This video is not only helpful for setting up a mod, but covering some of the basic controls some new people might not know as well. Amazing content. Thank you so much!
@misterduelog2 жыл бұрын
You saved me dozens of hours manually reuploading each asset. Thank you
@stromther5473 Жыл бұрын
Man, this tutorial was extremely helpful. Thank you so much for putting time into this & teaching the TTS community!
@mujina933 жыл бұрын
Amazing video! Shows everything one needs to upload a custom game to Tabletop Simulator. Thanks!
@superconsole76192 жыл бұрын
But what program did he use to make the model
@therealdrewtwo9867 Жыл бұрын
This was super helpful and I really appreciate the video.
@fernandopena98272 жыл бұрын
What a beautiful voice, very good explanation thank you very much
@MikeSmith-yy5tz3 жыл бұрын
Very nice video on how to load a game into Steam Tabletop.
@lenaforsgren3 жыл бұрын
Exactly what I was looking for! Thank you! 😀
@Squatch_needs_no_heroes10 ай бұрын
So helpful, thank you!❤
@turtledaycare7180 Жыл бұрын
Great video, thank you.
@Romashov_Mihail2 жыл бұрын
Thank you for the video. Tell me, please. I want to take the English-language mod as a basis and add images of maps in my language there. Where can I get a clear short guide on how to do this? Or tell me in a nutshell how to do it?
@thepilot76122 жыл бұрын
Awesome video! Question: Is there a way to have a 'code only' invite to the workshop? So if you wanted to have a set number of codes available for people, you could create those and only the folks who have codes can install the mod?
@usnsailorjeoff2 жыл бұрын
Helpful! Thanks!
@meteser62 жыл бұрын
Thank You!!!
@SindreEide933 жыл бұрын
12:30 this takes so damn long. Does not seem to work. Please help me some1. My game is done for now, but I can't seem to be able to upload the local files to the cloud
@TheLeontheking3 ай бұрын
Are you maybe in a directory which contains other folders and files as well, ie. maybe you are trying to upload too many files?
@SindreEide933 ай бұрын
@@TheLeontheking i did find a workaround and the mod is up. I am thinking about trying to improve it