These short tutorals are great. I learn a lot in a short amount of time.
@icarustanovic30972 жыл бұрын
Great video. It would be superb if you'd show us how to use these in Substance painter.
@TheUnseenBlade_2 жыл бұрын
Nice! Please consider doing live stream -tutorials ! A project from start to finish !
@sarahcornell35965 ай бұрын
thank you this was so helpful!!
@zimnelredoran99852 жыл бұрын
Just wow : 3 Loving this vids, easy to follow, good tips and straight to the point.
@raghavsharma1973 Жыл бұрын
i can somehow see how if i ever make a vincent van gogh material, i'll use this intensively!
@peter486 Жыл бұрын
its missing a huge chunk when you cointned to the tie sampler.
@IstyManame Жыл бұрын
that was really useful, thanks!
@AlissonPS2 жыл бұрын
Hi! Could you please make a video explaining Color Management for dummies, how to create textures using OpenColorIO, ACES. Who should use, how to use it, what happens behind the curtains when we use ACES, what happens to the colors in the viewport/color pick when texturing, if the colors of exported textures changes in relationship with the legacy, if you need a specific monitor, how to match the colors in the substance viewport with engines like unreal, unity and also marmoset, which is often used for quick testing. thank you very much in advance!
@Substance3D2 жыл бұрын
Hey Alisson, good point. I'm looking into it. It's a big topic so needs some research and prep before we do such a video.
@alejmc Жыл бұрын
I don't know if this was ever addressed but at least I'm going crazy over the fact that the color picker when activated it changes the screen image of what's going to be picked. Then as a result the color picked is wrong... I'm using photoshop and others to copy paste the HEX directly. Example, I have an imported image with some colors that will be useful as a reference (as a resource, it lives inside the .sbs file) - The image section I'm interested in, in the 2D View image info part, says they are around: (80, 40, 180) RGB as channel values - Go to an available color picker on another node (say, a simple Uniform Color node) and select the color picker (the whole screen changes colors bit at this point), then pick around the interested zone in the 2D view mentioned before. - The value that it picks is totally not even close to (80, 40, 180) it skews to like (40,10, 210) for saying something. No amount of combinations I tried between Legacy, OpenColor or ACES (and the shown checkboxes and default color spaces options) made it work... the only thing that works is if I put my screen from Display P3 to longname-here-sRGB 2.1 EDIT: wanted to add that changing the display P3 to sRGB 2.1 is not a reasonable feature as for some reason the brightness is very very low and don't have control anymore over the screen's brightness (it becomes grayed out at the OS level)
@AlissonPS11 ай бұрын
@@Substance3D Thanks You Did It! Now please can you make a video with a focus in render game engines and ACES, like the engines mentioned above?
@prasoondhapola28752 жыл бұрын
Good stuff
@lahcenebelbachir79292 жыл бұрын
Genius.
@giljinhyung2 жыл бұрын
Is it magic? really cool!
@mrraviyalk2 жыл бұрын
How to install substance launcher
@sixxmahmud98378 ай бұрын
The link to the file is broken and doesn't work
@Substance3D8 ай бұрын
Thanks for bringing this up to our attention. You can access the download files here: creativecloud.adobe.com/cc/learn/substance-3d-designer/web/designer-quicktips. We've also updated the video description link. Cheers!