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As a hard sci-fi title, it's perhaps not surprising that Terra Invicta has a pretty intimidating tech-tree
But with the unique division between science and engineering research, the huge array of alternative (and somewhat duplicative) technologies and projects, and the huge array of traps for a player to fall into - the tech tree is also one of the harder parts of the game to learn to navigate.
In this episode I have a bit of a closer look at the tree, identify some early priorities, and cover some common errors in the process.
Hope it's helpful
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