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Tekken 7 Paul Pheonix Easy Damage Tips & Tricks Guide
Please see the notation/terminology legend here if you are not familiar: www.tekkenzaiba...
00:18 Part 1 - b+1,2
00:31 b+1,2 - d/b+2 (guaranteed if opponent stays still)
00:51 b+1,2 - ff+4 (guaranteed if opponent stays still)
00:58 b+1,2 - qcf+1 (guaranteed if opponent gets up)
01:25 b+1,2 - qcf+2 (death fist - guaranteed if opponent gets up)
02:08 b+1,2 - ff+2:1 (guaranteed if opponent gets up)
02:17 b+1,2 - Rage Art (guaranteed if opponent gets up)
02:29 b+1,2 - opponent rolls left and gets hit by ff+4 & d/b+2
02:35 b+1,2 - opponent rolls right and avoids ff+4 & d/b+2
02:50 b+1,2 - d+1 (guaranteed if opponent moves)
03:04 b+1,2 - qcb+3,2,1 (guaranteed if opponent rolls right and stands up)
03:08 b+1,2 - ff+3,4 (guaranteed if opponent rolls right and stands up)
03:14 b+1,2 - qcb+1 (guaranteed if opponent rolls right and stands up)
03:19 Part 2 - qcb+1
03:22 qcb+1 common follow ups
03:32 qcb+1 - qcb+1 (guaranteed only if opponent moves)
03:46 qcb+1 - d/b+2 (guaranteed only if opponent does not roll right)
03:55 qcb+1 - qcf+3 (guaranteed but damage is relatively low)
04:01 qcb+1 - qcf+2 (guaranteed if opponent stands up but timing is difficult)
04:10 qcb+1 - qcf+3+4 (guaranteed if opponent makes any kind of movement)
04:21 Part 3 - qcf+3 (counter hit)
04:24 qcf+3 (ch) - d+4,2,1+2
04:29 qcf+3 (ch) - d+2
04:40 qcf+3 (ch) - d+4 - qcf+2 (deathfist trap. guaranteed if opponent stands up after d+4)
04:54 qcf+3 (ch) - d+4 - ff+2:1 (same as above but much easier)
05:03 qcf+3 (ch) - qcb+1+2 (guaranteed if opponent tries to stand up after qcf+3)
05:17 qcb+3 (ch) - qcb+1+2 (same as above but with qcb+3)
05:24 Part 4 - Extra Combo Damage with ff+4
05:29 WS+2 - b+1,2 - qcf+1 - qcf+2 - ff+4 (ideal combo after WS+2)
06:03 WS+3,2 (2nd hit CH) - WS+3,2 - qcf+2 - ff+4
06:13 2,3 (2nd hit CH) - SSR - WS+3,2 - qcf+2 - ff+4
06:21 qcb+4 (ch) - SSR - WS+3,2 - qcf+2 - ff+4
06:26 Part 5 - WS+3 traps
06:31 WS+3,2 (2nd hit ducked by opponent and punished)
06:36 WS+3 - d/f+2 (counter hits opponents who try to attack)
06:45 WS+3 (opponent attacks with fast attacks and d/f+2 loses)
06:55 WS+3,2 (delayed - opponent gets CH by 2nd move if tries to attack with fast attacks)
07:01 Part 6 - b+1,2 tricks
07:04 b+1,2 (2nd hit ducked and punished by opponent)
07:09 b+1 - d/f+2 (opponent gets CH hit by d/f+2 if they try to attack after ducking)