I've studied street fighter more than I studied my entire time in college
@aronvaasa8576 Жыл бұрын
Me and u both 😑
@stylinw Жыл бұрын
Damn 😮
@beatotheelder6170 Жыл бұрын
taking notes and shit
@Asdfgfdmn Жыл бұрын
The most important defense against throw loops is not to end up in the corner in the first place
@Ryan-jl1el Жыл бұрын
well you will only study something passionately of youre interested in the subject so i believe it lol
@miguerys9503 Жыл бұрын
There's a couple more options if your opponent is sitting right next to you. There's the side death stare or just the RL jab.
@danlet Жыл бұрын
we can also uninstall the game and then reinstall it
@xdragon2k Жыл бұрын
Listen to their input XD
@superRVemacao Жыл бұрын
I love this channel. It's certainly the best sf6 channel. These guys rock. Thank you for the amazing tutorials.
@professord2807 Жыл бұрын
“Strikes beat throws on same frame”. I believe this changes once in the air and an air throw interacts with hit on same frame.
@VesperArcade Жыл бұрын
I believe you're correct.
@Spabobin10 ай бұрын
I tested this today and there's no difference with air throws, a strike will still take priority if they connect simultaneously
@pretzels7437 Жыл бұрын
So just to make sure, Walk throw loop: luke, ryu, ken, DJ, Kimberly, dhalism, cammy, Jamie Dash throw loop: Juri, Rashid, JP, blanka DR throw loop: lily, gief, marisa, manon, guile No throw loop: chun, honda Someone can correct me if I'm wrong I'll edit later
@VocalTK Жыл бұрын
Yes and no. Jamie still wants to walk throw loop. He's +4 after dash but walking is still recommended for meaties since you still get the throw loop and your 5MP won't trade with 4 frame buttons that way. It's also better for shimmies for Jamie because 2MK will not connect after forward dash backdash 5MP because of the spacing and 5MK is too slow. Basically no Jamie goes for the dash anymore because of that, though it can be good to throw it in sometimes to confuse your opponent a little.
@pretzels7437 Жыл бұрын
@@VocalTK I haven't played Jamie for almost 2 months so I didnt know he had a walk throw loop. I'll take your word for it now but I'll test every characters later
@D3athW1ng Жыл бұрын
Counter Loops @16:50
@gmarzzz Жыл бұрын
Many thanks for this guide. As a Manon player i'm getting more and more frustrated by throw loops and corner situations in general, to a point I sometimes hate this game so much.
@evilweevle Жыл бұрын
Yea getting cornered early with manon is hella rough. Unless you have super meter your only real option is to drive reversal but if you arent careful the opp can still block in time or worse you get accidental drive impact.
@kenhoable Жыл бұрын
Zangief has a much worse time
@LucaSouzart Жыл бұрын
"Just tech the throw!" .... Years and years after you told the story of someone's comment this in your video about throw loop in SFV is super strong, I still laugh when remenber at this story. Hahahah Hello, Mr.Vesper, Great video. Thank you for your work and I be happy retro streaming still existing. Also, Mr.Vesper, please make road to Master using classic Ryu. Playing Road to Master using Ryu gonna make you stop think make Master Raking is easy. hahahah Show some love for the poster boy...and I don't talking about Luke. Hahahah Also, now I'm Ryu Master after using this character every single day for 7 years. Thank you for all you help making great contente.
@zoo37085 ай бұрын
These system guides are an invaluable resource
@0thers1d3 Жыл бұрын
Just here to help the algorithm! I could listen to your channel all day. Keep it up!
@fodolocraigo8426 Жыл бұрын
Does everyone have same jab frames?
@VesperArcade Жыл бұрын
Everyone has a 4 frame light attack, but they're all different depending on the character.
@thepuppetmaster9284 Жыл бұрын
Great guide Vesper! 👍
@cashbag Жыл бұрын
Marisa, Lily, and Guile need DR to loop. Chun and Honda have no loops. Everyone else can throw loop for free.
@fRikimaru19744 ай бұрын
Interesting but, will all of this really last? Because a new season is coming...
@Lastofthefreenames6 ай бұрын
Ive never been a good at foghting games but throw loops never bothered me. All you have to do is counter throw. I will day though that ive always loved mix up and 50/50's so guessing games are what i am best at.
@mdasljcnads Жыл бұрын
Thank you for explaining this! It’s going to make practicing easier!
@Silentpartner21762 ай бұрын
It seems Ive been grabbed out of my OD reversal before, is this possible?
@Silentpartner21762 ай бұрын
When you say ken is plus 17, what do you mean?
@digitalkid5623 Жыл бұрын
Thanks for the throw loops guide Vesper, I really learned a lot about this technique that I really hate. Now we wait for Capcom to nerf them across the board making this video obsolete..... VesperKappa
@kazutomotakayoshtosh Жыл бұрын
They’re probably not going to nerf it. Since parry exists, they need to add a move that discourages players from using parry the entire match
@pretzels7437 Жыл бұрын
@@kazutomotakayoshtosh by that logic, why did they exclude chun and Honda from having it? My issue with loops is that top tiers already have everything they need, they dont need a loop to make them more oppressive. If this was just on characters like lily, gief, jamie and manon then sure but luke, ken, DJ and juri already have opressive buttons in neutral to harass you, throw loops feel incredibly lazy for offense because the counter is extremely high risk in comparison. Also any character can stop a wakeup parry with their drive rush throw.
@josesantiago407 Жыл бұрын
good stuff
@fafalamule31 Жыл бұрын
Je déteste cette loop, merci pour ces informations 👌
@elephantum4067 Жыл бұрын
Vesper, what's your opinion... is it still "take the throw?"
@carlosfranco3145 Жыл бұрын
What about delay techs? It only loses to shimmies, right?
@VesperArcade Жыл бұрын
Yeah, Delay Tech can definitely help cover multiple options. It also has it's unique counters as well that I'll have to cover in the future.
@sagaofdice Жыл бұрын
Would love a video on that! @@VesperArcade
@orochinagis Жыл бұрын
Its hilarious how my Honda can do EX SH but still gets grabbed
@17ScionFlames Жыл бұрын
Also I hate hits stuns/block stuns into throws
@Guitar-Dog Жыл бұрын
Tick throws and staggered pressure are great
@17ScionFlames Жыл бұрын
@@Guitar-Dog very viable I just hate when I can't find a way out DP on wake up is not a thing 6
@jonatanurnau91554 ай бұрын
a y por mas q tenga Throw Loops sigue siendo mas técnico q el dragón
@skytamer4285 Жыл бұрын
This is actually one aspect of SF6 that I cannot fking stand. This area of the game feels like one big RPS (rock, paper, scissors) guessing game where anyone can just win. I've literally lost rounds to people who I've felt like are not better than me. But the throw guessing game carries them.
@seeanthonyn Жыл бұрын
How about delayed tech? It beats meaties and throws
@VesperArcade Жыл бұрын
Yep, you can delay tech to beat 2 options. You will lose to shimmy, jump, delay strike etc.
@seeanthonyn Жыл бұрын
@@VesperArcade thanks! I guess im starting to learn stuff but I still cant execute it lol. Appreciate your videos as its valuable resource for learning this deep game
@monkehotdogs2227 Жыл бұрын
@@VesperArcadehow to delay tech
@darkdragon88 Жыл бұрын
@@monkehotdogs2227 you wake up, wait a bit (ie "delay"), then tech
Oh, Juri. I always love you, and I just want you back
@1dayago843 Жыл бұрын
You don't even need to want her back because she's been in every Street Fighter since her debut
@austinboone6082 Жыл бұрын
@1dayago843 Yes, I do. She's my only favorite girl character I love in the game.I know she, and it's just a game, by my stepmom said that Juri does love me a bunch and my aunt, Dawn said I'll still be in love someday, So every everybody cheers me up, because I was crying and I just made a beautiful picture project of cute relationship between me and Juri together I created.
@benjaminshields9421 Жыл бұрын
@@austinboone6082what the fuck did I just read
@GilbertTang Жыл бұрын
This is a lot like marriage and parenthood.
@adityamisra4207 Жыл бұрын
Why the hell JP has a throw loop? He also has an air throw. Ludicrous balancing by Capcom with this character.
@justsignmeup911 Жыл бұрын
Here's why you see repeated throws a lot in SF6. If a throw does 1 damage and an attack combo does 3 damage (and the risk is the same for both), then by game theory the throw-attack ratio should be 1/1:1/3 = 4:1. It gets more complicated once you consider other options, but there aren't many other good options for okizeme in SF6.
@YeldellGW7 ай бұрын
I already figured out the best way to deal with throw loops. Never play against real players.
@kainoilrabbioso Жыл бұрын
The throw loop Is funny in 2023, It s very stupid stuff
@WoWisdeadtome Жыл бұрын
My advice in this situation: try not to lose control of your bowels. Nothing has ever been made better by stinky britches.
@depictiongames9758 Жыл бұрын
*sad chun li noises*
@PeeGeeThirteen Жыл бұрын
Nerf
@krasmazov009 Жыл бұрын
Yeah but if you are always wrong? Like legit. That's it? Ggs? I am unable to guess thiit seems. As some people will just grab you to death other people will use everything and the moment you figure it out you lost already.