This series feels like canon in the making, showing not only what's possible but lots of good practices as well.
@Erindale6 ай бұрын
Hopefully people enjoy it!
@sander-wit6 ай бұрын
You're such an effortless genius. Great to see man.
@Erindale6 ай бұрын
I’m glad it looks effortless from outside 😂
@Mocorn6 ай бұрын
So this is what happens when you've achieved full mastery of geometry nodes!? You go "fuck it, I'll make a game!". This is incredible! I had no idea you could even begin to do something like this in Blender.
@Erindale6 ай бұрын
At this point I’m not sure there’s anything that can’t be done with Blender
@cleverpoly6 ай бұрын
the GOAT is back at it 🙌
@MissaelKaban6 ай бұрын
besides all the nodes techniques, one thing that i can't find in another YT totorials is how you arrange your nodes..it's really another level of art
@Erindale6 ай бұрын
Turn on snap to grid (magnet icon, or shift+tab) and lots of reroutes. And name things. And frame. Dear lord the number of times I’ve been sent people’s files to debug and there’s unannotated nodes all over the place. Makes everyone’s life easier to stay organised
@miniso4ck8042 ай бұрын
Actually that is pretty cool, may be I'll try to do it by myself 😄
@FORTHEGAME-c1n6 ай бұрын
i really love what you are doing
@Erindale6 ай бұрын
Thanks so much!
@WDShorty6 ай бұрын
So one of the things I've been attempting (unsuccessful cause I'm not very smart at this stuff) is so take my noise texture and have geometry nodes look at the noise texture and get the polygons to follow or conform to the noise texture so it'll look more natural further away when there's low poly lod
@Erindale6 ай бұрын
Hm yeah that does sound like a difficult problem actually. Let me know if you manage to get something working- I’d be interested to see your results
@SanOcelotl6 ай бұрын
Bringing back the Blender game engine i see
@Erindale6 ай бұрын
BGE should’ve always been node based
@chrisnicholls22642 ай бұрын
Hi, really enjoying the tutorial have even bought an gamepad to make driving the cab easier! I'm using 4,2 LTS and I am getting a dependancy loop issue when I add the game manager as object info on the .ground node group & my vehicle just floats up when I play the sim. I'm sure it's fixable, but can you help please?
@Erindale2 ай бұрын
Hm yeah that might be tricky because of both objects using a loop… one quick solution would be to revert to 4.1. Alternatively you should be able to join all the different objects into one main node graph with a single big simulation loop. That’ll prevent the dependency issue
@chrisnicholls22642 ай бұрын
@@Erindale Thanks for replying, I did go back to 4.0 & get things working correctly, but will try your suggestion with 4.2.