This deserves so many more views, very useful! Thank you!
@Roguestripes13 сағат бұрын
how did the vertical box make the text invisible ( 21:51 )
@PrincehpxpКүн бұрын
Amazing.... Thanks for this ..
@EMBakie5 күн бұрын
Great tutorial! Is there a way to get the percentage to the health bar without using a bind? I try to do it by just getting the percentage through a variable but can never get the progress bar to show up on the list. Edit: neverminded! I jumped the gun and didn't watch it all the way though, but I guess what I'm trying to do with it is going to require me to do more research.
@fernandopessoa530411 күн бұрын
Muito bom !!! você é incrível
@Isolu0F111 күн бұрын
Thats cool. Really nice done and a good explanation. I got a question here. How can a prevent my Char to sprint backwards or sideways ? Regards
@richardmatthews280713 күн бұрын
The only request I have is make a video on an interactive bounce pad for example it says “press E key to interact” then that launches the player
@alvaroplol13 күн бұрын
Loved this series. Coming from Unity it helped me get the basics down. Thanks for the help!
@JohannaKissel14 күн бұрын
Hey, do you know why the second method isn't working with the VRPawn blueprint with teleportation. Is there anything else to be aware of?
@JohannaKissel14 күн бұрын
Hey ◡̈ Do you know why the second method isn't working with die VRPawn Blueprint with teleportation. Is there anything more to be aware of?
@MasterPiffy18 күн бұрын
There's another tutorial out here for this that's 11 minutes long and more simple and to the point. if you're going to cover something already covered, at least make it better
@acdev702718 күн бұрын
Thanks for the feedback. I don't know all of the other tutorials on youtube. Shorter doesn't always mean it's better... I tend to prefer more long form tutorials with more explanations on my channel.
@robotjellyfish320920 күн бұрын
nice!
@michaelprice287820 күн бұрын
Never mind I went back and fixed the issue
@0606Deco21 күн бұрын
Great video
@michaelprice287821 күн бұрын
I'm Getiing A Binding: Propety ' Error. it says Un able to bind textProperty , unsupported type .
@joebonds307222 күн бұрын
You are Amazing, sir. Thank you so much
@KarysGames27 күн бұрын
Hi, i have question about countdown text, i dont have get remaining time when i want create from game state ref 15:51
@Tattoo_Creations27 күн бұрын
Short and usefull, peferct!
@user-wy8pm4wh4dАй бұрын
Very helpful Unity tutorial for beginners with coding experience 👍
@alfredonavarro98Ай бұрын
i never coment the videos but this help me a lot so thanks
@KarysGamesАй бұрын
Very good tutorial <3
@noorb4599Ай бұрын
you are a life saver thank you thank you thank you so so so much
@abardnamedspoonyАй бұрын
I spent a solid twenty minutes trying to figure out where I'd went wrong with the UI percent based fill for the stamina bar, only to realise that I'd set the bar to follow max stamina divided by current stamina, rather than the reverse. What a goofy error lol. Great content. It was really easy to follow and helped me set up a stamina usage system, with other system functionalities like you mentioned, in a 2D sprite based game very easily!
@acdev7027Ай бұрын
glad I could help! I love it when people can take the tutorial and build off of it, that's the goal!
@azzytheangel5494Ай бұрын
how would i make this work for when the player is healed?
@acdev7027Ай бұрын
the Damage system used in this video is a prebuilt Unreal thing - if you wanted this to happen OnHeal you'd do something similar but you'd have to make your own event for it instead of the built in Unreal one. Once you figure out the event, firing it, and subscribing, the rest would be pretty similar
@maximschupakАй бұрын
Thanks bro
@ch0arrimАй бұрын
Really great and simple video! I am just starting out with unreal so these kind of videos are just super helpful!
@Misterred-GW2Ай бұрын
Heyy little question, why does the file have to be WAV? Doestn mp3 work aswell? I know there is some quality loss, but does it have to be WAV?
@acdev7027Ай бұрын
I know historically Unreal has only accepted .wav files so it's what I've always done. I just tested .mp3 import and it didn't recognize it and classified it as 'generic media file' so I'm pretty sure they won't work, but maybe there's a way (not sure).
@Misterred-GW2Ай бұрын
@@acdev7027 okay thank you very much!
@shani_t8Ай бұрын
thank this was very helpful
@hawksmusic9815Ай бұрын
Would this work for changing in between 2d Ambiences? or is there a better system for that.
@joshuacarroАй бұрын
Is there a way to make the 1st track fade out while the other fades in?
@acdev7027Ай бұрын
Yep! I added a video a few months ago on how to do cross fading: kzbin.info/www/bejne/f5fFhmSwZa-qpNUsi=AEOH7fJBYZMuUieR
@joshuacarroАй бұрын
@@acdev7027 You rock!!
@cooldude-mi9wzАй бұрын
your the best at explaining patterns espaciallly with these projects. really well done.
@DEM1GOD7Ай бұрын
i paused your vid before you started doing your sound. thought it was cool, so i went throe all the sounds and picked the ones out i liked. then i watched the rest of the vid you made. turns out i picked the same sounds as you did. haha. guess they are only the good free ones to pick. trick for you next time, just crt+left click each button and change the sound to all of them at once
@DEM1GOD7Ай бұрын
i found it better to after adding the widget switcher to the main_canvas, add another canvas in the widget switcher. that way any stuff you add you will be able to change any sizes
@pamparam3495Ай бұрын
Seems like trivial things and a long guide
@vazzavytАй бұрын
how does this tutorial has less than 1k views best EVER! tutorial on main menue i have ever seen!
@acdev7027Ай бұрын
Like and subscribe! Also thanks =P
@guilhermerover7296Ай бұрын
Can you please teach how to make a health bar for 2 or more playable actors? For example like Final Fantasy 7 Remake, that game has multiple playable character health bar in the Viewport.
@BrettSenneker2 ай бұрын
Why put them on separate components if they're so connected?
@wtfc98352 ай бұрын
It's crazy how much I can do on my own after watching 1 of your tutorials. I can follow tutorials easy, but I understand more with your teachings. Thank you.
@acdev70272 ай бұрын
Thanks for the kind words!
@finesseandstyle2 ай бұрын
So you need to add emissive to every material in your game and add a flash color variable to every damageable actor? What if my mesh is using multiple materials? Do I have to change in all of them? What if I'm using overlays materials as well?
@acdev70272 ай бұрын
In this case, yes, I'm controlling it through a material parameter so your objects would need this material. You can probably do a search to get all the material IDs in the array if you want (I believe, I didn't try it but this would have been my solution). There was an alternate way I debated using the Stencil Buffer that seemed more modular long term and avoids most of these issues, but there was something weird about it that made me use this method instead (it's been a while so I don't remember the reason). I'm linking here in case you want to try the other method though: kzbin.info/www/bejne/hpq0kH2Cf7CcZq8
@kristinastolt86022 ай бұрын
Thanks so much!
@SuperZephod2 ай бұрын
4 years have passed since you posted this, and it today, 4 years later has helped me out so much! thank you for this series!
@acdev70272 ай бұрын
Glad it helped! I always feel the urge to refresh my older videos, but I'm glad they're still helpful!
@Adwalo2 ай бұрын
is there a way to change the viewmodel of the gun and hands, the gun is all the way on the right and like tucked in, is there a way to fix it to the middle more or move it to the middle more?
@acdev70272 ай бұрын
It's been a while since I looked at this tutorial, but I'm guessing you could move the socket over (GripPoint?) and it will keep the gun on that point. It wouldn't align with your skeletal mesh animations, but you could always turn those off if you didn't want to customize them. At least this is my best guess
@shanemiller56792 ай бұрын
Notice on the sound playing for the pickup that there is a slight delay between the player collecting the pickup and the sound actually playing. I've been trying to find a way to fix this but I'm struggling. The same delay is present in this tutorial. Any ideas?
@gamesstan91122 ай бұрын
how to trigger a horror event when leaving the trigger overlap. yes, I found "Overlap with trigger", but I need "End Overlap with Trigger". if I make it manually, I can find "On component End Overlap", but in the trigger interaction options, I only find "Overlap with trigger" and there is no option when leaving the trigger
@wolfwirestudios2 ай бұрын
Nice stuff. Well explained. You earned my sub mate !
@himanshushiyara68832 ай бұрын
EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Item Drop Chance"); EditorGUILayout.Space(-60); _chanceToDropItem.floatValue = EditorGUILayout.Slider(_chanceToDropItem.floatValue, 0, 100); EditorGUILayout.EndHorizontal(); Use This Code for same Slider As we Want.
@chavlaz2 ай бұрын
Cheers!
@animationsoftyrex54422 ай бұрын
The best (and only one, that really helped) tutorial about this topic. i used a vfx to make particles and this showed me how i can use this in certain moments in my game.
@l10nman3plays82 ай бұрын
thanks. this tutorial really helped me out a ton. quick question. for my text instead of a phrase its a paragraph of text. my question is how do i center the text so that way it doesn't go off the screen