I'm a programmer on the SMBCD team, and words cannot describe our gratitude for you showing off our hack!
@hard4games6 ай бұрын
Keep up the great work!!!
@FHC19446 ай бұрын
The game looks awesome and the music sounds very good. This game look so different, yet so familiar. It's awesome.
@emersonarmstrong896 ай бұрын
Incredible work so far! Can't wait for the full release of this!
@green9293926 ай бұрын
I'm assuming it also uses SA1 chip?
@iwrestleabeeonce6 ай бұрын
Reminds me of Ms dos super mario really great work gives nostalgic feel to it
@FamicomCD6 ай бұрын
Hiya! There aren’t enough words in the dictionary for me to explain my gratitude, but I really do appreciate you covering our little project, and I quite enjoy the short and sweet nature of this video. So thank you! :] - Cheers! King Mayro, FamicomCD Team
@hard4games6 ай бұрын
It's such a wonderful project! I'm looking forward to updates. :)
@h4ganna6596 ай бұрын
Thought I was accidentally playing a weather report on another tab somewhere at first??
@MerkhVision5 ай бұрын
Yo me too haha
@loreheart107424 күн бұрын
Is this a reference to Back in Town by TWRP?
@foxx646 ай бұрын
I love that the jump sound effect is muffled just a little bit. They get it .
@ssg-eggunner5 ай бұрын
I initially thought they just didn't know how to deal with spc700's limited RAM and just sampled the full SFX without recreating it But then I remembered one time king mayro told the fictional specs of the FCCD and it was very weak So I guess it sounding like this makes sense However it feels inconsistent if you consider the death sound being high quality
@florianb39354 ай бұрын
What is there to get? curious 🧐
@foxx644 ай бұрын
@@florianb3935 when the cd consoles first came around and they wanted to use old sound effects that the previous consoles generated internally they would usually use a recording of the system making the sound in a digital format. The first thing that comes to mind for me is sonic r and it's ring collection sound effect (also prevalent in sonic jam)
@goatsoup6 ай бұрын
thanks for sharing our project! -sound director
@MiaKiesman6 ай бұрын
The intro reminds me so much of Summertime Romance from Toshiki Kadomatsu, I love that album!
@epstone6 ай бұрын
Are you putting the sountrack on Spotify? Would LOVE that!
@goatsoup6 ай бұрын
@epstone when we are farther along with the game/have closer to finalized versions of the music, we'd like to put out our own official releases. that said, every artist has rights to their music and can post their work independently from SMBCD (which, for example; reski has the beach level music on her channel). i hope that clears things up!
@epstone6 ай бұрын
@@goatsoup allright thanks :)
@jockel95026 ай бұрын
I sure miss the Toshiki Kadomatsu soundtrack, but what you got going now is a good riff on the vibe, too. @MiaKiesman that's what it started with as a place holder!
@irridesu6 ай бұрын
Thanks for playing and featuring our mod!!
@gamershadow16 ай бұрын
This would’ve been so awesome back in the day. Would’ve blown my mind.
@Fuchsfein6 ай бұрын
This is incredibly pleasing to look at. I love the art style and the whole idea of making a what if game based around a fictional console. All that is missing now are anime style cutscenes haha. Thank you for showing this off H4G!
@ssg-eggunner6 ай бұрын
Holy crap, imagine if they genuinely added an intro cutscene that used the lupin the 3rd artstyle or the studio junio artstyle The original arcade donkey kong and some other early 80s nintendo games (such as punch out) seem to be inspired by them
@BlulesBlue6 ай бұрын
mario music in a sonic cd style is just great for the ears
@ssg-eggunner6 ай бұрын
Ehrm this is city pop
@BlulesBlue6 ай бұрын
@@ssg-eggunner 🤓 Same thing bro
@ssg-eggunner6 ай бұрын
@@BlulesBlue sonic fans when
@BlulesBlue6 ай бұрын
@@ssg-eggunner sonic fans when
@ssg-eggunner6 ай бұрын
@@BlulesBlue so true
@nappa35506 ай бұрын
Very cool and inventive. Pleasing graphic style, etc. Wish this was already out, and I hope this will be a new standard for following projects
@evanjellydonut94616 ай бұрын
of course they use a Kawasami Kong impersonation for the intro to the song
@RGV_FALCO3 ай бұрын
the goat
@zombizzle_6 ай бұрын
Been following this project for a hot minute and glad to see H4G covering it!
@nintendo4life1326 ай бұрын
That's why some 8-bit graphics still hold their place, even if you could make it 8-bit look more colorful. Funny idea to have a cd rom add-on for the Famicom. But it's already by pass that part for that kind of technology
@ssg-eggunner6 ай бұрын
Tbh "8-bit" graphics were at peak with MS DOS EGA and the SEGA Master System Many "8-bit" machines had good enough general palettes, including the Famicom My only gripe with the Famicom is that it could only normally support 3 colors per tile 3 colors is usually enough, but it's kinda boring, and doesn't allow much playing with color multiplexing and betweens I'd say 4-6 colors is more of a proper standard
@darrenthetuber7434 ай бұрын
This kinda looks almost Turbo Grafx like
@CrazyHomelessWeirdo6 ай бұрын
That's really awesome. That is probably one of the coolest mods I've heard of in a long long time. Thank you for making the video I hope at some point they flesh it out into a full game.
@nonpost6 ай бұрын
SMBCD dev here! We are going to make this a full game - it has a placeholder release date of October 10th, 2025 (though this is subject to change).
@OliGaming-d1u6 ай бұрын
This feels like a Turbo-CD game.
@sometf2player75229 күн бұрын
the music sounds like a fusion of Mario and 90s sonic styled music
@EeveeEuphoria6 ай бұрын
been following this project for a lil while, though also i swear i remember someone proposing a SMW hack ages ago that utilized mode 0, and maybe this is what that turned into? either way, i still love the city pop music aesthetic used here, absolutely befitting for a mario game like this i think
@ssg-eggunner6 ай бұрын
And people keep complaining because it's different
@the1ucidone6 ай бұрын
The sound track is God tier. I could listen to it in my car, ipod classic while I'm jogging, or just on the old CD player boombox. This is absolutely awesome!
@RetroGoodness5 ай бұрын
In a parallel dimension of sorts, the Famicom CD system happened in their reality of the early 90s gaming scene... and thus, Sonic CD never came to fruition. 😶
@sometf2player75229 күн бұрын
but sonic cd nice though
@NERDmNERDf6 ай бұрын
Would be nice to mention, if you'd like to play this hack or any other MSU-1 chip hacks on real hardware, it does require the FXPAK Pro (previously known as the SD2SNES). I've had one for years now, and it still gets use practically daily at this point.
@Controllerhead6 ай бұрын
Love this project as well! I goofed around in the speedrun competition and am super excited to see this evolve... Shoutouts to Celeste Mario's Zap and Dash as another absolutely stellar must play A++++ tier hack.
@ssg-eggunner5 ай бұрын
Celeste Mario's Zap Dash is Amazing
@bba9356 ай бұрын
This is amazing! Thanks for covering stuff like this. That title screen song for the game slaps so hard.
@theconfusingwords6 ай бұрын
I could have seen this being very successful in the 90’s.
@arran42856 ай бұрын
With the studio who made it end up running out of money because they burnt all the money on the game
@ssg-eggunner6 ай бұрын
Not really, according to some info, the famicom CD was supposed to be something that came out in 1995 And by that point the Super Famicom was already around the Marketing People would probably dismiss the game and the Famicom CD due to how it generally looked
@MakerManX3 ай бұрын
@@ssg-eggunner Famicom CD addon in the year the n64 was originally planned to released 😅
@MegaManNeo6 ай бұрын
They may label it as Famicom CD game but it'd probably run on the Play Station of which only one is known to exist 😅 Love the style tho, it's like they evolve from SMB3 but aren't yet there for World (which would be SMB4).
@JohnSmith-wv5km6 ай бұрын
This can run on SNES with certain flash carts
@MegaManNeo6 ай бұрын
@@JohnSmith-wv5km I know, it has been mentioned but I imagine it'd run on the Play Station (that's the CD addon) too.
@PalaeoJoe6 ай бұрын
I would love to see a follow up video once this project is finished
@shsrpr6 ай бұрын
To me it looks less like an upgrade from SNES Mario games and more like the crappy homemade PC/DOS version of Super Mario Bros that was circulating in the mid-90s, just with parallax background scrolling and CD audio.
@SamoyedSagas3 ай бұрын
The disc mascot is my favorite part of this.
@TheKingsOfGaming18896 ай бұрын
This game is a vibe and a half holy smokes.
@a.n.32846 ай бұрын
After watching this video I felt the inner child in me again. I thought mini me was gone long ago.. That romhack gives me old school Nintendo vibes and the music is perfect. Stunning!❤ Thx for showing this gem. It made my day. 🤗
@Schwarzorn6 ай бұрын
It's so cool looking! I love those backgrounds, and the sprite animation. Thanks for sharing this! :D
@AlexTenThousand6 ай бұрын
This looks like a game that would have been made for the MSX2 in its late years.
@ssg-eggunner6 ай бұрын
Lol imagine an actual port of this to the msx2 or the msx turbo
@JarlBarbossa6 ай бұрын
This is pretty awesome. I wish we got sega cd or even 32X CD fan games for castlevania, ristar, or mega Man
@jessdoesvids6 ай бұрын
didn't see this for a while, but thanks for the coverage!!
@NewportBox100s6 ай бұрын
I hope they make this a full game.
@ssg-eggunner5 ай бұрын
It's gonna be a full game The current official speculative release date is 2026
@NewportBox100s5 ай бұрын
@@ssg-eggunner That’s fire!
@aaron53645 ай бұрын
wow I cannot wait to test this out on my fx pak pro. It has all of the special SNES chips supported via FPGA, so I should be able to run the rom on my actual snes.
@captainnintendo6 ай бұрын
While still a shame, I do get why developers back in the day didn't really utilize Mode 0 much, as they wanted games to look as detailed as possible. However, I am kinda baffled why the homebrew scene hasn't been all over this? Especially with how much the retro community loves the 8 bit look but not so much the restrictions that come with it. A game like Shovel Knight I imagine could run almost natively in mode 0 on a SNES, with only really widescreen being the only sacrifice necessary I really wish model SNES game projects could get some more momentum. Perhaps this project here will help setting that in motion
@ssg-eggunner6 ай бұрын
model? a misspelling of "mode 0"?
@captainnintendo6 ай бұрын
@@ssg-eggunneryeah, my bad. Autocorrect is a bitch sometime
@xmini-ul7je5 ай бұрын
Great hack, that mode 0 looks good, but i wonder how a mode 3, or 4 hack would look like, since it allows to display more than 2000 colors and you still have the 256 color palettes as well.
@TheMadLiteralist6 ай бұрын
0:13 RIP Dr. Donez
@illustriouschin6 ай бұрын
Love this, hopefully it will be available before being yeeted from existence.
@GiuseppeGaetanoSabatelli6 ай бұрын
The radio dj thing is cool and impressive on SNES, but it really needs to be a flag that only plays on the first load and not every time. Lol
@ssg-eggunner5 ай бұрын
Agreed The time attack has a no barracuda barry version, so that one could play upon dying
@ryanscottwright6 ай бұрын
I see hard4games, I click
@MerkhVision5 ай бұрын
The graphical style looks great but there’s something about CD quality smooth jazz that doesn’t fit and feels uncanny, it just doesn’t feel like fitting video game music. There’s something about the music on the actual NES and SNES that suits the games way better!
@AMDRADEONRUBY6 ай бұрын
Super Tony Bros Nice a new video! Just in time for lunch! and soon 100k subscribers
@ectpuo6 ай бұрын
Wow, is the intro a Summer Time Romance/Kamasami Kong Reference!?
@mr.jinjin6 ай бұрын
Yeah I’m the VA for that part of the song. They used that song as a placeholder and I wanted the final song to have the same vibe.
@jonathanheiden34116 ай бұрын
This is so cool! Anyway to make a physical copy for PC, like on a disk? Would love to have this on my shelf when it's finished.
@MattSeremet6 ай бұрын
Cooool! Got some strong sonic vibes
@themusicalmoogle6 ай бұрын
This looks incredible
@DCeric6 ай бұрын
Seen DGR Dave play it and I thought it was amazing. As always thanks for the great videos.
@DGR_Dave6 ай бұрын
The more channels that cover this gem, the better!
@DCeric6 ай бұрын
@@DGR_Dave oh for sure buddy. Still have to check this out.
@DCeric4 ай бұрын
Didn't mean to slam anyone here. Big fan of your content dgr and I've watching hard4games for years. Tried to give a shout out I suppose and maybe that was wrong to do. Both of you help me relax do to having bad depression. Thanks for the content and I'll continue watching.
@GiuseppeGaetanoSabatelli6 ай бұрын
While I like the "lore" of the "Famicom CD", at the end of the day it's still a Super Famicom it's running on. What they acheived on a SNES with the audio and animations is no less impressive, so idk why they didn't just embrace the "Super Famicom CD" mythos, especially considering that was actually in the works. CDs were first developed in 1982, and CD-ROMs weren't introduced until 1985. They'd be prohibitively expensive until the 1990s. That's why we didn't get the Sega CD until 1991, and it was $300. Although I kinda get it. A "Nintendo PlayStation" style system would probably pack in a Super FX2 or better into the addon or something and we'd have games that looked better than Yoshi's Island or even some Saturn Games, but the devs here wanted that 1989-1991 transitional period from 8 to 16 bit. I guess there is an alternate universe where CDs were developed just a few years earlier and the tech would have been cheap during the early 1980s. It's a possible timeline.
@ssg-eggunner5 ай бұрын
In the fictional timeline according to the FamicomCD team, the FamicomCD was released in 1995 actually
@ssg-eggunner5 ай бұрын
And the reason why they went with Famicom CD instead of Super Famicom CD Is because unlike Super Famicom CD, it didn't exist and didn't have actual SPECS If they did Super Famicom CD instead, they would be entitled to recreating the 93' specs of the hardware, which would be troublesome So disguising a normal Super Famicom with CD audio as Famicom CD works
@marscaleb6 ай бұрын
It looks incredible and I love the artwork, but I'm at a loss as to how they expect to justify having four layers on a machine based on famicon hardware. It would be hard to justify it being even equal in power to the PC Engine CD, (Turbo Grafix CD) which was still limited to two layers.
@ssg-eggunner5 ай бұрын
I assume that in that alternate timeline, where the famicomCD actually exists, by 1995 Famicom hardware was cheap enough to allow Nintendo to implant CD, 4 layers and advanced PCM into it
@NyzArt2 ай бұрын
Here is the justification of why the Famicom CD has up to 4 background layers: The FamicomCD wasn't just Famicom games with CD quality audio though, it was an excellent upgrade to every aspect of the Famicom: • A 16-Bit CPU • 4 layers allowing for lots of parallax and playfield layering (such as 2 layers to represent foreground and 2 layers to represent backgrounds). • CD quality audio • 1 Extra DPCM Channel (for a total of 2) and 1 FM Synthesizer Channel when playing CD audio • 8 DPCM Channels and 1 Expanded FM Synthesizer Channel when not playing CD audio (All sound is built on the Famicom's original 2A03) • Transparency effects on one layer at once only • Tilemap/FMV streaming • 112 Sprites on screen at once • Expanded FamicomCD controllers with a D-PAD, Start, Select, 4 face buttons, and L/R buttons on the top. Despite the new controller, the FamicomCD supports original Famicom controllers, and games can choose to limit which controller can be used. • Color upload where the system can upload colors directly to the palette or upload colors directly to a pixel on the screen. These colors are 15bit RGB values instead of the Famicom's specific colors, but colors are uploaded each frame so more CPU time is used). -Sourced from Famicom CD website
@BobbyMcFarrinMon6 ай бұрын
Cool am getting this for my sd2snes pro
@bloodblues856 ай бұрын
Wow, very cool!
@saddemon39135 ай бұрын
Small snes game weight almost 100 MB, thruly CD quality 🤣 But i like it, cant wait for full version!
@Kniffel1016 ай бұрын
Uhh, there's TON of lag between the action happening on screen and sound effects playing. Is that the recording, the emulator or the game? =O For some reason it makes me dizzy to look at the footage because of that.
@jamesmichael5616 ай бұрын
wow this looks awesome
@DarkAkuma4 ай бұрын
I remember trying to understand this project before. Now I do... and its even more dumb than I thought. The confusion is all of their making.
@ManuTheDeath6 ай бұрын
Cool project, all tho "no real hardware no party" for me
@nonpost6 ай бұрын
SMBCD ASM Dev here! The game can be played on an actual SNES, the only hitch is that you need an FXPAK PRO to play it.
@BLOODY__FATALITY6 ай бұрын
That looks amazing!!!!!!!
@emersonarmstrong896 ай бұрын
Inb4 Nintendo files a C&D =/ In all seriousness this looks incredible, like the other side of the coin of Sonic CD
@lowmax44316 ай бұрын
Was the real super mario CD super mario sunshine? 🤔
@DrBagPhD6 ай бұрын
I really hope this doesn't get DMCA'd
@Mechanrobot6 ай бұрын
It's a hack. As long as you have it as a .bps or .ips it's alright.
@ssg-eggunner6 ай бұрын
Aside Nintendo generally takes down remasters or meta stuff such as Mario maker
@kenh60966 ай бұрын
looks like fun :)
@user-kf5um2bd5b6 ай бұрын
Detroit Vipers!
@guessowii6 ай бұрын
Algorithm here take this
@blacksunshine74856 ай бұрын
Been following this. Hope it doesn't become another great concept, dead project scenario
@Pineconic6 ай бұрын
More like Super Mario Bros She Left Me
@Nicszerg6 ай бұрын
I just know Nintendo is going to cease this romhack.
@suprshin6 ай бұрын
D:
@tr1p1ea6 ай бұрын
So ... For the PlayStation?
@ssg-eggunner5 ай бұрын
Not the same thing as Playstation or SFCCD fictionally More like FCCD
@Foulowe596 ай бұрын
's nuts
@h4ganna6596 ай бұрын
fifth!
@videostash4136 ай бұрын
Looks more like Sonic the Hedgehog than Mario.
@ssg-eggunner5 ай бұрын
Idk man, I don't see Mario getting hit by things that can be barely seen outside of the screen