Synorei - Blender Character Creation Process || Part 1 - Modeling and Sculpting

  Рет қаралды 19,302

RoseRedTiger

RoseRedTiger

Күн бұрын

Пікірлер: 49
@caffeinatedteddy2110
@caffeinatedteddy2110 2 жыл бұрын
the blue panda, amazing
@RoseRedTiger
@RoseRedTiger 2 жыл бұрын
aww yee
@nicolasleonnarino3159
@nicolasleonnarino3159 3 жыл бұрын
This channel is especially good when it comes to fur modeling, thanks for sharing!
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
Glad you enjoy it😊
@Psihoracul
@Psihoracul 3 жыл бұрын
Thank you very much! You are very helpful. And, although I almost do not understand your words (because I am Russian), but this is the only channel where I finally understood most of the things.
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
Glad to hear that!
@ironicsoap
@ironicsoap 3 жыл бұрын
Thank you for posting all these process videos, I've learned a lot from watching them!! 💞
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
yay ❤
@alsoflick
@alsoflick 3 жыл бұрын
I love this series! Thanks so much for making them!
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
Thanks =D Glad you enjoy it!
@bigboibronymo4937
@bigboibronymo4937 3 жыл бұрын
Very clear, in depth and easy to understand. Very cool, as always
@BerryBuzzy2
@BerryBuzzy2 3 жыл бұрын
I am very much a beginner at Blender and barely even know how to use the sculpt tool, but your videos are really motivating!! I hope I can make models like this one day. : )
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
yay, thanks
@mhollis1989
@mhollis1989 7 ай бұрын
I'm super late to this one but I've come across another method for merging objects: the addon Bool Tools. Select two objects, after activating the addon. On the N table, select Edit, and select Union. The end result is the two objects merged perfectly joined. You don't even need to remesh the joined object before smoothing. It's all one mesh. Though certain types of objects don't merge well with others using this method.
@RoseRedTiger
@RoseRedTiger 7 ай бұрын
well ye, that's essentially the same thing as just using a boolean modifier, however while sculpting remesh is much more streamlined
@zacharyjones5398
@zacharyjones5398 3 жыл бұрын
I'm surprised you used multires, given unlike remesh, multires respects details. I heard Huion makes pretty good tablets and they don't shaft you like wacom.
@AranakAsulis
@AranakAsulis 3 жыл бұрын
Very impressive work and tutorial
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
thank you
@magnusm4
@magnusm4 3 жыл бұрын
Great video and motivation that my work is actually possible. Been redoing the torso in multiple methods and always never quite getting it right, or something really messes up. My main issue is when joining and sculpting. If I'm gonna either pose or animate it, then not being involved in the vertice placement might lead to it making some weird connections and animating would look weird. For example, it's common in tutorials to add extra rings of vertices around joints so they don't bend weirdly when rotated. But what if in a worst case scenario, the joint at the hip and butt is either stretched, weird uneven squares or has triangles that make rotation look weird.
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
that seems like mostly a rigging issue, if you want stuff to look good you need a whole bunch of corrective bones and technical stuff to make everything look right
@magnusm4
@magnusm4 3 жыл бұрын
@@RoseRedTiger That's why I'm conflicted. I need the specific joint modeling from tutorials for game models and their optimization, but I still want to be able to model the shape as I please. But when I do, it has so many details that if they're missing the hip and leg connection, then simply moving the vertices becomes a problem.
@maxgrey3402
@maxgrey3402 3 жыл бұрын
Really great series and amazing art. I'm interested in additional guidance you might have on "when" to retopo and move to multi-resolution like you did in this video. I'm working on a furry creature model for practice and since big chunks of fur are part of the model I'm having trouble deciding if I should block in some of the big pieces first, then retopo and move to multires or do it sooner and layer in all the fur elements after. Thanks!
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
I'm still figuring out stuff myself, but the main thing that's important with retopo and multires is is that you shouldn't be making changes that affect the silhouette after you've done retopology, so if it's thick chunks of fur that stick out from the model, do them before, but if it's pretty much just texture that's flat to the body (like I did here) you can do it with multires
@maxgrey3402
@maxgrey3402 3 жыл бұрын
@@RoseRedTiger Got it. Makes sense. I think I'm just about done with the big chunks with plenty of surface left so I'll move to retopo and multires next. One of the key reasons I'd like to do it sooner rather than later is this squirrel-like model has the arms and legs spread out a bit so I could work around them and retopologize, etc. but I would really like to do some repositioning into a neutral pose for final surface details. Doing that with the high-poly sculpt is very messy.
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
@@maxgrey3402 makes a lot of sense
@angryteapod1765
@angryteapod1765 3 жыл бұрын
hey i also reccomend texel density checker addon its free (calcs texel density and sets your value you have imputed)
@angryteapod1765
@angryteapod1765 3 жыл бұрын
early notif gang
@FoxKitty3D
@FoxKitty3D 2 жыл бұрын
how did you learn to do this? Did you go to school or take any classes? I'd like to know since I want to get back into 3D modeling and am having trouble learning without any guidance.
@RoseRedTiger
@RoseRedTiger 2 жыл бұрын
I didn't take any classes, no, I mostly picked up what i know from trying stuff out and looking at other peoples art, plus a couple of KZbin videos here and there. I'm not one for classes and courses and such
@djordyroke61
@djordyroke61 3 жыл бұрын
keep screencast it can help if we slow down the video
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
I just need to remember to actually turn it on
@djordyroke61
@djordyroke61 3 жыл бұрын
@@RoseRedTiger I forget it all the time
@sebiesf
@sebiesf Жыл бұрын
Hei Tiger, say is there a tutorial for the furry feet in specific, I'm trying to attempt to do some too but it looks like I never hit the mark, I made the toes spread apart and when I try to retopology on them, and glue them together looks strange and unsatisfying, I did try to be as accurate as I can with my reference, any advice on it or tips to help. thank you
@RoseRedTiger
@RoseRedTiger Жыл бұрын
when it comes to spreading them or just merging together, that depends on what the model needs to do in the end, imo it's fine if they're together for most things. for the design the most important thing is having a bunch of references
@berlandemberi1415
@berlandemberi1415 2 жыл бұрын
Do you mind telling me how you made the legs and arms? thank you
@RoseRedTiger
@RoseRedTiger 2 жыл бұрын
i used a single vertex with a skin modifier and extruded it, you can see the modifiers on the side
@themelonsoup
@themelonsoup 3 жыл бұрын
I can't even figure out how to select stuff on blender 😂 it makes me click and drag to select with a box, but it doesn't seem to work.
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
you might have it set to right-click select?
@themelonsoup
@themelonsoup 3 жыл бұрын
@@RoseRedTiger possibly but I'll check
@DunestrikeMorgan
@DunestrikeMorgan 2 жыл бұрын
i model object for 3d printing in autodesk because its literally the easiest plattform for 3d printing. Sadly I understand jack shite about blender because its really complicated and near to no hotkey is remotely the same. Also i miss tools to equip in a side bar. Is there an addon for blender di make its noob friendlier for me to make my own oc? Im not so much about commitions because I dont have that much money and I like to do things myself anyways.
@RoseRedTiger
@RoseRedTiger 2 жыл бұрын
i don't know any, i just know when you start up blender for the first time you can use a hotkey preset that'S based on other programs
@InkaMoonDog
@InkaMoonDog 3 жыл бұрын
I absolutely love your work! I am absolutely new to Blender, and I was wondering if you'd ever be open to making furry sculpt tutorials?
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
Maybe one day, but to be honest I think it's better to learn the basics of sculpting and use references than to try and work off of a tutorial.
@HRSNHRSN-hk3su
@HRSNHRSN-hk3su 3 жыл бұрын
please make a simple tutorial like Animal Businessman but not Timelapse because beginners like me it difficult to learn sclupting if the tutorial is timelapse. thank you
@RoseRedTiger
@RoseRedTiger 3 жыл бұрын
I might make a general tutorial at some point but I don't have any plans for something specific like an animal businessman. If you actually wanna learn to sculpt a specific character you're gonna need to learn the general fundamentals of sculpting, there are courses and series like that on youtube, you're not gonna learn that from a simple tutorial and I don't have the time for something like that
@specialcorn1312
@specialcorn1312 Жыл бұрын
how do i do this? how do i be good as you
@RoseRedTiger
@RoseRedTiger Жыл бұрын
practice
@thelemondrop7510
@thelemondrop7510 2 жыл бұрын
Jesus christ, is there a video that goes into a bit more detail and doesn't go 1 million mph? You talk so calm and slow but the sculpting is so fast it feels like I'm drunk and on meth at the same time.
@RoseRedTiger
@RoseRedTiger 2 жыл бұрын
the closest thing i have is a few livestream vods
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