
@@archmagemc3561 lmao aquatic is actually broken
@TakfirEnjoyer
@TakfirEnjoyer 2 жыл бұрын
I have loved your tier list videos. They're clear, to the point, and entertaining. I'd love to see a pop job tier list personally
@MontuPlays
@MontuPlays 2 жыл бұрын
That... is an excellent idea!
@taylorbufkin1591
@taylorbufkin1591 2 жыл бұрын
I’ve got an idea for the next tier list Galactic Community Resolution Tier List Edit: if that is a little too long you could do the resolution chains instead example:industrial commerce or the one that gives worker happiness
@B3RyL
@B3RyL 2 жыл бұрын
We all know that the yellow resolutions = good, red resolutions = very good, blue resolutions = bad, and everything else makes no difference. Though I'd love to see Montu's take on some of the special resolutions, like the GDF, the Imperial Charter or Crisis Declaration. There's a lot to cover, but it should be interesting.
@caelestigladii
@caelestigladii Жыл бұрын
I hope already saw the video. 😊
@wrydfell3932
@wrydfell3932 2 жыл бұрын
I'd put habitats up in the s tier for one reason. If built over a dark matter, zro, nanite, or living metal deposit, the colony itself prodices that resource, *regardless* of whether you have the tech to harvest that resource
@Lighthammer18
@Lighthammer18 Жыл бұрын
wtf, why didn't I know that?!
@RunFromCities
@RunFromCities 2 жыл бұрын
Ringworlds were supposed to be the great final habitable world that you could make. So sad to see where they went. Regardless of how op they may have been in mp they are basically just not that good in sp anymore because of the nerfs.
@duncanharrell5009
@duncanharrell5009 2 жыл бұрын
What nerfs? (Hopes and prays the nerfs never hit console)
@thunderspark1536
@thunderspark1536 2 жыл бұрын
True, but you can get the funny research number ;)
@sirensoulegaming4158
@sirensoulegaming4158 Жыл бұрын
@@duncanharrell5009 4 Months late and I never played at the time, but from what I understand was that the requirements to restore the ring world were much lesser before the current iteration. Ringworlds are really good for their research districts, since the research ringworld designation actually increases researcher output, rather than just decreasing upkeep. You could create so many research jobs on a ring segment, and since that segment classes as one planet, you get to buff ALL of their research with just 1 research institute building. To get the same effect without a ringworld you would have to build loads of habitats (which get researcher bonuses like ringworlds, but can house far fewer researchers), and incest a research institute on all of them. Main issue with Ring Worlds are that their purpose is self defeating - their biggest strength over other world types is to research, to a massive degree. But outside of cybrex precursor, by the time you're able to build or restore a ringworld you're close to done with most of the tech tree anyway, and you also have the build time on top of that. On top of this, pop growth slowdown means they won't grow quickly - so to get the most out of them you have to relocate loads of pops and repurpose your other planets, or go conquering. Planets you conquer though will already have infrastructure built in as well, and then those would need repurposing. It just ends up being more trouble than it is worth, more often than not. Only reason to play a shattered ring world start now is for a trade build using Mercantiles traditions to get access to a trade federation and loads of merchants from our trade districts.
@joshuabanner3675
@joshuabanner3675 Жыл бұрын
@@sirensoulegaming4158 I find them useful for tall play styles. Especially when being tall inevitably fails and some awakened Xenophobes completely takeover the galaxy with four million fleet power and it takes until 2550 to defeat them. Repeatable are very handy then.
@sirensoulegaming4158
@sirensoulegaming4158 Жыл бұрын
@@joshuabanner3675 repeatable are handy then, and I'm not saying ring worlds are entirely useless. The main issue is that they're "win harder" rather than "make these to win if youre currently not". If you're in a position you can make a ring world, either its too late to make a difference, or you're already doing so well the ring world doesnt affect whether or not you win. Edit: I'm talking mostly standard gameplay, in galaxies where you have lower tech costs and longer till a crisis they could be worth more.
@jameshildebrand907
@jameshildebrand907 2 жыл бұрын
I find one merit to wet worlds, but specifically because of how I play. I do Void Dwellers origin with Non-adaptive. Habitats do not have colony specialization for food production, so I get a migration treaty and colonize a wet world with a species that has habitability and make that an agricultural world.
@MitchellThornton1
@MitchellThornton1 2 жыл бұрын
Great video Montu. Very informative. Time to start turning all my worlds into Hive Worlds
@BlackReshiram
@BlackReshiram 2 жыл бұрын
i love listening to montus voice its rly calming somehow skdhfkjdfh i also love your content so much montu!! thanks to you im not a noob in stellaris anymore, thanks man!
@tmytyson
@tmytyson 2 жыл бұрын
Glad you opened with a cut from Titan AE, a weird sci-fi animated not-quite-kids movie I saw once in 2002 that is seared into my mind.
@kfgization
@kfgization Жыл бұрын
Awesome into! I loved Titan AE as a child!
@eax2010EA
@eax2010EA 2 жыл бұрын
If a fanatic empire bombs an ecumenopolis using armageddon stance, does it turn into a relic?
@B3RyL
@B3RyL 2 жыл бұрын
No, but that would be fantastic from a lore/roleplay perspective. I wouldn't even be mad if it happened to me.
@jakebhenry2228
@jakebhenry2228 2 жыл бұрын
WHY ISNT THIS A THING
@LCInfantry
@LCInfantry 2 жыл бұрын
What is a relic? Relics are old as fuck. Your little eco planet isn’t old as fuck when it’s destroyed. It shouldn’t be called relic world…. But something else. Calling your own eco planet a relic is like thinking your cool when you smoke cigarettes at 18. Just cringe
@frumpsterfire
@frumpsterfire 2 жыл бұрын
@@LCInfantry I dunno, relic worlds are literally just Broken Ecumenopoli so it isn't that crazy to think about
@The_Lute777
@The_Lute777 10 ай бұрын
@@frumpsterfirewell relic worlds contain a bunch of archeotech so a new type is better like a shattered ecumonopolis that instead containd a bunch of normal tech
@Gilder-von-Schattenkreuz
@Gilder-von-Schattenkreuz 2 жыл бұрын
Its the Reason why I take the Relic World Start. Its so Powerful to get the Forgeworld early and just have this Giant Buffed Specialist World for Research, Alloys and Consumer Goods. ^^
@ethanwmonster9075
@ethanwmonster9075 2 жыл бұрын
I always go for ecumenopolis in mid-game, even if you're negative on minerals you can sell them on the galactic market for huge amounts of energy. They are the perfect prelude to a first megastructure. Matter decompressor + ecumenopolis = infinite alloys. You can have tech worlds that also have enough housing for alloys.
@wally-squid7069
@wally-squid7069 2 жыл бұрын
I love my ocean worlds and thanks too the combination of Angler and Catalytic processing I don’t need energy districts as my trade covers that and I don’t need mineral districts as my trade covers that as well with a minor supplement from the angler job. Unity goes through the roof from my trade as well. Practically owned half the galaxy in the first 50 to 100 years, never got that powerful so quickly before. Was fun
@reallylionbastard
@reallylionbastard 2 жыл бұрын
Love the use of titan ae here montu
@fabiusbilerouge
@fabiusbilerouge 2 жыл бұрын
Love the titan a e segment. For years i thought i was the only one to see it.
@skeletalobserver406
@skeletalobserver406 2 жыл бұрын
Ah, loved the Titan A.E. ref. Loved that movie in my childhood, lots of nostalgia
@Khalodian
@Khalodian 2 жыл бұрын
I like wet worlds for not only the aesthetics, but them having the most interesting rare events / planetary features, such as Sea of Consciousness.
@sneakycactus8815
@sneakycactus8815 Жыл бұрын
YES I LOVE THE TITAN AE INTRO! SO UNDENIABLY BASED
@benjaminknode6268
@benjaminknode6268 2 жыл бұрын
Am i crazy for thinking ocean worlds should move up to b tier over the other wet worlds. Having a specific trait that allows for significantly increased habitability on them and decreased housing and increased production makes them way better that the other wet worlds imo.
@andrespereyraosores4829
@andrespereyraosores4829 2 жыл бұрын
Awesome video! You should try to make one about planet diversity mod tier list. Would help a lot!
@litchgath
@litchgath 2 жыл бұрын
Thanks Montu!
@majora320
@majora320 2 жыл бұрын
I like to use at least one tomb world as a penal colony for roleplay purposes. I can't imagine prisoners trying to escape into an irradiated hell scape without getting into all kinds of trouble. I also have a preference for wet worlds to start on, sure it's not as good for resources, but I like the idea of living on a green jewel teeming with life.
@varemenos
@varemenos Жыл бұрын
Personally i like to turn tomb worlds into resort planets for the 100% habitability. Nothing more relaxing than taking a long walk through the irradiated ruins of a past civilization.
@Judgenjurygaming
@Judgenjurygaming 2 жыл бұрын
Would love to see you do a video on how to RP as a Borg, or Star Fleet, or the Galactic Republic etc.
@verdtre4573
@verdtre4573 2 жыл бұрын
I had no idea there was a difference between the 9 base planet types. I thought it was just flavor.
@KG-1
@KG-1 2 жыл бұрын
How cute a 16+ min vid on Planets. Is Montu up for the Pepsi challenge of doing Planetary Diversity in all it's glory😁?
@Zorro9129
@Zorro9129 11 ай бұрын
You forgot the worst planet type: broken worlds
@0ptera
@0ptera 2 жыл бұрын
Servitor Ecu is the most insane alloy production world possible. A minor draw back for hive, machine and ecus would be the loss of their raw resource nodes, but normal production buildings can replace them easily.
@Spookspek
@Spookspek 2 жыл бұрын
Thank you for referencing Bob, my human hivemind inhabiting a shattered ringworld, Bob's Place, around Bob's Sun. As for the shattered ring: get a bunch of scientists (best with anomaly discovery bonus), survey a bunch of systems, build lots of bases. I never lacked minerals, it was always alloys that put a cap on me.
@pietercrause5646
@pietercrause5646 2 жыл бұрын
Ocean worlds are pretty good if you choose the Ocean Paradise origin and get the Hydrocentric Acention perk. Terraforming all the worlds you find into ocean worlds is very quick and cheap
@catfisha1257
@catfisha1257 2 жыл бұрын
Was not ready for that killer into haha
@martymartin5302
@martymartin5302 10 ай бұрын
I’d like to update your description of the ecumenopolis. Almost no gestalt conscious, including machines (barring rogue servitor or a civilization having the agrarian idyll) can’t build one. I found this out the hard way recently. I just completed the rubicator chain event and got a relic world, only to find out my exterminator robot empire couldn’t build an ecumenopolis. Also, the remnants origin gives you a relic world to start the game and gives you five blockers that give a random tech tree item to near completion. You can transform your relic world capital to a ecumenopolis, but I have heard that it is not ideal to do that as the bonus from a remnants relic world are not as good as a naturally spawned galaxy relic world.
@Horesmi
@Horesmi 2 жыл бұрын
An important aspect to consider about trade is that there is direct trade deals besides the galactic market. And there the meta is completely different. For example food is worth a lot, while energy is very, very cheap. You can often get 3:1 energy to food deals, meaning your farmers are incredibly effective. And most empires produce enormous energy surplus.
@DeimosLnk
@DeimosLnk 2 жыл бұрын
Montu, thanks for the video. Why not to include barren / molten etc worlds and gas giants? And speculate about possible habitat types?
@psycholamborghini4828
@psycholamborghini4828 Жыл бұрын
I love tomb worlds. They can have lots of mines and all I gotta do is freshen the world up a bit with some terraforming equipment, clean up the old rusted buildings with Mr. Clean, then have Mr. Clean advertisements everywhere on that world
@philippdrescher6012
@philippdrescher6012 2 жыл бұрын
I think you are underestimating the Ringworld or the Scrap Miner Job more specifically. Scrap Miners get buffed by Worker Output, Mining Subsidys and an upgraded Mineral Purification Plant and produce 15+ Minerals and 4+ Alloys with no upkeep then wich is pretty strong imo.
@Restilia_ch
@Restilia_ch 2 жыл бұрын
Titan A.E., nice clip source, amazing movie.
@asterisk3281
@asterisk3281 2 жыл бұрын
Hey Montu, Habitats owned by Rogue Servitor have their leisure districts add bio trophy and an artisan, and in the 3.3 beta Ecumenopolis have administrative districts
@mariaveenema4337
@mariaveenema4337 Жыл бұрын
xD I always pick wet planets, because Ocean and Jungle make the background look awesome :3
@slimjim5097
@slimjim5097 2 жыл бұрын
I love Tomb Worlds with post-apo start. There is also an evnt which will spawn cca 6 tomb words in a cluster.
@reverendaero
@reverendaero 2 жыл бұрын
Tomb worlds are great man, all that lovely radiation and no nasty atmosphere to get in between me and the worm's love GRAVITY IS DESIRE
@pangean2986
@pangean2986 2 жыл бұрын
I like colonizing tomb worlds. The special events are fun and some of them, like the particle accelerator, are useful
@B3RyL
@B3RyL 2 жыл бұрын
Unless it's the solar flare. The number of times I got my planet wiped after JUST colonizing it is not even funny.
@sjet55
@sjet55 2 жыл бұрын
Titan AE reference? dude need a RP play as this right here
@CaptainSpycrab
@CaptainSpycrab 2 жыл бұрын
On my current game I've conquered about a third of the galaxy and I haven't built a single mining district and maybe one or two energy districts. I'm playing as an aquatic empire with Anglers, Catalytic Processing, and Hydrocentric, so I get consumer goods from agriculture districts, can use food instead of minerals to make alloys, and have uncapped agriculture districts. Being the only megacorp in the galaxy helps too, since I can pretty much just spam branch offices.
@n7xe_
@n7xe_ 2 жыл бұрын
I'm more astonished someone actually has seen Titan AE. One of my favorite sci fi movies as a kid :D
@ilyazzar
@ilyazzar 2 жыл бұрын
Hello there Montu! I have a question about the habitats. What are the requirements for the "geological servey" desicion? I played as a void dweller a couple of times and in the beginning there is no such desision, but later that decision appears. IDK what are prerequisits to issue such decision. does't that desision make habitats even better in the tier list? i mean i get it, 'A' is the highest it can go. there is no way habitats can compete with Ecumonopolises. but still mb place in the 'A' tier would ve been higher.
@martind2520
@martind2520 2 жыл бұрын
You have to be void dweller and have to complete a certain tradition tree (can't remember which one off the top of my head). Further the habitat can't already have a deposit.
@bloodyvanguard4052
@bloodyvanguard4052 2 жыл бұрын
The Orbital Surveying planetary decision is exclusive to the Void Dweller origin and becomes available once you finish the Adaptability tradition tree.
@asterisk3281
@asterisk3281 2 жыл бұрын
You get it instead of planetary prospecting
@RoboMuskVsLizardZuckerberg
@RoboMuskVsLizardZuckerberg 2 жыл бұрын
I only use tomb world for research planet because of events. It take a while to make it efficient because of either turn it to Ecu or sinth research. If found bunker event. And have pop outcome GOLD
@gallyxinioch2102
@gallyxinioch2102 2 жыл бұрын
To be honest, I play Stellaris since the Distant Stars dlc came out and i never knew that the basic three planet types have different chances for different deposits
@tome1145
@tome1145 Жыл бұрын
Dry worlds come with the benefit of being the default for the Zroni Precursor Chain. No that picking it will give you that precursor, but the Archaeology Sites are on Dessert worlds (or os I've found in the past), and as inhabiting said worlds gives you the Zro deposit income, the spice becomes a highly lucrative business...
@NoOnesBCE
@NoOnesBCE 2 жыл бұрын
Voletile motes are amazing.... But you really don't ever need masses of them, so I would rate them the worst, as gasses and crystals you usually need tons of.
@raptorofwar4415
@raptorofwar4415 2 жыл бұрын
Wait, what do you need loads of crystals for? I need more motes for Eccumenopolis Foundries.
@alexandererhard2516
@alexandererhard2516 2 жыл бұрын
My experience too, especially since 3.0 hit. I've gone from maybe a 3:5:4 ratio in 2.8 to a 4:8:5 ratio of Volatile Motes to Exotic Gases to Rare Crystals.
@NoOnesBCE
@NoOnesBCE 2 жыл бұрын
@@raptorofwar4415 mostly advanced machine assembly plants
@dynia666666
@dynia666666 2 жыл бұрын
you need lot of gases for labs early on
@JohndrewtheSylveonking
@JohndrewtheSylveonking 2 жыл бұрын
Welcome to Planet Bob! One of our most luxurious Gaia Resort worlds! Anywho! In my opinion, I think the only way Wet Worlds could be useful is if you are daring enough to pick Angler Civic for the extra food, trade value, consumer goods, and the infinite farm districts on ocean worlds. Or if you have ocean paradise which gives you a better version of the ocean world at start. Mean while, I’ll just stay up here in space with my habitats where it’s nice and cozy.
@emjay9688
@emjay9688 2 жыл бұрын
Mineral shortages on shattered ring world can be fairly easily offset by extra mining districts, mining stations and technologies, and if possible you'll want to be running mining subsidies to boost both minerals AND alloys from scrap miners. The fact you're getting extra alloys from scrap miner jobs more than offsets the fact you have less fewer minerals to start with.
@ndl8722
@ndl8722 2 жыл бұрын
More! We demand more!
@xeanderman6688
@xeanderman6688 2 жыл бұрын
*insert Ben Solo screaming more here*
@connorpfeifer9143
@connorpfeifer9143 2 жыл бұрын
I'm very nearly done in my determined exterminator campaign, and my main rival empire converted nearly all of their planets into ecumenopolis. I now am a nation that owns 18 of them, and since the only thing machines can build on them is foundry arcologies my alloy production is absurdly high.
@ninjanoodle0944
@ninjanoodle0944 2 жыл бұрын
Ecumenopolis always reminds me of Coruscant and Ratchet And Clank. Love it wish you could see the surface properly instead of a picture.
@JRYYD
@JRYYD 2 жыл бұрын
Nice list, may I make the suggestion of a list regarding the different ship subtypes, what is the best of each situation, positives and negatives of each component and different fleet layouts.
@TempestLM
@TempestLM 2 жыл бұрын
Montu has a whole series about comparing different ships
@JRYYD
@JRYYD 2 жыл бұрын
@@TempestLM Thank you for making me aware of that.
@elkudos6262
@elkudos6262 2 жыл бұрын
Damn, that was one nice film.
@pickakespartan
@pickakespartan 2 жыл бұрын
All hail the promise land "Bob"!
@B3RyL
@B3RyL 2 жыл бұрын
100 years ago, a satellite detected an object under the sands of the Great Desert. An expedition was sent. An ancient starship, buried in the sand. Deep inside the ruin was a single stone that would change the course of our history forever. On the stone was etched a galactic map... and a single word more ancient than the clans themselves... ...Bob. Our home.
@Turnil321
@Turnil321 2 жыл бұрын
Small question. Is there a difference between planets of the same type? I believe that Alpine have more energy districts than other cold planets.
@alexandererhard2516
@alexandererhard2516 2 жыл бұрын
Montu: Volatile Motes are more important than Exotic Gases ot Rare Crystals" Me: Laughs in around 800 Exotic Gases 500 Rare Crystals and 400 Volatile Motes upkeep in the lategame.
@spun1930
@spun1930 2 жыл бұрын
How?
@alexandererhard2516
@alexandererhard2516 2 жыл бұрын
The ratio or just the amount?
@spun1930
@spun1930 2 жыл бұрын
@@alexandererhard2516 That amount.
@alexandererhard2516
@alexandererhard2516 2 жыл бұрын
Letting the game go until year 2500 with no pop growth scaling.
@alexandererhard2516
@alexandererhard2516 2 жыл бұрын
At some point, I needed to build lots of Habitats to even have the amount of building slots I needed.
@Casavo
@Casavo 2 жыл бұрын
Call me crazy but I always go hard on wet worlds as agri production is so easy to convert into anything else you need when maxed out to insane levels.
@iang257
@iang257 2 жыл бұрын
Could you do a tier list of worlds from the Planetary Diversity mod?
@anderkickers5
@anderkickers5 2 жыл бұрын
I would bump up wet worlds. Exotic gases are important enough for tech that they outweigh the drawbacks of being food dominant
@sorg3ns
@sorg3ns 2 жыл бұрын
Another thing worth mentioning is that ECUs take 10 years to complete too and that the unity districts will be even more important considering marketplace of ideas getting halved
@philippey4918
@philippey4918 2 жыл бұрын
Habitats also allow to build buildings that extract one of the 3 rare recources (1building by one unit of recources)
@TheKarjee
@TheKarjee 2 жыл бұрын
So many good things happen around tomb worlds, event wise. I hope they rework them with more buffs to pops that endure them. e.g. Radioactive Man.
@NineWorldsFromDrew
@NineWorldsFromDrew 2 жыл бұрын
I was playing a Tree of Life Hive Mind build in an older version of the game last year, and building Hive Worlds across my empire eventually - since I discovered the Gold Disc early in my campaign, I decided as a novelty that I’d even turn nuked Earth into a Hive World as well! But a planet which I conquered in a neighbouring system DID eventually rebel somehow, and joined a rival empire, whilst in the middle of me terraforming it into a Hive World. The terraforming still completed, and…. nothing changed. I had expected all the pops on the planet would die, or something similarly hilarious. But nothing! Has this been patched, in later versions?
@crisalexcris15
@crisalexcris15 2 жыл бұрын
11:25 gotta love the sector name
@eric3d2b
@eric3d2b 2 жыл бұрын
Fun tidbit about machine worlds. If you terraform them with one organic non-cyborg pop, the organic pop dies, and you get a food feature that gives you +15 food a month.
@Nirob615
@Nirob615 Жыл бұрын
Titan AE was such a hidden gem of a movie. Whenever I bring it up no one has ever heard of the movie.
@boomstick7506
@boomstick7506 2 жыл бұрын
I literally did though. When I got the home away from home modifier
@blitzkrieg8776
@blitzkrieg8776 2 жыл бұрын
I did not realize they kept/changed back to the 3 world types having different amounts of resources.
@LCInfantry
@LCInfantry 2 жыл бұрын
I think it’s one for myth busters to crack
@enigmaticspace7578
@enigmaticspace7578 Жыл бұрын
What about if you have the aquatic trait? That trait gives you trade value for your agriculture districts. Is the trade value produced enough to compensate for how lackluster the usefulness of agriculture districts?
@UnexpectedInquisition
@UnexpectedInquisition Жыл бұрын
Habitat are amazing honestly. Logistically, allows you to super-develop a small handful of systems (probably ones with inhabitable planets already and lots of research and mineral planets and moons). Means one starbase or fleet can defend many planets, provide modules for secret police and for easier miragtion, etc. One gateway can allow access. Etc. My latest playthrough, I ended up going heavy on habitats out of neccessity due to the small number of habitable planets in my empire. I have three systems crammed full of habitats, and a couple habitat outside those "hub" systems where resources were too good to pass up.
@abepressman2181
@abepressman2181 Жыл бұрын
Habitats are absolutely the best choice if you want to strangle your empire to death with high empire size and low resource output
@jeremygrant1325
@jeremygrant1325 2 жыл бұрын
catalytic processors ftw! Make ocean worlds great again! Wait, since when did they let you repair the damaged ring section? I haven't played shattered ring in too long...
@JarNO_WAY
@JarNO_WAY 2 жыл бұрын
colonizing tomb worlds is fun for roleplay purposes; turning it in a penal colony turns it into the worst possible prison in the galaxy
@axonaty9224
@axonaty9224 Жыл бұрын
Tomb worlds are my favorite planet types when I’m playing as a robot, but any other type of civilization I usually just terraform them
@megaflamer
@megaflamer 2 жыл бұрын
psh, tomb worlds are awesome, the events make them more fun, and those events can be beneficial. Although I do prefer them partly because I heavily favour terraforming, and turning them to gaia worlds is very satisfying
@Xcallion
@Xcallion 2 жыл бұрын
What was that animated film at the start where they were discussing naming a planet Bob?
@ninjakali5137
@ninjakali5137 2 жыл бұрын
Montu: This is what I think of Tomb Worlds Necrons: "Angry mechanical noises"
@lek7286
@lek7286 2 ай бұрын
Damn a Titan AE reference?!?!?! Holy crap, thats rare!
@LargeBlueCircle
@LargeBlueCircle 2 жыл бұрын
On my last playthrough as a Clone Army, I lucked out to get the Kettlings directly below me: six free populated planets- like they do suck, compared to Gaia worlds, but I really love genetic ascencion, so I was able to turn them into basically tier 1 specie, and with the Baol precursor chain, didnt even have to terraform Grungur. Just turned them all into support worlds for the core system Ascended Clone worlds, swarming with psionic (they start with this trait), erudite, ingenious, natural engineers and fertile kettlings that love basking in radiation. Its cool how everything in stellaris is situational, and while its true 9/10 times things are bad, but every so often we get a play through where a shit situation becomes weirdly awesome! Love this game so much. Ps. The fact that Relic worlds can become ecumenopoli with out the perk I think is also a good reason for why Relic worlds are A tier. If they kept the rare resource plants they would easily be S tier IMO.
@kuronanestimare
@kuronanestimare 2 жыл бұрын
The only specific thing I'd note is among Frozen Planets, Alpine Worlds would technically the most optimal starting as they have the least amount of chance to spawn Active Volcanoes which are both the most expensive and longest to clear Tile Blocker. I'd otherwise say this Tier List is pretty accurate.
@combatscape2000
@combatscape2000 2 жыл бұрын
Is fun how the power of machines/hive worlds is 12 buildings unlock, different from gaia, it show how buildings are important to normal organic empires...
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