Рет қаралды 294,844
Player: mugg1991
Game: GB Super Mario Land 2 - 6 Golden Coins (version 1.0)
Timing from title screen (according to Japanese RTA community rules) to the fade out to the credits.
This is a glitched speedrun of Super Mario Land 2, played on a Nintendo GameCube Gameboy Player, with a GBA. In fact, this is the first speedrun ever made in the glitched category and has since been beaten by other players.
If you have any questions about the glitch or the garbage area, please watch this video:
• Super Mario Land 2 - M...
Some old notes:
00:46 This jump can only be made if you let go of the A-button after 36 frames at latest, otherwise you won't jump high enough. Missing the jump is often a reason to reset and retry.
The glitch at 2:17 only happens in version 1.0 of the game. Quitting a level while going down a pipe, then entering a level will make Mario go through the floor. You will access the game's memory, translated into level data (so that one memory address corresponds to one block).
2:30 This pipe that sends you into the garbage area stops working if you take too long.
2:40 If you stand too close to the right ledge of this pipe, it won't send you all the way down.
2:47 This pipe only works if you move to the left (by being ejected) and go "down" at the correct pixel. Needless to say, this is very tough. You can easily overshoot the crouch-slide which gets you stuck. The way Mario accelerates is bound to a framerule, so you can't even predict when to do the "down" input.
After breaking block A2D5, you need to quit the level and re-enter.
_______________
ニコニコにアップロードしないでください。
Please do not upload to nicovideo.