Substance Alchemist: Blending and mixing materials | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

Пікірлер: 75
@LumoizeArts
@LumoizeArts 4 жыл бұрын
So glad to see Alchemist fully released finally. I've been using it for my work since I got it and my boss thinks I'm magical now with how fast I can pump out changes to materials.
@Substance3D
@Substance3D 4 жыл бұрын
Thank you!
@sunnychipmunk3191
@sunnychipmunk3191 3 жыл бұрын
I never knew making materials will be so fun ever since digital arts class in school im so glad people like you share your knowledge to us
@rachkaification
@rachkaification 4 жыл бұрын
448 MB of material. Awesome! I have to ask Google to share some space for my materials.
@lastone032085
@lastone032085 3 жыл бұрын
Time to bring in the 12tb hard drives 😎
@blendtecrocks08
@blendtecrocks08 4 жыл бұрын
Wow this is INSANE. I'm going to make some red dead redemption grassy mud materials now haha Thank you Substance!
@sfcoawol6273
@sfcoawol6273 4 жыл бұрын
as someone who invested Into this software "before it was cool" I really feel left high and dry. I remember back when "designer" was "mapzone", i still have a copy btw. and i bought both designer and painter when they were still in beta. now fast forward and there are finally good tutorials out now but I cannot even follow along because half of the options are not available to me and now when I've decided it might be time for an upgrade my only option is to buy it off steam. sorry that does not work for me. I cannot do the subscription models as I'm just a hobbyist I dont make money off this. in the beginning I was one of the guys to rave about substance. now I'm thinking of making the jump to quixel.
@ethanbridglal2203
@ethanbridglal2203 3 жыл бұрын
I know I'm late to the party, but Substance is one of the most useful things I've probobly ever used in my life, Painter, Alchemist, Designer, I love these things, thanks @TheSubstanceTeam
@AlejandroAgudelo
@AlejandroAgudelo 4 жыл бұрын
Awesome! I am applying these materials to objects in Dimension but it is flat, the relief is lost. How can I make the material not flat?
@Substance3D
@Substance3D 4 жыл бұрын
Dimension doesn't support displacement at this time. You would need to tesselate the mesh in a 3D program and import the tessellated mesh into Dimension. We know this is a big issue. Working on this : )
@Roozy_Persepolis
@Roozy_Persepolis 4 жыл бұрын
Can you show how to import 3rd part textures to alchemist? is the best was to drag and drop and use the Bitmap option?
@Substance3D
@Substance3D 4 жыл бұрын
Yes! That video is on the way : ) Stay tuned
@emiliojosebonete6445
@emiliojosebonete6445 4 жыл бұрын
Este programa es una maravilla, potentisimo..
@Di5functi0n3l_playp3n
@Di5functi0n3l_playp3n 7 ай бұрын
wow. its nice to see how many good things about this program were removed from it. so many useful things. i could recreate something like what you showed in the current substance sampler, but a few things just didnt work the same at all. the pavement pattern for instance is now just a pavement, and it has access to some patters, but the starter content is all different, and the settings for most of the effects are stripped down and less functional in the current version, not to mention, the collection thing would be nice to have, a quick way to save the mat and have it in sampler. but ya know, adobe thinks we all want to use 55 different programs in our workflow, instead of just one that we can do it all in. so im sure those features were split between the 5 adobe programs that have the substance name, which could all be one integrated working program with dedicated modes, but i mean who would want that? anyhow the tutorial should be taken down i think honestly because what your explaining mostly would only confuse the hell out of a beginner.
@3dart_es409
@3dart_es409 4 жыл бұрын
Amazing!
@dancingdroid
@dancingdroid 4 жыл бұрын
This is a fantastic software as all Substance products but I just have one little nag. The viewport looks like it's lacking in PBR detail because even with shadows it looks super flat, it almost looks like it's albedo only. I hope this is something you will make better because it does not make the software justice when it looks so bad.
@Substance3D
@Substance3D 4 жыл бұрын
Thank you for this feedback. I have passed this onto the Alchemist team
@georgeleo490
@georgeleo490 4 жыл бұрын
Errmmm is there a way to use blend modes together with the weathering filters like water dust and dirt etc?
@Ricardo-de9ju
@Ricardo-de9ju 2 жыл бұрын
Simple question, when it wil support SSS? Those materials for long shot views are great, but for close-ups lacks a lot of realism.
@Substance3D
@Substance3D 2 жыл бұрын
It already does SBS but with just bitmaps, I assume you mean proper SBS support? We're looking into this and are progressing with it. As for detail I'm not sure how you judge it: you can export at higher resolution, you can use more detailed and better height displacement and tesselation, or you could spend 10 times as long building your own material from scratch in Designer if that's what you prefer. Sampler is meant to be fast and easy!
@m.3d
@m.3d 2 жыл бұрын
@@Substance3D sub-surface scattering they are referring too. Adds realism and depth up close in some contexts
@zossua7375
@zossua7375 3 жыл бұрын
How can I import my own materials/textures?
@Krushnok
@Krushnok 4 жыл бұрын
I love this tool. Thx
@ulus2109
@ulus2109 4 жыл бұрын
im unsure what to use for game ready materials, scan and use mixer or use substance designer? which one ? :\
@Substance3D
@Substance3D 4 жыл бұрын
You can use both : )
@Senayoshy
@Senayoshy 4 жыл бұрын
im using the free version of the program, are the starter materials different? I dont have the options that you chose such as mud brown
@Substance3D
@Substance3D 4 жыл бұрын
We ship with a Mud material in the Starter Assets. That should be the one or similar : )
@marwans4018
@marwans4018 4 жыл бұрын
can you make a tutorial how to make brick image tileable in subtance alchemist ? , i put tiling on the brick image but it doesnt work i dont know why . and we need more tutorials for this awesome software
@Substance3D
@Substance3D 4 жыл бұрын
Thanks for this suggest! I will look into this : ) I am working on the bitmap to material video now. More to come
@marwans4018
@marwans4018 4 жыл бұрын
@@Substance3D thank you
@titanlax5588
@titanlax5588 4 жыл бұрын
It doesn't supports all the sbsar files....(which uses diffuse instead of base color)... It simple appears black.... sometimes the material disappears when the shadows are turned on.... Please fix these..... Overall it's good tool .. Thanks substance team...
@Substance3D
@Substance3D 4 жыл бұрын
Thanks for this feedback. We currently have diffuse/spec disabled. We found several issues during the beta so we need to rework this and will reintroduce the spec/gloss workflow in a future update.
@johnwagner4658
@johnwagner4658 4 жыл бұрын
I have a entry tower that is round and has a round ceiling that I want to show wood planks in a circular pattern around the center of the tower. Is this possible?
@D0nKeY
@D0nKeY 4 жыл бұрын
for a bit more flexibility, you may want to use substance designer. especially if you want planks is difference forms. You could however create the base material in alchemist then tweak it in Designer
@Di5functi0n3l_playp3n
@Di5functi0n3l_playp3n 7 ай бұрын
note... at 50 seconds in, when you say, "lets make sure we are on the same page" ... that statement didnt age well.. just saying. and theres no way anyone can be on the same page as you ever again lol. this tutorial is still somewhat valid, but the interface is totally different now. im going to try and follow it in sampler and see how much still applies.
@cgmaster
@cgmaster Ай бұрын
Did you get the same result with Sampler?)
@Di5functi0n3l_playp3n
@Di5functi0n3l_playp3n Ай бұрын
​@cgmaster I did. I was able to make what he made in this to a close resemblance.
@stevejjd
@stevejjd 4 жыл бұрын
What I dont understand is how to then use these texture sets in Mari for use in VFX. Can I go from substance Alchemist to V-Ray or Renderman and how? Thanks.
@Substance3D
@Substance3D 4 жыл бұрын
You can export the material as a set of textures that can be used in Mari or with a V-Ray material.
@bagirowski
@bagirowski 4 жыл бұрын
Will you show us the usage of this in Unreal engine or Unity?
@Substance3D
@Substance3D 4 жыл бұрын
This is a great idea! Will add this to the Academy course
@andreiaquitian
@andreiaquitian 4 жыл бұрын
Hello! How can I do Glass material with Substance Alchemist? Could you explain, pleeeease? Thank you so much.
@Substance3D
@Substance3D 4 жыл бұрын
We don't have a proper shader for handling glass. A workaround for now would be to use the opacity shader to mimic glass but you will not have the proper refraction.
@freeairdrop4704
@freeairdrop4704 4 жыл бұрын
Thanks bro❤
@Roozy_Persepolis
@Roozy_Persepolis 4 жыл бұрын
When I click on the part 1:it says: Video Unavailable,this is a private video
@ebrahimebrahim4745
@ebrahimebrahim4745 4 жыл бұрын
yes .why
@Roozy_Persepolis
@Roozy_Persepolis 4 жыл бұрын
thank for fixing it: kzbin.info/www/bejne/aauXfISBnthpq80&feature=push-u-sub&attr_tag=Y4zEcMsHWwrUVVdY%3A6
@Substance3D
@Substance3D 4 жыл бұрын
There was an issue with Part 01. I fixed it and uploaded the new version. You should see part 01 now.
@Roozy_Persepolis
@Roozy_Persepolis 4 жыл бұрын
@@Substance3D Thank you,and Thank you Wizard Wes for all his tutorials
@ebrahimebrahim4745
@ebrahimebrahim4745 4 жыл бұрын
@@Substance3D . I watched it.thank you
@lovepreetjujyou
@lovepreetjujyou 4 жыл бұрын
waiting for part 3
@danielhenrique2306
@danielhenrique2306 4 жыл бұрын
I can't move the camera when I turn on shadows.
@Substance3D
@Substance3D 4 жыл бұрын
Very sorry for this issue. This is a bug in the viewport that can appear at times. We are looking into this issue.
@ArtiseBrown
@ArtiseBrown 4 жыл бұрын
The Inspire tab has broken for me. Instantly closes the programme now. I've tried reinstalling but it just isn't working now when it was before.
@Substance3D
@Substance3D 4 жыл бұрын
I'm very sorry for this issue. We have a fix for this coming very soon.
@manumanu222
@manumanu222 4 жыл бұрын
Did you find a solution for this? I´m having the same problem
@ArtiseBrown
@ArtiseBrown 4 жыл бұрын
@@manumanu222 nope, still crashes. So i just don't use it.
@karlostorres7745
@karlostorres7745 4 жыл бұрын
make more tuts please.
@mae2309
@mae2309 4 жыл бұрын
WHERE IS PART 1 at?
@Substance3D
@Substance3D 4 жыл бұрын
Should be uploaded now : )
@Roozy_Persepolis
@Roozy_Persepolis 4 жыл бұрын
kzbin.info/www/bejne/aauXfISBnthpq80&feature=push-u-sub&attr_tag=Y4zEcMsHWwrUVVdY%3A6
@mae2309
@mae2309 4 жыл бұрын
@@Substance3D got it.. thanks . nowadays people are faster to get into your content that for your to uploaded.. hahaha thats how much we need this in our lives... cheers
@edhiepitz
@edhiepitz 4 жыл бұрын
for some reason my computer took so long to compute the filter layer added to the material i don't know why because im pretty sure my computer spec is more than enough to make all computation in a second.
@Substance3D
@Substance3D 4 жыл бұрын
Do you happen to have Wacom tablet drivers installed?
@edhiepitz
@edhiepitz 4 жыл бұрын
@@Substance3D Yes. I use cintiq 13hd is that the reason filter computation became so slow?
@Substance3D
@Substance3D 4 жыл бұрын
Yes that is the issue. A very bizarre bug. We worked with Wacom to get it fixed and will be in the next alchemist release.
@edhiepitz
@edhiepitz 4 жыл бұрын
@@Substance3D well, thank you for your information, i looking forward to next release then.
@loveboat
@loveboat 4 жыл бұрын
Kinda sucks that you only can use Substance materials and not your own maps.
@Substance3D
@Substance3D 4 жыл бұрын
You can use your own maps :) You can add the base material filter and enable channels where you can then import any textures you want
@loveboat
@loveboat 4 жыл бұрын
@@Substance3D I've spent about 3-4 hours looking where to do this. So my question is obviously, how?
@GOCYGRACE
@GOCYGRACE 4 жыл бұрын
HUG ME TOO
@asr59
@asr59 4 жыл бұрын
it's funny how substance publish this and the next day Epic Games buy Quixel and make it free
@bagirowski
@bagirowski 4 жыл бұрын
question is which one is better?
@JTW3D
@JTW3D 4 жыл бұрын
Free only for Unreal Engine users. If you work with Unity or with any other 3D software packages you still have to pay for Quixel.
@izvarzone
@izvarzone 4 жыл бұрын
no matter how hard you try, you can't make orange juice from apples. So use both (orange-apple mix). Combine procedural features of substance with megascan textures from quixel. No one prevent from doing that in shader.
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