*How do you guys like these commentary videos? I've missed making them, and if you like them, I wanna continue. =)* Also I'm starting more advanced tutorials and advanced topic videos very soon on the channel. Let me know if you have anything specific you wanna see! Discord: discord.gg/polyrealm
@aerodynamic14405 жыл бұрын
Great job.
@jamesbell81485 жыл бұрын
I was wondering. In a game it has collisions and stuff and loads more mechanics. what would happen if you dropped a player in these scenes Would it play like a proper game? I have no experience practically using unity so I don't fully understand how it works so be gentle lol
@jamesbell81485 жыл бұрын
I watch all your videos very impressive still by the way :)
@meletisranakis19335 жыл бұрын
Hey man! Do you use the free unity or not?
@hironorisato70385 жыл бұрын
Sykoo where do you learn all of this man
@seap95704 жыл бұрын
I showed my Mom my first level design. I was pretty proud of it. She kindly said son, don't quit your day job!
@banditjuno69893 жыл бұрын
is that good
@death16073 жыл бұрын
@@banditjuno6989 no, just a nice way of saying it's bad.
@death16073 жыл бұрын
I believe in ya work hard!!
@PickleADC3 жыл бұрын
sometimes family don't know how to appreciate their relative hard work and commitments so man don't you dare stop and if you like it keep doing what you like you will get good at it eventually !
@cattoshorts61572 жыл бұрын
My mom said “How much money is that going to make you?”
@LucyKosaki3 жыл бұрын
The scenes look pretty nice, but by searching for level design I was kinda looking for tips and infos about things like how to make maps interesting to explore, easy to orientate and not getting lost, what to avoid to not break immersion, how to make terrain changes and textures more natural looking and how to make the world feel more vast and open than it actually is.
@TheMeanArena2 жыл бұрын
Correct, this isn't level design. It is set piece design. Huge difference.
@HoloOfficial5 жыл бұрын
I know it's been said multiple times in the chat, but this isn't technically 'Level Design'. It's Environment Art. An easy mistake to use the wrong terminology, but given you have that many viewers, it would be appreciated if you did use the correct terminology as you are introducing many out there to the world of Game Development (as well as other mediums). Level Design takes many other factors when developing an environment, usually focused around the game you are making. As an example, if you are making a Tank game, you will need to consider how much space the tank needs to move, the min/ max steepness of a surface the tank can traverse, destructible within the environment, line of sights, objectives, AI and their navigational spaces, points of interests, etc. Environment Art is (to put it simply) used to make a space look great & tell a story. There are obviously more layers to it than that, but (and going back to the point), the work you create fits into the criteria of Environment Art and also maybe Concept Art. Thanks for reading this, and I hope it helps you out. Thanks :) Ps, Sweet environments man. A great way to get motivated to creating more personal content!
@ohike835 жыл бұрын
K
@0oORealOo05 жыл бұрын
@@ohike83 K what? You understand a single word he say?
@Allan12915 жыл бұрын
Actually I opened the video because I thought it was about "Level design" more in the game development sense. But i though it was interesting so I ended up subscribing to the channel. But its true, the title is confusing which could be good for the channel but at least a clarification at beginning would be nice.
@befer5 жыл бұрын
@@ohike83 why are you even here, why are you even anywhre to reply with " k " that's literally so ignorant and stupid, only shows how you didn't read a single word this person said. You're a moron, and a proud one
@noleasmifotodeperfiil5 жыл бұрын
oc
@sirellyn43915 жыл бұрын
Most of these speed levels are not level design really, it's environment design. And they look great! As a playable level they wouldn't be much fun at all.
@disfeed4 жыл бұрын
Sirellyn Y unless he modified it to go with a game. For eg: there could be missions added later.
@sirellyn43914 жыл бұрын
@@disfeed It's a lot more hacky to environmentally design levels first THEN do level design. It's possible. But the levels you likely appreciate in games for their fun level design come from levels where they gameplay and pacing was decided first.
@AkmalAtabayev-f8y4 жыл бұрын
Disregarded Feedback also it depends on fps. If you build huge scene like he did, you just wouldnt be able to enjoy due to low performance
@disfeed4 жыл бұрын
Sirellyn Y I agree with you all the way. I was just stating that it is possible! Thanks for replying btw!
@juanalvarado77944 жыл бұрын
Hi, im a noob and i dont understand completely. But couldn't he later make that level playable by adding npcs and like move stuff around a bit plus add interiors? This seems pretty good to me. Can you tell me how this differs from level design? I want to create my own games and i want to know that im starting off on the right path
@mariolegend5 жыл бұрын
I'm literally, even after 10 years using unity, just getting the fun part of level designing stuff in it. The reason why now is because I've been mostly giving more focus using unity than ever before. Before I was just trying to see how to make things move around and mostly technical stuff that was 2D or 2.5D but not full 3D. I'm really happy to have stumbled upon your channel since, which has really important information and insight of how to go about having fun making games while learning to get better with your valuable examples. Is very true like you mentioned, is all about practice. Practice makes Proficient. Thank you for providing such awesome content!
@akashdas92923 жыл бұрын
@Kanha Gupta india me job opportunity kaisa hai game development me?
@gamecreator5 жыл бұрын
We are the developers of Game Creator, mentioned at the beginning of the video. Feel free to ask any questions. Looking forward for more videos like these @Sykoo!
@funrainbow76825 жыл бұрын
So you guys recommend me unreal or unity more?
@gamecreator5 жыл бұрын
@@funrainbow7682 Our opinion might be slightly biased... But definitely Unity :-P
@funrainbow76825 жыл бұрын
@@gamecreator l guess lm gonna go for unreal for this one l see potential in graphic and easy landscape settings in unreal
@АндрейПоздняков-е4к5 жыл бұрын
@@gamecreator Hey! Thanks fot the video! Could you please make a comparison Unity vs Unreal in more details? It's interesting to know your opinion. I hope to see it in some next videos.
@gamecreator5 жыл бұрын
@@funrainbow7682 Good luck! :-)
@Zenithium675 жыл бұрын
My issue with level design is just the quality of light honestly. i cant figure it out for the life of me, even after watching your tutorials i can never get it how i want. You should do a little series where you go into detail about each aspect of level design. Lighting, Foliage, life, Etc. i think it would be very cool
@pacaa5 жыл бұрын
U will learn, the lighting for me took me 2 weeks to figure it out and once you figure it, it is very easy
@keelanluxford59455 жыл бұрын
@@pacaa thats cool and all but honestly if you think you have figured it out then you are going about it all wrong. you want to keep learning or else you will just stay at the same level.
@Crime12075 жыл бұрын
Also you need a high end rig to bake lighting, esp a good processor
@spleck335xi4 жыл бұрын
Hey. Can anyone tell me, where he got the assets from and how they are called? Are they free or do they cost money?
@abcdeeeeff3 жыл бұрын
There's is channel from unity called unity. They have full tutorial on hdrp and urp lighting
@nairazak_art4 жыл бұрын
I just realised I don't want to make games, I just want to build small worlds to walk around
@Peglegkickboxer3 жыл бұрын
You'd like VRChat. You can make worlds and characters and actually walk around those worlds in a VR headset.
@jakeoi-f1c3 жыл бұрын
same bro
@myrkurvr5 жыл бұрын
what I find the hardest about level design would be high quality and great looking scene lighting that is also optimized
@venistrick62023 жыл бұрын
It's all about lightings and shadows
@nickieshuodebuhao4 жыл бұрын
I love when you can hear the passion in someone's voice. Happy gaming!
@hiimgamerspruzzino58043 жыл бұрын
Skipping all these level design/environment design debate, i really like this video! really put me in the mood to actually start creating a map for my project
@TheMotionofPictures5 жыл бұрын
What you said about adding life (animals, particles etc..) is so true!
@HimalPokhrel4 жыл бұрын
I don't know why great channel like this dont have subscriber over million... where as some so call "technical dost" are reaching towards 2 million
@nxone99034 жыл бұрын
7:04 that's the main problem I've been thinking about for all creative works. It's really scary because you can drop something that is really good and never come back to it
@zentergames16225 жыл бұрын
When you are working in levels like this, you always learn something new, maybe important or not
@neisanland25035 жыл бұрын
End of Video music: Remember When by Bad Wolves.
@JoeCnNd4 жыл бұрын
They sound decent, I'll check them out.
@scoutthespirit11334 жыл бұрын
YES THESE VIDEOS ARE SUPER HELPFUL AND NOT A PLENTY ON KZbin. YOUR WORK IS MUCH APPRECIATED, THANK YOU!
@PolygonAcademy5 жыл бұрын
really good advice. learning by doing is exactly how i got my first industry job, just cranking out portfolio work in my parents basement until i got noticed haha.
@Malaki6135 жыл бұрын
Polygon Academy portfolio work?
@PolygonAcademy5 жыл бұрын
The Lost Scrolls like making 3d environments and creating a portfolio of screenshots of my work that i showed to studios when i applied for a job to prove i had the skills they were looking for. This is my current portfolio: www.artstation.com/pixelmasher
@dtremblay173 жыл бұрын
@@PolygonAcademy That's an impressive portfolio! Good job!
@lanceawatt2 жыл бұрын
Thanks man, this info is absolute gold. I couldn't watch the vid coz I thought I'd get get my first seizure but just listening was good too.
@michaeljohn51305 жыл бұрын
This is cool, but this isn't Level Design.
@xcraftminebb5 жыл бұрын
Gergő Hamar does he make his assets do you know or where would he get stuff like this?
@Disorrder5 жыл бұрын
@@gergi2000 not even level, only one shot idea in fact
@TheFellborN5 жыл бұрын
@@Aquila666 This is pure level/environment art. There is not a spec of design in this, its mostly randomly scattered props to make a scene. Level design strictly follows 3C's of game design (Character,Camera,Control) and creates levels based around those principles. There are rules and metrics that allow level designers to create fun playable levels.
@normansidely12785 жыл бұрын
isn't it just step 1
@dontwaste1115 жыл бұрын
@@Aquila666 I had an aneurysm reading that
@nevaraven48494 жыл бұрын
I agree 100% most games dont seem to have a natural look despite all their features, scenery graphics. Your game levels make me want to dive into the game! Very impressive and nice job! The fact that their is single objects placed in certain spots definitely gives an edge for quality rather then quantity. Again I'm very impressed :)
@hellodave51534 жыл бұрын
I showed my first level design to my mom. Mom: What a crap you playing.
@primogemant5484 жыл бұрын
She thought you were playing somone else's bad game?
@urmum96554 жыл бұрын
@@primogemant548 I think that's what they were trying to say lol
@frankxoxo86534 жыл бұрын
Yea keep trying man Practice and you'll make some good sh!t
@aty42824 жыл бұрын
My dad always assumes bad graphics = bad game, like he saw me playing terraria and started laughing... like bruv
@qwertyuiopqwertyuiop-bb4mi3 жыл бұрын
@@aty4282 My dad is the same. It’s not even about bad graphics, for him if it’s not realistic it sucks.
@videoafsn-musicarelaxantee77995 жыл бұрын
Congratulations bro have a lot of creativity and patience great work.
@twentylush4 жыл бұрын
sykoo: "I really reccomend doing perspective design and then doing the open level design" comments: "UHM SIR THIS ISNT LEVEL DESIGN !!!!"
@mechanicaltimi1233 жыл бұрын
You can use shaders to add life to a scene. Falling leaves, butterflies etc. When your natural environment is animated via wind, its good practice to use models that move as well. For example, the house/cottage in this video has ivy growing on it, but it never moves so it appears out of place and breaks the emergent feeling of this scene. Selecting a base asset and adding the vegetation separately allows you to have movement on otherwise static buildings. Or also, try to find creative ways to view the structure where its not out of place, in this example the structure is obviously out of place and breaks the intended feeling.
@Frisky_FZR4 жыл бұрын
Level design is what you do to make a level more challenging and logical for example adding a puzzle or objective it dose r have anything to do with visuals or graphics
@thiagoalves92313 жыл бұрын
Well ... I hope my message arrives correctly (I'm using 70% google translate). Im a brasilian guy, i speak english very bad (or i dont speak nothing of inglish hahaha), but, thank you for this video! Honestly, i dont know how this video come to me me, in this day, but, it made me see that I am on the right track, in relation to my experience of becoming a future level design. Thanks.
@TheJoesWorld4 жыл бұрын
8:30 I would love to get the asset with this amazing house for my game))) Did you do it for yourself or you got it somewhere??
@banwafer56154 жыл бұрын
i always loved level design its like playing with clay but with more controll because your thumb dosent smash the part you just worked on.
@bouncyninja5 жыл бұрын
Lots of nice tips here in this video, but this is environment art, not level design.
@xavierrodriguez24635 жыл бұрын
level as in, 3d space
@UmVtCg5 жыл бұрын
Same thing in this context dude, same thing
@WesleyDW935 жыл бұрын
He makes this mistake in all of his videos and tutorials.. He never talks about actual level design, he only talks about looking pretty and making it appealing.
@WesleyDW935 жыл бұрын
@@UmVtCg Not at all. Design = how does the level play? Where are the enemies? Where are the keys / switches? How is the combat flow in the level? Art is purely the look and feel of things
@HaveButOneLife5 жыл бұрын
@@WesleyDW93 Then it's just an environment/scene. I have no idea where to find level design content in order to create fun levels.
@3dfer3835 жыл бұрын
making perspective scenes is really useful, you end up with a good sense of composition.
@bennersftw26445 жыл бұрын
What computer do you have sir? Excellent video!
@gtavisgodofthegames66984 жыл бұрын
A video about city level design this kind of video is too rare!
@MaDMaX-xe5zd5 жыл бұрын
has ever you modeled your own assets or just you placing them together and create level design?
@anselme1985 жыл бұрын
yeah, where do all these assets come from, that's the tip i wanted.
@jr.fidelcastro88905 жыл бұрын
Yeah, it is bit hard to model and make environment by you.
@Quick5Picks4 жыл бұрын
@@jr.fidelcastro8890 yeah, that's why I'm working on a website, where you can purchase 3d models for game design,, My website will be launching next month. 😊
@lukaslicek78374 жыл бұрын
@@Quick5Picks Link, link, link! Also, what advantages do you offer, that other websites don't? Good price? Modular assets? Integration support? :) Good luck with launch!
@MaDMaX-xe5zd4 жыл бұрын
@@Quick5Picks any update??
@samohickey4 жыл бұрын
Excellent to have access to tips like these! Thank you for bestowing your knowledge. You even threw some giggles in there for me! I'm gonna show my mom. :D
@ZnSstr4 жыл бұрын
One question, did you monetize this hobby? I like this type of activities too but looks like its gonna eat a lot of time.
@dogeusedwow4 жыл бұрын
Considering I had ads on this video, yes he did
@labhanshnaik10654 жыл бұрын
@@dogeusedwow eh eh eh😂
@luko45394 жыл бұрын
But he likes it
@rohitrana2312idk4 жыл бұрын
Yes, Game Developing generates a good income and seeing that he is also a KZbinr, he must be rolling in money.
@aty42824 жыл бұрын
@@rohitrana2312idk bet he must be rulling the economy at this point
@mirawind91264 жыл бұрын
Just starting to play around in unity. It's so intimidating! Thank you for giving me hope!
@HappyballSoul3 жыл бұрын
I'll never show anything to my mom anymore she's always like : "ah okay"
@parob72853 жыл бұрын
Yes often moms are not very smart and have stopped learning at age 16
@randomdude_20004 жыл бұрын
its a nice scene but as a game developer im more impressed by optomising assets for greater engine perfomance while still having the scene look as good as possible, such as lower rez mats and level of detail on all game assets. Even when i was at school it was hardly mentioned but has come to be one the most important aspects of game design.
@Psychentist4 жыл бұрын
I stuck through the whole vid because there is some very useful information here, but I have to say: These are environments, not game levels. Game levels are concerned with the logic of gameplay. They have game mechanics in them that are designed to challenge the player. There's a whole field of theory on good practices and flows, and LEVELS are usually put together with placeholder art beforehand, in order to test the logic and game mechanics of the LEVEL design. Once all of that is worked out, then you use the pretty assets and move your GAME LEVEL into your ENVIRONMENT. That said, I again point out that this is great information for creating ENVIRONMENTS. Just a little rant about the misleading title. :)
@Dead_Goat4 жыл бұрын
Level design can just be creating the layout of the playable area and whatnot. But it has nothing to do with a stationary location scenery.
@monicardoso7244 жыл бұрын
You’re so skilled! Such beautiful scenes
@hyperluminatic89435 жыл бұрын
*Scene designs
@aerodynamic14405 жыл бұрын
That is the only thing you got to say about this video?
@hyperluminatic89435 жыл бұрын
That is a level
@sharif475 жыл бұрын
@@hyperluminatic8943 is correct.
@unrealenvironments-speedle7825 жыл бұрын
@@hyperluminatic8943 what a nice video
@YoXeV5 жыл бұрын
So clickbait?
@Troydevpixel2 жыл бұрын
Thanks bro,I love your work.I learn a everything because of your video.
@Mtaalas5 жыл бұрын
What you're displaying and even partly saying isn't level design but environmental 3D art... they're completely separate concepts... No matter how pretty and realistic, level might be crappy to play.
@juanalvarado77944 жыл бұрын
How could he make this playable? It seems pretty good to me. Im new to this so can you please explain and i lm contemplating on making my own game
@erikeggenbakstad4 жыл бұрын
Hello! Now I feel I want to start with level design :) I made some Quake 3 Arena maps way way back in the days. I have a lot of free time and maybe I should start to look into this! Thumbs up, subbed and clicked the bell thing ;) Edit, joined your Discord server also..
@mehmedcavas30695 жыл бұрын
Do u think one day u are going to make some advanced tutorials?
@blakearndt37714 жыл бұрын
Wonderful advice, I can't thank you enough.
@L0upyb0y4 жыл бұрын
I'm not gonna lie: I like your channel. You're motivated and you want to teach good stuff. That's neat. But none of your 'level-design' videos are about level design... At all. It's level-building at best. I'd even call it scene design. I'm sick of people doing fake 'level-design' tutorials without any information about actually structuring a level to tell a story. Or to build the game play around. I think that's a bit sad to limit the videos to just that, but hey... Still great videos.
@gwilymhughes35124 жыл бұрын
You probably know them, but but check out the channel Game Maker’s Toolkit. They have great videos on telling a story, building puzzles, etc.
@L0upyb0y4 жыл бұрын
@@gwilymhughes3512 I do! It's a really nice channel for this kind of stuff!
@Hwyadylaw3 жыл бұрын
I didn't figure out your accent until 9 minutes in when you said "for two hours ago", and then it clicked :)
@kennethcarrington61165 жыл бұрын
Hi, I am trying to get into level design and was wondering how to create rivers in my map without using paid for assets. How can I create rivers like the one in this video? Thanks for any help.
@KoltronZer05 жыл бұрын
Download unity standard asset pack there are plenty of water shaders in there
@johnbelusar12393 жыл бұрын
Great video mate!
@Disorrder5 жыл бұрын
Level design begins from metrics. 8:26 How do you choose house scale randomly?
@wolfinhooo5 жыл бұрын
he's making a static scene, and since it's one static frame (note he barely touches the camera itself), you choose the scaled based on what looks good on camera view. but while doing this for ingame scenes, you actually need to take care of scale of other objects too and how they'll interact. for example: doesn't make any sense having a house 15 times bigger than the player :P
@omerxhaferi96893 жыл бұрын
Its just so interesting to watch this man =)
@nicholasnikolae88195 жыл бұрын
how did u start the game making career or passion ?
@IgaooWOLF3 жыл бұрын
Omg! incredible!👏🏼
@Vendetti5 жыл бұрын
"parents rock, okay? show them too! make your parents proud!"
@todorokisfavouriteobject91093 жыл бұрын
My mum would just insult my work. 😂
@fengrex4 жыл бұрын
Amazing video 😊 good job new sub
@DenisRezendeD5 жыл бұрын
Me: a My mom: I MY GOD! YOU'RE A GENIUS!!
@codyr24334 жыл бұрын
Thanks for the tips keep up the great work
@DudeWatIsThis5 жыл бұрын
"If objects are far away, don't make them bigger, they're supposed to look smaller because they're far." Holy shit, how is this even any kind of advice?
@HalkerVeil5 жыл бұрын
There is a lot of bad perspective manipulation used in big titles like the Zelda series.
@angelo86065 жыл бұрын
@@HalkerVeil Really? I've played a lot of Zelda games and haven't noticed it.
@GhPadua5 жыл бұрын
You'd be surprised, it's very easy to loose referece of size in 3D.
@wooze20075 жыл бұрын
First thing I thought of when I read this comment kzbin.info/www/bejne/q5iqpJqtf7FrmJo
@Real_MisterSir5 жыл бұрын
The thing is, when you see through a screen you lose the sense of distance - just like camera recordings. This makes it preferable to manipulate sizes and other things to appear more realistic, even though you are technically making them less realistic. Ever tried standing in a valley with surrounding mountains that feel like they envelop you completely? Now record that with a videocamera and all the mountains will appear smaller and further away and in general lose some of their majestic feel. This exact same thing happens in videogames and environmental concept art, which is why many developers and artists take liberations with their sizing of distant objects to manipulate the feel of reality. These techniques are very widely used in both AAA games as well as many movies with cgi scenes - and a lot of people new to concept art and environment art see these techniques but then they overdo them and it ends up looking obvious. The key is always to manipulate reality just to the point where you can't tell that it's not real. Too many inexperienced people just tend to go beyond that threshold and their scene manipulation becomes too obvious and disturbing to look at. So TL:DR; manipulate reality, but be aware to maintain a realistic sense of scale and don't go overboard.
@jonwatte42933 жыл бұрын
Instead of increasing the scale of the far objects, narrow the camera FOV. The default fov on games is ultra wide angle. In Unreal, I'll plop down a cinematic camera which still has "wide" fov (28mm focal distance) but that's half the fov of the game camera.
@FirebladeXXL5 жыл бұрын
not at all what i was looking for. making a scene or a concept for an environment is no level. like when you work for clients, wont they just redo everything from scratch with your idea in mind to make it playable? it does look beatiful however. so no critizism about your work.
@katelinsantiesteban51974 жыл бұрын
Good job and keep up the good work
@aaronmpeters265 жыл бұрын
adds map to game files starts game falls through floor adds navigation mesh starts game clips through cliff face definitely not level design
@ThePlotchy3 жыл бұрын
To all the people who say it's environment design/art here you go Level design or environment design, is a discipline of game development involving creation of video game levels-locales, stages or missions. This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
@KhyroOfficial5 жыл бұрын
Check out minecraft Unreal need to work on it
@syedrizvi64085 жыл бұрын
Fantastic video. Great way of explaining
@vistaero5 жыл бұрын
I didn’t see the video but the difference between the 1st and 100th is mainly all the money you spend in assets 😂
@ShuyaTheDark2 жыл бұрын
My biggest personal tip: Never stop learning. Watch tutorials, inform yourself in the existing techniques and shortcuts, the available libraries, programs and resources.
@kokickss24885 жыл бұрын
have you heard of unreal engine 3? i recommend testing your skills over there, its good for game development too.. well if you know the code but you can make insane scenery in there. Would love to see a video like it.
@lennysmileyface5 жыл бұрын
You mean 4?
@AmrothEldarion5 жыл бұрын
I love the assets you're using, could you please provide a list?
@kowproduction5 жыл бұрын
Not Level Design.
@mr.bright2.0384 жыл бұрын
He never said it, but he didn't ever actually bother with fixing the tiling on the ground. This helped
@alexandrerdnaxela5 жыл бұрын
Actually this is level building, not level design, it's quite different
@Manas-co8wl3 жыл бұрын
1:30 He explained every one of your concerns here.
@alex_oiman5 жыл бұрын
lol "level" design
@FirebladeXXL5 жыл бұрын
should much rather be: "concept art design" or "proof of concept"
@monicardoso7244 жыл бұрын
Thank you for sharing your knowledge
@hi_im_neer5 жыл бұрын
This has nothing to do with level design imo. You are making a scene and nothing really playable.
@zatchiedits5 жыл бұрын
@Luminalo you two stfu biased commentors
@BuzzKirill3D3 жыл бұрын
Thanks for the vid. I see you're using Quick Brush in this video, which is no longer available. What are you currently using for placing stuff?
@gengar8075 жыл бұрын
You are making scene designs, not level designs. Level design is a totally separate thing and its not what you are doing. Im going to keep commenting this on every single "level design" video till you get this right as I have been for the past couple videos now.
@UnrealEngineTutorials5 жыл бұрын
Lmao here we go, another one of these nerds. Just because he’s not blocking out some complex linear level doesnt mean this isnt level design. Gonna start calling you all “level design nazis” from now on
@gengar8075 жыл бұрын
@@UnrealEngineTutorials ...No he's just simply not making a level. The construction of level design is way more in depth than what he's doing. I see so many other youtubers who do level design videos and they at least have the decency to make videos longer than 10 minutes. I have seen speed level designs that are 30 minutes long. Wanna know why? That's how long it takes to make a speed level design video, because they are actually making a level. Not a static image.
@franciscoramos26035 жыл бұрын
Environmental artist yes, a level designer. Sorry.. interview for a level design Job and hear the difference?
@imdone82435 жыл бұрын
True. Let's say a level design has subtle hints telling where to go, adjust the level for the specific gameplay and making it have a function. I would say scene design is an idea to what to go for, or the start of a level. Mainly focuses on story and or look. Correct me if wrong
@gengar8075 жыл бұрын
@@imdone8243 Essentially yes you got it right. Im not saying he needs to plan out every little thing in the level and go exactly how the level design process works. Im just saying that you cant just place objects in front of a static camera and call it a level. No, what hes making is basically just a picture, thats it. Maverick makes amazing level designs and just use him as a comparison. kzbin.info/door/gmX4icpN3HnOOwYtmyYz2w
@imjody5 жыл бұрын
This was very cool. Thank you for sharing!!
@DravicPL5 жыл бұрын
What a clickbait. This is a cool video but it has absolutely and I mean ABSOLUTELY nothing to do with level design, and everything to do with scene design. You can design 10000 stupid scenes but it will not bring you any closer to creating even a single level. You mislabeled the video for clickbait purposes. Apples and oranges.
@Issyos5 жыл бұрын
Hi brother how long time not to see you . You grew a lot !! I'm amaze of you!!
@subhammohanta97024 жыл бұрын
From where you get these assets ?? I am facing problem in these stuff. And from where you learn game development??
@stickguy91093 жыл бұрын
Bro even 1st one is better than the most of us
@monokuro84842 жыл бұрын
thank you for the useful experience
@i-tech3 жыл бұрын
🥏 اكيد بتعانى من الضوضاء حولك الى بتظهر فى المايك؟؟ 🥏 لو بتعانى مش مشكلة عزل الضوضاء وجهازك مش rtx ومش عارف تحمل rtx voice الخاص بعزل الضوضاء ف دلوقتى تقدر تحل المشكلة دى عن طريق برنامج عزل الضوضاء القوى والمجانى الى اتكلمت عنه فى اخر فيديو عندى فى القناه .. مستنيكوا 😘😘
@gaigesmith96745 жыл бұрын
do you make all your assets/props?
@technoverse13844 жыл бұрын
You are my *Inspiration* !!!👍
@Masterjcop234 жыл бұрын
where can i get all the assets you use like brushes, trees, houses and other objects?
@photomusic91913 жыл бұрын
Which program do I need learn for unity. C++ or C#
@killer23943 жыл бұрын
Sir when I download any texture it says that cudent download as you may not have buyed it but that texture is free so please help me
@c330user5 жыл бұрын
What assets do you use? They are great.
@EspacX3 жыл бұрын
08:10 is the most important advice. :)
@corjn5 жыл бұрын
Hey Sykoo ! Great vidéo ! I have a question, maybe you can make it a topic for a next vidéo, I think it's a huge issue : I'm using the same method as you do for level design (I'm using Rock and Boulders + Quixel). But my scenes are usually huge and I don't want to lower the detail level for that. When placing rocks and boulders assets for example, there is a huge amount of faces that the player will never see because it's hidden underneath the terrain, or occluded by other rocks. My solution for that is to send the model into my favorite 3D software, select the visible faces manually and then combine all the rocks together. But it's soooo long to do that, and you eventually end up with deleted faces because the initial selection can't be perfect. Same for trees and grass, they have such a huge impact on my framerate that I came to avoid making forest scenes. To summarize my questions : how do you optimize your level design so it can run smoothly, once the art part is done ? Any tips for making it fast, or faster than usual ? It's seriously so frustrating when you make great art, then playtest the scene and realize it's running at 15 fps :') (and having a very good computer, I know it's my fault so it's even worse haha)
@StefanConstantinDumitrache4 жыл бұрын
I guess you can make more assets for the same objects and place the unreachable, simpler ones in the scene.
@backtothebricks4 жыл бұрын
This video would be much better if you would share the information of which assets you used to create such cool levels. So it would be really nice get to know which assets you used, pleaaaaseee :)
@gideonolaiya66654 жыл бұрын
Please how did you create the objects like the trees, grasses etc, cuz I saw you dragging it.
@laurenjones72154 жыл бұрын
How do you make clean cool people
@orlovskyconsulting4 жыл бұрын
Interesting points, Sykoo do you have any advise for people who want to use Unity3D for strategy games? And do you have any recommendation for assets?