Terrain Amplification using Multi-scale Erosion

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ArchesTeam

ArchesTeam

Күн бұрын

Пікірлер: 13
@666uille
@666uille 7 ай бұрын
This is looking good!
@0pct-Zscrop2-bcue7im9a.4space
@0pct-Zscrop2-bcue7im9a.4space 7 ай бұрын
I love reaction diffusion patterns
@JakobMenz
@JakobMenz 7 ай бұрын
This works great for lower slopes, but on steep cliff faces and rocky parts of the terrain it ends up looking unrealistic, sometimes even removing detail which is present in the lower resolution terrain
@Miralupa42
@Miralupa42 5 ай бұрын
Reading the paper and jumping to the results I thought the process for a 256->2048 took only 5ms. I hope high-fidelity geologically coherent multi scale planets will be possible in the coming years. I yearn for space.
@noelkelly4354
@noelkelly4354 7 ай бұрын
Hi, great work. Is there a code repo for this please.
@HugoSchott-yi8dx
@HugoSchott-yi8dx 7 ай бұрын
Thank you! Yes, a code release should be available very soon. We'll update the video description to share the link when it's done.
@noelkelly4354
@noelkelly4354 7 ай бұрын
@@HugoSchott-yi8dx Thanks, I look forward to it.
@vsevolod_pl
@vsevolod_pl 4 ай бұрын
​@@HugoSchott-yi8dx can you please add link to the code or to the paper to the description ?
@SaltHuman
@SaltHuman 7 ай бұрын
Is it realtime? If no, can it be optimized to be?
@HugoSchott-yi8dx
@HugoSchott-yi8dx 7 ай бұрын
The edition sequence you see at 2:17 is only a x2 speed-up, so it runs fast enough to edit a terrain interactively.
@SaltHuman
@SaltHuman 7 ай бұрын
@@HugoSchott-yi8dx Got it. Fantastic work btw
@SLPCaires
@SLPCaires 3 ай бұрын
2024 and terrain erosion is still height map based 🥱
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