We are checking right now because we had the same issue with a stretched neck! I will keep you posted!! THANK YOU!
@monarchfilmspx0955 Жыл бұрын
Dude. I owe you one. I have been at this for like 5 hours or more. I literally shut down my pc three times amd tried to go to bed...but i couldnt give up. So thankful for this video.
@hailongwang7549 Жыл бұрын
thank you so much!!
@ShuHayli Жыл бұрын
THANK YOU SO MUCH FOR THIS IT WORKED!!!!
@ivanc861798 ай бұрын
все таки ретаргет через copy pose from mesh отрабатывает гораздо лучше, чем если прикреплять MH голову к сокету головы оригинального скелета. Просто потому, что во втором случае к сокету прикрепляется не голова, а root кость MH скелета. Чтобы решить проблему в видео достаточно нажать на ноду copy pose from mesh и установить root bone to copy "neck_01". ps. А причина проблемы в том, что на каких-то костях, помимо кости головы, есть skin weight. Когда мы копируем анимацию с одного скелета на другой, то кости, которые не копируются, иногда ведут себя не предсказуемо и тянут голову/лицо за собой.
@fidel_soto4 ай бұрын
Thank you so much.
@ivanc861794 ай бұрын
@@fidel_soto No problem :) If it's going to stretch mesh, take "spine_02" bone instead of "neck_01" inside CopyPoseFromMesh etc. It's absolutely better than socket but anyway It's a wrong work method. if you plan to work with your character for a long time, it is better to find a way to combine head and body into one skeleton.
@lukesfilmltd Жыл бұрын
amazing absolute legend!
@MassiveMawEnglish Жыл бұрын
Great tutorial very clear, however I now run into another problem, when I move the mesh around the nav screen the entire thing breaks so to speak. How can I fix this?
@thejetshowlive Жыл бұрын
Hey Hey RPD, I've been out of the game for a minute here, this really really helps. How are you attaching the MH Head to the bespoke body? Are you parenting it to the head bone?
@RetroPixelDigital Жыл бұрын
@shizofix @thejetshowlive Yes, the MH face mesh was parented to the head bone in the skeleton. You can see the setup at 1:12, where the head mesh is nested under the SK_USGIWWII_M43Jacket skeletal mesh. On the right hand side (in the properties tab), you can see the parent socket is 'head'. Hope this helps! Sorry. Didn't see these comments earlier.