Beautifully Explained, I hope we will get more knowledge from you in future videos.
@joborex21 күн бұрын
from maya and using USD I can't get texture sets based on materials as I could in alembic. What am I missing
@user-cg2gk1yw7w7 ай бұрын
It's been a little while since you've uploaded, but I'll shoot my shot anyway: For a portfolio piece, and if you're looking for a great/maximum texture quality on a complex mesh, would you recommend having one texture set with UDIMs or multiple texture sets?
@JordanMossy7 ай бұрын
I might not post videos as such, just haven't had any requests for any kind of content, and KZbin is chock full of the same thing done differently by thousands of people. In terms of udims, they pretty much do the exact same thing as if you were to split things up into materials, it really just depends on what your end goal is for the portfolio, for film? then yea go udim crazy, as they are primarily used. If the end goal isn't really showing off how you packed things, and just really pretty final renders, I'd use udims. If I'm putting it in a game then texture sets. There's no real difference except how it's set up and read by what it's being put in, you could have 30 udims that are all 4k, but you can also have 30 texture sets.
@user-cg2gk1yw7w7 ай бұрын
@@JordanMossy Alright, thanks for your input! Really appreciate it 👍 I was asking the question because I thought maybe renderers would deal with udims or textures sets differently and one might be more lightweight. But if it's the same 1:1 deal I'll use udims then. Or one could do both textures sets and udims but at this point it will have diminishing returns I reckon and my poor pc will choke lol.
@YANINGCHUANG Жыл бұрын
nice one. just little bit too quiet, had to turn audio to max to hear...
@JordanMossy Жыл бұрын
Sorry about that, seems I had the gain on my mic too low but only realised after