Substance Designer #20 - Mossy Stone Ground

  Рет қаралды 62,418

Kalyson

Kalyson

Күн бұрын

Пікірлер: 35
@enriquevejar
@enriquevejar 5 жыл бұрын
friend, thanks for doing these tutorials, I really learn a lot, please continue, greetings from mexico
@davidrjrc1812
@davidrjrc1812 5 жыл бұрын
this is amazing, you did great with the mix of stones and grass! keep up =)
@mutiaraf7120
@mutiaraf7120 4 жыл бұрын
thankyou so much. this is amazing
@ShinGidora
@ShinGidora 5 жыл бұрын
perfect time-lapse speed to follow along!
@donutslime
@donutslime 4 жыл бұрын
This was very helpful, thanks!
@lopadonk
@lopadonk 5 жыл бұрын
thanks this is great))
@Collegia_Titanica
@Collegia_Titanica 5 жыл бұрын
Awesome! Can you make a tutorial on how you get those marmoset renders that you show in the beginning ?
@Kalyson
@Kalyson 5 жыл бұрын
ok, I'll do that :)
@goldenyak629
@goldenyak629 5 жыл бұрын
@@Kalyson Was that tutorial ever made? Can I view it somewhere?
@ShieldSniper
@ShieldSniper 5 жыл бұрын
Just TurnTable
@ulkutuna
@ulkutuna 4 жыл бұрын
It does not show where the blend node is connected at 1:00 and I cant preview the tiles in cube object.
@ЕвгенДи
@ЕвгенДи 5 жыл бұрын
awesome:)
@shouptikdey2089
@shouptikdey2089 5 жыл бұрын
i saw this stylized materials for long time and they are pretty awesome. and these guys are pretty amazing. BUT WARNING!! if you are planning to put it in the game engine like unity or unreal tessellation will cost soo much of your performance.
@1989johno
@1989johno 5 жыл бұрын
You don't need to use tessellation with this material, you could just use the material Nd allow the normal to look like its raised or even use a bump offset using the height map which isn't too costly
@RainbowSlinky5
@RainbowSlinky5 5 жыл бұрын
cool!
@alecalonge
@alecalonge 5 жыл бұрын
Who is the music track?
@drawanimateplay2402
@drawanimateplay2402 5 жыл бұрын
how did you do ponds mate? you didnt show that :( or I missed . Awesome video btw :D
@Kalyson
@Kalyson 5 жыл бұрын
Hi, I made this after finish the record but check this video on 8:02 kzbin.info/www/bejne/aHaUeahvo8SDmac that's the same thing, i'ts just the Water node in SD.
@drawanimateplay2402
@drawanimateplay2402 5 жыл бұрын
@@Kalyson thx :) for quick reply
@placebo_yue
@placebo_yue 5 жыл бұрын
insane. Are the textures made with this tileable? that's like, super important. I'm deciding if i should learn this or houdini next, to improve my Unity shenaniganz
@Kalyson
@Kalyson 5 жыл бұрын
yes, it`s always tileable :)
@przemekaaa3364
@przemekaaa3364 4 жыл бұрын
Hey, today I've started to learn substance designer work flow and on start of tutorial I've faced a problem. Would you tell me what are those nedes selected at 3.15? I would be greatful
@crnc2718
@crnc2718 4 жыл бұрын
How to add muddy water ?
@yoshilink9756
@yoshilink9756 5 жыл бұрын
I just want to know where I can find this music
@Kalyson
@Kalyson 5 жыл бұрын
All musics is from "Ultimate Game Music Collection" avaliable on unity Asset store (idk if this is avaliable on YT)
@Sky-pg8ot
@Sky-pg8ot 5 жыл бұрын
Можно проект? а что да как я уже сам разберусь.
@junellebalanon2990
@junellebalanon2990 4 жыл бұрын
Hi! I was wondering if you could tell me which nodes come after 1:03. The ones connecting to blend is hidden, sorry I'm new to designer and I'm trying to follow your video. :D
@Kalyson
@Kalyson 4 жыл бұрын
hi, it's just a flood fill node conneting in three flood fill grayscale with random angle.
@junellebalanon2990
@junellebalanon2990 4 жыл бұрын
@@Kalyson Wow thanks for replying so quick! I appreciate the response time. I'm gonna try and see if I can figure that out haha. Thanks a lot! :D
@junellebalanon2990
@junellebalanon2990 4 жыл бұрын
@@Kalyson Sorry for being a bother. I'm not sure if I explained that correctly. I was able to follow the steps up until the 1 minute mark. You connected a blend mode with another blend mode but I don't know what those nodes are. At 1:06 it looks like a normal map.
@fluffyrainbowcakes
@fluffyrainbowcakes 4 жыл бұрын
@@junellebalanon2990 Hello, I don't know if you still need this but it seems like a blend node connected to a normal node into the normal that controls the 3D viewport(you get them if when you open a file you select PBR (Metallic/Roughness)). The blend is also connected to a hbao node into the ambient occlusion one and then the blend also straight into the height node. That's what worked for me:) Sorry if I'm not using the right terminology I'm very new to designer.
@junellebalanon2990
@junellebalanon2990 4 жыл бұрын
@@fluffyrainbowcakes oh thanks so much. I was trying to figure out wich template it would have been. Ill give this another shot haha. Thanks man
@武亭宇
@武亭宇 5 жыл бұрын
牛逼 中国能否普及SD就靠你了
@Adenomamusic
@Adenomamusic 4 жыл бұрын
get a mic please, its 2020.
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