Oh man, this game was probably many anglophones first and only exposure to the PC88, and to say it doesn't make a good first impression is an understatement! So I really despise this game, more than I would for some other typical crappy PC action game, just for the negative image it tends to cause the PC88 in the west. About the colors, I'm pretty sure you're right about them limiting it to 4 colors to speed up the rendering. The PC88 uses three bitplanes, one for each of the RGB primaries, which layer on top of each other to form 8 possible colors. Here it looks like they're using only the Red and Blue planes, skipping Green entirely. This technique was pretty common back in the V1 era before the MkIISR, when the PC88 was considered a fairly slow machine, used by games like Alphos, Thunder Force, and the original Dragon Slayer. Even in V2 mode, Thexder was able to achieve its impressive speed by greatly limiting usage of the green bitplane.
@espfusion Жыл бұрын
One interesting thing about even the first PC88s is that they let you remap the 8 logical colors to the 8 RGB outputs. So games like Dragon Slayer were really drawing the scrolling background in just *one* bitplane. Which is why it's at least not unbearably slow. Similarly with SMB special, color 0 is blue instead of black on the overworld stages, letting them do XOR rendering on top of it without glitches. I have a feeling they were over frequently switching between planes when rendering the screen which could explain why the screen drawing is so painfully slow even for original PC88... but that's just a guess.
@roberto1519 Жыл бұрын
The 35th anniversary fan patch for the NES is the best way to experience the PC-88 version, in my opinion. In a sea of Super Mario Bros. hacks, this one deserved even an official Nintendo blessing.
@PowerPandaMods Жыл бұрын
It is actually one of my favorite versions of the Mario 1 engine. Harder than SMB1, but easier than The Lost Levels, with a lot of extra imagination thrown in.
@MaxOakland Жыл бұрын
Agreed because the level design is so cool. It’s just slightly off in a great way
@hdofu Жыл бұрын
Yeah as someone who has been looking at Romhacks for over 20 years and seeing what had been achieved in others like Kamikaze Mario 3 I was surprised no one made a perfect port... This release made me realize just what the NES could do, hopefully some of the other Special series gets some nes reimaginging or that Donkey Kong 3 Sequel.
@ultraspinalki118 ай бұрын
@@hdofuwhat donkey kong 3 sequel??
@hdofu8 ай бұрын
@@ultraspinalki11 Donkey Kong 3: Dai Gyakushū
@Larry Жыл бұрын
Amazing this got past Nintendo's quality control, yet Id's MS-DOS pitch which had smooth scrolling was rejected.
@BasementBrothers Жыл бұрын
Yeah, it's unfair, but Hudson was given special treatment. They had a close relationship with Nintendo at the time, as one of the first ever licensed developers on the Famicom. Shame Hudson didn't spend more time and effort to make this one better.
@Vulpas Жыл бұрын
True, but this one wasn't a straight port, which makes it much more interesting. The unique level design and different enemies and powerups make it a compelling oddity.
@rustyjones7908 Жыл бұрын
I'd believe this guy, he has a trustworthy face
@PosthumanHeresy Жыл бұрын
Well... they weren't Japanese. It's weird to be discussing this in reverse from the norm, but... yeah, Japan's Japanese supremacy has always been pretty intense and was even worse over 30 years ago. They're one of the countries that imported foreign beliefs about racial supremacy, but put themselves at the top of the hierarchy instead.
@rustyjones7908 Жыл бұрын
@@PosthumanHeresy no, the Japanese pretty much always believed themselves to be superior to other people. They didn't need foreigners for that
@Andrew_Erickson Жыл бұрын
So glad this channel exists, it is very hard for us monolinguists to get good info on the pc-88 and 98 computers. Thanks for being our stalwart guide :D
@menhirmike Жыл бұрын
8:13 The fact that water stages are a welcome break from the platforming stages says everything that needs to be said about this version of the game :(
@Ratralsis Жыл бұрын
I laughed way harder than a man my age should have when I heard those sound effects you used at 0:53 when the screens opened. Good job, 10/10 video.
@IkeSan Жыл бұрын
Thank you for sharing the insides of this game. A lot of people that have talked about it they just mention it as an oddity but never the technological aspects of it.
@chazmaru9583 Жыл бұрын
One of the more famous PC88 exclusives for obvious reasons, but I had no idea they went through the hassle of producing yellow floppy disks. Pretty cool attention to detail. Also, I am sure the game’s many obvious flaws are tied to how much time the devs were given to develop the game, rather than how much they cared. These issues all scream "rushed release". I suspect the deal with Nintendo was about to end and they had to get it done ASAP.
@TheNoName_Man198511 ай бұрын
But the Sharp X1 version actually plays a lot better that the PC-88 version (even when the soft scroll is actually a more reminiscence of the first The Legend of Zelda).
@tursilion Жыл бұрын
The weird graphics overlap you are seeing was a common technique - drawing with XOR. The idea is you can draw once, then draw the exact same sprite in the same place again, and it will revert to the background. This saves memory and arguably a little CPU time (since you don't have to remember what the background looked like before the sprite).
@ChazStarkey-c3z Жыл бұрын
This is like if Super Mario Bros. was an Action 52 game.
@cryptocsguy9282 Жыл бұрын
🤣🤣 Truth
@desktorp Жыл бұрын
Funny how it's still Super Mario Bros even though Luigi is absent.. I like the idea of using the Donkey Kong enemies and that wing power up was very forward thinking.. almost makes me wonder if it inspired the Raccoon Suit from SMB3. Congraturations on another interesting video, Super Basement Bros Special
@zeliardforty-two4692 Жыл бұрын
Always interesting seeing a port of this game. You don’t realize how solid the game play really is until you play a technically inferior version. Still neat to see!😊
@statesminds Жыл бұрын
Very cool video! I didn’t even know about this.
@egwok1 Жыл бұрын
So glad I found your channel it’s always interesting to find new games of classic ones that I never heard of . Thanks .
@RndStranger Жыл бұрын
When I played this a few weeks ago I couldn't get past 2-1 even though I played for three hours. I didn't find out about the easy of 1-up bouncing, though.
@karinyupinyan Жыл бұрын
This game does not play the best with the very weird way the screen scrolls, but the level design isn't that bad, and the usage of power ups from like donkey kong and stuff are really neat.
@MaxOakland Жыл бұрын
I think the level design is great. Someone made a SMB rom hack that ports all the levels and new items and it’s awesome
@MaxOakland Жыл бұрын
The level design is really cool though. There’s a sort of uncanny valley quality to it that makes it very fun
@X-Man64 Жыл бұрын
The most official bootleg of SMB
@raziyatheseeker Жыл бұрын
Been waiting for this one ever since the Mario Bros Special one. And watching GTV Japan talk about SMB Special. Also, that The Wizard opening was a great touch. :p
@EmeraldEyesEsoteric Жыл бұрын
Actually, the hammer and wings powerups, as well as the icicles and new enemies are nice, but you're right: the lack of scrolling really kills it more then anything else.
@marcellosilva9286 Жыл бұрын
God, these colours are eye-searing, it's Resident Evil 5 all over again
@thedoctorcrow420 Жыл бұрын
6:39 The NES original has a similar bug, by the way
@fmsyntheses Жыл бұрын
I love brightly-colored disks and carts.
@technopoptart Жыл бұрын
this game in particular is the game that got me interested in "official bootleg" games about 8ish years ago. it is bananas just how many games have these kind of ports and i am here for it!
@tidepoolclipper8657 Жыл бұрын
I can't imagine it was easy for Hudson to get their own version of Super Mario Bros to work on these now old computer systems. Still, you have to admit the new additions are neat and the somewhat unique levels are the best thing about this. At least we now have 35th Anniversary to do the levels justice.
@GameDevYal Жыл бұрын
Programming aside, the complete lack of scrolling wouldn't have been an issue if the levels had been designed to always give you a little breathing room around the scroll point instead of forcing you to make blind jumps (as in, a sequence of self-contained one-screen challenges rather than a big level that's broken up at completely random points). I've played the Gameboy port of SMB1, and while it has smooth scrolling, it's ALSO ridiculously hard because of having a smaller screen but not shrinking the graphics to match, so you constantly have less time to react to stuff and often have to do blind jumps. I don't even want to imagine how bad Special feels to play...
@customsongmaker Жыл бұрын
You're talking about the GameBoy Color version. If you compare it to the very popular black-and-white Super Mario Land games for GameBoy, those games did make Mario much smaller like you said. But the one you're talking about focused on making it look exactly like the original, rather than making it as playable as possible.
@Nemo2342 Жыл бұрын
What a truly weird port of SMB. Thank you for sharing it with us!
@Fatih_M177 Жыл бұрын
The thing that find funny about Mario Bros Special is that it Technically is in a weird way, The "Real" Sequel to smb1 since it came out before the other two. and on top of that had new stuff like enemies and items. It's also uncanny that this is the first game that features any kind of flight power up, way before smb3. Definitely worth playing with either the NES rom hack or The SMBC and Mari0 mappacks other than that the original version(s) are kinda like a novelty.
@johneygd Жыл бұрын
Those nintendo games on the pc88 are a must have collectoon for both mario & nintendo fans😁
@dillonandon Жыл бұрын
And here I thought that zoomed in port on the GBC was a strange way to play this game.
@tcscomment Жыл бұрын
at least that scrolls
@UberNeuman Жыл бұрын
Another excellent vid. The Jeff Gerstmann full playthrough of this game is also a delightful bit of madness.
@SAjimclose10 ай бұрын
Jeff's face when it looked like the game crashed on him lives rent free in my head.
@eraerror5054 Жыл бұрын
This series brings immense joy. Always knew of the PC-88 but knew nothing of substance about it. Keep it coming!
@e.l.4409 Жыл бұрын
Heck yeah I was waiting for you to get to this port.
@Gecko1993HogheadIncOfficial Жыл бұрын
0:51 I love the usage of “special” from Michael Beard when he announced Fatal Fury Special; but it was used in Super Mario Bros. Special instead-nice touch. Anecdotally, the game actually made it in the Top 10 Worst Mario Games video I worked on a few years ago as #10. Someone actually did make a ROM hack of it for the Nintendo using the original Super Mario Bros. a base. I recommend that over the PC-88 iteration.
@blackmesacake5361 Жыл бұрын
It's odd, for all the new things they added and tweaked, they certainly wanted their version to stand out. But they couldn't have fixed the problems, so I wonder if they ran out of time working on it.
@deathsceane Жыл бұрын
I just now realized I have never seen that particular kind of floppy disc in any other color before.
@Dark.Shingo Жыл бұрын
Do you think the floppy is yellow to emulate the Famicom Disk System floppy or is it just a coincidence?
@goatbone Жыл бұрын
I thought it was because the SMB Famicom cart was yellow.
@TheFatestPat Жыл бұрын
This is like something from an alternate universe where Miyamoto turned out to be a terrible game designer.
@kingpazn Жыл бұрын
Imagine all the kids raised on this version of super Mario Bros
@MungkaeX Жыл бұрын
I saw DGR Dave play this not too long ago. I even asked in chat if he had the proper settings for this when he played cause it seemed off. Based on your video, I’m assuming he didn’t read that note taped into your manual.😂
@TheSocialGamer Жыл бұрын
I don't need to express my joy of your content at this point... grabbed a snack and drink... Let's Go..!
@stopmikeandjim3196 Жыл бұрын
My only experience with this was playing these levels in Super Mario Bros Crossover 10 years ago or so. Seems like that was much more enjoyable than the actual game would have been
@smokemypiper Жыл бұрын
Here's the translation for the back of the box lol: The whole of Japan is in a fuss!! That Super Mario has become PC software. From children to grandparents, people all over Japan are fascinated by Super Mario. Peach The older brother who thought he was the ideal lover. Now peach has become everyone's watchword. mario's path um, various And the world that unfolds one after another, with many hidden characters. You can now experience the wonders of Super Mario, a fantastic adventure, on your computer.
@Zafersan Жыл бұрын
I love your content. Very obscure games for us in Canada.
@relo999 Жыл бұрын
It's quite sad that this is the most famous PC88 game outside Japan. Also finally a good review that doesn't treat emulation as gospel, all reviews I've seen complain about "a black screen and being dumped into the next screen" while this isn't the case as the screen is build up. It's certainly not as good as X1 version let alone real scrolling but it isn't the case that you just have a black screen on real hardware.
@espfusion Жыл бұрын
Yeah actually getting to see these PC88 and PC98 games ran on real hardware with correct performance is a huge credit to this channel.
@BasementBrothers Жыл бұрын
The X1 version actually does have a huge disadvantage when comparing only real hardware. When playing on a real X1 it is considerably slower than the PC-88 version. Only when emulating at speeds impossible on real X1 hardware does it become the clearly better version as everyone says. Still, I think the graphical improvements they made in that version were probably the right choice... even sacrificing speed.
@zed-xr4353 Жыл бұрын
Great episode. Hope to see the other nintendo licensed games in the future.
@MotownBatman Жыл бұрын
New Sub!: Dryden, Michigan, US Killer Vid! Keep 'em Commin'!
@Vulpas Жыл бұрын
That movie edit was hilarious lol
@carlcouture1023 Жыл бұрын
I can't help but wonder how Japan felt about this game. In the English speaking world, when discussing PC-88 this is one of the games that always gets brought up but I suspect Japanese PC-88 gamers don't hold it in nearly as high esteem. It's much more interesting as trivia than to actually play.
@cosettapessa6417 Жыл бұрын
I’m curious as well
@robhulson Жыл бұрын
I _love_ Super Mario Bros. Special. [pause] It’s so bad.
@axelprino Жыл бұрын
This game does look really rough indeed but it's such an interesting curiosity, the fact that the only official PC port of SMB was this does talk about how Hudson had special treatment back then. To some extent I wonder if Nintendo wasn't kinda glad that this port came up as janky as it was, it was probably good publicity for the Famicom original, just winning by default. I don't know much about how capable the PC-88 actually was, specially early models, but I'm sure that even with the restrictions of no real scrolling and only 4 colors this could have played and looked better. I wonder if that SMB Special hack for the NES can be further hacked to implement the 4 colors sprites, just for authenticity sake. Great video, info about these games is fairly scarce for those of us that don't speak Japanese, so this is very much appreciated :)
@vonsopas Жыл бұрын
LOL listening to the Super Mario Bros. theme on super slow speed sounds like danzón (a typical dance from Cuba and Mexico)
@Tudsworth Жыл бұрын
Seeing all of the additional enemies from every Mario game prior to this one (which, admittedly, wasn't a lot of games) in one place really makes this feel like a celebration of Mario as a character, a mere five years after his first appearance, and makes the fact the end-result just... doesn't look very good or very fun to play all the more upsetting.
@egg_ox Жыл бұрын
I love how the Koopas have bloodshot eyes
@DerivitivFilms10 ай бұрын
This would be a really cool remaster Nintendo could make. I love the idea of using enemies and power ups from donkeykong and mario bros.
@ShermleyCollege Жыл бұрын
i'll be defending this game til the day i die. fell in love with it as a kid back when someone in the west did a "let's play" back in 2009, haven't let go since. it controls bad. it looks bad. i love it, warts and all. the level design really is the strong point of the game and falls in with where the mario series was pre-smb3 (nintendo seemed to throw away a lot of the donkey kong/mario bros. elements after imo). the nes hack is your best bet and i was excited when it was released. and i have played both the x1 and pc88 versions! i wish emulators properly emulated the pc88's screen drawing, i find it neat. i will say that i greatly appreciate this video for being a nuanced and fair review of the game, instead of being hysterical or exaggerated.
@lancelnce Жыл бұрын
Oh boy I didn't know Nintendo and Hudson soft had make that games for PC-88. These sounds like a good idea until you see these games are really downgrades from the NES versions, you must be a real skilled gamer if you managed to clear this super Mario Bros version without scrolling the screen. 🎉
@lostxj Жыл бұрын
I kept skipping over this video thinking KZbin was suggesting the first Mario Bros special haha !
@darktetsuya Жыл бұрын
I have heard of this one! some years ago found a massive archive of X1 stuff so that I think was the first time I got to try this one .... (though I did see the ROMhack done for the NES version.) yeah overall it was still kinda rough. I did like some of the ideas they tried like introducing more of the OG mario bros. elements in the game not already there from the Famicom/NES original.
@goatbone Жыл бұрын
The original Super Mario Bros also wouldn't display lives properly after 9. If I remember correctly it would show junk graphics like something that looks like a crown at 10. For a long time SMB was the only game I owned so I would regularly amass lives on a warpless playthrough. I noticed in the manual you flashed for a moment it shows the enemies from the original and none of the new ones. Do all the original enemies appear in the game? The new power ups are funny. I can imagine some Japanese kid telling his schoolmates he got the hammer in SMB and nobody believing them.
@BasementBrothers Жыл бұрын
Yeah, that's right. I kind of forgot about that. The original SMB replaces the 10's digit in the count to weird symbols and letters. That was also weird but different from hexadecimal. Still, the one-up trick is just so easy to do in SMB Special that I find it really weird that they didn't bother to fix the lives display. I did the trick by accident after playing the game for just a few minutes. Yes, I believe all original SMB enemies appear in the game. The manual doesn't show any of the new enemies or power ups as they wanted to keep them a secret. The end credits lists them and says "Try to find them all!" So I guess they were supposed to be like easter eggs, and motivation for multiple playthroughs.
@NIMPAK1 Жыл бұрын
I really hope you do a video on that really weird Donkey Kong 3 port/sequel.
@BasementBrothers Жыл бұрын
I would love to! I don't think I've ever seen the game for sale in the wild. Definitely want to find one and give it the "proper PC-88 Paradise treatment".
@goatbone Жыл бұрын
Would love to see that too.
@cosettapessa6417 Жыл бұрын
@@BasementBrothersdo you ever show pirated games? Or is it possible to emulate on pc?
@BasementBrothers Жыл бұрын
@cosettapessa6417 I like to have the original disk and packaging in my collection before I really "play" a game. Just the way I am as a collector. Some viewers might not care but I also like to be able to show the game in my own hands in my videos and play them on real hardware. Everyone is free to play as they choose though!
@cosettapessa6417 Жыл бұрын
@@BasementBrothers ok
@LavaCreeperPeople Жыл бұрын
Why does the music sound like depression
@ctomfaith Жыл бұрын
May the dithering be with you. Omg Dankey Kang hammer and barrels (faints)
@macrograms Жыл бұрын
that version of the game is a free 1-way ticket to eye problems. geez.
@ArtieOddity Жыл бұрын
Sometimes Mario is weird and swims in the sky
@rustyjones7908 Жыл бұрын
To be fair, the NES mario had a similar glitch in regards to lives. More than 10 lives and it would start displaying graphical garbage, and if you hit too many it would treat it as having 0 lives.
@AndrewTaylorPhD Жыл бұрын
The weird transparency effect must be XOR sprites, right? The background renders so slowly they must not want to redraw it every frame and XOR sprites can be drawn a second time to undo it. But that means kind of "encoding" the background in the rendered sprite so you get this dodgy transparency effect.
@TheRealKaiProton Жыл бұрын
I would assume this came before ID asked to port SMB3, so maybe this is a contributary factor to big N saying no to other ports.
@espfusion Жыл бұрын
The reasons the sprites look weird on top of stuff is because they use XOR rendering for performance reasons, where it's: bg = bg ^ fg While proper overlapping would be: bg = bg & (~mask) | fg So fewer operations especially if the mask is the NOR of both bitplanes. I think the game is so slow and didn't bother trying scrolling because they never developed with SR II machines in mind, which were only first released shortly before the game was. Same with eg Dragon Slayer. The original PC8801s in V1 mode and "memory wait" were really slow. Just mapping a framebuffer bitplane into the Z80 address space dramatically slowed down *every* memory access whether they went to the framebuffer or not. So you really did not want to draw a lot to the screen. The X1 version of this game did a lot better in part because the background characters were drawn with the text layer which used a programmable color generator with 8 color tiles.
@BasementBrothers Жыл бұрын
The XOR rendering explanation sounds like the correct reason. Thanks! You're not quite right about what machines this game was targeted for though. It says right on the cover that the lowest machine this will run on is the mkIISR, and that the game WILL NOT run on the original PC-8801 or the 8801mkII. Dragon Slayer, indeed was made to run on earlier machines and in V1 mode. But that game is from late 1984. SMB Special is from 1986, and by that time the mkIISR had already been out since January of the previous year. It is weird that a game intended for mkIISR released at this time didn't take advantage of the V2 mode, but I guess they did so for performance reasons. But yeah, you seem really knowledgeable about the PC88 and X1 so thanks for your comment!
@espfusion Жыл бұрын
@BasementBrothers It's just speculation on my part, but it's very strange that a game designed with the SR II in mind wouldn't work in V2 mode and use the much faster GVRAM access times and ALUs for vastly improved rendering speed. Have you seen any other SR II games require V1H mode? Maybe they were reusing code from their older pre-SR II games that didn't like V2 mode. But all this plus requiring SR II is also pretty odd. Maybe they wanted guaranteed SSG sound?
@BasementBrothers Жыл бұрын
Agreed completely! It is weird for a game from this time to not target V2 mode. But I guess they did it for performance reasons? Like the the other commenter said, they just used the red and blue planes and skipped green to make everything run faster. Then it didn't really matter whether it ran in V2 or V1. It didn't need the capabilities of V2 I guess.
@honved_77 Жыл бұрын
Maybe it's a conspiracy theory, but I wouldn't be surprised if the idea with SMB Special was to sell more Famicoms.
@goatbone Жыл бұрын
Doubt it, Famicom was already so successful.
@espfusion Жыл бұрын
I don't think so, Nintendo just had a good working relationship with Hudson and weren't threatened by computer sales. Plus they were still licensing their arcade games (eg Donkey Kong, Donkey Kong Jr, Mario Bros, Popeye) to computers and even some other consoles not that long before this.
@Mr.madmight26627 күн бұрын
Who knows, maybe Nintendo told Hudson to purposely not make the game look any more advanced than the Famicom/NES game. The 35 anniversary hack was nice, but the two things that kinda killed it for me, were the crab enemies dying in one hit, and the colour pallete.
@Dradeeus Жыл бұрын
8:15 Those inverse-color cheep-cheeps are pretty creepy looking.
@A..D..D Жыл бұрын
He’s got an early Mario maker looking suit on top .
@lordsquid6652 Жыл бұрын
13:44 that castle looks pretty cool
@TimedRevolver Жыл бұрын
I wonder if maybe it was released before they were done with it.
@KLegyyn Жыл бұрын
Ahh the memory rollback strikes again, this technically means you can have 255 lives. . .
@beastmanreview009 Жыл бұрын
Very interesting gaming info!
@ItsRlyMe Жыл бұрын
It feels like it was intended to be an entry level game, like the original. The priority was likely on getting it to run at all on any and all pc 98's. We've all had a moment when we wanted or bought a game only to find our hardware wasn't up to snuff. This was for those people
@BasementBrothers Жыл бұрын
That's a good guess, but that's actually not how the PC-88 series works. There were only 6 different existing models of PC-88 at the time, and they weren't very upgrade-able. You couldn't do things like replace the CPU for example. All models this game runs on are clearly listed on the cover, and each of them has clearly defined specs set in stone. And even the weakest one of those models (PC-8801mkIISR) could have ran a better version of this game in my opinion.
@ItsRlyMe Жыл бұрын
@@BasementBrothers Oh word! thx for the clarification. Obviously all I've got to go on is vibes and limited-contexted speculation, so I really appreciate the response coming from a more informed source. Love the vids for that
@BasementBrothers Жыл бұрын
Yeah. By the way, if it was PC-98 instead of PC-88, your first comment would be a lot closer to the mark. PC-98 was a much longer-lived and much more upgradeable series of PC's, so not having a PC with high enough specs to play a game you wanted was certainly a constant problem for PC-98 owners. Indeed, developers would often not target the latest specs in order to make sure more people could play their games. But this was definitely not the case with SMB Special on PC-88. It had a clearly defined set of PC-88 models it was made for, and it didn't include the very oldest ones.
@garciamario5436 Жыл бұрын
Interesting gaming history
@DuckAvenger Жыл бұрын
Crazy when you think of how protective Nintendo is of Mario now days what trash he had been in
@loganjorgensen Жыл бұрын
Appreciate the effort as I know how anything with Mario on it sellers are like "Give me lots of money.", like only way later has Super Mario World been priced more logically in NA, as there are literally millions of those carts.😉 3:41 Basically the same thing happens in ZX Spectrum games called "attribute clash", coders always tend to favor the background attributes rather than the character overlapping it for some reason. I think the idea is it hides the tile block outer edges(no color-key transparency) better but I just find that makes the characters blend into the background rather than pop out visually. 4:20 You say that but poor scrolling is often worse than none at all.😐 Largely the implementation is poor, like the screen should update near instantly. See any ZX Spectrum games for much better page-flipping engines. To me the controls are the biggest betrayal since that could have been the one saving grace of this edition. So often for all PC clones and ports of arcade/console games they failed to capture the feel of any of those games Egs. DOS-Mega Man, DOS-Street Fighter 2.😬
@legendsflashback Жыл бұрын
Great video , subbed
@JBEEUD Жыл бұрын
I wonder if the color choices were something akin to the old pallet exploit you could perform with CGA graphics on the old IBM PCs where if you piped the signal into a composite monitor rather than a tru CGA monitor, there were some extra "timing" functions you could use to trick the graphics card into switching color "mid pixle" that would cause an analog CRT running on a composite signal to draw additional colors that wouldn't normally be available. I mean, with those weird dithering patterns, that's what it looks like to me. I'm curious if the PC-88 has any kind of composite out, and if so, what that game would look like on an actual CRT...
@BasementBrothers Жыл бұрын
@satoukazuma7952 had a good answer to the color question, so I just pinned their comment now. PC-88 did not have composite out. Only analog RGB or a proprietary cable for digital monochrome.
@espfusion Жыл бұрын
@BasementBrothers The first models (before SR II) supported 8 color digital RGB 200 line monitors. Later models had support for analog and digital to a point but I'm guesding the old digital port was dropped by yours.
@BasementBrothers Жыл бұрын
@espfusion Yeah, the 8801MC doesn't have the monochrome digital out. I wouldn't use it for anything anyway. lol
@MrZakuRetro Жыл бұрын
the game looks like hell trough and trough.
@RootVegetabIe Жыл бұрын
Jeff Gerstmann is still a threat.
@Kenny-Blankenship5 ай бұрын
3:27 oh poor jeff gerstmann, he played with this setting turned off
@OuroborosChoked Жыл бұрын
My dude sounds like Nerrel without coffee.
@Typical.Anomaly Жыл бұрын
Let's see a wall jump on SMB Special! Disclaimer: I can't even do a wall jump on regular SMB1 except once in a while when I'm falling into a pit; occasionally I get the clutch "catch" on the side of the pit.
@mattmorgan881 Жыл бұрын
Butch Mario and the Luigi Kid was one of the best episodes
@BasementBrothers Жыл бұрын
Indeed. If I remember correctly it was the first episode of the show me and my brothers saw and recorded on our VCR. We have been quoting it for decades. Using a bunch of clips from just that one episode worked great for this video.
@FireyPaperMario9 ай бұрын
1:20 That's probably from the 1986 Super Mario Bros. anime movie
@legoboy7107 Жыл бұрын
Wow, you actually have a real copy of the game! I've played plenty of SMB Special and know a fair bit about it, but it was of course just ROMs on emulators, not actual physical copies. That's cool. But yeah this version of the game is pretty awful, the SharpX1 version while not spectacular by any means is VASTLY superior to this in nearly every way except the music being too fast (if you play it on 8Mhz so the gameplay runs at the proper speed). Though now there's also that SMB1 romhack that accurately recreates this game anyway so for most people it's probably best to play that if they're interested (there's also a remake I found a few years ago for SMBX 1.4.4 that was quite good but given SMBX 1.4.4 isn't an official version of SMBX and I'm pretty sure often contains viruses or something I wouldn't really recommend seeking that out anymore unless you really know what you're doing. The guy who did the remake does have a KZbin channel though with a trailer in case anyone's curious).
@DQSpider Жыл бұрын
I've always wondered why the PCE version of Ys 3 had such choppy scrolling and now I'm thinking that maybe they just ported the software scrolling from the PC-88. Maybe. Also If you want FM Super Mario Bros Yuzo Koshiro brewed up a version using the Sonic soundfont kzbin.info/www/bejne/b2O4hn6mgMZ4e7M
@BasementBrothers Жыл бұрын
Yeah, that is a possibility I discussed briefly in my Ys 3 video. It also could be completely unrelated since the PC-88 and PCE hardware is not very similar, but who knows. Thanks.
@espfusion Жыл бұрын
PC-Engine only has one scrolling background layer so they tried to fake multiple layers by modifying the background tiles as the layer smoothly scrolled. Which just looked plain awful IMO. Arguably would have looked better just using full choppy scrolling or dropping the parallax.
@DQSpider Жыл бұрын
@@espfusion I don't think there was any reason for it to be choppy beyond the programmers not knowing how. Plenty of PCE games fake parallax just fine, and even some areas of Ys 3 scroll smoothly. Worst case scenario they could have had smooth single plane but that didn't happen
@fordesponja Жыл бұрын
13:52 The Famicom used a 6502 at 1,79mhz, the clone Z80 at 4mhz of the PC88 is just better. It's true that the Famicom has the PPU doing the heavy lift in the graphics department, but the PC88 has enough cpu muscle and ram to not only to match the colours well enough but also having basic scrolling like Valis, even for the most basic configuration of the PC88. This looks barely better than a ZX Spectrum game while this machine is capable of much more, it's baffling. Again, back then in the mid 80's it's not like Nintendo had the same standards that they would have 5 years later. The Nintendo post Super Mario 3 is where things started to get it like nowadays with a firm grip on its IPs.
@EdmondDantes224 Жыл бұрын
Question about those Romhacks... do they include all the new enemies and powerups? I've heard that they don't and just replace them with normal Mario enemies.
@Helvetica_Scenario Жыл бұрын
I hope you checked the surface of that disk for mold, because that sleeve definitely looked like it was moldy. If it gets on the read heads in the drive from a moldy disk, it'll transfer it to any good disks you place in there.
@BasementBrothers Жыл бұрын
Can't avoid mold on 5inch floppies. It's just a fact of life. I try to use the cleaning disk every time after using suspect disks, but that's about all you can do.
@Helvetica_Scenario Жыл бұрын
@@BasementBrothers That sucks. The PC-88 is a beautiful little piece of hardware, by the way. I wasn't aware of what they looked like.
@BasementBrothers Жыл бұрын
The PC-8801MC that I have is a very cool tower PC design, indeed! Older PC-88 models are quite different-looking from this one. Thanks for the advice regarding mold, though, by the way. I will continue to try my best to be careful, but unfortunately some PC-88 games are very hard to find at all - with or without mold. I don't think there is any good way to remove mold without the high risk of ruining the disk.
@delta7890 Жыл бұрын
So glad that NES romhack exists. The original PC-88 version is just dreadful.
@fmsyntheses Жыл бұрын
What exactly does 'memory wait' mean?
@BasementBrothers Жыл бұрын
Good question. My understanding is that on early PC's (like the first model PC-88's) the CPU had to be completely stopped whenever data was being sent between RAM and the CPU, which made everything significantly slower. On somewhat later models, this became a thing of the past and the CPU no longer had to wait for RAM to do its thing. On such models, a "memory wait" dipswitch (or softdip like on my model) was added in order to maintain compatibility with older software.
@espfusion Жыл бұрын
If the pages I found are correct it adds a wait state when accessing memory in the first 32KB of the address space (which is where main RAM is). So it just makes everything run slower which was presumably standard behavior on the earliest PC88s.
@fmsyntheses Жыл бұрын
@@espfusion Thanks. I thought I understood how memory and memory access worked in those days but that's new to me.
@BasementBrothers Жыл бұрын
@espfusion Correct. It effectively just makes everything a little slower.