Hey Tracy, I've been working with the aliasing issue in harmony for the past while on a production that's style is lineless. For those who want to know what's going on with Harmony's aliasing, is that the cutter calculates the cut after the alias is applied to the mask element, rather than making the cut and aliasing it all at once. Essentially you're getting the alias because of this. I've found a sure-fire solution is to pipe in your two or more elements into a bitmap composite, then have that composite be cut by the main shape. In the case of the eyeball it would be Eyeball and Pupil into a bitmap composite, then a cutter after the bitmap composite, cut by the Eyeball. The bitmap composite will tell Harmony to flatten those two things together and cut them both by the aliased eyeball. A disclaimer to this would be Z depth either object will no longer work, but this is a good solution for most things that you wouldn't expect Z depth to happen. Hope this sheds some light on this issue.
@mikecosh29253 жыл бұрын
Using Harmony 20 and the little white line is still an issue. THANK-YOU!!!
@CoaCoaRowKnee6 жыл бұрын
This is a massive help, thank you! I actually had no idea the brush tool cuts acted differently than the pencil tool.
@humanrobit2 жыл бұрын
this channel has saved my ass so many times. Thank you!!!!
@aliceliu21014 жыл бұрын
This was very enjoyable to watch and super helpful! Thank you so much :)) I need to start beefing up my tpl collection
@himmathsheik98484 жыл бұрын
Very bad ☹️ tricks what about when any cutter have on body and legs
@domingo23902 жыл бұрын
In H21 I think the node "Increase Opacity" helps with the problem instead of multiple inputs into a Composite. ZeBirdBrain has this kzbin.info/www/bejne/pJKzqYyhl7anlaM
@Oxtorayk6 жыл бұрын
god, the hysterical plug system solution is so ugly D: i'm used to do the matte resize, but i was not even aware of the scale problem associated with it.
@StylusRumble6 жыл бұрын
It only happens during camera moves, and I do think it is improved in later versions of the software. So just keep an eye on your zoom in/out renders.