Рет қаралды 105
Welcome to Elite Fallen
14 Hours of In-Depth Procedural Sci-Fi City Creation and LookDev , texture baking and basic traffic Crowd system.
This tutorial will take your empty houdini scene to a completely procedural futuristic city.
It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders.
This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.
PROJECT FILES
1drv.ms/u/s!Ahaovxczp9v-ibdsq...
TOPICS COVERED
Automated PDG systems for caching and baking
Disk Based Instancing
Shading and Rendering
Redshift Look Dev and Lighting Workflows
POP Network
PYRO Simulations using PDG Workflow
SOLID Solver Simulations for Metal Bending
00 - Elite Fallen Intro : • Studio Oriented - 00 E...
01 - Environment 01: • Studio Oriented - 01 E...
02 - Environment 02: • Studio Oriented - 02 E...
03 - Buildings 01 : • Studio Oriented - 03 B...
04 - Buildings 02 : • Studio Oriented - 04 B...
05 - Buildings 03 : • Studio Oriented - 05 B...
06 - Buildings 04 : • Studio Oriented - 06 B...
07 - BuildingLookDev 01 : • Studio Oriented - 07 B...
08 - BuildingLookDev 02 : • Studio Oriented - 08 B...
09 - BuildingTextureBakePDG 01 : • Studio Oriented - 09 B...
10 - BuildingTextureBakePDG 02 : • Studio Oriented - 10 B...
11 - Crowd Traffic System 01 : • Studio Oriented - 11 C...
12 - Crowd Traffic System 02 : • Studio Oriented - 12 C...
Requirements :
1080P Monitor
Minimum 8GB ram ,32GB Recommended
Houdini 17.5 Apprentice Minimum
Redshift Trial Edition Minimum
VLC Media Player or Media Player Classic
Basic level of Houdini Knowledge
#houdini #python #vfx #simulation #redshift3d #mantra #cg #render #shading #cg #sidefx #procedural