Testing out the Google 3D map tiles on Apple Vision Pro

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BitCrushingCog

BitCrushingCog

Күн бұрын

Testing out the Google 3D map tiles on Apple Vision Pro. I really like these Kawaramachi (河原町団地) buildings in Kawasaki
#designium #AppleVisionPro #AugmentedReality

Пікірлер: 8
@gunterstunter
@gunterstunter 3 ай бұрын
Can you do a video showcasing anchoring to indoor locations with google geospatial? Google has persistent cloud anchors that "Scan an indoors location and use this saved location later in your augmented reality experience." However ive not been able to figure it out for indoors? For example, creating an art tour that can be shared on XR devices So that people walking through the same room can see the same 3d models in the same location. Eg there may be a model in each corner of the room, and in the centre of each wall. Or having a different model appearing in different rooms. I know how to do that with geospatial creator for google anchor point outside based on lat and long, but inside im having trouble figuring it out indoors.. Ive seen some people do this through an nfc code or qr image on the wall.. but it would be much better if it could be done solely on the device like it is with geospatial creator with their stock solution or something universal.. So that everyone using the app can see the same things indoors, just like you would in street view.
@BitCrushingCog
@BitCrushingCog 3 ай бұрын
the only indoor locations that I think can support the Geospatial API would be locations that have been streetview mapped like some train stations and malls have. Otherwise there would be no way for the Geospatial API to localise. you would have to use a separate VPS - like I show in my video "Outdoor to Indoor AR navigation" you can change to different VPS like Immersal or Lightship to go inside
@eugenr.3392
@eugenr.3392 17 күн бұрын
can you please share what frameworks you've used for this demo? Unity + Cesium or others?
@BitCrushingCog
@BitCrushingCog 7 күн бұрын
Unity and Cesium for Unity with the Google 3D Photoealistic map tiles, thats all
@AlessioEbani
@AlessioEbani 4 ай бұрын
Great job! How did you do this?
@BitCrushingCog
@BitCrushingCog 4 ай бұрын
I got the map data from Cesium 3D map tiles in Unity
@AlessioEbani
@AlessioEbani 4 ай бұрын
@@BitCrushingCog somehow i can't get the correct material for Google photorealistic maps with Cesium and Unity on visionPro. I can't build neither due to some errors. How did you manage to make it work?
@BitCrushingCog
@BitCrushingCog 4 ай бұрын
@@AlessioEbani cesium unity isnt supported on vision pro yet so you have to pre-save the meshes. yeah vision pro hates these meshes for some reason and the standard materials look terrible so you have to use a custom shader or manually modify the material settings at runtime which I am doing
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