Tech Visuals: Mastering xpDeformer for Interactive Surfaces

  Рет қаралды 3,387

Mahmoud Golshanirad

Mahmoud Golshanirad

Күн бұрын

Welcome to an exciting Xparticles tutorial with Mahmoud! In this session, you'll learn how to create stunning interactive tech visuals using XPDeformer. This comprehensive guide covers essential techniques and tools, including the XP Dynamics Tag, XPCollider, xpConstraints, and xpVertexMap.
By the end of this tutorial, you will have mastered the use of XPDeformer and related tools to create dynamic and interactive tech visuals. Join Mahmoud on this journey to elevate your Xparticles skills!
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🔗 Links:
📚 Discover more about XParticles' xpDynamics Tag:
🎬 • X-Particles | xpDynami...
🎬 • X-Particles | xpDynami...
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🚀 Interested in more personalized guidance? 🚀
I offer consulting and coaching services to help you with your specific projects or to advance your skills. Whether you need one-on-one coaching, project-based consulting, or freelance support, I'm here to help. Contact me for more details!
🔗 Watch on Website: golshanirad.tv/tutorials
🔥 Get a tech experience! Subscribe now! 🔥
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📷 Instagram: / golshanirad.tv
🔗 Website: golshanirad.tv/work
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🔹 Timestamps:
00:00 Intro
00:31 Overview
02:08 Lets Begin!
02:12 Part 01: xpDeformer vs xpDynamics Tag
04:06 xpDynamics Tag & xpVertexMap
06:43 Part 02: XpDeformer & xpFlowField
12:54 Part 03 : XpDeformer & xpCollider
17:18 Project Demonstration
18:50 Part 04 : xpDynamics Tag & xpCollider
22:29 xpDynamics Tag, Pressure & xpVertexMap
27:44 Project Demonstration
28:43 Challenge: Create an Interactive Sphere on a Torus with XPDeformer
28:59 Outro: See you next time!
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• Code: UJNZPMOCS8PUOLKK
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#techvideo #simulation #xpVertexMap #xparticles #cinema4d #tutorial #creativetechniques #3danimation #motiongraphics #visualeffects #techvisuals #xpdeformer

Пікірлер: 32
@EQUILOUD
@EQUILOUD 22 күн бұрын
One of the best Tutorials i´ve seen!
@golshanirad
@golshanirad 22 күн бұрын
Thank you so much! Happy you enjoyed it! 😊
@Molivi
@Molivi 25 күн бұрын
Very excited to find the time to watch this! Thank you 🙏
@golshanirad
@golshanirad 25 күн бұрын
You're very welcome! That's great to hear! I hope you find the tutorial helpful and enjoyable. If you have any questions, feel free to ask. 🙂
@vandebergstudio4084
@vandebergstudio4084 21 күн бұрын
You are amazing...Cant wait to see you do about INSYDIUM, please do more 🥺🥺
@golshanirad
@golshanirad 21 күн бұрын
Thank you so much! 😊I'm glad you're excited about more tutorials. Creating high-quality content takes a lot of time and effort-what you see in 30 minutes can take a month to produce. For example, rendering the intro alone took 100 hours. I'd love to create more tutorials, and seeing more subscriptions and views on the channel would definitely encourage me. Thanks for your support, and please be patient as I work on bringing you the best content! 🙏
@ruslansergeev863
@ruslansergeev863 18 күн бұрын
A few questions🙂 - Why should we use XP instead of standard cloth simulations and deformers? Most of the tricks and tips you showed can be done with a Collision deformer and jiggle. You can also play around with parameters such as stiffness, stretch, relax, etc., and of course fields. The same approach is used for Cloth simulation. At least the standard algorithm is faster. But still your results are amazing.
@golshanirad
@golshanirad 18 күн бұрын
Thank you for your insightful points and kind words about the results! 😊 There's no insistence on using XP over standard cloth simulations and deformers from my side. It was personal curiosity that led me to explore and discover how to get the most out of XP. While Cinema 4D’s cloth simulation is excellent and XP has its own cloth system, I enjoy experimenting with different approaches. Using the Jiggle deformer can create a convincing interactive effect, but it often involves faking it with keyframe animations, which can be time-consuming. On the other hand, XP allows for real-time interaction using attraction and repulsion without needing to fake the effect. In this tutorial, I integrated both C4D tools (like Fields and smoothness) and XP, demonstrating how they can complement each other. Although XP can be slower with complex, high-poly objects, the process to achieve certain results can be much faster compared to standard C4D tools. I hope this clarifies your questions. Thanks again for engaging and sharing your thoughts! 😉
@r.o.g.e.r.m.a.c
@r.o.g.e.r.m.a.c 25 күн бұрын
Amazing tutorial as usual.
@golshanirad
@golshanirad 25 күн бұрын
Thank you so much! 😊
@broman350
@broman350 18 күн бұрын
The legend is back 🤨📸
@golshanirad
@golshanirad 18 күн бұрын
Thank you! 😄 Back just in time to bring some cool vibes to this hot summer!😂 Appreciate your support! 🙌☀🔥
@mathewmungal9010
@mathewmungal9010 25 күн бұрын
I appreciate you 💙. Some of these principals I really needed to know.
@golshanirad
@golshanirad 25 күн бұрын
Thanks for your comment! 😊 I'm glad you found the tutorial helpful. Could you please specify which principles you're referring to- the collider tag (attraction and repulsion), xpdynamics tag, or xpvertexmap? Looking forward to your thoughts!🙏
@mathewmungal9010
@mathewmungal9010 25 күн бұрын
​@@golshanirad Bro, the whole thing 😭. I not too long ago purchased Fused.
@mathewmungal9010
@mathewmungal9010 25 күн бұрын
@@golshanirad I just got Fused so it was everything really. You're a champ. After I'm done with some active projects, hopefully, I can ask you some questions about some specifics in the future.
@golshanirad
@golshanirad 25 күн бұрын
@@mathewmungal9010 Thanks! I'm glad you found it useful. Feel free to ask any questions anytime. Happy to help! 😊
@gaman_look
@gaman_look 23 күн бұрын
Awesome! I hope I can create motion graphics as beautiful as yours.
@golshanirad
@golshanirad 23 күн бұрын
@@gaman_lookThank you so much! I'm sure you can create beautiful motion graphics too. Keep practicing, and if you need any tips or advice, just let me know! 😊
@asmrdrift
@asmrdrift 12 күн бұрын
Beautiful work! Would you also be willing to share the materials you used on your animations? Did you use Octane?
@golshanirad
@golshanirad 12 күн бұрын
Thank you for your kind comment! 😊 I used Redshift for the animations. The material was surprisingly easy to create with Redshift's standard material. I applied a simple colorful ramp to the transmission color with transmission weight set to 1, creating a glass-like effect. However, the real challenge was adding depth and dispersion, which heavily relied on precise lighting. I used a combination of HDRI and RS area lights to achieve the desired effect. To ensure accurate color composition and correction, I exported the entire scene as RAW render ACEScg. It was a balance of the material, lighting, and background colors that helped create the glassy feel with attractive colors. 🌟
@asmrdrift
@asmrdrift 12 күн бұрын
@@golshanirad Thank you for getting back to me with such an in-depth response! I don't currently use redshift since I use Octane, but you've made me think about using it in the near future!
@golshanirad
@golshanirad 11 күн бұрын
@@asmrdrift You're welcome! I'm glad you found the explanation helpful. Redshift is definitely worth exploring, especially for its versatility and control over materials and lighting. Plus, the stability of Redshift in Cinema 4D and its great compatibility mean you get quick updates as soon as Cinema 4D is updated. Happy animating! 🌟
@asmrdrift
@asmrdrift 11 күн бұрын
@@golshanirad 😊
@hamzehyousefzadeh235
@hamzehyousefzadeh235 24 күн бұрын
i am wondering if it is possible to get similar result with native c4d new particle system or not ?
@golshanirad
@golshanirad 24 күн бұрын
Thanks for your question, that's a very good point. 👏In Cinema 4D, the new particle system is primarily focused on creating particle simulations. However, X-Particles offers more versatility, allowing you to use particles to manipulate surfaces, such as in cloth simulations or with xpDeformer to create interactive motions. In Cinema 4D, we typically use separate systems: particles for particle simulations and cloth tags with C4D forces for cloth simulations. X-Particles integrates these capabilities into one comprehensive tool.😊
@hamzehyousefzadeh235
@hamzehyousefzadeh235 24 күн бұрын
​@@golshanirad Thanks for the reply i asked because x-particle is too expensive for me 😅 so i was thinking if its possible natively with some extra steps 😁
@golshanirad
@golshanirad 24 күн бұрын
@@hamzehyousefzadeh235 Got it! Achieving similar effects with Cinema 4D's native tools may take a few extra steps, but it's definitely doable. I'm here to help with any tips or guidance you need! 😊
@hamzehyousefzadeh235
@hamzehyousefzadeh235 24 күн бұрын
@@golshanirad well i dont want to be rude but i guess if you can show how such great looks can be achieved by native c4d in some tutorials you will help a lot more people 😅
@golshanirad
@golshanirad 24 күн бұрын
@@hamzehyousefzadeh235 I appreciate your perspective, and it's definitely valid! This project combines X-Particles with Cinema 4D's modifiers like smoothing, subdivision, and cloth surface, along with Redshift rendering to bring the visual concept to life. X-Particles offers not just particle and fluid simulations but also versatile tools that act like a Swiss army knife, saving time and enhancing results. If I can achieve similar effects using only Cinema 4D's built-in tools like simulation tags and Bullet tags efficiently, I'd be happy to create a tutorial on it! Thanks for your input! 😊
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