Multiplayer is always super fun to watch with these games. No boring or idiotic AI scripts and turns are more fun. Also easier to do out of the box things that the AI usually always defends because of coding.
@oldjake4767Күн бұрын
This game you have entrench each unit. Otherwise you are letting your troops get run over.
@thehistoricalgamerКүн бұрын
If a hex doesn't already have entrenchments yes you need to build them. That's not always an option when you need to try to get your boys into position faster and use up your movement points.
@barbaragingras5955Күн бұрын
@@thehistoricalgamer Entrenchments only provide a D bonus against attacks coming from the hexsides they cover. More hexsides covered = longer the build time
@thehistoricalgamerКүн бұрын
The map reflects building right away... hmm.
@barbaragingras595523 сағат бұрын
@@thehistoricalgamer Been a while since I've played this one... Mixed up how engineers create "forts" in the WW II games of the series. And how in this one almost everything can dig-in,along with the need to keep points in trench tech research...
@oldjake476717 сағат бұрын
@@thehistoricalgamer right click and you will see entrench.
@brysonsmusicreviews559420 сағат бұрын
My brother and I just started playing the hotseat mode of this last weekend after doing three games on strategic command WWII. We came to the conclusion the person who has the axis is playing on hard and the person with Allies on easy, the axis player lost all three game 1 with me 2 with him. So far like 5 turns into WW1 I'd say its shaping up to be about the same way, hard for central powers, easier for entente. It seems very difficult to win as the side that lost when playing against a person instead of the AI.