Stylising our HUD | Unreal Engine 5 First Person Shooter (FPS) Beginner Course | #6

  Рет қаралды 18,425

Virtus Learning Hub

Virtus Learning Hub

Күн бұрын

In today's video, we're going to be stylizing the heads up display for our shooter game. We'll be importing custom graphics and making everything pretty in UMG. We'll be covering how to style the wider user interface and how to style the health/sprint bar.
► View the full first person shooter course today on our website: www.virtushub.com/p/fps and receive 50% off the purchase price.
► Want to take your game development skills to the next level? Checkout my website where I offer exclusive perks to help you on your journey to becoming a game developer. virtushub.com/p/virtus-gold
0:00 - Intro
0:22 - Styling the Interface
6:26 - Styling the Health/Progress Bar
9:17 - Outro
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Пікірлер: 26
@VirtusEdu
@VirtusEdu Жыл бұрын
How are you all getting on with this course so far?
@coldavison7363
@coldavison7363 Жыл бұрын
Really enjoying this new series, easy to follow and informative as always.
@gamax1376
@gamax1376 Жыл бұрын
Loving it!
@Asmund648
@Asmund648 Жыл бұрын
Perfect timing, the Themed Horror Halloween gamejam ends in 2 weeks. Thanks Luke!
@najhonbanjon
@najhonbanjon 9 ай бұрын
very cool thank for all video perfect
@kagi852
@kagi852 Жыл бұрын
nice work
@phgamer9270
@phgamer9270 Жыл бұрын
Nice tutorial 🔥 Love from India🥰
@gamax1376
@gamax1376 Жыл бұрын
U're INSANE for remaking this course for UE 5 bro! Love ur content S2
@SnowyRedstone
@SnowyRedstone Жыл бұрын
only to find out everything after lesson 7 is paid😢
@anshumangupta4412
@anshumangupta4412 Жыл бұрын
can u help with the weapon switching and ammo count....... i mean how to connect it So far one of the best tutorial i have been following thanks alot
@shannenmr
@shannenmr Жыл бұрын
Can I suggest you NEVER Cast every frame let alone in AnimBP, in other scenario's on Begin Play you would Cast and store the Reference and then do a Valid checks on tick and only Cast if its not valid BUT with AnimBP's you should be using C++ but for our BP friends in UE4 it would be better to use the "Property Access" node retrieve this data more optimally and for UE5 you would leave the EventGraph empty and instead Override the "BlueprintThreadSafeUpdateAnimation" function and use the Thread Safe Property Access Node (see Lyra doco / example).
@cuteroboro1671
@cuteroboro1671 Жыл бұрын
😇💖What a great work dear sir. ... I💓 wonder about your work please countinue this work ... Lot of blessings from India ❤️❤️
@sktawsifzaman2394
@sktawsifzaman2394 Жыл бұрын
I installed UE 5 and it was laggy on my pc 😔 so im following ur UE 4 tutorial💗 ur really a great teacher virtus
@ecayeta
@ecayeta Жыл бұрын
Yeah, you gotta turn down some settings, brought my fps from legit 20 to 60-70
@ogjerry2903
@ogjerry2903 Жыл бұрын
Wow
@youssef-nt6ye
@youssef-nt6ye 3 ай бұрын
I can't find these assets on your website
@n2ncsgo
@n2ncsgo Жыл бұрын
can you make a full game serieal
@muerrtee
@muerrtee Жыл бұрын
Are the textures assets free to use?
@VirtusEdu
@VirtusEdu Жыл бұрын
Yes they are all free to use, the link is in the description
@wxwefr
@wxwefr Жыл бұрын
Is it possible if you make a c++ tutorial for UE5?
@freepalestine176
@freepalestine176 Жыл бұрын
naah c++ is one of the hardest programing language and the c++ professionel programers still having a lot of error so BP is the best choise :)
@2009142
@2009142 Жыл бұрын
@@freepalestine176 I disagree with this. Wouldn’t say it’s the hardest language, but can be difficult for beginners. Also not sure what you mean that there’s lots of bugs by “professional” c++ programmeds
@alkmxluca6342
@alkmxluca6342 Жыл бұрын
When new ue4 tutorial
@shashhh_
@shashhh_ Жыл бұрын
heey virtus could ypu also make a series of third person shooter
@VirtusEdu
@VirtusEdu Жыл бұрын
Currently we have no plans to make a third person shooter series, however we've made a video about creating third person animations kzbin.info/www/bejne/Z4mqZKZnhql0naM
@alkmxluca6342
@alkmxluca6342 Жыл бұрын
Ue5 so bug ue4 is good
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