Tactical Breach Wizards, Star Wars Outlaws, Warhammer 40K Space Marine 2 | Noclip Crewcast

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Noclip Podcasts

Noclip Podcasts

Күн бұрын

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@spastischelastisch8482
@spastischelastisch8482 3 ай бұрын
Loved the sidetracking into the crime stories. LMAOROFL when Jeremy said that He Who Shall Not Be Named would 'know' him because he saw Jeremy's guitar. Love it, like usual!
@huzi990
@huzi990 3 ай бұрын
I like to imagine that the citizens of Japan can hear Frank as his flight gets closer and closer to his destination. Just a "YEAAAAAHHHHHHH!!!!" that progressively goes from almost imperceptible to deafening.
@chevkoch
@chevkoch 3 ай бұрын
Someone make one of those 10 hour long videos of Frank's signature scream.
@ogto
@ogto 3 ай бұрын
Tactical Breach Wizards might just have the best "mission complete" screens i've ever seen in a video game. each one is custom.
@shrugginn
@shrugginn 3 ай бұрын
Crazy Taxi on Coruscant would go hard
@johnnyexponential7229
@johnnyexponential7229 3 ай бұрын
Anyone not wanting to wait to play Iron Meat should check out Huntdown. Also totally great.
@905BW
@905BW 3 ай бұрын
I think Kotor disproves the argument that there is no way to frame an interesting and novel story in the Star wars universe, and the argument that Star wars isn't recognizably star wars without Darth Vader etc.
@EricShoe
@EricShoe 3 ай бұрын
1:58:22 Sing Sing looks amazing Jesse! Colman Domingo is underrated as hell. Highly recommend “Ma Rainey’s Black Bottom” if you’re a fan of his. The late, great Chadwick Boseman gave the performance of a lifetime so it’s worth seeing for that alone.
@Doz8u
@Doz8u 3 ай бұрын
Starwars Outlaws does some pretty cool things and roping as some kind of Ubisoft junk game feels like a disservice. its worth at least a try with ubisoft+.
@MarkLarssen
@MarkLarssen 3 ай бұрын
Weaponised telecaster chat - I’m here for it
@joewatson7069
@joewatson7069 3 ай бұрын
I've got a proper heavy slabby 50s style tele. It would knock the shit out of Jeremy's thinline 😂
@cooperm211
@cooperm211 3 ай бұрын
Totally agree with Jeremy's take on the dark souls games. I'm replaying 2 now after playing 3 again and yea you're not crazy.
@DeadWhiteButterflies
@DeadWhiteButterflies 3 ай бұрын
2 hours? YES!
@WizardofWestmarch
@WizardofWestmarch 3 ай бұрын
Tom Francis actually calls these games the Defenestration trilogy
@ogto
@ogto 3 ай бұрын
sometimes you just want a solid 7, theme park ride ass video game. outlaws is what i'll play when i just want something with low friction and pretty graphics. it's junk food, it has its place, though it shouldn't be the only thing big studios make...
@adamwhitehead7289
@adamwhitehead7289 3 ай бұрын
So, the longstanding rumour was that Blizzard tried to get a Warhammer licence in the early 1990s and couldn't afford it, so made WarCraft and filed off the IP-infringing similarities. And when they made StarCraft they used 40K for inspiration but never even tried to get the licence. WarCraft they kinda got away with it because generic fantasies are ten a penny but science fantasies with Space Elves and Space Bio Monsters are a bit rarer, and the Zerg are so close to the Tyranids I have no idea why GW didnt sue them. Maybe because they might risk legal action themselves because the Tyranids are the xenos from Aliens mixed with the bugs from Starship Troopers. Still, a bit close to the bone.
@ThatguyFalcone
@ThatguyFalcone 3 ай бұрын
Btw the 21:9 mode in Star Wars Outlaws is actually just black bars, when you switch to 16:9 it just removes the black bars and you get more on screen real estate freed up, there is no zoom in. At least that's how it is on console, I can't speak for PC
@jesseguarascia
@jesseguarascia 3 ай бұрын
Yeah I misunderstood what was changing, and had a clearly wrong observation when I turned off the bars. Weird to launch in 21:9 regardless, but I was wrong about the other setting.
@chevkoch
@chevkoch 3 ай бұрын
Love the Ubisoft discussion. "Turning over the soil" instead of throwing together the _blandest rendition of something specific_ is what I hope we are able to get back to as a trend. Titles like Star Wars: Send the Squirrely Lizard are what might indeed reveal itself as a misread of what appeals to moloch studios' demographic on the long run. The correction could already be underway, when we look at the very recent nuking-from-space of Concord. Great stuff as always, thanks team.
@brilliantmonarch
@brilliantmonarch 3 ай бұрын
StarCraft was supposed to be a 40k game but they couldn't get the license stuff worked out so they just made their own!
@Spenerico
@Spenerico 3 ай бұрын
Jesse wins intro item off with a damn Quagmire plushie 😠 43:02 Spot on Danny! Fed up of the lack of respect for players time
@WizardofWestmarch
@WizardofWestmarch 3 ай бұрын
The discussion around IP is fascinating and gets to a lot of deep issues, and it is not just games. Hollywood has the same problem only maybe worse. Indie movies certainly exist but how often do we get a mega success indie movie anymore like Hollow Knight or SuperGiant's various games etc. Hollywood mines other media for things that are already popular, be it games or books or whatever. The closest thing I can think of (though was not really indie to my memory) was John Wick which was a wholly original IP created by the director and/or writer wanting a new action franchise. On the discussion of IP being mined to death I think this has a lot to do with what is done with that IP early on. Whatever touchstones show up early in the properties define what people come to expect. If you only release space opera grand adventure stories with Skywalkers then fans come to expect that. But genres like sci-fi which are more setting than anything else give a lot of room to tell other types of stories, be they detective stories or romances or whatever. But if you dig too shallow when the audience expectations are still malleable, once they settle you're just screwed. And mind you Star Wars in particular messed up big time by making Episode 7 a massive nostalgia trip back to the original trilogy.
@saintsyche
@saintsyche 3 ай бұрын
You know, I've never met anyone who seemed to be an "Assassins Creed superfan". Just a lot of people who play it and think its entertaining but I've never known someone who is a diehard fan. I gotta wonder if at some point if your franchise is successful enough you just have to pass a certain quality bar and people just keep buying it because that's what they've heard of, or people just assume it must be good if they see enough marketing about it. Y'alls discussion reminded me of a twitter thread, I forget who it was - but they talked about the pitfalls of trying to make the "cheese pizza" of videogames - it has maximum appeal to the most people, but its kind of the lowest common denominator of pizza. Everyone likes cheese pizza but nobody is having a transcendent experience with a cheese pizza that they'll be telling stories about and obsessing over. It's not winning any awards. But people are gonna keep buying it. Great discussion in this cast - I always appreciate yalls perspective
@ImSim_Cook
@ImSim_Cook 3 ай бұрын
In my opinion, Ubisoft embodies the following thesis: Art's relationship to the market is sometimes similar to being on a ventilator. It guarantees life but at the cost of quality of life. One visiting the theater or playing the latest triple A open-world mush often finds themselves staring at the rot of a paradox given to the wrong side. For at the end of the day, want informs comsumption, and consumption dictates supply - what and how much. But art is not about giving people what they want, but what they need. Now where what they want and what they need intersect, we ought to rejoice! We should never turn our nose at or be fundamentally suspicious of people undergoing pleasure, but we ought to of them never feeling pain. Never being challenged or given over to true freedom, rather tricked into thinking you’re exercising autonomy. As horrible and pretentious as it might sound, it is the job of the artist to save us from our own tastes. If they don't, we become - as we are now - as those who eat only venison: starved to death with full stomachs.
@leebrownhill
@leebrownhill 3 ай бұрын
Danny singing Africa? I don’t believe it 😂 IYKYK
@Thehotdogman
@Thehotdogman 3 ай бұрын
Can someone point me to Jeremy's Phoenix Down moment? I wanna know what this is about. I feel like there's something mind blowing there.
@jeremybjayne
@jeremybjayne 3 ай бұрын
I was referencing an old GB moment where I believe Jeff had a realization during recording that the "down" in "phoenix down" was referring to literal feathers, and not just a weird translation thing. So in having my realization that Starcraft was based on 40k, I was using "phoenix down moment" to mean like a stunning realization over something that is also somewhat obvious when you think about it.
@Thehotdogman
@Thehotdogman 3 ай бұрын
@@jeremybjayne Oh! Thank you for the reply!
@fivemonkeees
@fivemonkeees 3 ай бұрын
TBW is so good
@TaintSmack
@TaintSmack 3 ай бұрын
I have long felt the exact same way as Jeremy RE: Dark Souls III. Refined gameplay in a sauceless retread.
@Birbface
@Birbface 2 күн бұрын
the reason new things are not made, just recycling of existing IP is because of money and the guarantees creatives make to investors that there will be a massive return. You could tell a story about a grandma needing to get her groceries in the Star Wars universe but because it's within an existing IP, the infinite range of stories you think you can tell has to contain common motifs. And so when we say all Star Wars media is largely the same it's because it has to contain all the recognisable income generating motifs in order to be profitable for investors. Fisher talks about the slow cancellation of the future under neoliberalism: the funnelling of all money to the top means imaginations aren't explored or have risks taken on them, and culture is recycled to find a flattened homogenised product that is a balance between innovation and maximum utility. Even Andor will not be remembered ever as fondly as the original trilogy, despite in some ways being better than those films, because we are in an era when everything is the same. Just by looking at SW Outlaws and Red Dead Redemption 2 I can't tell the difference, they look the same. Riding through brown desert. Unless we are willing to take risks with our money, we cannot produce anything new, because even the CEOs have bills to pay.
@notjustsad
@notjustsad 3 ай бұрын
I’ve played every Ubisoft Game and some I like, some I really do not. I really did not like Valhalla for example. I really don’t get why people say outlaws is a typical Ubisoft Game. It’s not really. There’s no Icon Barf on the map, you actually have to find stuff that is not marked on the maps. You need to explore to find things, etc. I actually heard several conversations from NPCs that I as the player had to remember and the game did not even tell me („I lost my credits near the alley“ etc.) I don’t love the game but I think it’s pretty good and I think they actually did many things differently than they do normally. Also I did not buy it, the Ubisoft+ sub is like 17 bucks and that’s they way I always play their games tbh
@mattcy6591
@mattcy6591 3 ай бұрын
Hot takes, the podcast lol
@huzi990
@huzi990 3 ай бұрын
Sweet and sour baby Jesus. Danny what kind of apocalyptic hellscape did you live in?!
@joewatson7069
@joewatson7069 3 ай бұрын
When americans talk about crime the everpresence of guns scares the absolute shit of me. What the fuck!
@snake_on_a_train
@snake_on_a_train 3 ай бұрын
Original Contra was a big thing in 90s in Russia. That's why best contra version is coming from Russian dev
@MarkLarssen
@MarkLarssen 3 ай бұрын
Awwww yeah
@totlyepic
@totlyepic 3 ай бұрын
1:00:30 I don't understand why an answer to this problem isn't simply to have your setting be highly plastic. I don't care for Marvel schlock whatsoever, but given it's based on comics, how beholden to its own through-lines seems incredibly strange to me. You don't need to have a "multi-verse" where there are multiple timelines coherent with each other; you can just have stories with common elements but also divergent ones and trust that the audience can understand they aren't meant to be coherent with each other. Why does a new Alien movie need to respect "established lore" for a bunch of one-off film experiences from decades ago? Why can it not simply be evocative of similar aesthetic and emotional experiences and do something new? The reason series like ASOIAF and The Kingkiller Chronicle are so wonderful is at least partially due to their infamously long gaps between releases: these gaps have led to fans imaginging every possible angle for every potential in-text clue to anything that exists. Entire meta-series have basically been invented by these collaborative imagingings, and they're all interesting while none of them are mutually coherent. It baffles me that professionally produced stories seem unwilling to engage this approach to their settings.
@chilldude30
@chilldude30 3 ай бұрын
Holy shit, Danny and Jeremy have both seen someone get shot? And heard shooting too. That's actually insane to me. I've literally never heard a gun being fired in my 31 years of life. America desperately needs to rid itself of guns and have a welfare state.
@scaroo
@scaroo 3 ай бұрын
Surprised that the fact that outlaws is a Massive production was completely overlooked in the conversation. Their open world recipe is quite different from the classic Ubi (Montreal, Quebec...) one . Both the Avatar and this Star Wars games are miles ahead of the recent AC and far cry, primal imho. Putting them in the same basket (without playing them, mind you) seems quite unfair. They certainly aren't mind bending or even original but are definitely good blockbusters, whereas the ACs are just a markers chore. Also, I think Jesse is mistaken regarding the cinematic/16-9 switch: the fullscreen option is not a zoomed in version but the exact same picture minus the black bars. You actually see more of the game. As per the digital foundry video on the subject.
@jesseguarascia
@jesseguarascia 3 ай бұрын
Ah my bad! The PC feature video and the description in the game threw me off regarding the Full Screen mode. Also, been playing more of the game and am really enjoying it the further I get, this was my early thoughts like 4.5 hours in and I was taking my time.
@notjustsad
@notjustsad 3 ай бұрын
@@jesseguarascia I thought the exact same thing with the cinematic mode, it's a little weird how they described it. And I totally have the "Oh I like it!" and "Oh maybe I don't? huh?" thing with this game, too btw. I think for the most part I really do like it though.
@anton8064
@anton8064 3 ай бұрын
The Ubisoft failure, for me, is not just the repetitiveness or mass appeal. It's the lack of respect for the players that I feel. It's the cutting corners and delivering the minimum viable product that people will still buy. It's never reaching high, never reaching beyond the ground even. It's doing the most predictable, boring and lazy thing, even though they have so much potential and power.
@NecroMoz
@NecroMoz 3 ай бұрын
You're really speedrunning "Jeremy talks about Japan" this week
@kriscantrell2393
@kriscantrell2393 3 ай бұрын
Thou shalt not take the lords name in vain Love you guys, cheers
@totlyepic
@totlyepic 3 ай бұрын
Haven't started the ep yet, but just judging from the title/description, it looks like you're not talking about Deadlock, and that seems wild this week.
@R17759
@R17759 3 ай бұрын
Why is that wild
@AzderielBane
@AzderielBane 3 ай бұрын
Danny I hate to break it to you but there's a new Matrix movie coming out :)
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