====Description==== Out Run (also stylized as OutRun) is an arcade driving and sports video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations. more on en.wikipedia.org/wiki/Out_Run Much more info here: gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction Tool-assisted superplay (TAS) of Out Run Arcade (2/5) 48,190,720 pts Goal B GOAL: -Determine what the maximum score is for each goals. -After obtaining statistics for all legs, determine the best path for each goals. -I used the normal rule (from Twin Galaxies) for this game: -The "boost start" is allowed, but any use of the "off-road trick" is strictly prohibited. -So, when the car go outside the road, it should slow down (2:23). -To do a boost start: -Select Hi gear and do not press the accelerator all the way down before the start. -press the accelerator only at the last second. -At the same time, select Low gear for about 15 frames, then select Hi gear. -For more information on this TAS series on OutRun and an explanation of why RLRR is the only path to a high score, read the description of this video: kzbin.info/www/bejne/mZu8qJlvfM1_pJo What is a TAS? kzbin.infoabout For a good introduction to TASing: kzbin.info/www/bejne/f5bXnGRjjMdqpbs For more information visit tasvideos.org.
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Coconut Beach, Devil's Canyon, Alps, Old Capital, Death Valley. This actually seemed a little less technical than the A course (and was clearly shorter). Other than the turns generally getting more unforgiving as you go, there doesn't seem to be any pattern as to the layout of the stages. (If any of you have any insight here, feel free to enlighten me!) On a different note, _listening_ to this run reminded me of the ambivalence I've always had about Magical Sound Shower. Of the three tracks, I chose this the most... something about the energy, rhythm, and peppiness that just grabbed me, and it's just plain fun! It's my firm conviction that it's by far the best track in this game... FOR THREE AND HALF MINUTES. Not coincidentally, given that the vast majority of players didn't last two and a half minutes, this wasn't a detriment. Past that point, the sheer numbing repetitiveness becomes unavoidable. (If you're using a time cheat, you also get the privilege of hearing the track reach its natural endpoint and _repeat the final stanza over and over and over..._ there's a taste of this at 4:52 here... whereupon you'd dang well better get to the finish line pronto before you lose your mind.) It's kind of like making a full length song out of Beloved Tomboyish Daughter. Unless the songwriter is going to put in a lot of original material or set a very slow tempo (which I've never seen anyone do), it's going to be a thin gruel.