TDS 013: Draw Steel Complications & Consumables

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The Dice Society

The Dice Society

Күн бұрын

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@FoxxTrick
@FoxxTrick 3 күн бұрын
Thank you for distilling the information from Patreon and Discord into a concise and clear summary. I truly appreciate your effort.
@the_dice_society
@the_dice_society 3 күн бұрын
I'm glad you enjoyed it!
@chriswilkerson4074
@chriswilkerson4074 4 күн бұрын
Thanks for your efforts to craft another episode. I’m very grateful. I observe that the designers are focused intensely on the nuances of the experience of the Director and players. Stuff is not going in the game just cause it’s cool or makes sense somehow. Everything seems to be thoughtfully balanced to maximize fun while minimizing effort and mental burden. I love it. ❤️
@delportbreckland1904
@delportbreckland1904 4 күн бұрын
The complications list is indeed a wild ride. Seeing the full list reinforces the value of making the step Optional and director-gated. Based on discussions in the Discord, it seems directors feel wildly different from one another about how best to use them. One player opined that being forced to roll on the table would be a bad experience for them no matter what the result, while others felt simply choosing from the list is inappropriate for their style. Perhaps the most intriguing part of the discussion was talking about *when* to choose a complication. The section is near the end of character creation, right before class - but many of us think that complications are so varied and potentially character-defining, that they should be determined *first*. Once again Draw Steel establishes that every table will have its own culture and way of doing things, and that's good because it allows the game to suit the people playing. Top-notch design.
@the_dice_society
@the_dice_society 4 күн бұрын
Yeah, I think you hit the nail on the head. Each table is playing a different game, so we'll all be using complications in our on ways! My personal opinion is that complications should indeed come first, but I also understand that optional stuff should usually come last. We'll have to wait and see!
@Aestus_RPG
@Aestus_RPG 4 күн бұрын
I agree with you that the hooks for items are A+. They are 1 line adventure prompts that players are motivated to participate in because THEY are the ones that want the consumable! Love it! Thanks for that shoutout as well!
@the_dice_society
@the_dice_society 4 күн бұрын
At some point I want to make a DS product that's just a bunch of ideas for how to handle these hooks! I love them so much :D And you're welcome, I'm happy to share your creations!
@Aestus_RPG
@Aestus_RPG 4 күн бұрын
@@the_dice_society That's a great idea!
@GoblinPoints
@GoblinPoints 4 күн бұрын
Thank you for the acknowledgement! A year just flies by. I hope to be congratulating you in January in an interview episode on Goblin Points
@the_dice_society
@the_dice_society 4 күн бұрын
I can't wait!
@jiffyb333
@jiffyb333 4 күн бұрын
I can't get enough of vague narrative consequences!!! As a GM my favorite thing in the world is to place a powerful ability in front of the players and watch them agonizing over the potential side effects or costs. So everything you mentioned in the video for consumable items has me so jazzed to see what my players do with them. Complications also sound super fun and I can see some of my players falling over themselves to inflict them on themselves.
@the_dice_society
@the_dice_society 4 күн бұрын
Right?? These are honestly some of my favorite mechanics in the game so far! I bet my players will enjoy them as well.
@JonPowers70
@JonPowers70 4 күн бұрын
I had the pleasure of reading one of aestus' adventures recently. That guy has an insane knack for making the kind of magic items that my players would love and very interesting monsters that I would want to run as the director.
@Aestus_RPG
@Aestus_RPG 4 күн бұрын
Thanks for proofreading!
@JonPowers70
@JonPowers70 4 күн бұрын
​@Aestus_RPG Anytime, it was a blast.
@the_dice_society
@the_dice_society 4 күн бұрын
I think I'll be reading that adventure very soon! Now I'm hyped!
@JonPowers70
@JonPowers70 4 күн бұрын
​@the_dice_society My favorite part was the magical armor reward towards the end and the optional monster fight at the end. No spoilers, but holy cow, they are awesome!
@hive_indicator318
@hive_indicator318 4 күн бұрын
How long are you going to vocally make an embarrassing noise when the big packet drops?
@Aestus_RPG
@Aestus_RPG 4 күн бұрын
2d10 + Presence hours for me.
@the_dice_society
@the_dice_society 4 күн бұрын
There will be no sound, only tears of joy
@JonPowers70
@JonPowers70 4 күн бұрын
I've warned my wife that there may come a time this month where I get I get a phone notification and disappear for 2-3 business days.
@chriswilkerson4074
@chriswilkerson4074 3 күн бұрын
Thanks for your efforts to craft another episode. I’m very grateful. I observe that the designers are focused intensely on the nuances of the experience of the Director and players. Stuff is not going in the game just cause it’s cool or makes sense somehow. Everything seems to be thoughtfully balanced to maximize fun while minimizing effort and mental burden. I love it. ❤️
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