Oh Designer, How I love and hate you at the same time lmao
@ubercactus56124 жыл бұрын
I'm learning designer and it's been like 3 days since I installed it but I'm loving it thanks to people like you!
@3dextrude4 жыл бұрын
Awesome! Great to hear!
@TheAngelArrow5 жыл бұрын
good tut, learned a lot actually, seeing you mess around with those sliders made me do the same thing and i learned a bunch of cool things. ty for this :)
@3dextrude5 жыл бұрын
Awesome!
@educate3d6 жыл бұрын
Helpful as always. Have been applying your techniques to my own stylized art pieces. Appreciate it. Will definitely support your patreon
@3dextrude6 жыл бұрын
ty!
@bearbones79135 жыл бұрын
Dude you really helped me with my modeling skills thanks so much, just got substance painter can't wait to learn more about it
@3dextrude5 жыл бұрын
Awesome! Great to hear
@morganlak43374 жыл бұрын
First song is the Beach theme from Plok if anyone's still wondering
@gag_artisttwitch66236 жыл бұрын
Hello 3dEx at exactly 0:36 you realize that your ambient occlusion has a problem and you click on the 3D view to open a tab, what is this shortcut to open this tab? thank you so much
@3dextrude6 жыл бұрын
to preview it in the 3D view, hold down right mouse click over the ambient occlusion and drag it to the 3D view and choose "ambient occlusion"
@gag_artisttwitch66236 жыл бұрын
@@3dextrude thanks you :
@petertremblay37256 жыл бұрын
Thank a lot mate exactly the kind of tut i was waiting for!
@JelleydevАй бұрын
is this the full process? like could i recreate it?
@camaradavitinho Жыл бұрын
i think they changed the edge detect node, its not working as in your video, unfortunately (despite of that, your tutorial is amazing, taught me a lot!)
@campbellwinslow69862 жыл бұрын
daaang, normally I hate when the tutorials have music, but this was exactly what I listen to while I'm working lol. Great stuff!
@3dextrude2 жыл бұрын
Haha nice!
@aldeirleroy6 жыл бұрын
I loved the list of songs! Does anyone know the author?
@3dextrude6 жыл бұрын
The tracks are from the games plok and axelay
@Kalyson6 жыл бұрын
That's Amazing :D
@3dextrude6 жыл бұрын
Thank you!
@craylixart3 жыл бұрын
New to this. Can someone tell me how to import a cube in here at start
@NamNguyen-kc6ud4 жыл бұрын
Am I missing something??!!!! How can the normal and height map give out the result that bump??? I mean you wouldn't believe the bump surface is fake. It'ss like a surface that have topology give out that bump intensity. I mean HOW?!! OMG i need to test this, I didn't believe that flat surface can turn out like that.
@Alex-rl7tp6 жыл бұрын
Amazing ! Is it available for purchase on your gumroad page ?
@3dextrude6 жыл бұрын
Thank you! It is, link in the description.
@thamzhenghui19965 жыл бұрын
Hi, at 1.27, Why my Flood Fill to Gradient cannot connect with the Blend node? I was confused..
@3dextrude5 жыл бұрын
Really? Make sure you are using the grayscale version and not the color version for both the flood fill and the splatter nodes.
@thamzhenghui19965 жыл бұрын
@@3dextrude Thank you !! Fixed! Appreciated!
@StoicVagrant6 жыл бұрын
Hi, which rgaph template did you use? i dont have the AO output.
@3dextrude6 жыл бұрын
You can duplicate one of the outputs and set it to AO
@StoicVagrant6 жыл бұрын
@@3dextrude got it. Thank you
@Hranitel-istorii6 жыл бұрын
Are you tought long because creat these model?
@3dextrude6 жыл бұрын
Not sure what you mean, I make it as I record; I don't really rehearse it.
@Potatinized5 жыл бұрын
you can really see he gone through some trial and error phases.
@히치하이커-j2h5 жыл бұрын
can i get a music name?
@j_lee_design4 жыл бұрын
the slack notification sound at like 7:55 threw me off
@3dextrude4 жыл бұрын
haha
@vladkostin75572 жыл бұрын
Wait.. DOes it not tile?
@3dextrude2 жыл бұрын
If I remember correctly it should
@gold_twisted Жыл бұрын
@@3dextrude No it does not
@pragvanshshah18816 жыл бұрын
sir i have an issue with my MAYA model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??
@tolga5992 ай бұрын
Plok theme :D
@3dextrude2 ай бұрын
You know it!
@DVGat_SoftWare6 жыл бұрын
It would be better to show how to properly export your material. And then in the Substance painter it looks like a hat full. PS I would be very grateful.