Tales of Arise - Rinwell Advanced Spell Combo

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Muctales

Muctales

Күн бұрын

Пікірлер: 37
@Muctales
@Muctales 3 жыл бұрын
╔════════════ ║Description ╚════════════ Here you go. A spell combo with Rinwell. I was a bit disappointed by the lack of spell usage from online combos so I decided to make one. As I always say “I play mages because I like to combo~”. This is my result after an evening of practice. Despite how short it took me to get it, it was more hell than you’d imagine so I thought I should explain why in this description. And before anybody asks, yes I opened the menu to change my artes and edited it out. I also removed the rest of my party because everyone kept entering Overlimit and it messed up the preparations a lot. When you learn how to combo with a mage you have to keep in mind which Artes have long startups, the ones that have very long animations and the ones that can push the enemy in the air. Rinwell works in a similar way, hence how I got that combo in a short time. However, Arise has some… very strange combo mechanics. First of all, and that’s the reason this combo is so much harder to pull off than it looks like, this combo is entirely true. What do I mean by true? It means that the enemy has no way to tech out of this combo and that this combo is feasible no matter your stats. Why is this important? Because you probably saw a lot of combos that are done on weak enemies and strings that shouldn’t combo but they do. Those combos basically use resets that work only if your penetration stat is much higher than the enemy’s resistance. This leads to an instant Iron Stance break that keeps the combo alive but doesn’t actually work at low stats. You can spot a reset because the sound effect when breaking Iron Stance is slightly different and red shattering particles appear. This Rinwell combo can actually be done at any stat, granted you still have the accessories, titles and spells to do it. The other reason the combo system is weird is because unlike most games, Iron Stance can regenerate mid air even if the enemy is being juggled and has no way to recover but fall. To make things worse, this regeneration can happen at an extremely fast rate, sometimes it’s barely 1 second even in the air. This makes spells particularly hard to chain together since you need to keep the enemy constantly hit and you can’t really chase the enemy if you launch them in the air. Finally a few of Rinwell’ spells have a huge flaw where they actually don’t work by themselves. By that I mean that those spells have a gap between hits at some point during their animation and the enemy will simply evade the spell if you don’t do anything (ex: Cyclone, Tidal Wave, Holy Lance, etc.). You need to cast other spells to cover those gaps and a good chunk of the combo is crafted around that. Anyway, unto the combo description! The initial setup of this combo is to have Explosion stored by using Magic charge 3 times with Burn Strike as this spell is actually very useful to extend combos. Then I wanted to finish with a Mystic Arte so I had to trigger Overlimit at some point. You can build up your Overlimit points by getting hit or dodging attacks. At max points, Overlimit will only trigger once you get staggered or if you return to an idle stance. You can prevent Overlimit from happening by continuing your combo, dodging or jumping all the time. The first spell I wanted to get out early is Cyclone because it misses extremely easily. Not only does it take forever to start hitting but it also has a huge gap between hits where the opponent can tech out. I used Air thrust from afar to fix the first issue and for the second… I kinda prayed since I discovered that all hits of the spell can link together depending on the angle the enemy is facing. So it’s mostly a matter of timing to get it right. After managing to stick the enemy into Cyclone, I had enough time to cast another slow spell. I chose Shooting star and had enough time to chain with another quick spell: Spread. This is where all the fine tuning starts to show. Spread would trigger a reset and wouldn’t be true if the enemy was sent too far in the air by Cyclone. This is the reason I used Air Thrust in the first place because it kept the boar on the ground. The second reason is that Spread sends the enemy in the air while Shooting Star is slowly descending, maximising the number of hits in the process. Shooting Star keeps the combo alive for a very long time so I had time to cast another high level spell. However, the last hit of Shooting Star sends high in the air… meaning anything after it would break the combo. What I did is that I used Maelstrom to cancel the launch and keep the enemy close to the ground. This spell has a very long animation so I had enough time to cast Tidal Wave. Like I mentioned, Tidal Wave normally breaks the combo when it becomes bigger because it stops hitting the enemy. Nonetheless, since Maelstrom was still active during that part the enemy had no chance to escape. Tidal Wave is the spell that stays on the field for the longest time, to the point you can chain anything after it. This was the perfect time to start recovering some AG (and avoid being luck/stat dependent on Critical hits). One single jump was enough for that. Note that I used a jump and not dodges because Jump Cancels actually make you recover AG faster than Dodge Cancels. With enough time to cast an advanced spell, I used Divine Saber which is an equally useful spell for similar reasons. However it doesn’t stay as long as Tidal Wave so I needed a medium/fast spell to chain after it. I went with Arrow Squall (I really like that spell that’s all). If you think that what you read earlier was kinda BS, you still haven’t seen anything. I decided to chain after that with Divine Streak. It looks like the two spells link perfectly but noooooo. After Arrow Squall, Divine Streak would almost instantly trigger a reset… we are talking about letting the enemy in the air for barely half a second. Madness. I’ve seen terrible tech out systems in this series but that one interaction really killed me. So how did I find a solution? Well that step I used to recover AG was also used to get closer to the enemy. Divine Streak is a laser so the hitbox actually travels (just at a very fast rate). By being next to the enemy I guarantee I hit the enemy as soon as possible, and it also seems the initial hit has a slightly bigger hitbox. After this ridiculous frames optimization. I released Explosion which… naturally chains… OK GAME. Though, I was actually extremely happy about that because Explosion is extremely long and allowed me to prepare the next setup. Releasing a spell with Magic Charge actually has less end lag than when you normally cast. I used that to return to an idle stance fast and trigger the Overlimit I had stored. I equipped a -40% Casting time Accessory after that since my spell chain was stopped and I lost all bonuses. Explosion hits for so long that it allowed me to charge Burn Strike and this action also increased my casting speed bonus. It was tight but that sequence actually let me cast Flare Tornado and save the combo. I then casted Freeze Lancer knowing it would freeze the enemy and used my Boost attack to prevent a combo reset. Finally I finished off with Holy Lance which naturally doesn’t chain and Gusty Nail before the combo breaks. You will probably notice the reset on the last 2 hits (unfreezing completely breaks your combo…). Even if I had no way to break Iron Stance, the last hits would have registered and the Mystic Arte was already buffered before the enemy touch the ground, making this a true combo till the end. If you have doubts, it’s still possible to prevent this part from happening and trigger the MA while the enemy is still frozen by setting up the freeze on the very last ice needle of Freeze Lancer (mine was on the second one) and triggering the boost attack a bit earlier. However I didn’t want to record the whole combo again just for that when the Overlimit part already took forever to set up and practice. At the end I added a bonus “All Spells” combo that uses a lot of resets and was my original base for the true combo. That way you can see how I practiced and transformed it ;) This one doesn't even use a Boost attack. Been a while since I wrote such a description (I don’t think I did in these past 3 years) but I felt it was necessary ^^ Hope this provided helpful information! ╔════════════ ║Follow Me ╚════════════ • Twitter : twitter.com/muctales • Discord : discord.gg/xNVFHGP
@Kevassa
@Kevassa 3 жыл бұрын
I'm bumping this since YT hid it from me lol (maybe you should give it a heart so it stays on top?) Thank you so much for the explanations! So many interesting chains and I had no idea Maelstrom could be so good at preventing combo resets!
@UnlimitedMrX
@UnlimitedMrX 3 жыл бұрын
I did an Alphen combo before where the enemy "broke" mid-combo between a Void Slash > air step > Thunderous Devestation chain, even though they were in the air the entire time. I'm glad that you were able to break down the issue, but also sad that the game is so...finicky about combos like this. Thank you for making this combo and very informative description. I learned a lot from it, and understand the suffering of Rinwell players even more now.
@Jamesaga
@Jamesaga 3 жыл бұрын
Thank you, I love reading the tech, I just can’t see it from the footage!
@fortissears5388
@fortissears5388 2 жыл бұрын
What is the highest Cast Time reduction that is attainable? Your casts are much faster than mine!
@Muctales
@Muctales 2 жыл бұрын
@@fortissears5388 80% reduction but your min casting time can't be below 1s either
@EbonySeraphim
@EbonySeraphim 3 жыл бұрын
Impressive combo! Rinwell looks busted when she combo enemies to death. One of my biggest challenges with her in a more practical party scenario can be ensuring a spell's long windup doesn't end up entirely missing a moving enemy. Sometimes it seems even a fast spell cast can be incidentally dodged by a medium speed moving enemy.
@Muctales
@Muctales 3 жыл бұрын
Thank you! Yeah that's a common issue when playin mages. Usually what's best is to start a combo with a huge AoE spell or start with something that can track the enemy (like Spread). You can also bait for an attack, dodge and cast while the enemy is recovering
@UnlimitedMrX
@UnlimitedMrX 3 жыл бұрын
Those overlimit transitions were super clean, especially in the second combo. Seeing all of her available fire artes used in unison like that was great. Also Freeeeeze with Freeze Lancer in both combos. As an X2 Petrify enjoyer:tm:, that also was nice to see. :}
@thebigg3416
@thebigg3416 4 күн бұрын
Main stay in my party since I got her. She is extremely powerful!
@Cyon2012
@Cyon2012 3 жыл бұрын
Here we have combos way over hundred when I already sweat to hit ten or at least twenty times in a row and with Rinwell of all characters too.
@Order-Sol
@Order-Sol 3 ай бұрын
Law: “Y’know, all of the ice cream you ate were made by the Renans right?” Rinwell: “Oh no, say it ain’t so bruddah!”
@chibifanz
@chibifanz 3 ай бұрын
how did you maanage to cast more than10 diffrent artes...the stick button only allows you to have 6 spells ... but here you are casting like 15 diffrent spells
@DemonikYT
@DemonikYT 3 ай бұрын
Using rinwell perk you can store magic, which can upgrade or combo with other spells. With just 4 spells you can upgrade into 8 more spells (for a total of 12) and combo into 3 more spells, for a total of 15 and that's just 4 spells, you also have 2 more slots and then 6 aerial artes. Specifically Thunder Blade (2x = Holy Lance, 3x = Divine Saber), Air Thrust (2x = Cross Blade, 3x = Cyclone), Burning Strike (2x = Flare Tornado, 3x = Explosion), Spread (2x = Freeze Lancer, 3x = Tidal Wave), and Spread + 2x Air Thrust (or Cross Blade) = Maelstrom, Burning Strike + 3x Thunder Blade (or Divine Saber or Holy Lance + Thunder Blade) = Meteor Storm, 2x Spread + Holy Lance / 2x Thunder Blade + Freeze Lancer / Holy Lance + Freeze Lancer = Shooting Star.
@chibifanz
@chibifanz 3 ай бұрын
@@DemonikYT you dont get what im saying ,,, the first min rinwel casts 8-9 spells without charged magic activation ,,, and we only have 6 spellss button in our playstation.. this is definitely a hack or editing.. even if you store a spell there wont be any casting which i can seee welll ... here you see 9 difrent spell casted simultaneously
@chibifanz
@chibifanz 3 ай бұрын
@@DemonikYT oh nevermind the creator said he edited it out ahahahaha my bad
@Kemzter
@Kemzter 8 ай бұрын
Why does your AG still replenish while you're still attacking?
@neunzehn99
@neunzehn99 2 жыл бұрын
Love the combos but i have a (maybe stupid) question. Do you unlock the “pre-combined” spells like frost lancer over time or am I doing something wrong?
@Muctales
@Muctales 2 жыл бұрын
Yes you do unlock them later. Either through the skill panel or from increasing your Arte proficiencies. The only ones you can't learn are Flare Tornado and Explosion
@neunzehn99
@neunzehn99 2 жыл бұрын
@@Muctales Ight guess I gotta be more patient then Thanks :)
@amaterasu_xo
@amaterasu_xo 3 жыл бұрын
How are you casting things so fast? Do you have an accessory or something?
@Muctales
@Muctales 3 жыл бұрын
Not at the beginning. All I had to is cancel a bunch of actions to get the maximum casting time bonus then keep dodging till I start the combo
@joshuareid2107
@joshuareid2107 2 жыл бұрын
How we the spell casting so fast
@Muctales
@Muctales 2 жыл бұрын
Your casters eventually get skills that allow them to reduce casting speed the more attacks they chain together. I basically reached the maximum casting speed by using a bunch of attacks before the combo.
@joshuareid2107
@joshuareid2107 2 жыл бұрын
@@Muctales oh know what your talking about unfortunately i actually 100% the game and didn't use her that much i kinda feel like i missed out on some real fun
@SheikhAli2009
@SheikhAli2009 Жыл бұрын
​@@joshuareid2107nah just replay the game as her
@siekensou77
@siekensou77 3 жыл бұрын
is there maxwell extensions at all?
@Muctales
@Muctales 3 жыл бұрын
Unfortunately no
@64gbdata11
@64gbdata11 Жыл бұрын
How do you enter OverLimit if you don't dodge or get hit?
@Muctales
@Muctales Жыл бұрын
I did dodge and got hit. You just don't see all the setup in the video.
@siekensou77
@siekensou77 3 жыл бұрын
speeed.... tho i guess many have beat the game by now
@re.n8208
@re.n8208 3 жыл бұрын
Great combo, and thanks for the description. I kept thinking about how Rinwell's spell kit was probably intended to combo together some way, and it's so noice to finally see these artes with long start up animation put to good use. I also think I wasn't aware of a lot of things you mentionned, about reset in the air, the difference in term of visuals and sound effect. So thx for these bits of knowledge too. I definitely expected the 2nd combo to end with her 2nd MA tho, you used 5 different spells in overlimit, do you know why the first MA triggered instead?
@Muctales
@Muctales 3 жыл бұрын
Spell discrimination. Literally lol. I tried comboing 6 spells in a true combo and still couldn't get the 2nd MA to trigger. But I did 2 spells + 3 Physical Artes and was able to get it... So it's quite a mystery how the game calculates the requirements for the MA.
@MrMilitoso
@MrMilitoso 2 жыл бұрын
Que cara bom
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