Substance Designer - Stylized Corrugated Panel Wall

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3dEx

3dEx

Күн бұрын

Substance Designer 2020 - Stylized Material Creation Timelapse . Fully procedural material
Image Reference : shorturl.at/epBQ1
Get Designer File + Full Video :gum.co/Corrugated
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Intro to Substance Designer Tutorial : gum.co/introDe...
This video shows a timelapse video on how to create a stylized material within Substance Designer. Substance Designer can be a somewhat technical program, but with enough practice any artist can become really good at it. The goal of the video was to make a material in less than an hour.
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Computer I recommend : amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
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Learn the Fundamentals of 3D Modeling : www.amazon.com...
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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Music :
Miami Nights 1984 - The Getaway
Miami Nights 1984-Sunset Cruise
#SubstanceDesigner
#Stylized
#Procedural
Disclosure : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 7
@3dextrude
@3dextrude 4 жыл бұрын
Thank you to Taylor Mudgway, LifelessMech, Alex Grant, Marques Scripps, who joined the Premium group recently!! To join the group: 3dex.net/premiumpage/
@HaseebKhanArts
@HaseebKhanArts 4 жыл бұрын
Great work ❤️
@3dextrude
@3dextrude 4 жыл бұрын
Thank you! Cheers!
@GaraxSC2
@GaraxSC2 4 жыл бұрын
looks cool as always but learning substance designer seems very complicated. not sure either if its comepletely worth using as none of my 3d graphics teachers has ever mentioned using designer so im not sure about it
@VertexNull
@VertexNull 4 жыл бұрын
That was my experience in class. I was learning solely on maya which I can do intermediate work on now but I decided that it's probably implied to learn other 3d software like zbrush and the substance suite so I've got those under my belt. I've also got a friend who works at gearbox and he mentioned that in his position he had to learn 3ds max after only knowing the aforementioned so it'd probably be smart to at least familiarize your industry standard programs
@GaraxSC2
@GaraxSC2 4 жыл бұрын
@@VertexNull i see. Learning maya,blender substance painter n alchemist at my place. But yeah 3ds ans zbrush is said to be the goto
@PoorRoleModel
@PoorRoleModel 4 жыл бұрын
@@GaraxSC2 The thing with this, is you can basically model all of these things, bake normals, tweak parameters, etc, and get a similar end result. Substance designer doesn't fill a void, or even bring something to the table that was otherwise impossible. What it does do, however... is give you access to all of this in the form of a material, that allows you to modify things on the fly, without having to modify the geometry. For example, the corrugated thickness in this material is modifiable using a node or two, without ever having to look at the geometry. If you were to do it with the geometry, you'd have to go in, modify the geometry, re-bake your high/lows, recalculate AO, etc etc etc, just to get the same result as simply going into designer, finding the related node, and saying "You. Fatter." So, it's 100% not required to learn substance software at all. By any means. But it absolutely helps in streamlining the process, and cutting huge amounts of time out of a project. Also, as mentioned, having a level of familiarity to industry standards allows you to be much more employable, should you be pursuing a career in the industry. While we can do most (Pretty sure all) the things in blender, that you can find elsewhere in maya (or even zbrush), if the studio you're potentially hiring on for is using anything but blender, than you're going to be at a disadvantage. What I've learned in my own personal experience, is to spend a good amount of time learning a particular style (preferably one that relates to your "dream job"), and learn how to use multiple softwares to get that style. For example, in stylized references, we often see definitive corner beveling, at much more pronounced angles. Chamfers,, proportions, etc are all somewhat unique to toon styles, compared to realistic styles. So knowing how to achieve those sort of things in blender, maya, 3ds, modo etc etc etc gives you a distinct technical advantage. If the studio you want to work for does a lot of super stylized low poly stuff, you can do it, or at least come close enough to it, in the gamut of softwares. I use blender for all my things, whenever possible. But I made damn sure I knew how to make the thing in Maya, and 3ds. The way I see it with Modo, though... If I ever come into a situation where modo is the platform used... whoever puts me on better be ready to cough up that money. Because I sure as hell cannot justify that pricetag for the sake of familiarizing myself. Lol
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