Such great stuff. I feel like trying out some experiments with the terrain sometime soon, see if I can make a simple butfun game with the use of this.
@mohsenzare25117 ай бұрын
thanks
@LaurentSparksMusic3 ай бұрын
This is exactly what i was looking for, realtime terrain deformation, buddy youre an absolute legend, looking forward to playing around with this plugin!
@mohsenzare25113 ай бұрын
Happy you like it!
@moodoesgamestuff7 ай бұрын
terrain modifications storage seems easy. Store in a file for height map changes gX, gY, inside find [x,y,d] where d is the change at that position. height map +/- d. This is pretty cool! Can you talk about how to generate things dynamically? How to search for 'sites' based on some parameters for height, proximity to height variations, distance from other 'sites', and so on. think of buildings or wildlife spawners or special terrain features
@mohsenzare25117 ай бұрын
you can grab some information from terrain such as height and normal! but if you mean something specific explain better maybe I can help you
@valotharion4 ай бұрын
I think you're a god darned genius. Works flawlessly!
@shxbhfhb85497 ай бұрын
❤ add spline road ♥️
@mohsenzare25117 ай бұрын
I really think about that!
@TheNei7 ай бұрын
❤
@mohsenzare25117 ай бұрын
❤
@2danandrews6 ай бұрын
I'm trying to learn from watching KZbin vids. What should I watch to be able to learn how to understand what is on the screen? I guess I mean I need to learn to code... Should I get a book off Amazon? Thank you
@mohsenzare25116 ай бұрын
If you are at beginner level, you mainly need to learn the game engine logic, and gdscript! there are a bunch of tutorial online, also Godot has a very good documentation, So I don't think you will need to buy a book! by the way in my channel I usually make more advance tutorial, so I suggest to watch other video from other channels!
@chimingito7 ай бұрын
is there a way to let the foliage pick up the ground texture color, to do things like blend grass with the environment better.
@mohsenzare25117 ай бұрын
For now no, But I am thinking about that for future! you know Grass use Multimesh, and with multimesh you can send some custom information! I am thinking to add the option to pass the color of terrain or some random number! base what you choose to need!
@chimingito7 ай бұрын
@@mohsenzare2511 cool, that would be great.
@MinimumADHD7 ай бұрын
Dude by now I already know you use Manjaro, but how do you usually make music for your games? Will you make a tutorial for it in the future? It's quite complicated for me to find valid software on Arch and EndeavourOS to make game music
@SaiponathGames6 ай бұрын
Heyy, i was wondering whether this is heightmap or voxel based terrain?
@mohsenzare25116 ай бұрын
This is heightmap base
@PHDtt7 ай бұрын
سلام، آقا محسن، یک سوال غیر مرتبط داشتم، شما میتونی بهم کمک کنی برای ساخت "حرکت دوربین برای صفحه های تاچ" ؟ یه چیزی "شبیه ویورر وب سایت اسکچ فاب".
@mohsenzare25117 ай бұрын
سلام یعنی مدل سه بعدی با تاچ تکون بخوره خیلی آسون هست کاری نداره توی دیسکورد بهم پیام بده راهنماییت می کنم discord.gg/Gr8cHCr3Q9
@PHDtt7 ай бұрын
@@mohsenzare2511 مرسی، توی دیسکورد پست گذاشتم
@Siromakha7 ай бұрын
Please add some way to make lakes
@mohsenzare25117 ай бұрын
I think you can do it watch this video: kzbin.info/www/bejne/iXzbY5eoqbaUZ8U currently there are some bugs but I am working on that! by the way you should write your own water shader!
@Siromakha7 ай бұрын
can I access mterrain vertex Y position in the next pass shader? I meant rivers
@F1ory7 ай бұрын
Is it possible to generate a terrain from code?
@AdriansNetlis7 ай бұрын
Yeah, should be. You simply generate whatever terrain noise you want into textures, probably similarly to the methods used in this video. You could even write some simulations that run over multiple frames to generate terrain (to try to simulate erosion, for example) using methods similar to the video.