Temporary Powerups Using Interfaces in Unreal

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ACDev

ACDev

Күн бұрын

Пікірлер: 3
@grumpusdad
@grumpusdad 6 ай бұрын
Thank you so much for this tutorial playlist. I've used countless others focusing on the same game and this is above and beyond. In terms of explaining to beginners to implementing several examples that's clean enough to build upon.
@CylinderUser
@CylinderUser 2 ай бұрын
mm, I used this while also having your sprint component in a 3rd person project. I'm having an issue where the speed is always set to the base value of either sprint/walk when I let go of the button or input. If I sprint into the buff I get a 1.5 speed buff for the duration, the same with if I walk into it. if I let go of sprint or start sprinting while the buff is active, the value goes down to the base value set on the variable. (I tried a few options where I put a bunch of branches in the SprintComponent, but it did not help, also tried the same approach on the character.) I don't have everything crammed into the character, I put all control options in the controllerBP. The only thing I have in the character is the BPI for the buff and a logic to get the multiplier. Still a pretty solid video, I just wanted to expand on what else you've also had posted. ✨
@ashtydev
@ashtydev 3 ай бұрын
Can you actually make this where it is a speed run game. Time counts up to see how fast you can beat the level? Also make levels when you beat the game
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