Stylized Rendering in a Physically Based Context - Lighting for Videogames

  Рет қаралды 1,535

Visual Tech Art

Visual Tech Art

Күн бұрын

Пікірлер: 6
@miloszgierczak4806
@miloszgierczak4806 2 күн бұрын
14:12 this shoot is soo freaking coool!!! These dots!! Wow
@SchmidtP89
@SchmidtP89 16 күн бұрын
Yes! Looking forward to this! 😁🙏
@miloszgierczak4806
@miloszgierczak4806 2 күн бұрын
@visualtechart HOW to achieve this PBR stylised look with mid-tones / lighting like in the scene showcased scene by Eros? Is it possible to learn more about the breakdown of it? Cool! Please make a video about this, its super interesting!
@miloszgierczak4806
@miloszgierczak4806 2 күн бұрын
This was all achieved with this Post process material called PP_PBCel..?
@eros7085
@eros7085 2 күн бұрын
Actually yes, none of the materials of the scene has been changed to achieve the look you see. So no tricks what you see is what you get :)
@abdoulraoufgambo
@abdoulraoufgambo 8 күн бұрын
Nice !!
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