Yu-Gi-Oh Has a BIG Problem Right Now.

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Team APS

Team APS

Күн бұрын

Пікірлер: 3 500
@MatrixPlays
@MatrixPlays Жыл бұрын
The game just isn't fun for anyone returning or joining new. Complicated cards with book chapters of tiny text alongside basically watching your opponent play solitaire with himself makes yugioh one of the least enjoyable card games to watch or revisit. Your Rare Hunters series had me hooked for a while not just because it was nostalgic but also because it was grounded in a fair and level exchange. You would work up to summon your boss monster then boom your opponent would summon a similar monster and a fair bout was displayed. Modern Yugioh, even when I was playing at locals 10 years ago has become "Im gonna play everything my first turn and just hope my opponent's starting hand doesn't have something to stop me." And when the opponent can stop them they might aswell just quit. This card game has become so stupidly unengaging it might aswell just be a singleplayer card game.
@xJohnAllerdyce
@xJohnAllerdyce Жыл бұрын
This guy gets it. I recently played Master Duel, the disappointment was immense. I played 2 online duels where my opponent had 10-15 min turns. The solo challenges suck. I still don’t get why they didn’t do it by generation. Original Yu-Gi-Oh!, GX, 5DS, the works.
@deanefe9
@deanefe9 Жыл бұрын
In a local level it might be it. But high level play like YCS and WCQ have very high skill. Same players always show up at top cut which means that they show that even with all the things you stated, skill and deckbuilding still plays a critical role in the game like always. I do agree there is some degeneracy and unfair "draw the out" games, but mostly the game is interactive and if you build your deck properly and playtest a lot, you will do well.
@mooncalf_4534
@mooncalf_4534 Жыл бұрын
@@xJohnAllerdyce 5 minute turn limit btw
@Sigmaairav
@Sigmaairav Жыл бұрын
@@xJohnAllerdyce I more or less abandoned master duel in favor of duel links because my average experience playing against random people in ranked in duel links is that turns are generally more expedient and engaging than in master duel. There are still some long drawn out combo runners like salamangreat duelists but more often than not the turns dont last longer than 2 or 3 min in duel links whereas my experience in master duel is a far more sluggish pace, some people so obsessed with cooking in master duel thank goodness the timer ran out on them. boring slog
@xJohnAllerdyce
@xJohnAllerdyce Жыл бұрын
The amount of pendulum summoning was absurd. It’s not fun dueling someone with 4 2000+ ATK monsters on the field on the first turn.
@joed3736
@joed3736 Жыл бұрын
I feel like the problem mostly for returning players and new players is that they want to feel like they are part of the game. I want to actually interact with my opponent. I don’t mind losing if I actually got to participate in the game.
@afroanime4589
@afroanime4589 Жыл бұрын
Fr.
@SharpShooter700
@SharpShooter700 Жыл бұрын
Yugioh is just like everything else in life. Way worse than it was 15+ years ago.
@jackbalmont
@jackbalmont Жыл бұрын
That right their i think is the problem for new fans and old school og fans. At this point it seems like who ever goes first might as well jsut be declared the winner. Its not that people mind loseing its that no one likes to lose on the first turn or the first couple of turns they want an actual game not just 3 rounds of their opponent cycaling through his deck on his turn and haveing a mat full of monsters and magic to curb stomp you with
@jcd2822
@jcd2822 Жыл бұрын
yea fr i be playing out of date decks lol
@boumerxphajba
@boumerxphajba Жыл бұрын
Well for that Kashtira need to go for sure the deck bloc like 90% of decks in the game basicaly you use GW you lose.
@zachshaffer3015
@zachshaffer3015 Жыл бұрын
My problem is Yu-Gi-Oh at the moment is that the power creep has become so drastic, compared to the last time I played in like...2010, that I don't know where to start, don't know how to ever collect enough cards or have enough money to build a worthwhile deck, and, from what I can tell, it just keeps getting worse rather than better. So finding a way to stop adding mechanics, and stop the power creep is the #1 thing Konami can do to win me back as a player.
@MrFelblood
@MrFelblood Жыл бұрын
I don't really mind the proliferation of archetypes with quirky mechanics. That's what makes YGO YGO. The problem is that the game really only has three mechanics at this point. Gates, OTKs and whatever Runic is doing. Nobody else gets to play long enough to do their thing.
@tomato2517
@tomato2517 Жыл бұрын
2010 was around edison format, you should look into that and see if that format’s ruleset and cardpool is familiar I love older formats
@FrancisYorkMorganFBI
@FrancisYorkMorganFBI Жыл бұрын
honestly why not pick up heroes and cyber dragons? they were peak edision format and over the years got some nice support. you should have 0 trouble getting your plays down with them since they are mostly still the same in terms of the stuff they focus on. heroes got some easier fusions now and cyber dragons got an amazing xyz but other than that they are still just 2 fusions focused strategies.
@akira8393
@akira8393 Жыл бұрын
i sometimes just wished that konami just burns it to the ground so that they can rebuild the game from the ground up but that is just wishful thinking.
@darkdudironaji
@darkdudironaji 11 ай бұрын
Konami needs power creep, but they need it creeping in the other direction. If they can find a way to get rid of endless combos, it might be worth it to play again. But right now, why would I want to watch my opponent play solitaire for 10 minutes?
@DengekiVR
@DengekiVR Жыл бұрын
Let's not forget how expensive it is to be competitive or have fun.
@RenegadeStriker7
@RenegadeStriker7 Жыл бұрын
I'd just buy proxies man
@Lucy5456b
@Lucy5456b Жыл бұрын
​@@RenegadeStriker7just cheat
@Insayne_Plays
@Insayne_Plays Жыл бұрын
That’s why I stick to Master Duel/Duel Links
@DarkAuraLord
@DarkAuraLord Жыл бұрын
competitive? Absolutely. Having fun? Nah fam, go pick you up a couple of GOAT format decks for like 20-30 bucks each and play caveman yugioh. Just as the founding fathers intended.
@Torifunee
@Torifunee Жыл бұрын
Thats a popular opinion but not necessarely correct, Yugioh as all other card games is expensive but ygo always was expensive tbh,now its a lot better than people give ot credit,a lot of the staples are cheap in structure decksand most deck cores are cheap...there is a few "expensive staples but I belive it has to be like that,not to mention the soon to be released set with a bunch of reprints for all kinds of staples...
@IndomitableBeastKing
@IndomitableBeastKing Жыл бұрын
Man, i feel like this ignores the biggest problem. It just isn't fun anymore. In essence, every duel is one or two turns, or your opponent has a card that breaks your whole strategy. I had a friend start master duel, and in a week, he gave up. He realized if he didn't have enough of his strategy up in his first turn, he had no reason to play. With so much stuff that just protects everything else and stuff that negates everything you can do, there's no point in playing, and just letting your opponent style. It's legit just boring.
@HiddenAngelLionHeart
@HiddenAngelLionHeart Жыл бұрын
Literally what I just said.
@eztrgt8789
@eztrgt8789 Жыл бұрын
My last in person game, my opponent went first, laid down three cards, and said "I win." And that was like 10 years ago. The game is so imbalanced, it's ridiculous. Rules need to change to make the game more balanced.
@MrVariant
@MrVariant Жыл бұрын
Yeah 6:35 at 4000 lp with speed duel, just spam amazoness swords woman and zoma the spirit to force opponent to take double damage from 8000 lp start. They actually put in evil hero dark Gaia and have super poly where you can choose one of the card types by skill, yet stratos, limiter removal/cyber twin dragon are illegal. You really need an opponent that wants to have fun to enjoy. Just glad it's accessible with structure decks and cheap cards like fallen of albaz, floowandereeze or elemental hero neos support, which helps crystal beasts with rainbow neos.
@eztrgt8789
@eztrgt8789 Жыл бұрын
@@MrVariant or, and hear me out. Play Magic. The good cards are far cheaper, and the game's more balanced.
@MrVariant
@MrVariant Жыл бұрын
@eztrgt8789 nah magic had a Lotta card balance problems too (infinite loops are solitaire, just less likely to be turn 1). Let alone cancelling cards in their woke stages was a last straw for me and then having all these booster packs and premium bs with collector's boosters. I blame Oko 🤣 I do like the mtgrocks site for articles to read. That lord of the rings stint was crazy lol. I can't link but check the mtg arena Crucias change from 3 toughness to 1 toughness.
@anthonypizzuti5969
@anthonypizzuti5969 Жыл бұрын
When a game exists long enough, players optimize the fun right out of it. I think the fantasy when you get into a card game is that you can put together a deck of cards you like and that are kind of representative of your personality. then you play against someone who is mildly optimized on a budget and get crushed with no hope of ever winning. So, because losing every game isn't fun, you have to abandon the deck that has character and personality in favor of something that "works" now I'm not playing the game I wanted to play in the first place.
@dcdrizzz3041
@dcdrizzz3041 Жыл бұрын
That perfectly sums up how I think it goes for most people. Especially, if they came from the anime where meta isn't a thing and any deck can win if you believe in the "Heart of the Cards"
@water4fire4
@water4fire4 Жыл бұрын
This is true for me. Like I love GKs, but they're really slow compared to current decks so unless I go first (and don't get Ash Blossom trying to bring out Necrovalley) I usually have no chance to win in the current meta. Looking online at "current GK" decks basically gets me people playing 1-2 GK monsters and Necrovalley only which isn't actually playing the archtype to me.
@ares9090
@ares9090 Жыл бұрын
And that "something that works" has cards with a ridiculous price because it is stupidly short printed, now, this guys has mentioned the quarter century cards, has anyone seen the price of those cards? That's another factor
@Tryaldar
@Tryaldar Жыл бұрын
except this isn't about players optimizing the fun out of it, it's the developers
@ladonmccabe
@ladonmccabe Жыл бұрын
And competitive players get so fucking mad when you bring this up. Like, Konami isnt worried about you competitive players, they already have you in there pocket, and the executives are still saying that's not enough. No one wants to play a card game that's flagship is supposed to be "play what you want, look at all of these cool and different ways to play," just to get shafted into 1-3 decks. No, everyone playing Tear isnt fun, or whatever decks the meta has moved to. We arent asking to "win all the time", we are asking if we can actually play the game with the cards we like. Because as it stands, 80% of the cards are just worthless.
@tachbutler8767
@tachbutler8767 Жыл бұрын
I think someone commented this earlier, but official support for formats that are not the competitive format in Yu-Gi-Oh! would help. I would love to at least have a format where I feel like I can play at a slower pace until I get confident enough in the game to challenge the "big fish" so to speak. I think the alternate formats would help foster that mindset, so that players will at least enjoy the game and not feel stuck.
@ziabasu4169
@ziabasu4169 Жыл бұрын
Edison format! It's the best!!
@miloscarapic4502
@miloscarapic4502 Жыл бұрын
Goat format my dude! Goat format is something that get on popularity and will get more popular with time, also edison is good, but there are way too powerfull decks that i can't stand.
@0_Knightmare
@0_Knightmare Жыл бұрын
​@@miloscarapic4502goat format is still a problem of a "one deck rules all" format as you just basically stall and burn. Not too much you're able to do even then. Edison is a better example.
@aizenvermillion434
@aizenvermillion434 Жыл бұрын
​@@ziabasu4169 Yes it is fun and one of my favourites but I'd like to also have that format include new yet slow and gimmicky cards just to spice up the the deck pool. Cards like Sour Scheduling, Leafplace Plaice or Shining Piecephilia might be a good add.
@rachidsouki8614
@rachidsouki8614 Жыл бұрын
@@0_Knightmare Edison is by far one of the best formats ever! Besides goat, where the t1 is chaos deck, in edison there is a variety of deck that can do very well. In fact I play 4 decks in edison (quickdraw plant, lightsworn, frog monarch and x-saber) and I have fun with each.
@Layzeethegamer
@Layzeethegamer Жыл бұрын
I think that slowing down the game a bit could help tremendously with attracting new users
@KupoPotion
@KupoPotion Жыл бұрын
As someone who left Yu-gi-oh almost a decade ago, I left because the game was getting too fast with games only lasting two to three turns at most It felt like it was often decided by whoever had the best starting hand and/or who went first. So in my opinion, you're honestly right on the money when you say they should slow the game down.
@daniellambert6590
@daniellambert6590 Жыл бұрын
there can only be one is a gamemode that fixes the yugioh problem we are facing atm and should be a more available format
@exnecross3141
@exnecross3141 Жыл бұрын
There should be a universal special summon limit per turn. I don't know if the number should be 3, 5, 10, whatever, but the game is currently just not fun. It's actually gotten so out of hand that I can't imagine why drastic changes aren't being made.
@jesuscortez6047
@jesuscortez6047 Жыл бұрын
They need to really punish and do something about the special summons. It's just ridiculous
@jeremy1392
@jeremy1392 Жыл бұрын
I fundamentally think that the game is past that. I think any solution to change the rules (limit attackers, buffs, special summons, ect?) would randomly cripple some archetypes and make others broken with little fundamental change. I think the solution should be that Konami needs to go into each and every card to decide which cards should be legal in a number of formats which vary in power level, between a "GOAT" style format, a "successor" format, and a "current" format, I think. Probably a fourth. Then when building a deck you can just see on a database (like Scryfall has for mtg) which formats a card is banned or limited in. Having stepped out of Yugioh and into Magic, it's interesting to me that I fundamentally think that a 4 player free-for-all format could never work in yugioh (though 2v2 could?), while I find Magic's 1v1 options to be totally unengaging.
@thejoulesthief6841
@thejoulesthief6841 Жыл бұрын
As a new/returning player from MTG, alternative formats is the way to go, especially within Master Duel. The idea would be create a format that players can then "graduate" to the more complex Advanced. Rush Duels seems like Speed Duels but more aligned with Advanced (40-60 cards, possibly larger card text, 8000 LPs, Maximum Monsters = Boss Monsters) and I'd love to see it or a product/format like that come in to the West.
@DarkWindsoftheVoid55
@DarkWindsoftheVoid55 Жыл бұрын
Somewhat accurate. The issue with yugioh now is a more extreme version of the issue with magic now. In terms of competitive formats in magic, Standard is meant to be the most approachable and act as an onboarding process to the competitive scene. Standard has been a disaster for years, no one wants to play it anymore. Yugioh meanwhile, does not have and is not designed to support a rotating format. If the game took a design approach meant to enable a rotating format and Konami supported it heavily, they could dig themselves out of the power creep hole they're in after a couple of years and give newcomers a playable game. Note: Yugioh's power creep issue and banlist management is effectively already a rotation, but the game isn't designed for rotation. So it's not even really cheaper to keep up competitively with modern yugioh than a rotating format that could match itself to the cycle of an anime
@Mimz670
@Mimz670 Жыл бұрын
Lowkey what I was thinking. Also delved into MTG a bit myself. I really wouldnt mind a "Standard" format one with more balancing due to a more smaller card pool. And with the trickling powercreep that needs to exist has spand 10+ years now, the game is a bit out of hand
@MrFelblood
@MrFelblood Жыл бұрын
More formats would be good. Even a best out of one format, with surrender as an option, would be good for Master Duel players. YGO is so deeply ingrained in a best of two mentality that they really overlook some of the obvious issues it causes, and forcing their designers out of that comfort zone would be good for the game. However, I think the format that YGO really needs is a multiplayer format, akin to 4 player Commander. The thing that a multiplayer format really brings to the table is that it very quickly reveals what cards are too good, by allowing players to gang up on and destroy anybody who has the nerve to play Sol Ring. This forces players to develop a slower, more defensive strategy, akin to classic YGO, rather than building OTK decks. (If you FTK one of your opponents, expect to die before your second turn, etc.) Once a meta stabilizes around upper-mid tier cards, Konami and players alike will have an easier time supporting nerfs to bring the OP cards down to that level.
@a1pha_star
@a1pha_star Жыл бұрын
@@DarkWindsoftheVoid55 “No one wants to play Standard anymore.” Yeah, it’s all about Commander these days…
@Nephalem2002
@Nephalem2002 9 ай бұрын
I’m genuinely amazed they haven’t made Goat and Edison official formats and sold products for them. It would be making them MONEY and encouraging people to try older formats.
@MedatonOrtano
@MedatonOrtano Жыл бұрын
My biggest complaint is that the timing on effects and reactions and stuff is impossibly hard to understand. That's why people prefer the automated stuff in a video game, it handles all of that for you.
@francisharkins
@francisharkins Жыл бұрын
For me its having a shoebox of clutter junk cards and people rule sharking. I.E. had a stun deck try and activate imperm during the damage step after I explained Mikanko a second time despite the fact he let me go for damage after asking and not checking my card until I told him it wasn't destroyed by battle when he was confused, which would have been fine if he didn't try to argue a replay wouldn't occur. Like bruh. If you wanna go back a bit in the battle phase to correct a misunderstanding I don't mind, but you can't just outright cheat and say a replay doesn't occur
@timemage88x13
@timemage88x13 Жыл бұрын
Not all Rules work in tournaments however. I got screwed with a morphing jar otk many years ago. And changer can't turn a monster into fave up attack mode.
@HumanoidCableDreads
@HumanoidCableDreads Жыл бұрын
The chaining system could be understood by a child, it isn't complicated at all.
@wolfgangfegelein2450
@wolfgangfegelein2450 Жыл бұрын
@@HumanoidCableDreads I disagree, spell speeds and chaining can be very hard for new players to understand, and I still mistime and make mistakes myself.
@patrickcoyle5469
@patrickcoyle5469 Жыл бұрын
@@HumanoidCableDreads As written in the basic rules, yes, chaining is a simple concept. I thought so too, until I tried getting back into the game a couple years ago and discovered a little thing called "missing the timing," along with a half-dozen specific word choices that affect what can and can't chain, and when.
@vagrant2863
@vagrant2863 Жыл бұрын
I always thought the biggest barrier to new players is the prevalence of one card combos and negation spam/disruption spam. The game is a lot less satisying when the game is decided on a coin flip/dice roll.
@CrimsonReaper189
@CrimsonReaper189 Жыл бұрын
yep its honestly so boring in say master duel when u go second u don't draw and hand traps and u see the other player just pop off on a combo that ends in 10 negates like ok unless I drew the 1 out in my deck I have lost
@milehighgambler
@milehighgambler Жыл бұрын
I keep telling Metacucks who claim the game has never been more balanced about this. Cards like Pot of Greed are straight up banned, yet card like Maxx C have a limit 3. Kashtira and tearla literally have single cards that have up to 3 effects which consist of negates, milling, and then banishing your opponents cards. Then, after they get done using that 1 card for all its effects, and send it to the GY, it activates yet another effect that allows it to special summon itself. It’s getting to the point to where you might as well play Solitaire
@High5748
@High5748 Жыл бұрын
I was thinking Konami could put a limit to the amount of Special Summons and or the amount of times a quick effect could be used in a turn. Then again I've only played modern Yu-Gi-Oh on MD so idk what it's like on paper.
@RaihoGeneral
@RaihoGeneral Жыл бұрын
​​@@High5748 special summon limit would cripple nearly every casual deck. I mean I use ice barriers and that dog shit will have 10 special summons and end on like 2 boss monsters. Not amazing or broken ones, usually dweller, white whale, or Trishula Zero because water locked. So no generic onmi-negates.
@random135246
@random135246 Жыл бұрын
this is 100% the reason lol. Anyone who thinks otherwise is in full cope mode
@AdamTheFanatic
@AdamTheFanatic Жыл бұрын
Pokemon TCG has done a couple "Battle Academies", which are very simple sets of 3 starter decks meant to teach you the game in the same manner you've just described. They're great for getting newcomers into the game who aren't ready for long combos (yes, they exist in Pokemon TCG now).
@hoennnoodle
@hoennnoodle Жыл бұрын
the pokemon tcg is also much more accessible though. you can get a meta and highly competitive deck for about 40-50 bucks. staples are literally less than a quarter. also, not familiar with yugioh but compared to magic, the playerbase is much, MUCH more welcoming and nicer. the yugioh folks are fine at my local cardshop but even at our locals, the magic players seem to just... take things a little too seriously
@AdamTheFanatic
@AdamTheFanatic Жыл бұрын
@@hoennnoodle I'd say it's more like 50-100 for a tournament level PTCG deck, but your point is still valid: It is BY FAR the cheapest of the big 3 to viably compete in tournaments.
@lucastolter6344
@lucastolter6344 Жыл бұрын
@@AdamTheFanatic i would say it mainly depends on what you are after , If you Just want to build a Deck with normal cards 50€ is very realistic. If you are going for all the Illustration rares you could spent Well ober 1000 on a Deck . Also to make Meta cards more available they Always Release boxes or whole Decks containing the strongest cards of the season
@AdamTheFanatic
@AdamTheFanatic Жыл бұрын
​@@lucastolter6344 I'm mostly just talking about the low end of cost. Whereas in MtG or YGO, even if you're not going after the alternate art cards, you can easily spend hundreds for the "cheapest" version of a meta deck in standard.
@_reeco_
@_reeco_ Жыл бұрын
Long combos isn’t the problem. They’re easy to learn but they’re so set in stone it’s not fun. It’s boring just doing the same thing over and over and it’s boring watching the enemy do the same.
@umbralflow6883
@umbralflow6883 Жыл бұрын
I think its because most matches are over after 2 to 3 turns. 1 turn taking as long as 2 to 3 mins and ending with a board state that's going to be hard to break if you didn't interrupt the play or have the out in hand. Yeah a newer player can play other new players but they will start to leave once they get high in play and find themselves in having to wait long turns and needing many of the outs to even play most of which aren't cheap.
@Sigmaairav
@Sigmaairav Жыл бұрын
2 to 3 min? My experience is people taking 10 to 20 min per single turn playing their combos. I consider it a miracle if I ever encounter an expedient duelist in master duel. I shudder to think how long these same combos take in the physical game. People cook way too damn long
@janieraltreche1989
@janieraltreche1989 Жыл бұрын
@@Sigmaairavthose turns would be faster in real life.on average a turn is 5-7 minutes .players use short cuts like cutting the deck once after multiple searches .also tell opponents to play fast and they will interrupt when needed:usually turns only take long if a player is using a deck they are unfamiliar with
@BestgirlJordanfish
@BestgirlJordanfish Жыл бұрын
⁠@@janieraltreche1989That’s still pretty horrifically long for a card game and puts a lot of exhaustion on new players, especially for a game with extremely huge text effects and few shorthand keywords. As much as I’d like new players, I can absolutely see why a lot of people coming in would just hate playing.
@janieraltreche1989
@janieraltreche1989 Жыл бұрын
@@BestgirlJordanfish I’m not arguing in favor for it I’m just saying my experience.since games are decided by turn two-three often 1 game will take 10-15 .usually you are rushing in game three and have 5 minutes to play.the game needs fixing for sure
@Mangakamen
@Mangakamen Жыл бұрын
I think a good idea to help with the accessibility issue is to have different formats/banlists for tournaments, and not to have players buy totally separate cards. This was brought up in the video, but I wanna elaborate a bit more on it. Part of the reason why Duel Links got a huge push at the beginning was because it had cut a lot of the extra elements that made the game complicated, and reminded a lot of old school yugioh players of classic strategies without the need with additional negates and counters. And this would be easy to do since all that would need to be done is have separate banlists for different formats, and offer specialized tourneys for said formats. I see a lot of new cards that would be fantastic in the older formats like GOAT or such, but won't see a lot of play and be seen as nothing but pack fodder and thrown in the discount bin. Not only do you open up a lot more potential decks to be open, but it would actually give reason for people to keep the less than rare cards from them.
@ragnaricstudios5888
@ragnaricstudios5888 Жыл бұрын
1 thing I also don’t like about the game right now is the need for huge blow outs that you literally have to draw turn 1 or you lose
@haroldnecmann7040
@haroldnecmann7040 Жыл бұрын
Wildyugiboomer appeared
@ragnaricstudios5888
@ragnaricstudios5888 Жыл бұрын
@@haroldnecmann7040 dude, how many games have you played that made it past turn 5?
@haroldnecmann7040
@haroldnecmann7040 Жыл бұрын
@@ragnaricstudios5888 at lest u still get to play right?
@kichiroumitsurugi4363
@kichiroumitsurugi4363 Жыл бұрын
@@ragnaricstudios5888 Quite a few times unless I was specifically playing Z-ARC Turbo
@Strengthnerd5
@Strengthnerd5 Жыл бұрын
One thing I think they should begin to experiment with is creating divisions for each specific summoning mechanics. I think the biggest problem is that the game has became nearly 5 individual card games at once with a lot of contradictory rules and forcing a lot of fan favorite cards into obsolescence
@kichiroumitsurugi4363
@kichiroumitsurugi4363 Жыл бұрын
They already have with Master Duel True Draco and other floodgate decks just ruin these
@Knight41b
@Knight41b Жыл бұрын
@Strengthnerd5 You mean like this? Fusion/Ritual Fusion/Ritual/Synchro Fusion/Ritual/XYZ Fusion/Ritual/Pendulum Fusion/Ritual/Link ---- Konami could reimplement the original “Link” rulings before they caved to the combo obsessed numb nuts.
@Strengthnerd5
@Strengthnerd5 Жыл бұрын
​@@Knight41b almost exactly like this
@akira8393
@akira8393 Жыл бұрын
in the game rules, maybe its best to have yu gi oh play with separate rule set, like having fusion summons only, xyz summons only. at least then we can have a lot of things to work with. maybe an xyz version of the blue eyes and etc. im speaking of the old player so i dunno
@Zetact_
@Zetact_ Жыл бұрын
I've heard of a concept in competitive games that mentioned that you have three audiences for a game: the hardcore, core, and casual audiences. Appealing to all of these groups is necessary if you want a healthy game. They're shaped like a pyramid with hardcore being the smallest set of the audience, core being larger and casual being the largest. It sounds like based on the shareholder meeting that Konami is facing an issue with their core player base and that makes sense. Like you know, people who would be saying, "Oh, hey, those new monsters look neat, but pity the deck probably won't be able to even play against meta stuff so I might as well not bother picking them up." Also probably one of the issues of Master Duel players moving to physical is that due to no convenient way to get reprints even building a deck gets pretty costly. Like if you want to make ANY Synchro deck nowadays just for one Baronne that'd put your deck price at $50 and that's just one card so even if you start by using 3 of the Jack Atlas Structure Decks for your skeleton (if you want to make RDA as your deck of choice) you'd be needing to pick up your hand traps, a large amount of your ED, your side deck cards and basically be looking at a price tag of a couple hundred. And that's with the majority of your core deck already being done because you grabbed it as a Structure Deck. And even with that investment you'd be playing a deck that you would take to a tournament and still probably get steamrolled by meta decks. It's easy to just say "Forget it." "Oh but Duel Devastator and the upcoming similar set-" Only really applies if it's product that is evergreen since if it's not then it means that someone has to wait for the next time a set like that comes around to get into physical and by then they might not even be interested any more.
@vxicepickxv
@vxicepickxv Жыл бұрын
Konami needs to push Speed Duel as the introductory format. They were quite smart by saying that these cards can be used in regular games as well.
@milehighgambler
@milehighgambler Жыл бұрын
Nice. People swore speed duel cards couldn’t be used in regular decks
@19sebi19
@19sebi19 Жыл бұрын
speed duel is very nice. The app was nice too however they have reached the point of negation spam and 100000 summons per turn so I quit after ~ 1 year... a shame, it was truly fun to play with 2-3 card vanilla combos!
@jamesaditya5254
@jamesaditya5254 Жыл бұрын
@@19sebi19 speed duel has an app? If you're talking about duel links, then it isn't exactly speed duel. I'd argue duel links has a better handling of the F&L list though, as far as regulating powerful combos
@brandonwisler2755
@brandonwisler2755 Жыл бұрын
@@milehighgambler just looks wonky, perfectly legal ^^
@milehighgambler
@milehighgambler Жыл бұрын
@@brandonwisler2755 I love how Speed Duel cards look. Especially the Secret Rares. And I’m what they call a “YugiBoomer”
@redgaming6701
@redgaming6701 Жыл бұрын
I am a casual player and I stop playing and come back a few times a year. I believe a huge part of this is truly is the game is getting more competitive with the decks that’s turning away new players. I play at locals and a-lot of the players are just insufferable to the new players that want to try and learn. A lot of people forget that going from master duel to actually dueling is not the same. Master duel helps you activate effects, but in real life you may forget and that can be frustrating to remember a billion plays. Also, the game is more expensive and having to buy the new over powered cars to benefit your deck to stay competitive is stressful.
@point-five-oh6249
@point-five-oh6249 Жыл бұрын
Beyond anything else, the problem with the game is that people (Casual/New players) are tired of the "negate meta". Tired of being completely helpless against gigantic boards that renders all the cards in their hand totally worthless. This meta is the reason why there's only like 4 decks being played total in meta with 2 being rogue in competitive YGO. Handtraps were more or less a bandaid to the overall problem of the power creep, but it was the laziest approach to it because they are a double-edged sword that Turn 1 can simply use to bolster another 2-3 negates for Turn 2 to deal with.. Something that will bring excitement back to this game is to actively see the ability to have back and forths. To see how much the player can utilize their decks and the overall strategy beyond just pure negates. Negates shouldn't be like cars to Oprah. Solemn was banned for so long because 1 negate was that powerful. Now literally everything has it. These monsters on field have it, the cards in my GY have it, the cards in my hand have it, hell even the cards in the banished pile have it, it's never-ending. Surrendering wouldn't even be that big of a deal if the overall problem of the meta was addressed. If Turn 2 could consistently even be able to respond to a board built by Turn 1, and there could be player interaction without the need to surrender, the game would be a lot more exciting and fun to play. No, this isn't some "Yugi-Boomer" rant. I love combo decks, my main deck is D/D/D after all. I like how consistent the game has gotten to where you can have super drawn out combos. The problem overall is that the game has devolved to "Turn 1 wins as long as they don't brick", and THAT'S what's causing the game to be such a problem for new players. Especially because many newer players are simply picking up a structure deck and getting completely curb-stomped on the first turn because they literally can't do anything on their turn. I really wish Konami would stop addressing the symptoms and treat the actual problem.
@zacharydobbins6267
@zacharydobbins6267 Жыл бұрын
Exactly. It just feels way too fast, and people are way to toxic. There’s no excitement for cards that aren’t broken completely. They want everything to be immune to everything. People focusing on making single cards with effects of a whole deck instead of decent patience and fun strategy
@Sigmaairav
@Sigmaairav Жыл бұрын
I hate combo decks exclusively because they take too long to cook regardless of what boards they build. it's boring to play them because it's just solitaire and the time you take to play a combo is time the other player is denied to play their own turn. The less time it takes to play a turn, the more time is dedicated to players passing turns back and forth and thus opportunities for either player to do stuff in a more balanced time managed fashion
@point-five-oh6249
@point-five-oh6249 Жыл бұрын
@@Sigmaairav I get it in a way, but that's just power creep in any TCG in general. Doesn't really matter what the game is. If Turn 1 brings out a super long combo, but Turn 2 is also able to try to get a good combo to defeat Turn 1's board, then it's all good. I don't think there's much of a problem in a deck having a lot of versatility and being able to access it's materials consistently, it's simply that the meta is "Turn 1 wins if they don't brick because they will not allow Turn 2 to even play the game", which is why it feels so long.
@point-five-oh6249
@point-five-oh6249 Жыл бұрын
@@zacharydobbins6267 I like games feeling fast, but I would like to see both players actively thinking on their feet about how their decks can handle their opponent's, and what turn they're on helps determine the best approach. Meta decks now are just streamlined to a mindless game of solitaire because they don't have to respect the other deck's strengths when they can just deny all 6 cards in Turn 2's hand with their board, 2 handtraps, 3 counter traps, and monsters in the GY. 1-2 negates in today's format is fine. That's what's called a 'git gud' moment. 3 negates is obnoxious but still playable. 4+ is just toxic and utterly unplayable. Negates in this sense used to be limited to very hard boss monsters, like Shooting Quasar Dragon, or EXTREMELY limited in scope of what can be negated, like Stardust Dragon. Those were very fair and didn't actively punish players simply for turn order. If Konami wants this game to come back to life with new/casual players, then they need to address the overall meta of punishing players because of turn order.
@ganymedehedgehog371
@ganymedehedgehog371 Жыл бұрын
@@point-five-oh6249Pokémon and mtg are not as egregious as yugioh and they’ve been around as long. So they’ve had the chance for as much power creep. The main difference is yugioh does not support other formats besides half heartedly making speed duels and they also don’t have card rotation that prevents the disgusting bloat of cards. Power creep can be better managed by game designers with foresight.
@buckatunnaboy
@buckatunnaboy Жыл бұрын
All facts! There's definitely a disconnect between the old school and more recent fans of the game. I'm afraid that it will get so difficult to the point it comes to a screening halt due to people being too overwhelmed. Sometimes I feel introduction of the different formats was too quick. Honestly, after synchros I felt a disconnect but I'm slowly catching up. Great video and analysis Paul Shout out to APS! 👏🏾👏🏾👏🏾
@random135246
@random135246 Жыл бұрын
the issue isnt that its hard. Its that it isn't fun for people who are not already deeply entrenched in the game. Edison or even goat are a lot more skill indicative than the modern game. the modern game just condenses a healthy back and forth into 2-4 turns. Its complex definitely because so much is happening, but you dont actually have as many decision making points as you used to. card games are at their best when you have many micro decisions to make. Modern yugioh is distilled into memorizing your combo lines and a couple of game changing decisions
@Tea_Dawg
@Tea_Dawg Жыл бұрын
I’ve been playing the game since it came out and I’m overwhelmed by all the long combos and most of the time I forget it’s my turn with how much the opponent can do
@EBlade3529
@EBlade3529 Жыл бұрын
@@random135246 goat takes no skill to play compared to modern yugioh, just boring set and pass for 30+ turns
@random135246
@random135246 Жыл бұрын
@@EBlade3529 and people like you are exactly why the modern game will grind to dust and eventually be 1 turn games
@EBlade3529
@EBlade3529 Жыл бұрын
@@random135246 no it isn't, it's because yugiboomers refuse to learn to adapt and evolve nor will they want to take off their nostalgia goggles and realise it ain't all one turn games or 30+ combos in a whole fucking hour
@sloansensei7326
@sloansensei7326 Жыл бұрын
The games that i enjoy the most are the ones with more than 3 rounds, even if i lose i still feel like i had a lot of fun and can think back in the duel and go over what i could have done differently. I think slowing the game down would do wonders for the enjoyment of the game. The only way i can think of doing this a whole new rule change. Maybe something like only being able to do one extra deck summon a turn.
@haseaopk
@haseaopk Жыл бұрын
From the way it sounds, it feels like when the guy mentions onesidedness, he's talking about the actual play. Once you get to that point in dueling someone and finally make a strategy to beat their invincible deck, you realize their strategy was in the stone ages. Then suddenly you start building much better decks, whooping their asses (which is fun until they don't want to play because your turn lasts 4 minutes and they have to watch DEATH get spelled out in front of them), only to find the next guy who's gonna do that to you. I haven't had a good back and forth duel in ages unless it's a real low tier, fun experimentation game, and the cost to finally get a deck even that good, costs me an arm and a leg. 20 bucks isn't much until you gotta put it between that and food
@TeamAPS
@TeamAPS Жыл бұрын
I think this is also very true.
@ladonmccabe
@ladonmccabe Жыл бұрын
Its expensive even for decks that arent good. The price gouging and short prints are at least 50% of the problem.
@PhantomC027
@PhantomC027 Жыл бұрын
I would really like Rush Duels, as long as the English version is executed properly, like in the Switch game. The game condenses information (e.g. levels are turned into one star with a number) and cards have keywords like [requirements] and [effect], making it easier to read. It seems like there are enough people who would want to play a more streamlined version of the game, and I think that Rush Duels would help new players get into Yugioh in general.
@rileyevans2989
@rileyevans2989 Жыл бұрын
too true, plus the updated art for a lot of the older cards, they could also do what MTG does and thats having controlled formats, where only certain cards can be used, or you know slow down the power creep a bit.
@christopherb501
@christopherb501 Жыл бұрын
It's still weird to me that once Fusions came out, there wasn't a [Materials] header, nor was there a [Condition] header for Maximums nor for Cyber Dragons when those came out.
@zachcarmichael699
@zachcarmichael699 Жыл бұрын
There's a documentary that talks about the 2002-2005 formats. Honestly, that was a golden age for the game. I was just a casual player in middle school like other players that time, but man, it was a blast. And it wasn't ridiculously complicated.
@jordainereboe3917
@jordainereboe3917 Жыл бұрын
Bro there's always something wrong with Yu-Gi-Oh
@xcreepercrafterx8016
@xcreepercrafterx8016 Жыл бұрын
Noted, just got into yu-gi-oh and am posting a video
@duckstep647
@duckstep647 Жыл бұрын
Get together with some friends, play some alt formats
@daosxion776
@daosxion776 Жыл бұрын
"Drawing the out" is probably the most common reason new players end up not sticking around, I've watched duels on master duel where the opponent is playing adamancipators and ends with at least 5 omni negates. Before that it was drytron + herald where if they ended with 6 fairies in hand you may as well put your hand straight into the gy.
@angryskullkid95
@angryskullkid95 Жыл бұрын
Honestly I think you should be able to get decks for specific eras such og ,synchro , xyz etc and basically learn at your own pace.
@MagniClyde
@MagniClyde Жыл бұрын
As someone that enjoys multiple TCGs, I will say that one of my biggest problems with Yugioh cards is the lengthy card text that results from translation. I would love to see the yugioh format adopt keywords or symbols for common abilities or conditions in order to shorten the the card text and the length of time spent reading what a card can do. Keywords also help in keeping rules more clear since you might've missed a crucial word in the torrent of text the card expects you to know by heart.
@jaguarnero
@jaguarnero Жыл бұрын
Actually yeah. My biggest problem specifically with physical in-person yugioh is that I can’t even read my opponents cards because the print is so small. Reformatting the card itself would go a long way in making an easier shift to physical yugioh, at least for people with bad eyesight.
@RedDrought
@RedDrought Жыл бұрын
This is what I believe too. I played Yugioh when it came out then was on a hiatus for over a decade, and when I came back I was overwhelmed. It takes so much energy and time to understand the effect and make sure you’re doing it right due to the length. And by the time you, hopefully, memorize the text you then want to try a different archetype and have to do the process over again. I love Yugioh and I play it, but I know I would play it way more often if they cleaned up the text. …And add more normal monsters, every card is an effect card. Make some effect cards that rely on normal monster to balance the deck and I’ll be good. Haha.
@MagniClyde
@MagniClyde Жыл бұрын
@@RedDrought That's a really good point with the normal monsters! I loved so many of those classic cards, but now that everything has an effect, they really don't see play at all. I completely agree with what you said, some new stuff that would play off of normal monsters would do wonders for those now underappreciated cards
@MagniClyde
@MagniClyde Жыл бұрын
@@jaguarnero Right there with you! My eyesight isn't great, so I need to practically get to sniffing range to read some of the newer cards 😆
@JohnnyCProduction
@JohnnyCProduction Жыл бұрын
Yugioh has the most text and also the smallest card size. They should of used normal card size
@bloodlordofvaasgoth4071
@bloodlordofvaasgoth4071 Жыл бұрын
2013-2016 yugioh was pretty fun to watch, very interactive and not so one-sided as much as it is today
@Japanlover79
@Japanlover79 Жыл бұрын
Now there so many lock out decks it's crazy. I enjoy playing my casual vamp deck in master duel but it easily gets overwhelmed when I leave silver rank
@tio_nemo
@tio_nemo Жыл бұрын
thats true
@SoulNinjaKen
@SoulNinjaKen Жыл бұрын
​@joshmowery3626hella lie right there I've seen meta (tears esp) in literally every rank in the game from rookie to masters same for casual, there is no running from it If you dont like it then play casual and scoop when you seem em
@SoulNinjaKen
@SoulNinjaKen Жыл бұрын
Honestly fax
@HumanoidCableDreads
@HumanoidCableDreads Жыл бұрын
The game is more interactive than ever. Old Yugioh was a boring tempo based game that was slow, it only became good once combo decks and archetypes started becoming a thing.
@colintaylor619
@colintaylor619 Жыл бұрын
I think a good idea would be to put a limit on special summoning per turn or have a limit to how many cards your aloud to play on your turn
@gundiygaming2076
@gundiygaming2076 Жыл бұрын
I think the special summon should be caped at 5
@Nomlezz6th5
@Nomlezz6th5 Жыл бұрын
Just give us more cards like T-Phoon and Nibiru, if you limit special summoning you basically killed most decks in the game, especially older decks, most meta decks doesn't combo that much.
@elhajjmalikel6266
@elhajjmalikel6266 Жыл бұрын
Dude, the biggest problem with Yugioh today is that you can pull monsters virtually out of nowhere. Back in the old days, you had to rely on what was on your field, hand and/or graveyard to make a move. Now you can just XYZ or Link a monster out of nowhere. This is why I made a creative Dragon deck using Old School monsters along with Dragonmaids and only use Fusion Monsters to go back to the old style. They have cards that can limit the amount of Special Summons, but you have to be able to have those cards on the field to at least stand a chance.
@akira8393
@akira8393 Жыл бұрын
or just put the game down and play something else. that has worked for me
@NickTheGrimReaper
@NickTheGrimReaper Жыл бұрын
i love yugioh but some of the combos are just so long and gets overwhelming for me with all the effects and its expensive to try and stay updated with the current meta and combos
@davidclevenger6323
@davidclevenger6323 Жыл бұрын
They need to connect more from the anime to the card game. They need to build a path to get new players a chance to learn before they get fed to the wolves. They need to fix the block shifts so that they aline better with cost. Yu-Gi-Oh! Has gotten extremely expensive to have a decent deck to win with.
@dragongrrl3
@dragongrrl3 Жыл бұрын
I agree that aligning the anime to the game itself would help out more. It also would help if they held something like tutorial events to help introduce and reintroduce players. And add in age groups if they don’t already. No need for a 30-something female like me to be facing a teenager.
@DaemonRayge
@DaemonRayge Жыл бұрын
So like an anime adaptation of the OCG Structures manga?
@Jcbryant123
@Jcbryant123 Жыл бұрын
No, the exact opposite, they need to make the anime more align with the TCG/OCG. Like the manga Yu-Gi-Oh! Structures. Not like the previous mainline series, where every duel is some asspull scenario, where every duelist has a 40 card deck of 40 individual cards, and they just so happen to have some unrealistic duel that would never be repeated in real life. Vrains did a decent job of showcasing this. But really, most anime depictions need to be of meta interactions so new/returning players have an accurate expectation, and have the animation simulating a duel as a teaching method.
@dakotafaunce6020
@dakotafaunce6020 Жыл бұрын
i just recently switched to playing magic the gathering commander and it highlights so much of yugiohs problems. the whole reason i wanted to play was seeing the anime. duels would slowly ramp up the stakes as the game went on. every monster felt like it had purpose rather than summoning it to search your deck then instantly turning it into something else. the duels were back and forth and any card could change the course of the duel. yugioh has none of that now. duels are one sided, fast and blowing their load in a single turn. ive played since 2002 i love this game watching duels isnt entertaining. magic on the other hand is wildly entertaining just watch commander game nights you will see. the whole point of yugioh now is for your opponent to not be able to play and its the core problem aided by crazy combos and flood gates. i love yugioh i always will but it has problems i dont think it could recover from.
@derickr9809
@derickr9809 Жыл бұрын
I've recently quit master duel and my friend has recently gotten me interested in mtg commander. Honestly, I feel like that commander is everything I wanted yugioh to be, especially since it's more casual. I've always wanted to use old strategies and cards in yugioh to just have casual fun but it's just simply not possible due to the power creep and how competitive you have to be just to have fun. Although I'll be having fun with mtg now, I still wish I could use old yugioh strategies in a casual yugioh game for fun without having to worry about surviving past turn 2
@cooltiger2439
@cooltiger2439 Жыл бұрын
As a magic player, I'm obligated to point out that to my knowledge Konami has not set mercenaries after their players for getting products prematurely. I also don't know what pricing is like in yugioh, but wotc has reached a point where even scrooge mcduck would be put off by the shear amount of price gouging.
@valletas
@valletas Жыл бұрын
At least it konami hasnt send the pinkertons into someone house
@cooltiger2439
@cooltiger2439 Жыл бұрын
@@valletas ey
@akira8393
@akira8393 Жыл бұрын
i started playing it when the xyz summon was a thing and even then i think it was just too much. I got shit on so bad i just switched to playing pokemon now.
@muzse4healerquickbit946
@muzse4healerquickbit946 Жыл бұрын
The cost on entry to get into the TCG is a problem. That breaks down into a few things though, it feels pricey to most because people do not want to buy singles, or when they see a single and its $5 they think, "well that is an entire pack." And that is just for like a new player coming in. We are asking them to spend a decent amount of money to even be looked at in the competitive scene, you can not just show up to a local with the rock deck from like 2010. If they don't come with a decent deck, they get rocked, and no matter, losing every single game because you don't have X thing, or cant afford X thing, feels fucking bad. So they never show up again. -Places could have REAL tournament ready decks to rent. do not make them pricey, you want retention here not a one and done. That way new players could spend 10-15 bucks on a good deck, that will at least give them options, and when enjoying it, they then spend money to buy the decks, packs, whatever.
@U1TR4F0RCE
@U1TR4F0RCE Жыл бұрын
The shareholder meeting was about the OCG though rather than the TCG which has quite a bit lower cost of entry.
@luigifan4585
@luigifan4585 Жыл бұрын
thankfully the lack of access to staples is being fixed soon with the new collection announced of all the relevant extra deck monsters, hand traps, and other spell and trap cards
@kuroginava8498
@kuroginava8498 Жыл бұрын
To make ygo cheeper Konami has to change the pullrate or sell the boxes at a cheeper price (which they wont do because they are called Komoney for a reason) in other cardgames if you buy a case for example you have 4 copys of every card and so cards are a lot cheeper but it is still a thing of demand.
@christopherpatricklizares5306
@christopherpatricklizares5306 Жыл бұрын
I'm so used to this being on amplifier, that I was surprised when you mentioned the 'talking head' format and checked the channel. While not a YGO player, it's really interesting to see what's going on, and loving this format for being informative. From an outsider's perspective, it definitely looks like there's a lot going on, and lots of ways to improve the game's perception. A more interactive game where matches don't consist of consecutive five to ten-minue storm turns definitely sounds more appealing for sure. Even in other card games, it's a major feels bad when you can't just play, and a slightly more prolonged back and forth between each player may be both more interesting to play and to watch than two consecutive turns of storming off.
@Lazarop99
@Lazarop99 Жыл бұрын
Would be interesting if we get a master rule that limits special summons to a max of 5 per turn. This might make the games move faster and not have to sit through a 15 minute turn.
@Imtiredofthisgrandpa
@Imtiredofthisgrandpa Жыл бұрын
Another idea could be, you can special summon as much as you want from your hand but can only do 1 graveyard summon, deck summon, and extra deck summon per turn. I just started playing again a few days ago coming from pokemon and man does the speed suck. You watch your opponent do 50 summons on turn 1, lock you out then use Ash to prevent you from activating the 1 spell card that gave you any hope of even playing.
@akira8393
@akira8393 Жыл бұрын
or better yet, have 5 per game.
@markopolo9936
@markopolo9936 Жыл бұрын
When I was a kid and just getting into it, I learned to play by watching the anime. It wasn’t hard to learn at the time. Obviously things have changed a bit since then (XYZ Synchro etc etc), but watching your videos has filled the gaps fairly easily for me. 👍 I mostly watch for nostalgia but if I ever wanted to jump back in I could.
@vaporpickle2783
@vaporpickle2783 Жыл бұрын
Yu gi oh has some of the coolest art from any card game I have ever played as-well as growing up with the show I always enjoyed playing it as a kid. Now when I wanted to get back into it the first thing I noticed was how COMPLEX the game has now become with so many mechanics and for a new player reading all these paragraphs on cards started to discourage me but I stuck through it. Until locals… I noticed some players would get annoyed (understandably) from me having to constantly ask to read the description or ask them what a card does and it sucked. I will always love yu gi oh but I wish there was a noob format lol.
@emj4166
@emj4166 Жыл бұрын
A decade ago me and friends had so much fun when the dark world, zombie, dragons, dragunitys, cybers structure decks and cards were out. Peak Yu-Gi-Oh with Synchro and some mild but not OP XYZ monsters. Then the Six Samurai structure deck got released and ruined all the fun. "When this guys summoned, this guy can come out. And when this guys here, you can't do this. When this guys here you're forced to attack to yourself." And BOOM, a generation of 2000s Yu-Gi-Oh fans were lost in an instant. Downhill since then. Imo,
@John-xz5te
@John-xz5te Жыл бұрын
I think the thing with yu gi oh is you have to play what you want to play, like if you want to play competitively you have to put the work in to learn the combos and learn the decks that are in the meta BUT if you want to play more casually with friends you can just focus on what your deck does and how you can keep improving that for instance me and my friends play pretty much whatever we want character duels or more archetype based decks but alot of it is just playing older decks and archetypes not really touching the modern ones but we still have fun were probably not winning any events any time soon but were still having fun because it's what we want to play we also tend to ignore the ban list for the most part but dont take advantage and just run all ban card we keep it in moderation. I don't know the modern game does look like a lot to process but ive always been of the mind that theres competitive yu gi oh and then everything else like casual etc and unless you want to go to the competitive event you can usually find a lot of fun in that everything else and alot of the time amongst friends you can come up with all kinds of wacky rules to enhance the game to your liking, hell me and mates made a yu gi oh ring of fire we sometimes break out when getting drunk we try and like modify the effects of the cards to use in that it's crazy. I think with modern yu gi oh they could take a vanguard approach a soft reboot so to speak where you can only play certain cards probably ones closer to the original series but with more updated effects (would probably not work really well right now since they've just reprinted everything but hey ho) then have a premium format where everything goes that makes one tournament more accessible to new players and then you retain the current player base and have something for the new players to learn on the side if they want to change events.
@Wolfmanstudios89
@Wolfmanstudios89 Жыл бұрын
Yeah but here’s the thing even if you put in the work & learn the combos of a meta deck, there are way stronger decks out there & let’s be real no one wants a duel to end in two turns & have to wait ten minutes for one person to make a move. That’s the problem with modern competitive yugioh it’s too fast paced & one sided. I went to a tournament with my blue eyes deck & my first round I won because the guy quit twice before he made a move because he didn’t draw what he needed. Then round two I sat there for ten minutes his first turn & when it was my turn I couldn’t do anything & I have never been back to a tournament since. Even casual players still use these meta decks & it’s annoying. They just made it to easy for people. Like if I’m in a duel I wanna see what you got, not get flooded & everything gets negated.
@John-xz5te
@John-xz5te Жыл бұрын
@@Wolfmanstudios89 yeah you're right it is annoying I dunno man I havent got any suggestions outside reboot sorry
@cephalopodwizard
@cephalopodwizard Жыл бұрын
I love the talking head videos, keep doing them! I'm just peeking in at YGO from the outside, so it's nice to hear out-of-game discussions like this. Netrunner had a very similar issue a few years ago. For a new player player, you started off buying the core set, and the next baby step was... playing with every card ever printed. No rotation, no smaller formats, just drinking from the firehose. This was eventually solved by creating a new core set, and by defining a *very* small number of sets to be a new player friendly format, which incidentally excluded a lot of the pointy cards from Standard. A lot of players play only this format, and cite that they can actually get all the cards and play in a much smaller card pool.
@LegendaryBeanBurrito
@LegendaryBeanBurrito Жыл бұрын
I’ve been saying it for years. I’m a Yu-Gi-Oh fan since the beginning. The downfall was 0TK and FTK decks that people play with. Someone isn’t going to have fun going into a match knowing that they’re going to lose depending on if they go first or not. Yu-Gi-Oh is nothing but rock paper scissors now. People are saying you have to pay to be competitive, but winning in one turn is not even close to being competitive. That’s like watching an NBA game and the first one to score a point wins. It’s pure ignorance. The mobile games themselves have a lot less of that issue which is why some people turn to the actual card game. But once you go into a real life scenario and you’re getting put off within one turn. It turns you off to the game completely. I myself stopped playing the moment pendulums came out. It went from strategizing to get out strong cards to “I can drop my deck in 1 turn”.
@jorgearana8549
@jorgearana8549 Жыл бұрын
I love the idea of the 2 player starter set specially because it can help to teach in a less intimidating way how to play the game. Additionally, based on the cover of the box it’s possible will contain good cards such as Zeus making them more accessible to new players on a budget
@dawsonholdsworth5371
@dawsonholdsworth5371 Жыл бұрын
I dont think it's the accessibility as much as it's the speed of the effect economy. Going from single domino effects with one card to triple domino effects with one card. Yugioh is hurdling to the ceiling of playability (as it was intende) and is begging for a player made format that will essentially time lock the game somewhere, which will alienate fans of specific summoning and monster types.
@iv6nyx
@iv6nyx Жыл бұрын
I can feel for new players. When I got back into Yugioh I didn't understand the pendulum summoning but watching this channel made me understand it and learn to never play it but still got back into yugioh heavily from buying packs to dueling in person with friends.
@FaithyDisgusted
@FaithyDisgusted Жыл бұрын
I have watched the anime since I was a kid, and got into the OCG of Yu-Gi-Oh! (Master Duel) last year. To say the least, it was rather challenging to understand the multiple summoning types, requirements for them, GY and Banish, etc etc. Despite the tutorials in the Solo section. It only took me a month to understand everything, though. I suggested Yu-Gi-Oh to my boyfriend at one point, explaining everything and the mechanics. He seemed interested, but after a couple of weeks. He didn't want to play anymore and he seemed miserable. He would tell me that they negate everything, play on his turn and it felt "harsh" on him. He would never play again, even if I asked. So, as you said, APS. Yu-Gi-Oh! is not beginner friendly because of all the harsh decks everyone has. Not just OCG, but it applies to TCG. You really need a lot of money or a lot of time to get cards for decks that to atleast have a "fighting" chance to have a slight bit of fun. After I played Yu-Gi-Oh! Master Duel for a year, no matter what deck I had (I play Galaxy Eyes, ThunDra + Bystial, Non-Pure Dragonmaid). The Duels can be up to 2-3 turns, I was lucky to have six or longer turns per Duel. What happens is I either get spammed by a sweaty Spright, Traptrix, Tearlaments with nearly 20 minute (Not an exaggeration) combos, floodgated, or get OTKd because of all the summoning they did on my turn. It feels like this would drive people to get more expensive yet powerful decks just to have a slight bit of fun or atleast win once. A starter deck that teaches about modern YGO and how to Duel with multiple effects and so on will be definitely be helpful and the newbies can have a better understanding. I saw someone make a comment that making another season of anime, new style, etc would absolutely help. If it looks exciting and fun, they would genuinely want to play the card game and bring more new people together. Anime would be a good step in the right direction. They should also atleast have more cards available to others instead of spending so much for a single card. Then costing hundreds for a deck that gets "destroyed" by another dueler in the TCG whenever they decide to go to a convention. That's unfair to new players and older players. I wanted to play the TCG, but even seeing my favorite card, Thunder Dragon Colossus being $100, I was not up for it. So yeah. Final problem is the spamming of summons, floodgates and spell/traps. I suggest atleast of these only happening once or twice per turn, to stop comboing and let the player process of what just happened and what they could do to counter it on the next turn. It is unfair that they can make 30 summon/effect combos, have two to three boss monsters on the field and multiple trap/negates set up on one turn and destroy you in an instant. Even if you were to negate what they were doing, that negate will get negated by some other card, then a negate causing some more effects. It's overwhelming, stressful and unfair. Controversial opinion, but this should atleast apply for traps/spells as well; only being used once per turn and you can't use other spells/traps after that. For summoning types, as the person said in the comments, They should only do atleast once or twice per turn of each summoning type per turn. Ex: XYZ twice per turn, Synchro twice per turn, etc etc so the Duel can play more steadily and a bit more slower, and easier to digest of what just happened and set up a strategy for the next turn. Like, picking your cards wisely to use on that turn and what to save for later. Almost strategizing and a small punish if you didn't play your cards right. So yeah, Konami should try to make the TCG/OCG more beginner friendly, try to make an Anime to draw attention and fix summoning and have them limited per turn.
@WCUmetalhead
@WCUmetalhead Жыл бұрын
That accomplishments board is literally how the toys r us duelist leagues used to work in the days of old lol. Everyone had a little book that had different things to accomplish in it like "conduct a fusion summon" or "conduct a trade." When you completed a task, you got your book stamped by the person overseeing the event. When you got your full book stamped (it'd take multiple visits to complete the book) thats when you got an official duelist league pin, a little necklace with millennium puzzle charm, and the promo card for that season. Thousand eyes restrict, buster blader, restructer revolution, and machine king to name a few
@sirswagabadha4896
@sirswagabadha4896 Жыл бұрын
I would love more of these kinds of talking/discussion videos. One thing I've been saying a lot recently is that yugioh really just needs to do more to be accessible to new players. When I see complaints from people who tried the new game, it's almost always something along the lines of the game is unfair, i summoned one monster and my opponent summoned 4 big monsters and went through this many cards and did all these combos. Master duel has so much potential to help ease people into the competitive scene or even just the pace/power level of the modern game, but they don't do it. The solo mode AI is dumb as a sack of rocks and there are maybe 2 or 3 gates that even have a remotely competitive deck. A new player who tries beating the highest level AI and then moves on to pvp will get whiplash seeing the massive difference between those decks. I definitely think they should put more effort into it: put more gates in more frequently, improve the cpu, give better rewards, have some kind of custom duel where you can create a deck to play against, have challenges where you play against other players' decks, etc. You talked about how cool the upcoming 2-player starter set with a scriped duel is, but we already have plenty of that on a small scale in MD with the tutorials. Why not create more duels like that? Alternatively, they could cater more towards having alternative formats for people to play. Sure, newbies will still get stomped in goat or edison or any other format by veteran players who know the meta and understand the game, but the power difference between a bad deck and a good deck is much lower in those formats, and allows a better learning curve. The game doesn't feel fun when it's extremely one-sided, and it feels a lot more so in the modern game where you can consistently expect people to go through their combo in 1 turn. As opposed to older formats where it will take multiple turns, so even if it's clearly one-sided it will not immediately feel like it
@thatguy09001
@thatguy09001 Жыл бұрын
Yugioh is too complex for a good Ai. The reason the Ai uses bad decks is because a good deck has a lot more decision-making and a lot more that can go on.
@_Teej_264
@_Teej_264 Жыл бұрын
The most unique thing I could think of is creating some sort of power rating for cards instead of outright banning them. Ban lists help sometimes but it just seems pointless when there's enough existing cards to just find your loophole and recreate a similar effect. Some extra system could prevent people just stacking meta traps or effect monsters in conjunction. I have a passion for the Duel Monsters era and loved the new cards from DSOD, but I can NEVER dare play against others in this climate where its summons on summons on summons with hand traps, shutting down my zones, and banished cards getting to be brought back into play. There's just so many layers of mechanics that I don't feel add any joy to my experience or make it likely I'm getting past turn one. I don't ever need to win, but I'd like to actually *play*.
@Good_Doe
@Good_Doe Жыл бұрын
Lots of issues of ygo could be resolved just by looking how mtg is handling things, not even mechanic wise, and take a note or two. Supported formats, wider product range, official rulings, more events at lgs than sealed and constructed.
@Fencer_Nowa
@Fencer_Nowa Жыл бұрын
Wider product is a joke though as most is more expensive than Yu-Gi-Oh to buy into. Magic also has the exact same cost issues for both modern and commander the two formats people know exist widely enough to where you'll have a consistent lgs scene
@christopherb501
@christopherb501 Жыл бұрын
[s] And let's not forget: VITALLY important to sell out to licensing deals, direct-to-buyer product that screws over LGSs, and of course, *stickers.* [/s]
@nicholasfarrell5981
@nicholasfarrell5981 Жыл бұрын
​@@christopherb501also, a lot of players should become doom-saying crybabies because the company isn't sucking them off specifically. That's the best part of TCGs /s
@vileluca
@vileluca Жыл бұрын
Well maybe MtG from 5 or so years ago. MtG right now is bloated and toxic.
@mulldrifterz6469
@mulldrifterz6469 Жыл бұрын
There needs to be a format, like 'Standard' in MTG and it would need to be encouraged as a format. It would slow down power creep, it would sell more sets for Yu-Gi-Oh and would make entry much easier and more enjoyable. It blows my mind sometimes this isn't a thing.
@ilyafoskin
@ilyafoskin Жыл бұрын
The key feature in that type of format is set rotation so it's more a point that Yugioh needs a format with set rotation using sets which are specifically designed for that rotating format, not just taking cards from the current game which are designed for an eternal format which is why their attempt at Speed Duels is doomed to fail. It has no check to power creep, as it gets more cards it will start to creep in power. The rotation is what manages the power creep and it would definitely make a format more accessible to new players. I quit Yugioh in 2013 but if they started a rotating format where draft type play was possible, I would play again for sure.
@morgonburke263
@morgonburke263 Жыл бұрын
Totally agree, they can keep the current format just like Magic has legacy and create different formats and start reigning in powercreep. Konami then gets to sell a bunch more product and reprinting old products to make it 'standard' legal and any other format they want to recognize as official. Also coming from magic some keywords or something would help. I know it's a meme but the text on cards is insane.
@DerisiveandViceral
@DerisiveandViceral Жыл бұрын
I think that a draft or rotating format could be good for the game but I believe that set rotation gets stale after a few cycles. Yugioh already has some of the drawback of cards immediately losing value after banlists similar to one of the drawbacks for set rotating formats. If you look at MTG standard is really struggling compared to the eternal formats. I think more formats and a lower barrier to entry would go a long way. I'd certainly embrace a draft Yugioh format similar to the old battle packs or some sort of era format in the vein of GOAT format.
@DualSwordBesken
@DualSwordBesken Жыл бұрын
This needs just a nice little note of "if done right". Sure, the standard format gets a reset after so long with rotation, but if rotating sets are still designed like crap with overpowered cards, the non-rotating formats will still feel it for years and having a rotating format will feel like it doesn't matter. Best example of this is just a few years ago in Magic, there was a constant barrage of new overpowered cards, and not just from the direct to Modern/Legacy products, standard was pushing things really hard too. Cards like Omnath, Uro, and Teferi Time Raveler redefined formats and the likes of Oko and Lurrus broke everything down to the strongest formats.
@dballard66
@dballard66 Жыл бұрын
A standard format doesn’t matter if the power cards are going to be as limited in sets. Also, it works in MtG because the most powerful cards are all old, where as in Yugioh they are all the newest cards. So, those with the means ($) will still dominate.
@DipshitKyle
@DipshitKyle Жыл бұрын
I think something that will really help with the length of turns is to limit special summons. Rather than leaving them unlimited, maybe cap it at 4 or 5. Possibly cut back on how many copies of a monster you can have in your extra deck to 2 and maybe cut the size to 10. And i just thought about it... but maybe limit how many times you can search your deck per turn? Their isn't a lot that can be done with what already exists, so we need to adjust the base rules to counter act things... which is why i like online only card games, the cards can be freely edited as needed... not that i don't see the appeal of owning the actual cards mind you.
@BiaZarr
@BiaZarr Жыл бұрын
What keeps me personally from picking up YGO as a competetive game (I still have decks here and play it casually from time to time), are two things: 1. The insane speed of the game. That's really a question of what you like in a game, but playing a game that will be decided in turn 2 or 3 really isn't what I enjoy in a game. I want to feel a push and pull in the game, i want to see amazing turn arounds after you're backed into a corner, and I don't really see that happening in competetive YGO. And don't get me wrong, I know that this is a matter of taste. 2. The YGO community has the image of being insanely toxic. You hear a lot of horror stories from players - people stealing cards, talking their opponents down, bailing from tournaments after losing the first game. I recently picked up the Digimon card game and found a really nice, close-knit, nuturing community, and a lot of the players there play different card games - but all of them told me "Don't pick up YGO, the community is toxic as hell, it's just not fun to play this way". And I heard similar stories online from different sources. It seems the YGO community is perceived in an intensely negative way. And I feel like that is the biggest problem. All the complexety of YGO wouldn't really matter if newbies would find a nurturing community that walks them through it, that is trustworthy enough that you can leave your stuff when you go to the bathroom. Because honestly, why would a newbie stay in the community, if the don't feel like they can trust the people there, like they aren't welcome there?
@marc8750
@marc8750 Жыл бұрын
The mobile games, Duel Links and Master Duel, bought me back to Yugioh. Even though I own physical cards, I don’t have any intention to play in-person.
@Trengenator
@Trengenator Жыл бұрын
As someone who has played MTG and Pokemon TCG for over a decade I am just getting into yugioh now, and while my experience with those other TCGs has helped out a ton while learning yu-gi-oh. Getting 3 of the Traptrix structure decks and learning it has been...a lot
@floridaman6982
@floridaman6982 Жыл бұрын
Ash?
@sislegend
@sislegend Жыл бұрын
For your section about Card Rulings & Card Interactions, they could add rulings on individual cards on Yugioh Neuron like how Wizards of the Coast does for MTG cards on Gatherer. Judges at events could even catalog the niche interactions players encounter at events to add to the database afterwards. Really great video. It's really been interesting seeing how the game's been progressing & evolving from the sidelines (stopped playing after Shining Victories).
@DownSouthBeefy
@DownSouthBeefy Жыл бұрын
Finding out how there's no major tracking of things like that, in a game with official tournaments, is mind blowing
@Swnkmstr
@Swnkmstr Жыл бұрын
As you said about finding one location for "sanctioned" rules, i find it interesting that Yu-Gi-Oh doesn't have this. Especially since I came from MTG where we have "The Gatherer" with updated oracle text and relevant rulings for every card printed. It's doubly interesting that, at least from what i've seen, there isn't an online search engine for all of the cards, similar to Scryfall in MTG which allows you to search by card type, set, card text (whole or partial), card name (whole or partial), there's even more nuanced options specific to MTG (artist, art with X in the background, etc).
@darkhorsedouglas4789
@darkhorsedouglas4789 Жыл бұрын
There is at least 1 card search engine. But it's not officially released by Konami and I don't know how up to date they keep it. I used it to look up cards a few years ago so I guess it could straight up not be live anymore. But yeah an official one is definitely needed
@cataclysm7935
@cataclysm7935 Жыл бұрын
The biggest issue is the price point. To get cards that are considered staples in basically all decks (ash etc) you’re getting set back so much money..
@truegrit1229
@truegrit1229 Жыл бұрын
Ashes are super cheap. They come on multiple structure decks. Anything else, you just have to bite it and either spend the money or get cooked.
@ikophi7093
@ikophi7093 Жыл бұрын
@@truegrit1229 or better yet, just not play, that all it all comes down to
@truegrit1229
@truegrit1229 Жыл бұрын
@@ikophi7093 agreed. But complaining about the price of yugioh cards is pointless. As they have always been expensive.
@javiergonzalez3047
@javiergonzalez3047 Жыл бұрын
So anyone going to address the elephant in the room regarding how players determine prices of cards and at times need to drop a rent payment on a set of cardboard?
@Livi_LaVidaLoca
@Livi_LaVidaLoca Жыл бұрын
Great video! Personally, I've switched to playing GOAT format exclusively because the games are so much longer and really test your skill.
@Kigoli
@Kigoli Жыл бұрын
As someone who's tried multiple times to get into YGO, the biggest hurdle for me has always been the card pool. I'm no stranger to TCGs, but YGOs card pool is simply too big and the cards are too unique. Lack of keywords and the micro-differences between otherwise extremely similar effects make it nearly impossible to feel like I can "jump in". It always feels like I'm expected to just... Not understand what's happening for my first 1000 matches. My favorite part of TCGs is the strategy aspect. Understanding what both decks goals are and playing around that. Everything I've seen from YGO makes that definitely apparent that it exist, but since I've not been playing for years, every time I play a new deck I 1. have no idea what any of their cards do 2. Even if i know what some do, I have no idea what they're building into 3. Even if i know what they're building into, I don't know how to stop it 4. Even if i have something I could theoretically use to stop it, I don't know where in their combo chain I'm supposed to use it. As a concept, I adore YGO. The mechanics (monsters, spells, traps, and the extra deck) are truly great game design. But, I think lack of rotation has led to power creep that makes cars text grow exponentially, as well as making the card pool too daunting. I'd try goat or Edison, but I like evolving metas.
@Cybertech134
@Cybertech134 Жыл бұрын
The thing with alternate formats is that I think the community has to take charge in this aspect similar to how EDH and then Commander was formed. Unfortunately, I know from first-hand experience that trying to get people to play the game in a way that isn't Advanced Format is like pulling teeth from an alligator. I had to create my cube as a proof of concept before I could get anyone to entertain the idea of playing other ways. YGO is such an undertapped game when it comes to what you can actually do and how you can play when we tell ourselves that Konami is the final word.
@costby1105
@costby1105 Жыл бұрын
I know MTG modern is explicitly a four turn minimum format. Yu-Gi-Oh could do something similar, maybe with the common format.
@lucascufre7924
@lucascufre7924 Жыл бұрын
@@costby1105 modern being a four-turn-format isn't necessarily accurate. MTG is also slowed down mechanically because of the land system
@Ahab2710
@Ahab2710 Жыл бұрын
Problem stands with the game itself, yugioh doesn't allow as much flexibility as mtg does in terms of decks, combos and interactions
@Renigade68
@Renigade68 Жыл бұрын
There are a lot of things with modern Yugioh that you could potentially point to as "the problem", but to me more than anything it's the endless cavalcade of "middle men" cards, cards that don't do anything notable by themselves, but they give you a +1, or a targeted search, or they do neither of those things but they set you up to get into another card that does do one of those things, or maybe they have no active role in your combo beyond the fact that you need to send them to a certain location (usually the GY) so that one of their effs can be live later, so you run them, you run a bunch of them, and this is what leads to the forever turns, when you look at end boards and compare them to the starting hand-size there's generally not a huge discrepancy, but it still takes forever, because of all these middle man cards, you have to take like 5 moves just to get to the first thing you really wanted out of your combo, and this makes it confusing for newcomers cuz it's hard to understand what the point of everything is at first glance, but also just makes it a slog to play and watch, I'm not inherently against some of the crazy end board Yugioh has these days, but if cards and effects could be created such that we could reach those end boards in half the time it would be greatly appreciated.
@bellystraw
@bellystraw Жыл бұрын
I remember trying out a local tournament some time ago and I was combo'd so hard that I actually started laughing at the absurdity that the game was over before I felt it even started. Guy I played against was confused but didn't take it personally. Then I just started drafting old boosters online with the boys again lol
@nalogglupi5024
@nalogglupi5024 Жыл бұрын
I've been playing for around 20 years now consistently, and I would love to see a limit in summons per turn. It could start increasing +1 every turn. As it is right now, the game is less and less fun to play with new decks being too strong, older archtypes are left in the shadows and never updated OR 10 years later *cough* Fire Kings *cough*
@Benzinilinguine
@Benzinilinguine Жыл бұрын
Toons might actually be viable again (Spoilers; they won't)
@HumanoidCableDreads
@HumanoidCableDreads Жыл бұрын
Psssst there is a card called Summon Limit, also look up Nibiru.
@HumanoidCableDreads
@HumanoidCableDreads Жыл бұрын
Old decks have been getting a ton of new support lately but don't let that stop you from complaining.
@nalogglupi5024
@nalogglupi5024 Жыл бұрын
@@HumanoidCableDreads Nibiru only slows them down a bit before they draw another 1 card combo and it's back to at least 4-5 negates. Without Dark Ruler No More + Raigeki/LS you DIE my dude. Backrow exists too. And Summon Limit is only good when going first, by the time you set and active it, the enemy summoned 5 bosses and it's far too late.
@Koopa.2000
@Koopa.2000 Жыл бұрын
​@@nalogglupi5024nibiru in the 80% of the case completely kill of the opp strategy so it works
@TheBigupz
@TheBigupz Жыл бұрын
i think making "heart of the underdog" events are a great way to introduce and retain newer players, my friends and i recently started playing last year, and NGL, we have a lot of fun playing mid tier decks, its incredibly fun and balanced and we have so much fun even hosting our own "non meta" tournaments for other players that are overwhelmed by all the meta crap going on we recently had a 50 player tournament with huge success, The top 4 was, Earth Machina, Pure Lunalight, Blackwing Yuga, Pure Dogmatika
@trainerbrendan969
@trainerbrendan969 Жыл бұрын
Personally speaking, I would say I am a new player (I started in about April this year) and started with Duel Links, which overall I found really fun and honestly I couldn't see me starting from Master Duel and having as much fun. When I got to master duel I initially found it quite overwhelming but then i ended up playing through the tutorials and was able to build a 40 card version of the deck i built in duel links (It was Blue-Eyes) First game I get started and drew a good hand and started my combo and immediately got imperm'd. Now the negation of the effect wasn't the part I was confused about or any of that but the thing that did end up making me upset was Imperm was a trap card. Nearly every tutorial for Yu-Gi-Oh taught me that trap cards work a certain way and personally I really hate the clause of "It works this way, except for when it doesn't." It just makes the game more confusing than it should. But I eventually picked myself back up and have ended up having a lot of fun in Master Duel. When I tried converting to paper play I was more so confronted with more personal problems and ones that may not apply to a lot of people in that availability of certain cards even ones I thought were a given in terms of being easily available were just out of stock everywhere. Now to clarify I don't live in North America or Europe so this problem is probably very much a one off scenario but I have several decks now nearly complete just missing those one or two cards that I cannot find anywhere even if the cards are quite affordable to me. But that's just kinda me chronicling so far my beginner's experience to Yu-Gi-Oh.
@Kintaku
@Kintaku Жыл бұрын
Just wanna say, the way you paraphrased this was SO smooth and well done. You made it look easy.
@Char42
@Char42 Жыл бұрын
Having rulings in Neuron would be amazing! I started playing a few months ago at the end of February and having a lot of the subtle details explained in a consistent place would be great for some of the places I've gotten tripped up. Rulings are good but maybe also a list of finer mechanics rules that apply to a given card would be nice (although it sounds like a lot of work to implement). Also I got into the game because of a boy... might be hard for Konami to make more things like that happen though :3 Could add "bring a date to locals" to that achievement board idea maybe~
@omero2582
@omero2582 Жыл бұрын
Yugi: players spend 10 mins to summon their whole deck in turn 1, then the game ends xD. Even in other card games that have been affected by power creep, they still span multiple turns... Yugi became "dont let your opponent play - 1 turn game". And players defend it to death instead of demanding changes. Hand traps were a band-aid fix to combat the power creep, but players treat it like the solution. So the result is the single-player game you see now where turn 1, you either summon your whole deck, or u forfeit
@UniverseElementalist
@UniverseElementalist Жыл бұрын
What I believe is the biggest problem in YuGiOh is that the game isn’t as back and forth as it used to be. Players now take 10 minutes for the first 2 turns to use like at least half their deck and set up a strategy that makes sure the opponent can’t play.
@a.s.3904
@a.s.3904 Жыл бұрын
This is why I rarely to almost never use synchros, xyz, etc. They became so... "game breaking?" It feels like "it's against the rules to knowingly set up an infinite loop, but here's a way to do that legally. It'll take half your deck, but then your opponent can't do anything so you'll win." And it almost feels like it's turned into a game of just winning. It's not about learning to out think your opponent, the focus is just win. (It feels like I just gave a friendship/heart of the cards speech. 🤣)
@NannerpussTroy
@NannerpussTroy Жыл бұрын
I agree with that, that's why I barely use those as well. I prefer my simple and fun toon deck, doesn't take forever and it's lots of fun
@UniverseElementalist
@UniverseElementalist Жыл бұрын
@@a.s.3904 I like using the extra deck myself, but I don’t spam it like how competitive people do. The maximum amount of ex summons I might do depends on the deck, with my link based decks being the most, especially my Salamangreat deck, but that’s maybe like 3-4 in one turn, not 8-10. Your right about how it seems like the game is just about winning now. I like the idea of a duel taking 10+ turns, and each turn taking like 2-3 minutes, with both players going back and forth, not being clear on who is gonna win until the winning combo is finally played. For example: my friend and I play YuGiOh like this. There was this one time where he started the duel a little slow, so I held the advantage for a bit, but then out of nowhere when I attack he not only activates Bye-Bye Damage to deal a heavy hit to me, but he combos into Mahama the Fairy Dragon to deal the finishing blow. He got this from a lucky draw that took some time to get.
@luigifan4585
@luigifan4585 Жыл бұрын
it's funny My personal deck burns through half the deck as well, but the best I can even set up with it is one face-up destruction and draw 3 cards off of that destruction. 90% of that deck's power is hand-traps/summoning out something generic like Accesscode Talker.
@UniverseElementalist
@UniverseElementalist Жыл бұрын
@@luigifan4585 dude, that is the exact example of what I was talking about. A deck being full of that many hand traps just kinda ruins the point of the game. First: you can’t even use them unless your opponent does something. Second: by using them(especially several in succession), your opponent’s strategies go from, ‘I can do something’, to ‘I am literally unable to play’. I’m not saying you shouldn’t use that deck, just maybe save it for the people who are meta slaves... oh wait that’s like the entire population of the competitive scene.
@hughhartley6093
@hughhartley6093 Жыл бұрын
Not sure if they already do but if decks get scored on points on the cards inside it could be interesting to have point based limits on comps, similar to how Pokémon go uses CP caps on battles
@resdraon
@resdraon Жыл бұрын
In my opinion, reasons I can't get back into it. - No real new anime aimed at a target demographic to get new players interested. The first few seasons where great. Had MC's near/going to be our age with simplistic goals and storylines. Than /now its either extremally targeted at kids with 5 year old storylines, or with Vrains such levels where things are a bit to adult/complex for more casual people. There's no real balance or promotion anymore(let alone merch thats easy to get). - I don't like the current card designs. I enjoy the variety, but it seems everything is more anime-girl like or cartoonish instead of having that classic monther style I enjoy. No real original creatures. - Complex rulings(mainly from a kids standpoint), large card text, 1-2 turn 5-15 min turn, counter/immune cards for everything, no engaging turns, arch-types. - Expensive meta decks that update/change every 1-2 months. No support for other formats or an attempt to make other formats a staple. - If I don't know the meta/current themed decks that change all the time or the counters for a specific top tier unbalanced deck its GG right away. That's a lot of effort for a new player.
@kichiroumitsurugi4363
@kichiroumitsurugi4363 Жыл бұрын
Honestly, I am kinda glad we don't get animes for the TCG anymore. I don't want another one to end up like ARC V Also, Snake-Eye is a new archetype that might help with the artwork issue
@guardian3636
@guardian3636 Жыл бұрын
One thing imo that is a big issuse for new players to get into yugioh is that prices of cards. Some cards are way more expensive than some video games
@Shindaiwa
@Shindaiwa Жыл бұрын
Need more formats imo, not just in the OCG/TCG but also on MD.
@andrewlikesmetal1095
@andrewlikesmetal1095 Жыл бұрын
I'm returning after like 5 years of not playing. Ive been using dragon maids on masterduel and having a great time. I think its hard for new players because they start with a super basic deck and end up facing people who can nuke the field ten times and one turn ko. The game has evolved so much and the pace has grown so much faster. There definitely has been a considerable amount of power creep as far as fast summons and new mechanics. Imagine being a player who stopped playing like 2013 and came back ten years later, its practically an entirely different game
@DisasterLord
@DisasterLord Жыл бұрын
If they were more aggressive when banning cards it would solve a lot of issues, master duel has a problem with a lot of cards that don't exist in the TCG and scare new players from getting into it, particularly maxx c and block dragon, I have yet to see card that are this hated by new players to this day The TCG often dances around broken or generic cards for too long and that hurts player retention a lot, not to mention how expensive generics or staples can be and have been during covid wich heavily impacted how many people got back into the hobby I hate to say it but more aggressive ban policies and more banlists per year could lead to better player retention
@mystic4101
@mystic4101 Жыл бұрын
I agree all the way
@ViroVeteruscy
@ViroVeteruscy Жыл бұрын
Honestly, learning how to play the game isn't the problem aside from things like mistiming or very specific wording of some cards for rulings, the biggest problem is definitely the part where one of the players is no longer able to play so early in the game (likely turn 1). A huge overhaul of the banlist would have to happen as well as Konami being willing to address cards both before and after their initial releases. They'd need to be more supportive of other formats as well. Different formats would allow cards that were banned in one format to be legal in others so that people don't just avoid getting a set (aside from collecting) due to not being able to play the card they want.
@seradisc2
@seradisc2 Жыл бұрын
I think the most intimidating thing in yugioh isn't the rules, it's the cost, buying, and building a deck. Any new player who can sit through the rules you lose at deck building. You can't build a functioning and competitive deck from just the most recent set or two. You get a technically playable one but not one you'll have fun playing with and you'll still get stomped. I liked Master Duels and duel links, but the experience doesn't translate because you can't easily acquire old cards in real life like you can in the digital game, many of these old cards being considered staples. When compared to pokemon and magic they're easier of course but I know I can go to any store, buy a starter deck, and know I stand a decent chance still and if not I'm just a couple boosters away. I think yugioh's issue is a problem with it's design and fixing it means undoing 25 years of releases. It needs to be possible to build decks from the past year's releases not the past decade plus. There needs to be a format where you only use the most recent releases, but for that to work they need to change how they release new sets. Sets would need to be a complete experience on their own instead of relying on old releases to fill in the gaps.
@Merilirem
@Merilirem Жыл бұрын
I came back thanks to masterduel and it definitely helped me learn modern yugioh. There is a kind of yugioh that is super fun to play and watch. A few kinds even. Problem is pinning that down and helping people understand the game before they burn out. I think they need tiers of play so that people can get into the game gradually. I also agree with what you said in this video.
@TheReaperShyGuy
@TheReaperShyGuy Жыл бұрын
Idk if there’s much they could do about it, but one thing that turned me off of getting into the competitive scene was how expensive cards can get. Like if you couldn’t get the cards when they came out, you’d have to pray they weren’t super broken so you didn’t have to pay a arm and a leg for them. It’s why I like master duel. I can try decks and not spend large amounts of money.
@TheGentlemanDuelist
@TheGentlemanDuelist Жыл бұрын
I mean, there is stuff they can do. A rare will get bumped to secret to drive sales of boxes. The problem there is that if they do that the price point won’t justify the value of the set so people won’t buy the set.
@jp7255
@jp7255 Жыл бұрын
I got into Yugioh recently via Masterduel and stopped playing. Playing the game on a digital medium definitely helped me learn the flow of what modern Yugioh has become and due to the game giving me the option to interrupt combos via a prompt. Personally I prefer slower games (At least slower by Yugioh standards) and not just popping off on turn 1 consistently. I feel if there was a summon limit of either a max amount of monsters per turn or maybe only one summon of each type (synchro, xyz, link, normal, special) per turn the game would slow down enough to where you could still have popoff turns but not to the extent that they are now it would be healthier.
@FaithyDisgusted
@FaithyDisgusted Жыл бұрын
You definitely got a point there. That would definitely help if they limit summon types (XYZ, Synchro, Special, Tribute, etc) down to atleast one or two times per turn. It would slow a lot of summon spams and to prevent five boss monsters on one turn. It will definitely help stop Traptrix, Spright, HEROES spamming decks and floodgates. Controversial opinion, but this should also apply to Spell/Traps them can only be used once and you can't use spells/traps after that. This would give opponents to breathe a little and think about what to do next instead of spamming, can't do anything, being heavily played on your turn, and so on. Competitive or not, it is meant to be fun for everyone no matter how you play it.
@benjaminbristow
@benjaminbristow Жыл бұрын
A rise in real starter decks would be amazing... I would never have gotten into yugioh if i didn't have my Kaiber starter deck and had to try and make my own from structure decks or booster packs. Especially with how much the game has changed since that time with the abundance of special summoning and pendulums and links it can make it really difficult to learn, get into and enjoy since most duels end before they feel like they've begun if your deck isnt up to par
@katsuku
@katsuku Жыл бұрын
I really feel for the new player trying to break in. I stopped playing shortly before xyz summons came out and in the past couple years I have tried to get back into the game but it's so overwhelming. The number of effects on cards, the density of the text, the wide range of effects and lack of key words makes it a real struggle for me. It's very difficult to just pick up a structure deck and play with a basic understanding of the rules compared to a game like magic where the key words do so much of the heavy lifting when it comes to understanding mechanics. It is hard to find useful resources for this online too. When I've tried to look for decks to play and go looking for deck reviews or guides there isn't a lot of description of the actual cards most of the time or explaining why X does what it does when you're trying to look for these deck guides for how the gameplay is supposed to work for a deck, they all kind of assume you know most of the stuff about it, but I don't really want to have to read and understand every single card before deciding if that's something I want to invest in/play. I don't think there's really a way to solve this though. The one thing I think could help with the gameplay experience though, to slow it down, or just make it a little easier to follow is if every card effect was just always a hard once per turn.
@AustinThePro94
@AustinThePro94 Жыл бұрын
I'll help you my friend!
@Xapheion101
@Xapheion101 Жыл бұрын
The problem is OTKs in the best time of the game even if you pulled off your best combo it wasn't game winning right then and there, today most duels you can tell the winner by turn 2.
@LordDuddy77
@LordDuddy77 Жыл бұрын
Digging the Final Fantasy shirt Kupo!
@Lucario1121
@Lucario1121 Жыл бұрын
Paul: Yu-Gi-Oh has a big problem now Teacher: Paul this is the fifth video where you say Yu-Gi-Oh has a problem now.
@imoutofnames1
@imoutofnames1 Жыл бұрын
I've never played competitively but I've watched a lot of your videos because they're interesting and because of that I've been recommended others. For me I feel like everyone, or most people who are into the game got into it because of the anime. I played it a little with friends but like i said never competitively. More Mechanics and effects are fine. But what takes me out of it and makes me never want to consider trying the game more is seeing games end so quickly. The anime is great because of how back and forth it is. Seeing a big moster come out and get countered. Then that counter gets beat. Seeing turn 2 5min combo that can't be stopped sucks. The rare huter videos were super fun because of how back and forth they were. Even if you added all the other mechanics newer sets released i think because you couldn't reliably make an insane combo due to limited packs it would still be amazing. Also i think keywords would be a big help. A block of text sucks. Like why not have "Pierce", "Unkillable", "Magic Shell" to represent "this monster is unaffected by magic effects cannot be destroyed by battle and when this monster destorys an opponents in defense mode it deals the difference inndamage"
@stuffingtonjfluffypantsiii
@stuffingtonjfluffypantsiii Жыл бұрын
I doubt it would work with all the different summoning methods but I'd like to see a live action version of the style of play in the game Duleist Of The Roses. A board to move cards around like a chess board and Deck Leaders
@kichiroumitsurugi4363
@kichiroumitsurugi4363 Жыл бұрын
They tried with Cross Duel
@TeamAPS
@TeamAPS Жыл бұрын
*What do YOU think Konami needs to do to solve this big Yu-Gi-Oh problem? Or is everything just fine the way it is?* 🤔 The Master Duel Problem - kzbin.info/www/bejne/l5OndYaPl96AsKc
@jobejacobs62
@jobejacobs62 Жыл бұрын
Yes, Konami is correct. In fact, I emailed the Konami committee a few weeks ago about how most YGO players are not happy with the metagame due to the game being one sided from players using too many generic staples including Ass Blossom and Troll & Lock Nerd that ruins the TCG experience. So yes, we need a new rule that eliminates hybrid decks and generic staples but thats not the main problem, the real problem are the metagame players and their desperateness to abuse cards and use excessive handtraps for the sake of being rude & clowns. I would rather have rude/clown players out of the metagame pool so players can enjoy the TCG experience and play properly. A new banlist could also fix the game by using the Anthology banlist they used for Master Duel.
@ztykowork
@ztykowork Жыл бұрын
Konami definitely needs to make defined rulings on card mechanics and interactions, also to make it easily accessible to the players.
@collectorofthecards-vh5wd
@collectorofthecards-vh5wd Жыл бұрын
yes, make more videos like this
@artisticsmeargel
@artisticsmeargel Жыл бұрын
@TeamAPS Paul what do you mean by the game state is one sided they mean that matches are extremely one-sided you have decks that Konami will purposely give overpowered negates that aren’t once per turn not to mention cards that sometimes list specific things will not work in the TCG for the OCG because of how the car is read. So yes, it feels like you can’t do anything or even play the game that’s what that means and it’s time players like everybody in the community started seeing that that is not a healthy game state if you have to prevent your opponent from playing the game which almost every deck does now it’s say it with me now Unhealthy, I myself have thought about this and at this point in order to save the game there needs to be rolling with your playing a deck. It Has to be pure. Not tears zombie branded bull crap because at that point that’s just seeing if you have the money you win
@xcreepercrafterx8016
@xcreepercrafterx8016 Жыл бұрын
Thanks for letting me know about this problem, I’m new to yu-gi-oh and wanted to play a deck of blue eyes, for fun not competitive, and didn’t know about this
@coincollectorchase
@coincollectorchase Жыл бұрын
It'd be nice if they had different game style modes like for examples 1: themed deck only duels 2: banned cards unbanned duels 3: no duplicate card deck only duels 4: normal monster deck only duels 5: effect monster deck only duels 6: do 3-10 field spaces not just 3 or 5 only 7: be yourself and not have to be Seto 8: selectable lifepoint amount ranging from 8k-1m lifepoints with deck size ranging according to size of lifepoints 20-420 I like my cards, I want to see new style of games because at this point it's all the same which is 4-8k lifepoints and 3 or 5 field spots,
@ivolopez-felix5270
@ivolopez-felix5270 Жыл бұрын
I have been cubing with my friends lately (they only ever played fusion era cards). They loved the cube, but my friends even told me "wow ygo its so fast now" and again this is mostly old cards and no extra deck besides fusion in my cube (for now). They haven't even seen how fast it can be. And i think this is a huge problem. These guys have experience in other tcgs, so its very interesting to hear from "newer" players. This really brings to light that we do need to slow the modern era down a bit
@mattyorshin
@mattyorshin Жыл бұрын
And every effect should have a cost
@Sigmaairav
@Sigmaairav Жыл бұрын
Bruh, the game is not at all fast. Sure, players can do more stuff within a single turn, but the problem is, they take forever to do it. It takes a freakishly long time to do each individual turn because of the sheer amount of solitaire duelists obsessively subject themselves and their opponents to. It isnt fast if it takes an eternity to play a turn even if you do a lot within that one turn. It's only fast if the ratio between how much you do in a turn and how fast that turn is played out is at a happy balance, which currently it is not at in modern format
@ivolopez-felix5270
@ivolopez-felix5270 Жыл бұрын
@Sigmaairav that's what I am referring to when I say the game is fast. In game time, turn wise. Yeah combos can go for a long time. That's what I mean by the speed of the game
@ivolopez-felix5270
@ivolopez-felix5270 Жыл бұрын
@@mattyorshin I would say a lot more at least yes
@containeduniverselow4790
@containeduniverselow4790 Жыл бұрын
@@Sigmaairav That's what is meant by the game being too fast. People are able set up a fully game-ending situation at the start of the game. That is a serious pacing problem.
@gohan-dq8tf
@gohan-dq8tf Жыл бұрын
@Team APS I don't think there is much that they can do at the moment but what I think can help is that they stop making new archetypes for a bit and start working on some of the old ones like they have been lately witch I have notice me and My friends enjoying ourselfs using the new cards to support some of our favourite archetypes.
@nathanialblock8480
@nathanialblock8480 Жыл бұрын
The biggest issue I’ve had trying to get back into the game is that you don’t just learn your own deck you also have to learn how every other deck works so you can hand trap it effectively I have no idea how to fix that for new players but it’s definitely the hardest thing I’ve run into
@dn22pkkdd476
@dn22pkkdd476 Жыл бұрын
Not only that, but when every card has a novella's worth of small text crammed into it's description box, and you need to memorize 40+ cards worth of text and effects and sub effects and pendulum effects and links. Also reading and understanding what your opponents cards do once they are played, so you will know if what you are trying to do will actually have any effect. It gets to be a little sore on the eyes and just ruins any spontaneity the game had.
@kichiroumitsurugi4363
@kichiroumitsurugi4363 Жыл бұрын
@@dn22pkkdd476 Ah, the plague of card text not allowing for keywords because implications = bad in Yu-Gi-Oh
@sussymaximo9014
@sussymaximo9014 Жыл бұрын
It's a combination of handtraps, omni negates and 2 card combos that end on three different boss monsters each with their own protection and negates
@kelmirosue3251
@kelmirosue3251 Жыл бұрын
I personally don't mind some protection, so long as it's from one source like "Can't be detroyed by monsters" or "Can't be targeted by spell cards" etc. Omni-Protection (very few have this thankfully but does exist), should not be allowed. That said tho: At least there is ways to deal with them, plenty too, Kaiju's, Lava Golem, Volcanic Queen, etc. All can help deal with such monsters and that's fine. But flat out omni-negates, handtraps, 2 card combo's. Those just, suck to go against
@Elfking94
@Elfking94 Жыл бұрын
​​@@kelmirosue3251'll excuse Omni negates for Solumn judgements case, but only because you have to set and wait a turn for it, and literally pay half your life just to use it. But cards like Baron de Fleur however? Nah I roll my eyes and quit most everytime I see it hit the field on turn 1. 95% of games with baron it comes out on turn 1 and I just leave immediately since at least 40% of my opening hand is needed just to deal with that guy alone
@sussymaximo9014
@sussymaximo9014 Жыл бұрын
@@Elfking94 baroness is actually decently easy to play through lol, the real problem starts when it's more than one negate per tyrnt
@kelmirosue3251
@kelmirosue3251 Жыл бұрын
@@Elfking94 True
@saviorofs0ng
@saviorofs0ng Жыл бұрын
@@sussymaximo9014 yea baronne in conjunction with other types of negates and being able to easily bring them out is a major issue. Before, Shooting Quasar was one of the few omni-negates at some point and being able to ONLY summon it was a wincon despite its convoluted summoning condition. You were rewarded with a beast of a monster if you could summon it but it wasn't ever meta. Now, they've made it very easy to swarm the field with boss monsters with negates and protection.
@StrawHatBob
@StrawHatBob Жыл бұрын
This is why im starting my own tournament thing with a bunch of people i know. No XYZ or Syncro or Links or any of that. Makes for alot more diverse ideas for decks and duels that actually can play out and have some twists. Everyone throw 50 into a pot and winner take all. Keeps it fun and competitive without knowing someone can meta sweep the whole game just because.
@kichiroumitsurugi4363
@kichiroumitsurugi4363 Жыл бұрын
Imagine someone came in and just played 3 Skill Drain, 3 Rivalry, 3 TCBOO, 3 Gozen, 3 Macro Cosmos, and a True Draco package
@DomzyDX
@DomzyDX Жыл бұрын
I mean? I feel like that's not gonna help. People would just play broken fusion monsters using fusion cheat cards. Xyz to me is probably the most important summoning type added to the game because it is almost impossible to dead draw an xyz deck. The amount of self replicating monsters (summon this monster and then summon another copy of it from your hand or deck) is insane and would break any format that didn't have access to special summoning because you could easily fill your field, maybe do a few fusion cheat cards summons and attack for game. the game is balanced around xyz cards in particular though. You can put a whole wall of xyz monsters on the field in a single turn which is why the last format I looked into literally only let you have 1 special summoned monster on the field, I'm sure the format has changed since then but personally I just collect the cards because I like the art.
@DomzyDX
@DomzyDX Жыл бұрын
The game itself is unbalanced dog water 💦
@nattylight7817
@nattylight7817 Жыл бұрын
I feel like this is a solved issue that Yugioh has purposefully turned a blind eye to. Magic the Gathering had literally the same exact issue right as Yugioh first released in the 90's and everyone hated it so much they just banned fast combo decks and refused to purposefully support them anymore. This is literally the reason I switched over to Magic completely. The only deliberate reasons I can think of why Konami doesn't do this are either they refuse to learn from non Japanese games or they're afraid of not being able to sell if they don't make combo pieces.
@backloggamereviews
@backloggamereviews Жыл бұрын
I feel like the game would be more fun if you couldn’t summon your strongest monster on turn one. There should be a slower build up to it. Idk that’s just how I feel about it
@Whelp140
@Whelp140 Жыл бұрын
Or completely rock your whole deck off on turned one and unless your opponent has a counter to it they lose that turn
@gabrielesquaratti5709
@gabrielesquaratti5709 Жыл бұрын
lolicon pfp spotted
@scottsocia7828
@scottsocia7828 Жыл бұрын
One thing I noticed is that the multitude of summoning mechanics can be very overwhelming and I actually made a deck that is still more modern while being new user friendly. I just let my friends that are new or trying to learn the game use a Monarch deck. It uses only special summoning and tribute summoning. It allows them to get comfortable with the main mechanics first while still getting a chance to combo a little bit still.
@escapegulag4317
@escapegulag4317 Жыл бұрын
When the match is decided by who goes first, it is no longer a match. Its a singleplayer game that you watch someone else play. The endless combos are so annoying that I quit matches simply to save time.
@shirokaminari1990
@shirokaminari1990 Жыл бұрын
I think my personal opinion is..the reason why new players quit altogether is because of 1-sided matchups where they can’t play the game. Where the opponent is pretty much giving new players the middle finger & saying I get the easy win, like a bully. I’ve been into those myself during Master Duel, where I’m locked out of everything I do & it’s so frustrating. The new players need a way to be able to fight back & push limits. Otherwise, then yeah, the game will never be fun
@antonioarcano7989
@antonioarcano7989 9 ай бұрын
I think Yugioh player beat around the bush beacuse they like that broken mechanic, as one who played it from the start 2003-2014 it is evident what it is.... it's the abundance of Special Summons. That is what broke the game it can be fixed with a hard rule. limit special summons to 2 a turn, this will give some breathing room slow the game down and stop those combos that last 10 mins and give the player a chance to breath. Most who played it quit beacuse of that reason.
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