Move the Ball - 02 - Roll A Ball in Unreal

  Рет қаралды 2,502

ACDev

ACDev

Күн бұрын

Пікірлер: 11
@ToyokaX
@ToyokaX 2 ай бұрын
Great tutorial! really helped me with setting up and getting my ball to roll (no pun intended haha). One question I was wondering if you knew the answer to: do you know how you could get the ball to smoothly lerp its "forward" rotation axis (eg. x axis) to a new rotation angle that's based on forward velocity (or some other metric) over time, so that when it's moving forward in a direction, its "forward" rotation axis aligns with the direction of motion? Basically, I want to recreate something like the morph ball in Metroid Prime, where when the player rolls in a direction for long enough (say, 0.3 seconds of continuous motion in a direction), the ball will naturally rotate its forward (x) axis towards that direction.
@avfa5740
@avfa5740 Жыл бұрын
This video helps me too much. Thank you very much .
@emmanuelreyes8832
@emmanuelreyes8832 6 ай бұрын
Hi. First. Fantastic series, just have to say. Really appreciate it. :) Second, I have understood (for the most part) everything you've taught. But it's odd. I don't know what's happening. @26:10 I have full this part step-by-step, over and over, for over 30 minutes.. doing it, re-doing it.. over and over.. for but some odd reason, my ball pawn still visually rotates just as fast as before. And I do not know what to do next. I've asked multiple AIs.
@elganzandere
@elganzandere Жыл бұрын
This is missing from playlist/hidden or something. I was upset!
@acdev7027
@acdev7027 Жыл бұрын
oh whoops! It was further down the list in the wrong order. Thanks for letting me know so I could fix it!
@elganzandere
@elganzandere Жыл бұрын
@acdev7027 can't believe i missed it. Thank you. Curious. Why Y-forward for 2D/swizzle etc - I would have assumed X?
@metalac190
@metalac190 Жыл бұрын
@@elganzandere (alternate account) what we're trying to do is get world X/Y to make the input pawn(ball) independent. It's easier if you imagine it as a top down game that uses X/Y. We want the up/down to always be Y, and the left/right to always be X. We'll convert the forward in the Pawn. So basically... it's because we're getting world X/Y input, not forward.
@elganzandere
@elganzandere Жыл бұрын
@metalac190 understood. I was not yet to the point in the video where you went more in depth with the rotation example & such. Thank you for the feedback. I finished the entire series last night. Really enjoyed it man.
@donnieptymcio
@donnieptymcio 2 ай бұрын
great tutorial. I was trying to connect it to android virtual joystick but whiteout any luck
@shahmaarbaba
@shahmaarbaba 11 ай бұрын
ball can't stop what i do
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