"STRATEGY UNAVALAIBLE" feels like the moment when you mess up real bad a glitch and the game crashes for the first time
@BR-jw7pm3 ай бұрын
This reminds me of how for Ocarina of Time 3D, the developers wanted to keep the majority of glitches intact. They reasoned that it would be depriving new players of fun gameplay options and thus only removed the game-ruining glitches.
@IvanFranco1203 ай бұрын
This might be a reason of stopping glitch hunters from using wrong warps or wall clips. *Does the Kirby's Adventure stone credits warp still working...?*
@crisnacho82613 ай бұрын
And something curious is that I discovered that young link can be used for adult battles in the temples and without damaging the game after having the medal.
@micheal79323 ай бұрын
The main difference here is that NWC has leaderboards and competitive aspects. It makes sense to make they'd default to glitchless runs as not everyone knows about, or even do, these glitches.
@superspider643 ай бұрын
@@micheal7932 Yeah that's completely fair, considering how different the games are
@LuigiXHero3 ай бұрын
Yet this still patched a lot of glitches that lined up with a pretty old speedrun anyways. It was just an excuse for why there's still glitches in a direct port.
@SilvercattoOsom3 ай бұрын
So they kept the glitches in but they also troll you by rewinding the game? Damn, that's evil.
@flaming02rtle3 ай бұрын
directly fixing them would probably mess up other parts of the games so that's probably why instead of being directly fixed they're detected externally by the "emulator"
@pollinete77043 ай бұрын
They're emulated games with cheats on, why would they even care to fix the glitches
@littlemacisunderrated4123 ай бұрын
@@pollinete7704Nintendo hates fun
@ChunkSchuldinga3 ай бұрын
@@littlemacisunderrated412Facts. Nintendo died with Iwata.
@littlemacisunderrated4123 ай бұрын
@@ChunkSchuldinga not fully I think. They definitely treat their employees well and are pretty pro union, despite not having one. But a lot of the soul around how Nintendo interacted with fans died with iwata
@AbnormalAbnorman3 ай бұрын
What if you wanted to go to Heaven but God said: "Strategy unavailable. Rewinding..."
@noob1n8or3 ай бұрын
Infinite lives.
@drewlincoln81103 ай бұрын
I can just see the meme template
@Toadfish103 ай бұрын
Pure poetry. This brings a tear to my eye.
@ThunderMouse19993 ай бұрын
Resets to the start of the year
@TonyTheTGR3 ай бұрын
This is your brain on drugs
@Droid18Beta3 ай бұрын
I appreciate that they phrase it as “strategy unavailable” rather than “glitch not allowed”, making it seem less like they don’t want you to have fun and more like they want a fair game
@MastrDante3 ай бұрын
I’m sorry but in what way does this make it more fair? The strategy is available to all players so why wouldn’t that be fair?
@Droid18Beta3 ай бұрын
@@MastrDante glitches tend to be very hard to pull off. Most speedrunners spend hundreds of hours practicing these skips. Not allowing them makes it a little easier for the average player to compete
@MastrDante3 ай бұрын
@@Droid18Beta that's not what fairness is, removing someone's ability to a technique that is available to all players isnt fair. It's quite the opposite. It's like saying 3point shots aren't allowed anymore because it's too hard, yet we have a few select players who achieve this level of skill.
@wtmk_bk3 ай бұрын
they don't want to punish people for glitching and make it feel not valid for the speed-running community, but they also don't want to highlight breaking their game as the dominate strategy when the game is being streamed and played.
@BrowniePembroke3 ай бұрын
@@MastrDanteyoure thinking sbout this wrong middle school basketball team vs the nba, would you allow 3 point shots there and just let them dominate? theyre going to win anyways, but at least give the middle schoolers a fighting chance
@Sonikkujam3 ай бұрын
6:26 The game was like: “You thought we’d let that slide huh? Nah, run it back.”
@iNAZUMA_AiDAN_H3 ай бұрын
The game really said "NUH UH!"
@SoraFan233 ай бұрын
Its like the devleopers were like "Oh no not this time. You play by the rules!"
@Nukle0n3 ай бұрын
"YOU THOUGHT?"
@MrSmegheneghan3 ай бұрын
"Wait, you got there from _there?_ YOU BROKE IT" ⏪
@EDoyl3 ай бұрын
PSYCH!
@vanderquakSP3 ай бұрын
My best guess as to why some of these glitches are patched out is because Nintendo wanted the challenges to be as accurate to the ones in the actual world championships, and doing these types of glitches in an official competition is most likely considered cheating.
@crazycanyon30283 ай бұрын
Can’t believe Nintendo doesn’t want me to use ace to turn Mario bros 3 into an art program
@ADudeWithAChannel3 ай бұрын
Nah they just hate fun
@KirbyGamerEX273 ай бұрын
Also I can't ENTIRELY blame them for this, it wouldn't hurt to JUST play the game the old fashioned way (glitchless and no exploits)
@TopOfAllWorlds3 ай бұрын
@@ADudeWithAChannel yeah I'm sure casual players would have a blast doing the sub-pixel perfect wall clips in Mario 1 to get S rank
@ADudeWithAChannel3 ай бұрын
@@TopOfAllWorlds I'm half joking dude. I know there's actual reasons to it But Nintendo does seem to hate fun sometimes
@camdenlacy97553 ай бұрын
First of all, I like how they call the glitches "strategies", albeit "unavailable strategies". Second, how have I not seen all of these glitches before?!
@liruenth3 ай бұрын
My best guess for this is that the devs put in place a bunch of checkmarks and if you don't hit them in the right order the game rewinds you. Also they marked other areas as out of bounds for the same reason. That way the devs can prevent skips while not having to worry about breaking the game by trying to fix old stuff. I wouldn't be surprised if speedrunners found a way to trick the game into thinking they'd already crossed certain checkmarks though like what happens in Mario Kart skips.
@albond3 ай бұрын
Yeah they've clearly just enforced a blanket rule of "no out of bounds" which is an easy way to stop a lot of tricks/skips. Movement-based things like double jumps are harder to check for or patch out of the game
@varietychan3 ай бұрын
Not just out of bounds, some games like SMB1 use the screen position
@Tyler-yy5ds3 ай бұрын
All of the glitches they patched out are things I could detect myself while looking at the ram. These games were pretty simple. It seems like a lot of what they left in were things that would be harder to patch out without risking stepping on the intended mechanics. Like they could patch out specific SMB3 wall clips but wall clipping in general exists for a reason, to keep you from getting stuck in a wall.
@Sarrg3 ай бұрын
Patching out would also require them to touch code that is 40 years old, it would be quite the effort to give this to someone and try to fix it. Even for one game that would be difficult to do. Doing RAM Watches to do detect all of these instance is something I could do alone in less than a month, it seems fairly straight forward.
@Tyler-yy5ds3 ай бұрын
@@Sarrg Agreed, they basically did what I would have done. Though I might have been a bit more charitable and just rolled back the last few seconds of gameplay.
@Widdy1233 ай бұрын
Someone should speedrun getting all “unavailable strategies”, that‘d be funny
@rabadoo3 ай бұрын
Speedruning "Failing Speedruns"
@trCD2103 ай бұрын
Yes it would.
@Kitsuna_Gacha3 ай бұрын
@@Widdy123 Unavailable%
@dinol-c4m3 ай бұрын
Would be fun seing this
@drewlincoln81103 ай бұрын
Now that's a name
@ARentz073 ай бұрын
The patterns I am seeing on all the "Strategy Unavailable" scenarios are 1) sequence breaking and 2) entering areas the player should not be able to. That's why a simple double-jump glitch in Super Mario Bros. is allowed - it does not inherently violate either of the rules. That's also why stuff like the fast carpet glitch in Super Mario Bros. 2 works - it does not, on its own, allow for access to unintended areas, unlike Cave Skip, which effectively allows us to skip breaking the rocks - something that'd be pretty easy for developers to check on. The Boom Boom shortcut in Super Mario Bros. 3 seems to be blocked as soon as Mario starts moving into the wall, since Mario is entering an area he should not be able to. However, it's not the same story with the Metroid door clip. Samus can normally go down there, but not if she hasn't gotten the Morph Ball Bombs to be able to break the rocks above that area. If she's down there without them, that would imply the player has performed some exploit to get there, hence, the "Strategy Unavailable" screen. Now, as for why it's not implemented in a similar fashion, where the screen shows up as soon as the player clips Samus into the ceiling... who knows? Or, I could be totally off-base here, and all these glitch blockers are implemented in a way bespoke to each game. I think the Zelda scrolling glitch is super interesting, since you don't have to be doing anything useful with it for the glitch prevention to kick in. However, it definitely has potential to cheese dungeons and other areas, so I can see why the devs just wanted to shut it down altogether. Also, I suspect maybe a screen wrap is detectable somehow. That could also be a way for them to stop the Metroid shortcut. They'd have to be wary of games with intentional screen wrapping, though. Who knows?
@DarkSim643 ай бұрын
This was exactly my theory as I watched the video
@syrelian3 ай бұрын
Presumably a lot of these are handled by just designating certain areas as OOB, and certain forms of positional movement as illegal, eg the screen wraps either send Link OOB onto the UI, or they make him jump from one edge to the other without a screen transition, Pit fails to enter the room from the correct entrance so trying to leave via the ladder is illegal, Samus has the bombs in that challenge iirc, but the screen wrap effect is due to overflowing her vertical position, so you get another coordinate movement that can be checked the ceiling clip is likely not checked for the same reason Mario doesn't immediately block you for a wall jump, the game isn't exactly the most resilient against clipping into walls in the first place, the issue arises when you start gaining real movement from it
@thomasenigma883 ай бұрын
@@syrelian Exactly what I thought, mostly OOB checks. Which is why you can start glitches like the Kid icarus and Metroid glitches but they don't trigger until you are fully OOB, or in the case of KI, leaving through an area you're not supposed to.
@zaphod773 ай бұрын
except that fast carpet does allow an unintended skip.
@zaphod773 ай бұрын
that said, i don't think there's a challenge that it would actually help on, and that's probably why there isn't one.
@Kaybeeguy3 ай бұрын
It's kind of funny that Nintendo literally said "No! This isn't how you're supposed to play the game" when doing the Minus World trick
@SoraFan233 ай бұрын
And they allow us to make Save Points when playing their games on NSO.
@Honeneko.3 ай бұрын
But they don't. It's this specific setting, where it's not allowed. It's more like, "we're setting rules and regulating play on how to complete this challenge". It's like having tournament rules and saying, "they don't let me play how I want". All bc you want to use a banned aspect or use a different rule set from what's being used.
@Kaybeeguy3 ай бұрын
@@Honeneko. I know. I'm aware of it, and it makes perfect sense. I just think it's funny to think of it like that.
@ZipplyZane3 ай бұрын
That's the one that doesn't make a lot of sense, since all it does is get you trapped in an infinitely looping stage. There's no advantage gained.
@Kaybeeguy3 ай бұрын
@@ZipplyZane Actually, it does. Because you literally said why they would have that implementation in. Because it just makes you trapped in an infinite looping stage.
@GTPvZGamers3 ай бұрын
It’s amazing how some of these glitches still work perfectly. Thanks for digging into gaming history and sharing these classic moments
@HUYI13 ай бұрын
It clearly shows that this switch game is just a couple of NES games compiled together, I knew it wasn't worth the money anyways, nothing new has been added apart from speed run settings or something 🤷🏾♀️
@cjeelde3 ай бұрын
Is this NES World Cup game for Switch good for single player mode? Or multiplayer only?
@kabbusses3 ай бұрын
It makes sense that the double-jump glitches are allowed; they'd probably be the most difficult to try to detect without hitting false positives. They also have a high difficulty, low-reward factor to them. Same goes for the pidgit carpet, which arguably is not even as fast as abusing jumping to snap the carpet's position in place further.
@micheal79323 ай бұрын
There's something oddly terrifying about that "Strategy Unavailable" screen.
@jaundicedmisanthrope78173 ай бұрын
Don't you stray from what was intended for you
@papereater3 ай бұрын
straight out of a fake anti piracy video lol
@ArthurDraco3 ай бұрын
Nintendo be like: "Fun detected"
@theblode13373 ай бұрын
spongebob and patrick on a small rollercoaster.gif
@seanmcbay3 ай бұрын
Not sure I'd say terrifying but it's weird. I'm glad they actually did this since every strategy would be using boring glitches to skip everything.
@HarvoSpoon3 ай бұрын
suppose they added a special category that allowed the banned strategies, so the mega-shortcut gangs can still break the rules as they please without ruining it for those who choose to play fair
@yaysuu3 ай бұрын
then again this is nintendo we're talking about
@bowser-z8z3 ай бұрын
@@yaysuutook the words right out of my mouth
@palafoxchristian3 ай бұрын
That already exist, its the regular speedruns that people do since ages
@ErdrickHero3 ай бұрын
If the bug exists in all copies of the game, using it is playing fair. Because everybody has the opportunity to use it. If you can't do it, it's a skill issue.
@hedgiehogdudeu_u4063 ай бұрын
I think it's funnier to make people learn how to play the game well the intended way
@varietychan3 ай бұрын
I wish there were two categories, one for glitchless and one for glitchy shortcuts
@wendywe373 ай бұрын
Now that would be cool
@Superboologan13 ай бұрын
Would be cool, but unlike nintendo. As true as it would be to the spirit of the speedrunning community, I couldn't see them including a mode where they tacitly endorse using glitches, even if it's for decades old games.
@mjdxp56883 ай бұрын
Unfortunately Nintendo hates acknowledging their games have bugs.
@erroroliver3 ай бұрын
mjdxp5688 HOMEBREW!!!!
@FakestLoogi3 ай бұрын
@@mjdxp5688Not in the 2000's
@2011supergamer3 ай бұрын
I was gonna ask how frame-perfect ability mixing was handled in Kirby's Adventure, but I noticed the KA challenges are specifically chosen sections where it's either impossible to ability mix, or you can only do it at the end where it would cost more time than its worth. Which is honestly pretty clever. They seemingly specifically avoided making people have to frame-perfect a UFO or Wheel for the best times like Speedrunners do.
@cooldude97983 ай бұрын
I remember seeing the long ladder glitch done in nes remix for the "beat dk as Link" challenge. I always wondered how that was done... Honestly I wish you could get some secret pin for getting an amount of "strategy unavailable" messages.
@ZTimeGamingYT3 ай бұрын
That would be such a cool idea for an achievement. Unfortunately, Nintendo do be Nintendo sometimes
@adamnakamura80033 ай бұрын
“It’s a secret to everybody” makes the best title for it!
@cooldude97983 ай бұрын
@@adamnakamura8003 I originally thought of "The Elusive Exploiter", but that's a great title.
@raymaniqe19063 ай бұрын
@ZTimeGamingYT what do you mean by this?
@skc41883 ай бұрын
@@raymaniqe1906 He's a Nintendo hater. Don't mind him
@mzrsespiritguard4693 ай бұрын
The fact that the glitches are still in, but just accounted for with the "Strategy Unavailable" screen is fascinating. Perhaps there might be something like an online event centered around performing and perfecting these glitches, as a way to teach players who might not know or remember them about not just their existence, but how to pull them off
@F_I_J_I_W_A_T_E_R3 ай бұрын
Watching this video, it occured to me that I've never seen gameplay of the original Kid Icarus before
@em-rc6yc3 ай бұрын
you need to lock in and watch northerlion
@fridaynightfunkinfan56273 ай бұрын
So technically, they all still work in this, but most of them lead to rewinding.
@Kimarnic3 ай бұрын
🤓
@EMPERORGARLIX3 ай бұрын
@@KimarnicHe just made a basic observation it's not that serious kid
@yordansic3 ай бұрын
@@KimarnicFound the Zoomer.
@Dreadjaws3 ай бұрын
Nintendo clearly worked to nullify these glitches because lots of players used them to get to the top of the leaderboards in NES Remix and wanted to level the playing field. While playing with glitches is fun on single player games the moment you're competing against other players if you start using them you have an unfair advantage.
@ZipplyZane3 ай бұрын
But it's not like the speedrunners won't top the leaderboards anyways. It'll just be those who run glitchless. Though I did read the leaderboards are a weekly thing? So maybe the speedrunners won't bother doing it more than once.
@Dreadjaws3 ай бұрын
@@ZipplyZane Yeah, but speedrunners that don't use glitches are still winning based on skill and not cheating. Most people don't feel upset for losing against someone who's simply demonstrably better. But if someone wins using a fringe strategy that's not part of the actual rules of game people are likely to get angry, even if it's repeatable, because it goes against the spirit of the whole thing.
@qactustick3 ай бұрын
@@Dreadjaws If a speedrunner's winning on skill alone, it doesn't matter if they're using glitches or not. They'll beat you if you both use glitches, and they'll beat you if neither of you do. Some of them might even beat you even if you're using glitches and they're not!
@gemhunter4983 ай бұрын
What about glitches is unfair? Both players have access to them, and it’s about what player is more skilled, not who can move their hands faster.
@Dreadjaws3 ай бұрын
@@gemhunter498 The fact that glitches are not contemplated in the established rules of the game and you have to find out about them from external sources, for one. Also, if you can't understand why people might prefer to play a game under its rules then I cannot help you.
@CascadeHope3 ай бұрын
I would have to guess that devs put in place a collision detection. Wall locations mapped out and if you end up inside a wall, it sets a specific trigger for a reset. This would explain why all of the clips fail, including the Kid Icarus one (Trigger being using the ladder), while Mario 2 ones all work with the exception of Cave Skip (the only one that actually involves a clip).
@ultimategamer82293 ай бұрын
Speedrunner: *Glitches* Nintendo: I'ma stop you right there
@Gameboygenius3 ай бұрын
Calling it a glitch is an unavailable strategy.
@IceYetiWins3 ай бұрын
@@Gameboygeniusit's not a bug, it's a strategy
@TheDracolordian3 ай бұрын
People complaining about how this is fun police or something similar, you’re right but this is a competitive game even if it is a collection of decades old games having the leaderboards dominated by someone who just knew how to break the game due to reading a wiki page isn’t fun either
@Newbie_hiblitz3 ай бұрын
these comments made me feel like my brain was melting genuinely with how many people say that nintendo sucks for patching out glitches
@chaseweber68233 ай бұрын
Honestly, i just appreciate how they decided to go, "no cheating!" Instead of just outright patching these.
@Loonie-Toons3 ай бұрын
I think how it is calculated is your position in a map. So for Super Mario Bros, you _might_ be able to get to the Minus World by getting ahead of the screen without clipping.
@Luigi10003 ай бұрын
This really comes across as one of two ways: The first being that they put checks for collision in place to rewind you if you abused it, the second being that they REALLY just did not put much effort into fixing SMB2/did not know of all of the bugs with it. Though in reality it actually comes across as just levelling the playing field for people of all skill levels without using bugs.
@dawththederp3 ай бұрын
Most of the detection seems to be on detecting the player in a spot they shouldn't normally be
@Linkenfant3 ай бұрын
There is a less known, and very hard to do, glitch in Zelda II known as Encounter Skip (or Fairy Feet) that allows to skip a side scrolling zone by exiting on the wrong side. Basically, in the challenge where you have to dodge the bubbles, you can exit to the left and make the game think you exited to the right, placing you under the encounter spot on the map. And EVEN this is blocked! It works in Zelda II itself but NWC detects the wrong exit being used and rewinds you every time.
@HexRey3 ай бұрын
How do you do this? Looking online I could only find instructions for doing it with fairy but no detailed instructions on how to do it without. Tried getting as close as I can with and pressing right, and shuffling around beforehand in the hopes of getting the correct subpixel but I can’t seem to get it to work. Do I have to do something with using my sword to stop at the correct place or something? Would love to try it myself or at least see a video of it being done on NWC NES Edition for completion’s sake
@Linkenfant3 ай бұрын
@@HexRey I use it in a NES Remix 2 challenge that you can find on my channel. It’s the challenge with the two side scrolling sections you must go through to reach a village. I will try to record it properly on NWC but it doesn’t help with the 30fps limited video captures. On my video you will also be able to see the inputs so that should help!
@Linkenfant3 ай бұрын
@@HexRey It’s pretty hard as you must not be moving to the end of the screen when exiting as you turn back, and the placement needs to be sub-pixel perfect so I was pretty lucky to get it done twice in a row in the NES Remix 2 challenge.
@SadVIad3 ай бұрын
I was wondering if any of these worked while I was playing through these challenges. I'm glad to see someone do it. Since they took the time to remove these glitches it would of atleast been cool if they rewarded you a secret medal for each one the first time you performed them
@wendywe373 ай бұрын
It's like Nintendo saying "nuh uh, there'll be no glitching in this competition"😂
@Honeneko.3 ай бұрын
No sequence breaking. Glitches allowed. And yeah. That's how competitions are.
@wendywe373 ай бұрын
@@Honeneko. good point😅
@RobsiXXL3 ай бұрын
Very relaxing to watch: no talking and nothing that has nothing to do with the actual video idea, thanks.
@golemplay643 ай бұрын
"Strategy Unavailable" Literally 1984
@carlosemilio51803 ай бұрын
Literally 1985
@samuelohare68843 ай бұрын
Their final and most essential order was to ignore the evidence of the eyes and ears.
@Elfilinfan3 ай бұрын
F451
@drewlincoln81103 ай бұрын
Can someone explain
@samuelohare68843 ай бұрын
@@drewlincoln8110 1984 is a book set in a dystopian world In that world thoughts are policed, and censorship is a big thing I haven’t read Fahrenheit 451, but at the very least I know it’s also about a dystopian world
@dr.sciencewizard15183 ай бұрын
I'm glad they removed them. The NES Remix leaderboards were lousy with glitched times.
@fireaza3 ай бұрын
I wonder if this is all the result of a generic error handler added to the game to handle things like the player going out-of-bounds? Or if Nintendo had to specially add flags to detect when the player is trying to employ a known glitch? If it's the latter, I wish they had used a funnier error than "strategy unavailable" something like "nice try" would have been a neat Easter egg.
@legoferrari143 ай бұрын
New Rule: if a glitch isn't blocked by the "Strategy Unavailable" message, then it is something that was intended by the developers in all official releases.
@IvanFranco1203 ай бұрын
I was suprised how Nintendo even prevented the minus world glitch, but not double jump... Also, i think the carpet speed glitch also ocurrs if you let the carpet go offscreen low enough...🤔 Basically, certain starts are ALMOST intended.
@six_buck_dlc3 ай бұрын
Well, Minus World could easily be blocked by detecting what field Mario is in. They likely placed a barrier within the wall and that barrier is what rewinds you. The others would be difficult to manage; imagine getting sent back after regular gameplay because they thought you performed a glitch.
@NERDmNERDf3 ай бұрын
Or fast start.... Which all winners this week used on 1-1.
@kingofcrap44143 ай бұрын
I could see the double jump being viewed by Nintendo as a special technique and not neccesarily a glitch, at least not on the same level as the Minus World.
@Veemoveemo12313 ай бұрын
The biggest controversy and boycott of all time
@birdonline27513 ай бұрын
I think given the nature of the game, it seems pretty fair to disallow glitches that are just going to dominate the leaderboards every time. Things like the backwards hop to speed up mario faster and wall hops are still allowed so its not anti advanced play, i just think they didnt want anything that is going to lead to like 50 guys tied for first in every match because of completely outside information
@colmecolwag3 ай бұрын
That's the funny thing This game doesn't have leaderboards :)
@PaulRodela3 ай бұрын
Or they could just make a glitch category…
@birdonline27513 ай бұрын
@@colmecolwag it has leaderboards in every week's championship trials
@SSFplayer23 ай бұрын
I mean...then they should had put more effort and actually get rid of them lmao
@blueelectric053 ай бұрын
@@SSFplayer2that would probably mess up the original game's code even more as they're actual NES roms instead of remakes
@JustCallMeRaito3 ай бұрын
Me: * tries to glitch * Nintendo: * Sandy saying no you ain't *
@RobsiXXL3 ай бұрын
Is it about Sandy from SpongeBob or am I missing an English idiom? I am not a native, can someone pls explain the joke? :D
@JustCallMeRaito3 ай бұрын
@@RobsiXXL you know that meme where Sandy says "No you ain't"? I was referencing that.
@olasdorosdiliusimilius21743 ай бұрын
@@RobsiXXLsandy is a deity from the book of mormons
@SirSaizo3 ай бұрын
i like how instead of patching these glitches, they just acknowledge them.
@MasterZebulin3 ай бұрын
"Strategy unavailable. Rewinding..." D'oheth!!
@GhostShadowMK3 ай бұрын
Miyamoto: This isn’t how you are supposed to play the game.
@drewlincoln81103 ай бұрын
I forgot about that one
@prezfa3 ай бұрын
Should've added a little finger wag during the rewind.
@terminusest91793 ай бұрын
Basically they only allow small minor glitches that provide skill expression but don't allow obvious major skips.
@jaofavero3 ай бұрын
The winners of the dk last week challenger used a glitch, and I will say, that was frustrating. I can clearly see why nintendo tried to path all the real shortcut glitchs
@Flapjack37343 ай бұрын
Wouldnt the easiest solution be to add a category for glitches alongside the current one that doesn’t allow 90% of glitches? They’re already acknowledged by the game itself and can be patched further down the line if anything is found. Maybe make the glitch mode available if the player has gotten all S ranks in a series or something
@manofonetitle3 ай бұрын
lol i saw that. i can see nintendo hq yelling at the devs about that going "HEY WTF IS THIS I THOUGHT I TOLD YOU TO REMOVE THE GLITCHES!" "We did! we just couldnt remove THAT one!" "WHY NOT!?" "Because the game is 44 years old and it's easy to break, old man!" ".....say that again, I dare you."
@Demetoriusu3 ай бұрын
Nintendo should've added something snarky with the glitch attempts such as "Nice Try"
@kingofcrap44143 ай бұрын
"Thought you were being clever, eh?"
@TheRealBatabii3 ай бұрын
I'm impressed they didn't just remove the glitches entirely.
@albond3 ай бұрын
That would be far more effort
@Flaming_Rok3 ай бұрын
These are essentially NES roms running on emulation, removing the glitches would take hacking the roms themselves which takes a lot more effort than just implementing checks to make certain players are clearing the challenge.
@six_buck_dlc3 ай бұрын
it’d stir more glitches, as usual
@ScottPIayz3 ай бұрын
Its nice that instead of changing the bugs, they just prevent them once they are performed
@zaaphyyre3 ай бұрын
I think it's interesting they still included them without outright fixing them
@ArmoredPorcupine3 ай бұрын
A speedrunning game that punishes speedrunners, good job nintendo, love the bait and switching you've been doing lately.
@JoshuaThompson-ut4fb3 ай бұрын
The game is like "nuh nuh nuh, no glitches allowed"
@temmietoga53693 ай бұрын
Nintendo acknowledging popular glitches like World -1 is honestly really cool.
@m2pt53 ай бұрын
I find it hilarious that they didn't actually *fix* any of these glitches, just blocked them... sometimes.
@TheMinetaEnjoyer3 ай бұрын
Nintendo Logic: Makes a game about *speedrunning* their famous titles, disables speedrunning tricks. (and punishes you for using them)
@Enlightenment01723 ай бұрын
So it's just Any% No Major Glitches?
@newyorkandgaming64502 ай бұрын
Yeah basically
@beardalaxy3 ай бұрын
Crazy how they didn't just patch them out, and instead made a whole system to detect if you had used a glitch and then restart you.
@Arras013 ай бұрын
Patching them out would likely be way harder and riskier than just checking if you stay within the bounds of the level.
@Kakkemans3 ай бұрын
The minus world irl would be scary ngl
@saulgarcia27503 ай бұрын
Minus 8?
@Newbie_hiblitz3 ай бұрын
@@saulgarcia2750that would be the opposite of scary 😩😩
@fuseegelee3 ай бұрын
You just accidentally go through a wall, and go in a pipe, and suddenly you’re trapped in an endless ocean, where you can never drown, and your only way to die is of old age (the NES version, not the FDS version
@Kakkemans3 ай бұрын
@@fuseegelee wait a sec we arent mario characters so we would drown also on fds cause its an underwater version of ?-3
@invalid_user_handle3 ай бұрын
I suppose the reason some of them like the glitched item holding or double-jump aren't patched is because those glitches are hard to detect via the emulator. For most of these, they could just check 'if the RAM address that holds the player's position ends up in these bounds, presume they've exploited it somehow and reset the challenge'. The item attachment glitch is a more deep-rooted flaw with the grab mechanic, and you'd need to have multiple specifically-triggered breakpoints to detect it happening externally, so it remains unfixed.
@awsmrs3 ай бұрын
There's also the credits warp glitch that can be done in Kirby's Adventure in 1-1 And Done, but since pausing doesn't work (it cancels out the input entirely) all that happens is what would normally happen if you mistimed the start input: the game crashes. But funnily enough, there's actually a error screen in-game for if such an occurrence were to happen.
@littlemacisunderrated4123 ай бұрын
I love how it's like "you thought"
@rvreqTheSheepo3 ай бұрын
6:53 Birdo be like "This is as far as you go"
@legionaireb3 ай бұрын
I love that all these tricks can still be DONE, they just can't be used to win. That's respecting the history there.
@rodneylives3 ай бұрын
Nice taste in favorite NES games!
@GunsGodGuts4783 ай бұрын
So they ripped all the fun away. Cool.
@JoeContext3 ай бұрын
I love how they're referred to as "strategies"
@gameshows59733 ай бұрын
especially ones that would not be a good strategy like going to -1.
@jodohe3 ай бұрын
Understanding which glitches are allowed is very simple. Every kind of noclip and entering areas you shouldn't reach in a specific mission is not allowed.
@tepafray3 ай бұрын
From what I'm guessing. Nintendo is less actually checking for individual glitches, and more doing sanity checks, and screaming when one fails. Things like a character being wallbound for too long, a character sprite being drawn oob, or the player skipping steps in a progress checklist. Which would explain why the two smb2 bugs were allowed to fly, and why the kid icarus wall skip didn't nail you until the next screen.
@Wingcapman3 ай бұрын
Huh... So they basically put barriers, guidelines or just specific scripts within those games to tell to reset the mission if the player goes through it?? Like an "anti-cheat" for a sequence break, since it looks like it. Nintendo still showing how you have to play their games. Classic Nintendo houserules... :') Update after reading the comments section: Yeah, more people see patterns the way how Nintendo tried to tackle this. Oh well. Was still a fun video to watch, the more you know!
@aureliamastergoomba12783 ай бұрын
5:07 That one specifically they did not like..
@SrWolf903 ай бұрын
6 is probably for obvious reasons, since the glitch could accidentally appear and mess up speedruns and confuse players a lot because they wouldn't know what happened, but the most obvious glitches that require a series of steps are banned.
@JSRphones3 ай бұрын
I find it particularly strange that some of these checks exist, specifically the Minus World glitch because doing that would be slower than getting to the Warp Zone normally. Still, it's funny to see these acknowledged by Nintendo.
@superl82963 ай бұрын
No that skip would be faster if you allow the room to scroll enough to deactivate minus world
@surfingraichu75943 ай бұрын
I think it’s neat that they still exist but some are not allowed, it would create too big of a gap between normal players that don’t mind grinding normal stuff for good times and the actual speedrunners who already knows how to clip through all the walls etc, it wouldn’t be fun if it was just a second leaderboard for normal any% runs so it’s good that it’s acknowledged since a lot of people know about it but don’t really want to learn it :)
@BrettKolb-o9n3 ай бұрын
I do think this is the best way of fixing it. It wild just be fun if they added an option to switch between “Normal Strategies” and “All Strategie” so that glitched times can be used, but they would only be compared against themselves, and you can have people race eachother using normal strategies that don’t want to use the out of bounds glitches. Would be a fun like a speedrun leaderboard with it being glitchless and Glitches allowed option on certain speedrun Leaderboards
@PikaFur3 ай бұрын
It’s crazy that Nintendo was actually kinda smart for once
@theotherjared98243 ай бұрын
Props to them for thinking things through, but it would have been fun to see how we could have turned the game to dust.
@ThyGreenKnight3 ай бұрын
The Donkey Kong long ladder glitch was in the NES remix. It's how most did the challenge where Mario is replaced with Link from the 1st Legend of Zelda. I didn't know how to do it, so I made it to the top without jumping.
@luigiclone02863 ай бұрын
Now THIS is understandable. In a race format with casuals in mind, making glitches impossible is ok.
@hfplaysrblx69643 ай бұрын
0:30🤣🤣🤣🤣🤣🤣🤣🤣 LMAO 6:54 Okay that Punishment is insane! Starting all the way back from the start of the level? Geez!
@JustK4Y15123 ай бұрын
Considering the tags you can give yourself have some dark humour, this all hints towards the fact that this developer might’ve actually been a rare fun one
@HHog3 ай бұрын
I'm guessing the game has certain "position checks" in place to determine these glitches. Like, for the Minus World glitch, it probably checks whether Mario overlaps a certain point in the wall, for Donkey Kong it'll check if Mario leaves the bottom of the screen, etc. For things like the Wall Jump, Double Jump and Item Attachment glitches, these checks are much harder to put in place since they can be performed more or less anywhere, which I'm guessing would require them to put a lot more variables in place than they're willing to put effort into. The Kid Icarus shortcut is another interesting example of this. Naturally, they wouldn't be able to put a position check on the area in the wall, since you SHOULD be able to pass through that gap normally, provided that the wall is broken. So instead, I guess the game checks whether or not the wall is broken by the time you go down the ladder to the next screen.
@MarcusFigueras3 ай бұрын
If I had to guess, the games can intercept certain bytes of data to double check whether or not you're doing something you're supposed to be doing. I think that's why things like the minus world clip, the DK long ladder, and metroid door clip are all detected so quickly: they can probably intercept your position value and determine you're in a place you're not supposed to be. That's also probably why things like the double jump or wall jump and the fast carpet are allowed, since there's not exactly a state you can check easily. It would likely require actual dynamic calculations to not misfire. I think the reason why the SMB2 skip and the Kid Icarus clip ALMOST seem to work is because it seems to be attached to two checks: for Kid Icarus, it likely checks if you came in through the door preceding the ladder to the boss. For SMB2, though, I would have to guess it checks HOW you came into the boss room, since normally you can only go through the door that way, but that might cause problems if they have a challenge where you do not take the shortcut and climb the vine.
@mistermike40233 ай бұрын
5:42 What happens if you instead take the door to the left after clipping in? Does the game rewind if that happens?
@Ravalo3543 ай бұрын
If i’m not wrong, the flagpole glitch still works for the most part, so the lowest time in SMB would be a 4:59 with 4:54.xx strategies I wonder if any speedrunners will try and get that sub 5 score
@zaphod773 ай бұрын
they could totally detect and rewind both flagpole glitches. both the normal one and the bullet bill glitch. I'd count the number of frames since hitting the flagpole, and if mario has not scrolled the screen far enough after, "STRATEGY UNVAIALBLE". unless of course, the just stpo the timer when you hit the flagpole anyway, in which case it doesn't matter.
@itzap_buzz3 ай бұрын
I didn’t even know #8 was a thing! It’s like the the Wall Climb Badge but 39 years before it was actually recognised as a requirement
@JamesP73 ай бұрын
What if you wanted to have fun, but Nintendo said, “Strategy unavailable. Rewinding…”
@ivansimonov60763 ай бұрын
Nintendo:I can't allow them to make an old glitch in Nintendo World Championships: NES Edition. It's MY IP to sit on and do nothing with!
@kameoosama3 ай бұрын
It feels like if this gets DLC there should be challenges specifically around glitches
@DrGiggleTouch673 ай бұрын
The game really said “nuh uh”
@DougSalad3 ай бұрын
Nice coin count in the wall jump demo ;)
@ChristineWhitebear3 ай бұрын
me hacking the game:FUCK THIS (giltches into world -1)
@bunny_dudette3 ай бұрын
who would've guessed nintendo would have a game with a speedrun mode that punishes you for using glitches
@TheGlaiveDominatrus3 ай бұрын
I was watching a video on string theory but then I saw the KZbin notification for this video and I immediately went off
@games8-6-93 ай бұрын
I love that the dident patch the glitches outright First time seeing footage of this game and that was the best thing to see
@GlitchTheG4mer3 ай бұрын
Wall jump is actually a feature
@jarmag15123 ай бұрын
I think I know why some glitches are allowed and some are not. In SMB2, the cave skip isn't allowed because the game checks if you used the door or not. But the double jump glitch is allowed, because the game only checks, if you're entering the door, doesn't matter how and not how many times you jump. The carpet glitch is also allowed, because the game doesn't check how fast you are with the carpet, or if you even used the carpet. It only checks if you entered the vase, grab the key and opened the door.
@Ztuffz3 ай бұрын
i like how all the smb2 glitches work
@chexo33 ай бұрын
Interesting. They keep the glitches in, presumably to avoid unintentionally changing other behavior (or to avoid having to patch them in the game itself, which may be too much work if they don’t have the source code anymore), but instead detect the use of the glitch and rewind the emulator.
@Big.Joe.Grizzly3 ай бұрын
Reminds me of people beating game demos. Like beating ocarina of time demo but literally getting to the end credits even though normally you would never be able to get that far in the time limit lol