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Developed by Bullfrog Productions and published by Electronic Arts in 1996
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Game Review: al82retro.blog...
Complete longplay of the Syndicate Wars EuroCorp campaign (part 01 of 06).
The longplay was recorded using the game's 640 x 480 resolution mode for extra clarity.
However, the game does not appear to have an internal speed limiter, so the only limit to how fast the game can run is the speed of the CPU. The problem with this is it slows to a crawl when there's a lot of activity on screen, but it is far too fast on less detailed screens, which makes targeting enemies next to impossible.
I had to set DOSBox CPU cycles to 150,000 for the actual game levels, then reduce it to 18,000 cycles for the mission briefing/loadout UI screens else it runs far too fast.
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