You explained to me how combos should be better than most of the guides I found on YT
@JordansMortalKombatAdven-xn3qo8 ай бұрын
As someone who has finally settled on Queen Reina as his main I have to say once I understand the complete basics of Tekken this guide should really help me understand the combo system of Tekken to build my own combos and understand why combos work the way they do if I eventually decide to look up combo guides or whatever
@nabblyy9 ай бұрын
Thank you for letting new players understand the foundation of the combo side of tekken it allows a basic understanding that can be applied to all characters 👍🏽
@rustyAF8 ай бұрын
Ive been looking for this video for so long. Nobody seems to want to explain it besides you. Thank you!
@El_Diablo-vo9lr9 ай бұрын
Fantastic video, I've been playing tekken for nearly 30 years now and I still learned new stuff! Thanks, gonna put it into practice!
@Scuddi9 ай бұрын
really useful information. there aren't too many technical overviews of the mechanics out there right now so thank you.
@epicon69 ай бұрын
This is so good to know , especially this early in T8’s life. Thank you 🎉 I’ll get into the mechanics of the game this time around because i got stuck playing braindead Tekken 7 without learning even the most essential basics, and i played it for 2000 hours like that
@krzysiekj25229 ай бұрын
this is one of those guides that you queue up when you think "alright, I'm getting quite good at this whole tekken thingy, lemme watch something interesting" Then after you watch it, you are like "...aight, duck that..." and do not launch tekken for a week Amazing content, stuff to watch multiple time to digest everything. Thank you, dude.
@StardustSynchron9 ай бұрын
As a casual this is exactly how I feel. Very informative and interesting stuff to learn about
@thejuiceweasel9 ай бұрын
Absolutely fantastic guide. I'm new to Tekken and this video has been by far the most helpful resource in understanding the whole combo structure.
@ecu71998 ай бұрын
THANK YOU, been trying to understand/figure this out since launch, a Feng combo guide would be greatly appreciated!
@Grey3024-o1o9 ай бұрын
This is the best video I’ve seen about the combo system and heat!
@Cyberhunterx19 ай бұрын
Thanks for this guide really trying to get into this game and give at chance
@sirisaacnewt1719 ай бұрын
I've been looking for an in-depth breakdown of the new combo system, and this is just what I needed. Good video dude
@treehann8 ай бұрын
Thanks for making such a great guide. In the first 10 minutes you answered a couple of my burning questions and there’s still lots left for me to explore here
@PunishedHoss6 ай бұрын
Great guide Very well explained on a fundamental and universal level I was shocked when moved from Street Figher 6 to Tekken 8 how many character specific guides there were, but how few Universal guides existed You have fixed this
@SurferrDuddee099 ай бұрын
This was incredibly informative. Thanks Super Akouma!
@Atomic-Punk9 ай бұрын
This is the exact video I've been waiting for. I still needed a firm grasp on when and why to use the new heat mechanics in combo. Thanks, man 👊🏼😎
@ahmadrezarutis35839 ай бұрын
wow really good explaining guid combo. very neat and complete to create your own combo thanks man.
@TroyWycliffe8 ай бұрын
Yoo. This is my first tekken and i decided to pick up leo. Im starting to understand the mechanics of why leo goes so crazy at the wall lol. Nice vid!
@ogamitaicho779 ай бұрын
Salut Vincent ! 😊 Merci beaucoup pour ce guide, probablement le plus complet et le mieux expliqué sur la mécanique des combos de Tekken. Le scaling du wall notamment qui n'est pas si évident ! C'est toujours beaucoup plus gratifiant de saisir le concept par soi même et du coup de devenir actif dans la compréhension plutôt que de simplement copier des recettes de combos livrées "toutes cuites". Un grand merci à toi en tout cas ! 👍
@dudeonthasopha9 ай бұрын
Adjusting combos for wall carry seems to be way more important in T8 than T7. On most stages i cant do the full combo unless its end to end. And if you end too close to the wall they fall right away and you can't dash up and get a wall combo. I like how it forces you to know 3 or 4 routes and work with the stage.
@JordansMortalKombatAdven-xn3qo9 ай бұрын
@Super Akouma thanks man, this really helps, as I find myself as a new fighting game player let alone new Tekken player always just looking up BNB combos that are character specific for instance as Azucena who is who I am using as my main right now to learn the game, I know I can see people calling me a toxic player right now, I don’t give a crap as I find her hot as hell and really cool as far as her fighting style goes, and I want to understand the context behind creating combos for any character in the future I decide to pick up and not just Azucena.
@nrozmx40019 күн бұрын
It kinda sucks that they added options to extend combos even further... But a great guide as always, one of the best Telken teachers definitely
@allwheeldeal9 ай бұрын
You sir have the best and most helpful tutorial for us NETNEW Tekken players. So many channels don't break down anything for us noobies. This was super vital and explains why I get mauled by certain players with combos that never end. Thanks for explaining with the Tekken terms are. ex Tornado
@allwheeldeal9 ай бұрын
I couldn't have said this any better. Thx for us Netnewibes
@Ram2rol9 ай бұрын
Nice overview. As I don't see it mentioned. A little bit of niche info: I noticed that wall, floor and balcony breaks remove a good chunk of recoverable health, if not all of it. But Blasts and Bounces does not. Rage arts also remove recoverable health. And when using heat moves to extend combos not only affect the damage scaling, but also the scaling on the recoverable health.
@Shedrick_Goldsmith8 ай бұрын
Always appreciate a good teacher, no matter what the subject matter is. This is a skill and you are good at it 👍🏽 Excellent breakdown
@jabedon7 ай бұрын
Very interesting video, hope you'll make new one specific about the bnbs you made in each situation to show us more about it
@RipperZustand9 ай бұрын
very good explained how the combo system actually work.. thanks for sharing ur knowledge :)
@miftahkamil13278 ай бұрын
thank you so much for this bro it really opens up my mind on how to do combo properly
@SandManAdrian9 ай бұрын
Hey , it's out
@TheWizardofMNT9 ай бұрын
Thanks bro. I've been waiting for something like this. I've been so confused with all these new combo routes.
@roningaming79139 ай бұрын
Neat explanation that any new player would want.clean and crisp info.Shows your IQ in providing sensible and quality info rather than some random show of gameplay video.True example of how a helpful video should be made. Great job and Thank you.
@rodionlee25339 ай бұрын
Great effort from the scientist :) this one has huge value for the ones who wants to go mechanical and dig into the details
@akamaldoror9 ай бұрын
Franchement super anglais. Mais surtout super video : j'ai vu pas mal de videos "tuto" autour de la sortie de Tekken 8 et la tienne est la meilleure : super didactique et claire. Continue le contenu pédagogique car tu as un don.
@SuperAkouma9 ай бұрын
Merci beaucoup j'ai d'autre idée qui sont en préparation mais jsuis débordé en ce moment 😅
@amberzephyr7 ай бұрын
this is very informative! good stuff
@vnM899 ай бұрын
its cool that you took the time to actually explain the mechanics, makes me want to cook my own recipes^^ you mentioned you would do more guides, fyi these are two subjects id like to improve as a real new player that started tekken 2 weeks ago (yellow rank) and i couldnt find a good video on: - movement / strategy (approach, neutral, backdash, sidestep, stage awareness etc.); i dont mean teach me how to kbd but rather more general stuff - what to do when grounded (offense and defense, what is oki?) la bise
@truonggiangngo65129 ай бұрын
Super underrated video! Needs more views because u are talking about things that no one does! Even for veterans this video is super helpful!
@strych889 ай бұрын
Finally some good video explaining wall and combo structure!!! Thank you so much
@lukedavis39539 ай бұрын
This vid deserves way more views. Thank you bro! 👍
@WeisenbergTKMrWhite9 ай бұрын
Great video, super useful information for all the newcomers.
@amerrama9 ай бұрын
Great Video ! Thanks for making it
@YamahaBlue4 ай бұрын
Dude you’re amazing, thanks
@mitaski9 ай бұрын
Thank you so much! Such a clear and well structured video.
@TayAbz9 ай бұрын
This is such a helpful video omg lol how isn’t this viral!
@araratamedi3 ай бұрын
Great video akouma , I know you from the infamous akuma tournament death combo
@TheGoldElite99 ай бұрын
Fantastic explanation
@KlingonKrumpers9 ай бұрын
This is great! I have no idea how to route combos to maximize damage, especially since I switched to Lee in T8. I was hoping for a video like this.
@skepticalsky82359 ай бұрын
Actually really good and informative video
@Haags_hopje_0707 ай бұрын
What simplified stuff for me a lot with hitting stage hazards mid combo to just use a single hit to active the hazard. Makes combos much more consistent no matter how many previous hits your combo had before the stage hazard.
@SuperAkouma7 ай бұрын
That's gonna be character specific
@Haags_hopje_0707 ай бұрын
@@SuperAkouma ah okay. With azucena I found out it works like that. Any more than 1 hit after they hit the wall it fucks up your combo.
@porcodito9 ай бұрын
Extremely useful infos! Cheers
@The_Humble_Hurricane9 ай бұрын
Awesome. Much appreciated for sharing 🙏🏿
@jolenecoda9 ай бұрын
This was an excellent video! Thank you!
@Des_Armoni9 ай бұрын
Wow this is extremely helpful
@jestyo0o9 ай бұрын
Awesome guide! Liked
@EXDPresso9 ай бұрын
I'm sporting the 2D tag as well. Let's get them back 😎
@runecreed22659 ай бұрын
very informative vid, thanks man!
@sdot3719 ай бұрын
Learned a lot. Thanks bro 👍🏾
@DSK3x69 ай бұрын
Je suis content d’apprendre qu’un de mes joueurs préférer de tekken main le même perso :)
@c.s.balaji86919 ай бұрын
Really good explanation bro ❤ very clear experiment ❤ you are proving that you are a pro player ❤ God bless you brother ❤🙏
@HitBoxArcade9 ай бұрын
Fantastic video dude!
@ryanjohnson22139 ай бұрын
Awesome video , thanks mate
@NiGoOLeX9 ай бұрын
Merci pour le knowledge Akouma !
@JordansMortalKombatAdven-xn3qo6 ай бұрын
@SuperAkouma as someone who decided to pick up the beautiful Jun Kazama since Reina was a bit too overtly complex, with all of her various stances, sure Jun has stances but, the are only 3 main stances to switch in and out of instead of the 5 or 6 maybe even more that it felt like Reina had
@tripleup13179 ай бұрын
Great video 🎉
@scrubzbane9 ай бұрын
GREAT video. Can you do a video or clip on teching in this game? Not your options but what causes you to tech or be grounded/not able to tech.
@SuperAkouma9 ай бұрын
That's a good idea
@michealkelly94419 ай бұрын
Took me a while to learn to wait for them to bounce lol
@Pavian6519 ай бұрын
Dude i play yoshimitsu only now since 2 Weeks. The more i play him the more i realise yoshi just works a bit differen. Some Charakters have 1-2 optimal filler with almost every opener. Yoshimitsu just needs variations in every freaking opener. Its ridicilous What You need to know to play efficient with him. But now i'm at a point where i am able to Do 80 damage without wall or rage in some Combos. Things changed once i realised i can put my sword to Back while Pressing the combo
@Nekroz059 ай бұрын
Me just nodding like i will make use of this in my 2nd dan ranked match
@austintao86429 ай бұрын
Is there a certain number you can reach in the combo counter before all attacks deal more knockback in a juggle? Or is it just each attack progressively deals more knockback? The same ender after tailspin seems to always whiff after somewhat longer combos vs shorter ones. Insanely useful knowledge in this video, big thanks!
@SuperAkouma9 ай бұрын
I'm not sure but I think there is no limit it's just impossible to attempt to reach it. In Tekken tag 2 there was a way to get the opponent stuck between the two characters to reach over 20 hits with no walls but even those combos broke eventually
@Leap6239 ай бұрын
This was cool to see, especially stuff regarding the wall, but something I was hoping to see explained was how knockback scaling works in combos. Obviously you can't just hit them with launchers or filler over and over again, but why exactly does that happen, and are there ways to work around that? Is whatever knockback scaling you get maintained after you do a tornado? Is there any way to reset that knockback scaling, or the tornado state so that you can do another tornado? Additionally, how do wall breaks work with that knockback scaling and tornado status? I've seen some people pull off extensions with wall breaks that don't seem like they'd normally be possible, but it also doesn't seem like you get to just restart the combo as if it was fresh after a wall break?
@SuperAkouma9 ай бұрын
As a general rule knockback scaling is linear (unless heat is used) and does get maintained after tornado and stage hazards. There are some moves that knock up rather than away (Lee's bb4 that you see in the video before ff3 for example) and those moves do add 1 counter to the knockback. In a standard combo you can't tornado more than once. However in some extremely niche situations you can get a garanteed reset which resets everything (knockback and tornado). The last I saw the combo counter still went up with no interruptions (which isn't always the case).
@Leap6239 ай бұрын
@@SuperAkouma Ah ok gotcha, thanks! There's a handful of random little things I'm still vaguely curious about but I think you answered all of my actually-useful questions. Just knowing that knockback scaling gets maintained through various stages of combos actually helps explain a lot of routes I've seen.
@kelvinpenetrante84399 ай бұрын
Very helpful guide thank you for this. Can u explain what is happening or the limit to multiple wall splats? For example with Jin's multiple b+2,1 or Kazuya's multiple d/f+1,4 or just generic 1,2 jabs.
@SuperAkouma9 ай бұрын
There's no defined limit to that but the pushback will make it impossible after a while
@kelvinpenetrante84399 ай бұрын
@@SuperAkouma thank you and good luck on your future tourneys.
@razzruxofficial22239 ай бұрын
so cool that you are paying Lee))
@NemSumeragi9 ай бұрын
I think your game audio is doubled in this video. Super informative otherwise!
@fortisch9 ай бұрын
But... a wallcarry is a move or combo that carries you to the wall. Or its the process of getting someone to the wall. Im confused
@SuperAkouma9 ай бұрын
Wall carry just means carrying to the wall but it's easier to define that wall state by that name because it's what happens when you carry to the wall
@kirbykidsmith8 ай бұрын
is wall splat no loner possible if you hit them out of the tornado at the wall?
@SuperAkouma8 ай бұрын
I'm not sure what you mean
@elijahmcblack3180Ай бұрын
can someone explain to me how back turn juggles work? they always seem to be sent too far away for my normal juggle to work.
@SuperAkoumaАй бұрын
They don't send farther away normally but the opponent's hurtbox is smaller due to having to hit their head and not their legs. It's character specific but you can sometimes get some great oki and garanteed ground hits
@elijahmcblack3180Ай бұрын
@@SuperAkouma oh okay thanks for the reply. you're video was really helpful and helped me understand a lot I really appreciate you taking the time to make this video for people like me.
@drunkengaming47829 ай бұрын
Robbing your outfit, minus the ears 😂
@iiahahybilaash94349 ай бұрын
So I shouldn’t be tryna to do the combos challenge for each character in game just follow these step of starting a combo then I should be good from there?
@SuperAkouma8 ай бұрын
The combo challenges can give you an idea of what's possible but you definitely have to dig deeper
@iiahahybilaash94348 ай бұрын
@@SuperAkouma Bro I don’t know where to start to improve In tekken 8 feel like I wasted my money on the game 🤦🏾♂️.
@bludika8 ай бұрын
is it wrong i like SA more as a Lee main over Akuma lol. BTW, i think you should be referring the new screw as "tornados" because that is the actual term, but in the video you're calling them tailspins, but oddly enough, there is another move called strong aerial tailspin so lol....it might be creating confusion, hence better to make sure tornado moves are one thing and tailspin is another
@SuperAkouma8 ай бұрын
I did mention that in the video, I just put a disclaimer because I was just gonna mess up the whole video otherwise lol I'm trying to slowly adapt to the new terms though
@bludika8 ай бұрын
@@SuperAkouma yea haha no biggie. Makes sense because some people still called screw as Bound all throughout T7 lol
@SharntGroSabo9 ай бұрын
waaaaaaaaaaaaaaaaa gg top
@treehann8 ай бұрын
I didn’t quite understand what an unscaled ender actually means
@SuperAkouma8 ай бұрын
So damage scaling means the more hits are in your combo the more each move scales down (does less damage). But there are ways to do moves that are unaffected by that scaling so that the move always does fixed damage which, in a long combo will usually do more damage. Usually these moves are ones that hit grounded either at the wall after they slip down or after a spike
@treehann8 ай бұрын
@@SuperAkouma oh thank you! I appreciate the xtra explanation and sorry if I missed it in the video. This description is clear to me now in any case!
@SuperAkouma8 ай бұрын
@@treehann It's no problem 😁
@kaworu679 ай бұрын
hey nice explanation, what do you call the new spinning state that happens airborne? not tailspin/tornado. i see some chars especially newer like victor using it for big tornado less combos but some chars can’t seem to use it at all unless they activate heat. still a bit lost with this and my main.
@SuperAkouma9 ай бұрын
I don't think we have an agreed upon name for that yet, maybe high spin can work ? If your main can't make use of it don't worry too much it's cool to see and use but really not necessary
@kylefields39519 ай бұрын
Steve Fox has that Non-Tornado, and Non-Heat Spin and can make use of it very well. I guess it's something they gave to specific members of the Cast to separate who is allowed more Wall Carry/Damage?
@matttalks81mw9 ай бұрын
Second but to none lol
@eddebrock9 ай бұрын
Post T6 juggles have ruined Tekken. Just hacky sack now.
@bratosin19 ай бұрын
I cannot understand why tekken adopted this technique to bounce the opponent in the air multiple times without any way to react or block , make no sense to me , maybe is just me because I love the pure fighting skills
@solame101019 ай бұрын
If you got launched you already messed up on the skill part in the fighting, then its up to the opponent to capitalize max damage by adapting a combo. The juggle system probably has stayed because the developers like the creativity it allows players in juggles.
@ogamitaicho779 ай бұрын
The cursor of "skill" in Tekken is not the same as a 2D game. Sure, you don't have some combo breakers mecanics, however there is another layer of skill based on other things. Side stepping/walking, ducking, KBD, frame traps, of course anything related to movement and positionning, etc... The fact that Tekken is also a legacy with a lot of knowledge check game makes also experience a full part of the skill that requiered years of practicing and anyone can deny that.
@gameaddictgonewild7779 ай бұрын
Tekken 7>Tekken 8
@SuperAkouma9 ай бұрын
Not for combos that's for sure
@HolySok9 ай бұрын
Nah Tekken 7 was good but one of the more stale entries. It just coincided with the rise of Streaming, post-launch Seasons and the esports scenes getting more global attention
@gameaddictgonewild7779 ай бұрын
@@SuperAkouma My man. You made me fall in love with Akuma and i find it very hard to let go.. My heart, cant go on. XD
@zephune95069 ай бұрын
@@HolySok stale entries? tekken 7 is the best selling tekken of all time. tekken 8 is better. but tekken 7 was not stale people played that for 8 years
@HolySok9 ай бұрын
@zephune9506 I'd contribute a lot of that to "right time right place" and the environment it was released in. Other games weren't ever played for 8 years because Namco were quick to get a sequel out. A lot of those older games are much more feature rich than T7 was and T7 was kind of just T6/TTT2 again. T7 was the first Tekken game with all this modern Post-Launch support and DLC Seasons. The rise of streaming putting a bigger focus on Tournament Players and the rise of Content Creators, too.
@alikhavari42509 ай бұрын
Glad i watched. Detailed some things i couldn't put my finger on