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@THECHEESELORD695 ай бұрын
Just add the entirety of the Zerg. That’s it.
@airplanes_aren.t_real5 ай бұрын
Congrats on the first sponsorship
@NCXDKG5 ай бұрын
For once I'm not sour about a sponsership. Good job getting money from people! *But of all things why the ball shaver salesman?*
@ers7405 ай бұрын
Are you adding all the cards from the show?
@AmyStrikesBack5 ай бұрын
Comically big D20 should be a permanent feature
@shawno82535 ай бұрын
It should be turned into a card
@Chryssantha5 ай бұрын
@@shawno8253that would be hilarious and fit with adventure time quite well
@Cutielove97705 ай бұрын
If you want you can make up your own rules about the d20 and play with your friends
@pining_tree67885 ай бұрын
Comically big D100 :3
@mistermustachiogmc12565 ай бұрын
Now that I think on it, I don't think creatures actually freely move onto your enemy's lands. The only times we see that happen in the first episode, both times with the Pig, is when it's flooped and activates its effect, and when it goes to attack the Wandering Bald Man. When flooped, the Pig returns to his side after eating the corn and tries to return after defeating the Wandering Bald Man. On top of this, Jake seems to declare attacks while his Husker Knights are still in his land. This seems to indicate that creatures move onto lands when their effects indicate they would, and also when they attack, but immediately move back once they are finished.
@durttheelder40355 ай бұрын
yes this
@biouser17685 ай бұрын
@BigHoles gotta see this
@ronanh.92615 ай бұрын
Yes this.
@Yoyo-si3hq5 ай бұрын
@BigHoles
@twidgetron3285 ай бұрын
8:49 "I Unnn- uh, reset. As it's called in this game." Careful, BH, you almost had a knock at your door from the Pinkertons there.
@jmurray11105 ай бұрын
Should have called it de-flooped
@anthonycannet13055 ай бұрын
Fully removing tags is a bad idea imo. You don’t have to make functionality around the tags, like the fire tag being powerful against the ice tag, but you should keep the, in because it opens the design space. In the first set of yugioh cards, they had tags and attributes which were almost completely non-functional. Their monster type system was only used by 5 equip spells and nothing else, and the attributes had zero functionality. Plus the level system was spread out over 7 levels with only 3 functional differences between them (levels 5/6 require one tribute and level 7+ requires 2, which could’ve been implemented as levels 1, 2, and 3). Plus they had exactly 1 trap card and no effect monsters making the normal tag redundant. In magic, they had to make a “grand creature type update” to the core rules to errata all their cards to have creature subtypes which are all just tags with no inherent functionality to them. Even if you don’t implement any sort of mechanics around the tags, having some tags present opens up the design space for card effects to interact with them later on down the line. And if you do end up designing some inherent functionality with them, you won’t have to go back and redo all the tags and the new cards you’ve made since now will have tags on them already. The tags allow for card interactions where one card can effect multiple other cards without needing to list them by name or worry about future cards not being listed. It would be foolish to completely do away with tags at this stage of development.
@jootersblaccat5 ай бұрын
It also looks cool (imo)
@drople88785 ай бұрын
tags are cool (magic player btw)
@gmaxx54785 ай бұрын
100% agree. I like the direction the game is going, but I feel that removing tags is very shortsighted
@benvictim5 ай бұрын
Absolutely this. Tags are good since you can have cards that interact with tags. While they don't do anything now, it's a good thing to have for future design space
@KillR000Y5 ай бұрын
Its now BigHoles Original Cardwars
@airplanes_aren.t_real5 ай бұрын
Cardwars: big holes edition actually sounds like something that would exist in adventure time
@KillR000Y5 ай бұрын
@@airplanes_aren.t_real lol you're right it does
@tommyaniline77445 ай бұрын
300% unsuccessful wheel needs to make another appearance 🙏
@kenthartig70655 ай бұрын
Isn't 3 duds and 1 decent one 75%?
@Camilo-ne1sx5 ай бұрын
@@kenthartig7065 You are clearly not an asian
@galahadlance5 ай бұрын
It should evolve to a card
@Radiodragonofdoom5 ай бұрын
Card Suggestion: Wheel of 300% Failure Artifact Destroy 3 lands and all creature and structures on those lands as an additional cost to construct this artifact. If your hand is empty at the end of your discard & draw phase, draw a card. Flavor Text: And after all that, the Glob darned thing is still broken!
@youtubeuniversity36385 ай бұрын
"You can draw without discarding by letting your opppnent draw 2 cards." could be a more interesting way to do draw at empty hand. Tradeoff for desperation times.
@firoty13845 ай бұрын
This could be interesting but I feel it would often just backfire
@dashsmash26655 ай бұрын
Desperate times*
@SissypheanCatboy5 ай бұрын
Removing tags seems like a really bad idea, *especially* if you're making a videogame. The ability to search cards by tags while building a deck seems extremely useful, and the potential for later uses far outweighs the minor cost of having a little bit more text on the cards.
@Zetkaa_5 ай бұрын
if bigholes knew that he had like A LOT OF programmers fans watching this and wanted to help him out, damn only if he knew
@airplanes_aren.t_real5 ай бұрын
Doesn't he have a discord? They probably mentioned but he needs to settle what the game will be on the first place
@SunsetBound5 ай бұрын
I once made the mistake of wanting to learn how to code myself when I already had a experience programmer willing to work on my project. My ego made me think I could do everything, when I could have focused on design. Which I think applies here a little.
@gustavaggeboe70145 ай бұрын
@@SunsetBound a lot*
@DaTimmeh5 ай бұрын
I mean he was definitely joking about the video game for now, but if he does decide to try that as well after, absolutely.
@lukebowman75135 ай бұрын
I think the video game is the right way to go after you get everything sorted out on paper, I feel like half the fun of the game would just be watching the moving characters on the board fight each other in all sorts of crazy ways. It should be a game that you could actually play on the table top but to get the full experience should be played virtually.
@Cfdrifbloom5 ай бұрын
That sounds cool indeed, but you should probably be waiting for 10+ years unless you can get an experienced team with a good budget for it. Not to mention that the game has to be ready for that
@serketenglish59635 ай бұрын
@@Cfdrifbloom That's what it would take if this were a AAA developer. Indie devs are nuts man. Give them a paperclip and a peanut and you'll have an amazing game in a year. Assuming of course, that they get really into the project that is the game they're making.
@blacklight6835 ай бұрын
10:46tripple A studios:IMPOSSIBLE, IMPOSSIBLE I TELL YA!
@serketenglish59635 ай бұрын
Indies are the best. Support small games creators!
@VoidTheorem5 ай бұрын
make a card wars card. when the card wars card is in play, the creatures fight each other by playing a game of card wars
@mrziiz68935 ай бұрын
Holy crap, Shahrazad in card wars
@SlitbackJholte5 ай бұрын
Add mariage and divorce papaers. Mariage is a card, much like the emotion cards that makes the most resently played creature card of both side into a mariage. Married cards cant damage eachother and copies of the cards being married cant damage eachother as long as the cards are still married. Divorce papers divorce the latest marage (yes their can be more mariages at the same time). Divorce papers are found in your deck, however, if their are to many marriages then the last two couples divorce.
@ancho81605 ай бұрын
Please keep the tags on the cards, they don't have to do anything I just like them being there.
@ataraxia74395 ай бұрын
I feel like tag mechanics could still be really helpful
@enklaev19335 ай бұрын
Is it currently possible to recreate the only known game turn for turn. Cause at that point I could agree it's show accurate
@AlexMunz-bg3bc5 ай бұрын
Since we don’t have the blue plains or corn elements yet, no.
@Gale_7895 ай бұрын
Eventually yes, you will be able to
@paultapping95105 ай бұрын
that's an excellent testing metric
@Ryu_D5 ай бұрын
What if, when you run out of cards, both you AND your opponent draw? That way you could still keep playing, but it also benefits your opponent by keeping you from gaining a card advantage. It might actually benefit your opponent more as a penalty for you running out of cards, since they can still discard and draw, choosing which cards to keep, while you have to rely on luck, having played all your cards without regard to whether it'd be better to wait to discard one of your weaker ones.
@pesci_fabio5 ай бұрын
finally a good video to fall asleep to oml. been following the project since the start, keep it up. cheers from italy :)
@hamlet81795 ай бұрын
STORM CROW! You should add Storm Crow to Card wars fr fr
@vigorcool12385 ай бұрын
Doors is the coolest element ever
@niclove7435 ай бұрын
0:45-2:05 How about, you get a... "+1" or something stronger if you are on your land 2:05-4:50 mhm... maybe just a 1d6 or something less... 6:25-9:30 Mhm... ya, maybe in diffent game or maybe have the other player draw as well ? 9:50-11:15 Same with me
@Patrick-eh9cj5 ай бұрын
You should add placing markers where you can move the creatures wherever on the board
@lordtachanka9035 ай бұрын
NOW you’re thinking with PORTALS!
@noob_jr_2sjrkc5 ай бұрын
A suggestion I've seen early on is that economy, auctioning and worker placement could just be specific mechanics to certain cards instead of always existing in the background. Although the problem I see with designing that is that your opponent couldn't interact with them unless they also have those card mechanics. It's especially important in the case of worker placement, where workers normally compete for spots.
@Shaggy1375 ай бұрын
Usually hate adds in videos but this was creative and i enjoyed the manscaped segment
@arthurmorgan67835 ай бұрын
Guitar man! Makes the other players units shuffle on the board/dance lol
@catkook5435 ай бұрын
this idea would severely limit your devolopment options. but, card battle simulator might be a handy resource for very primitive mechanic testing
@alackofgames9135 ай бұрын
This video is aspirational levels of petty revenge, well done
@maxcarlisle5 ай бұрын
In the episode where the corn archer was in front of the green grid used for the economy I think that may be a kind of upgrade system. So that each piece would have a beginning value position at the centre of the square where no buffs are applied but can use money to manipulate the value of a piece to have more attack and hp but would limited or have a debuff. So lets say you want more attack you could move a pieces value through the use of money to the top right side of the grid to get lets say 3+ attack but would receive no extra health from the buff but if you were to move the pieces value to the bottom left of the grid it would get 3+ hp but no extra attack from the buff while the other corners and squares can be a mix of the two. From the position of the corn archer we could also infer that this may only be possible for a piece if they are in their homeland and not in a certain state i.e. working, resting, attacking etc. But for this board game this could also just be considered a total buff for a players side. This would be able to be changed during the game through the use of money but would allow for people to take a more defensive approach (more hp) or an offensive approach (more attack).
@entropic-decay5 ай бұрын
With the resource advantage problem, I could see a way to make things 'escalate' without breaking that balance: some way to use the economy system to buy an extra draw for all players. You get a bigger hand and more chances to draw what you want, but so does everyone else also, maybe this is just my personal preference coming out when it comes to card games like this, but an element with heavy emphasis on cycling through one's deck might be interesting. effects like discarding all your cards in your hand and drawing new ones, shuffling your discard pile into your draw pile, and so on. could be necromancy-themed? and with the last video's addition of adding more cards to your deck via lands and buildings deck builder style, i think it's important for elements to have ways to *thin* the deck as well, destroying unwanted cards so they're not in the way of the good stuff
@pietrobeltrame22175 ай бұрын
Tags could be very helpful with some card’s ability but your choices are understandable
@simonvogel1615 ай бұрын
CONSIDER Behavior element Creatures and abilities are dedicated to manipulating and using the behavior card deck, so for example making the opponent draw from the deck, or drawing for yourself, or holding multiple cards that you can play on your own creatures, or even choosing the behavior of a creature. Another mechanic could be drawing two behavior cards and choosing one to play and your opponent has to play the other one, just things like that. Not really a seriously competitive element, but it would be really funny, and has the potential to be ridiculously overpowered with the right luck and completely useless with the wrong luck. Sorry if the behavior mechanics are slightly different to what I'm working with here, I barely understand this game as is :p. Thanks!
@chanceponchetti69545 ай бұрын
Maybe instead of having to discard to draw on your turn, you could have the option to discard something on the field of play. Still keeping the card advantage neutral but provides an opportunity to switch up your tactics provided you need to find a new strategical direction within the game. Also playing around with the idea of interacting with the discard pile could be interesting. Certain cards could have beneficial effects when being discarded, making it so you don’t just always discard “the worst card”. Creating an element around this idea could be cool, something like undead. Where the gimmick could be that the discard pile almost serves as a second hand. Could be confusing or too overpowered to implement but I think would be a good inclusion without stretching the base parameters of the game too heavily. This gimmick is something that comes up a lot in yugioh and one of the components of the game that make it feel dynamic. Great work on this, can’t wait to see where this project goes!
@Toads235 ай бұрын
Ngl, I like the hairy situation card.
@joshhernandez42524 ай бұрын
9:09 , just modern-day yugioh
@josberg22365 ай бұрын
Maybe you could give each element a play effect, and a draw/discard effect, for instance when you have x door card in play, effect:"when you discard a card set a door on the board" This gives your discards and draws an unique function for each element, and creates more ways to influence the game without having to actually play the cards.
@SunsetBound5 ай бұрын
Idk if you've actually missed it but one thing I've noticed is that jake and finn have way more cards in play than five. @4.51 Jake has five in hand and a bunch on the table. I've not played the game so I can only say from an outside perspective because 4 of them are lands and idk how they work tbh, and it looks like maybe a discard or something, but it still adds up to more resources than 5. I'm not sure you could have missed that after pouring over it so much but comparing the footage of you playing with the show, it just looks like they have way more resources. (not shade, genuine intertest). So I guess my question would be, do you think the game is better with so few total available resources or is that what the economy is suppose to be addressing?
@msidrusbA5 ай бұрын
i propose a rock paper scissors approach to your lands and pieces, set up a pie chart with randomized dots and assign each card that value, depending on where it is in the pie chart (*the circle divided into 3+ zones) it becomes weaker or stronger fighting it's opposite type. conversely this would work well with adding new cards since you can come up with lore reasons they can't "go near those doors" because they're scared of doors or something. adding types requires balance, you will need to create a system for adding cards of any kind or description, for example your doors would need land cards / placeables / items / units / resources etc. and maybe some unique rewards for certain gameplay to incentivize a goal to a certain build or land type. so doors move into adjacent lands, that's a great example of a unique reward. i would also set up a spreadsheet to eventually use to easily add new cards and give rise to potentially randomized values you can add to cards and decide the function of later, plus you can hard cap the 'points' given to all cards to create a both chaotic and non-gamebreaking feature, this would speed up processes that might otherwise take longer. you should also try to create a unique card rule for your game to spice it up a bit, you seem to be very focused on making parallels to real life card mechanics, while useful i feel that relying on them might create short comings. like discarding and drawing one, or setting up hard coded turn sequences, try a less structured approach with resources, creating a need for gold or other resources to spend more than "n" turns or something like that. keep it fair by giving a steep increase to each consecutive turn. limit the turns on certain cards and make some only able to be applied on the first turn to avoid complete wipes of the other team. these are just some ideas off the top of my head, if you're reading this then i hope it's helpful :)
@firoty13845 ай бұрын
Can I suggest making it a video game but mainly a board game. That way you can focus on the actual game part and maybe in free time work on coding a bit.
@xnoobita35744 ай бұрын
At first I thought this was a just meme, but I kept watching the video. Bruh the game is really here, I like it's so cool and I love your dedication!
@mudkipmafia9715 ай бұрын
Blud just Gordon ramsay’d all the dumb comments absolute goat
@blacklight6835 ай бұрын
me when i dont know what to choose:ITS TIME FOR THE ONE, THE ONLY, THE WHEEL OF FATE!
@macm55425 ай бұрын
You know what could be rad. A demon element, where the cards focus on taking and giving stuff to the player. Like a spell that kills all your criaturas in exchange of just drawing 3 cards
@thelegendarykillgore91675 ай бұрын
You had two much fun with that ad
@lobaoguara23325 ай бұрын
Big Holes, could you one day take the show Chaotic and do an accurate Cartoon version of the card game?
@kindlyevilbgm3 ай бұрын
A Chaotic card game already exists
@lobaoguara23323 ай бұрын
@@kindlyevilbgm But I wanted an accurate version with the cartoon. I literally specified that!
@good-sofa5 ай бұрын
Maybe add a day-night cycle and make some different moons that have like different effects and stuff(like the moons in Atomicrops) and some cards have allegiance to different moons and have unique benefits from them, and there are cards that can decide what moon to swear allegiance to
@secondengineer98145 ай бұрын
I'm gonna push the idea again: look into the 18XX series of games and how they do share trading. Also, consider the idea of having multiple markers on the economy board. Maybe the show image only shows one marker because it was in a game with only one element?
@arthuriangamingyt48895 ай бұрын
@Valefisk should really play this once the game is finished. Anyone else wanna see a cursed torture version of card wars or is it just me?
@Bladebrent5 ай бұрын
Okay but what if every single time you played a card, your opponent drew a card, and then they were allowed to play as many cards as they wanted on your turn, but every time they played a card you also drew a card to which you could also play as many card as you wanted and this keeps going forever until you both agree to stop playing cards and then you resolve every single card effect at the exact same time
@greenkitty15 ай бұрын
As hakita said "its a great thing you guys arent designing Ultrakill, if you did it would suck"
@good-sofa5 ай бұрын
Add a legendary card for the scary deer from "No one can hear you" and make it have pretty low stats, but he can encase enemy cards in cocoon and grows stronger with every victim
@oz4595 ай бұрын
Synergies would be cool. Like gaining Boni with increasing amount of corn type or door type cards etc flooped
@monkeyoooo5 ай бұрын
Yo weather effects that can be played or randomly triggered that buff and nerf certain buildings, creatures, and land could be cool. Also what if you had some kind of spinny wheel like the one in this vid that gave actual random starting conditions for the game to make each one unique 😎
@asteriskJohn5 ай бұрын
Can you please make a playlist of the music you use, It's great
@irgendwer36105 ай бұрын
0:03 oof
@fullmetaltheorist5 ай бұрын
Does this game have levels and evolution like Pokémon?
@DarkWarriorShadowClaw5 ай бұрын
He finally listens to his community! ^^ Just kidding, I think its great what you do and how you do it, keep up the amazing work!
@Poke238s5 ай бұрын
7:40 RAIN WORLD MUSIC JUMPSCARE
@whammo57795 ай бұрын
"Poggers!" - Chuck E Cheese
@erinkarp5 ай бұрын
I think being able to draw without discarding when at less than 5 cards could work, but only if playing cards had a cost. Maybe the cost could be Health+Damage?
@ataraxia74395 ай бұрын
One idea I want to test with my friends that I think might help the defensive problem is this homebrew rule: When you destroy a structure you can draw a card. You can also have an alternate rule where if a structure gets destroyed, everyone draws a card if it's too harsh on already losing players feelings close to giving up. Either version of the rule I think could speed up the last acts of the game.
@josephmartin97375 ай бұрын
They destroy a lot of structures in the show without ever drawing though
@welkin73215 ай бұрын
@@josephmartin9737probably why they clarified it would be a homebrew rule specifically
@mesdecent80515 ай бұрын
The problem with this idea is that it creates a snowball effect since it makes the player that is winning win faster. You could make it so that the player of the destroyed land is the one to draw a card, but that would also have the consecuence to slow the game down, not destroying a land until is absolutly necesary.
@ataraxia74395 ай бұрын
@@mesdecent8051 Yeah I have the exact same concern. That's why I want to try seeing what happens if all players are allowed to draw a card if a structure is destroyed. My hope would be that it would make the end game play out faster while also giving the losing player enough hope of wining that they wouldn't want to concede right on the spot but it's possible it won't have that effect.
@BonnieBoestar5 ай бұрын
Removing tags is an extremely bad idea, they're a very good system that allows cardmakers to make cards interact in ways to improve the design, limitations, and abilities of these cards. It actively DOES future proof cards because people won't need to specify old cards or exclude them entirely from abilities that are meant to affect a certain type of creature down the line, which there almost certainly will be many of.
@jmurray11105 ай бұрын
Maybe try introducing graveyard and foisting effects so sorbs cards have utility and having more powerful cards also get effects in the discard pile eiukd force more choices during the draw phase
@ガムガムグミプロダクション5 ай бұрын
You should add a biulding thats a melting fudge popsicle and summons small fudge popsocles😂😂
@Gelatinocyte25 ай бұрын
For the impatient, the part that matters starts at 11:18
@byrlcromwell6605 ай бұрын
Have you seen the original card wars they had on the App Store
@chimmichunker39555 ай бұрын
Slobgoblins, goblins but they have a big beer gut, wear wifebeaters, and love cheese dogs.
@erinkarp5 ай бұрын
Abilities only while on associated lands has potential tbh, just needs some refinement
@itsa_mii51805 ай бұрын
Tbh that ad was so good I watched the whole thing
@mrmurpleqwerty48385 ай бұрын
7:11 "... from a card that lets you draw 2 cards..." :)))))))))))))))))))))))))))))))))))))))
@winegum34105 ай бұрын
Guys the lesson here is too leave more comments that way through brute force we can get the wheel to be more successful
@MDG-mykys5 ай бұрын
Finally, this is the game I wanted
@TheGoofySquad-nq1lf5 ай бұрын
Release all the cards I want to read them all. Also add the d20 for strength checks and dexterity saves while attacking.
@flaredesel34255 ай бұрын
I believe the full list of every card is on the discord
@Cfdrifbloom5 ай бұрын
Have you even seen how frequent the attack turns are in the game? Rolling a freaking d20 and having to calculate the damage would take a lot of time and be unfun
@chrispyvolterra5 ай бұрын
I literally just checked your channel for an update
@fancymustache37935 ай бұрын
"Make a card wars game instead" My dude.....there was 2 of those already like....OFFICIALLY
@durttheelder40355 ай бұрын
I feel like you never gave these a chance actually like taking them inherently is ofc going to fail if let's say the mechanic of structures existing was implemented, but you never gave them effects or reasons for existing ofc you are going to think it was pointless to add structures not to say any of these need to be implemented but if let's say there was some form of other draw back to the card draw or some other ways of limiting amount of cards played in a turn then maybe the issue wouldn't be problematic potentially if there was a cost to cards for let's say maintenance you could have them return when you can't pay that cost so that could work for making the "bored" mechanic work maybe you are aware of this and just wanted less "bad" suggestions idk
@MrJDog30005 ай бұрын
This guy trying to give Arcs a run for us money 😅
@MathewSan_5 ай бұрын
Great video 👍
@shoodudeprince39115 ай бұрын
THE GREATEST SPONSORSHIP SECTION IN HISTORY 🙌
@mattfoster28495 ай бұрын
You should add a card that works like the Great Moth
@kras_mazov5 ай бұрын
Is there a full video of you playing this?
@tiny13485 ай бұрын
Would the video game still allow custom cards/elements?
@manuelbedoya21675 ай бұрын
Si it’s gonna keep that way?
@amauryantoine4185 ай бұрын
It just an April fools joke in July 😅
@chickaen1355 ай бұрын
bigholes got a sponsorship we're moving up in the world
@cloud13Wizard5 ай бұрын
Absolutely goated ad read. Can doors connect to opponent doors?
@Viktor-jo4kr5 ай бұрын
I was looking forward to this
@garrettlee44635 ай бұрын
Best promo segment. 😂
@chaos46545 ай бұрын
Card ideas. Ultimate Swap Roulette Card! Players swap decks every turn. Grave Swap Roulette Card! Players swap one discarded card each turn.
@Muhammed_English3145 ай бұрын
I recently had the idea to make a yugioh simulator that can allow me to make my own cards with working effects... after following a 6 hours long tutorial on Pygame, I gave up!
@GreffDodo5 ай бұрын
Idea: A card called bullfrog that's part bull part frog.
@zjones21505 ай бұрын
Just got done binging this series and I have thoughts I'm not a fan of the personality types and the unpredictability state, just have the advent cards target a creature baste on critira like the creature with the most power Workers could have nothing to do with money and instead work on buildings like the research thing then moving them around would be to better optimize what they work on
@Cassieniemann25415 ай бұрын
Please if you actually sell this, make these house rules in the rule book
@andrewhiebert64995 ай бұрын
Lawnmower 4.0 better be a card
@well82505 ай бұрын
i wonder if youve realised yet that the mind goblin is just a "mind goblin deez nuts" joke
@shoodudeprince39115 ай бұрын
We'll soon run out of clips for the intro
@grandpajerry7644 ай бұрын
12:50 warhammer be like
@somekindofdude11305 ай бұрын
No don't touch the tags they are pretty cool 😢
@NCXDKG5 ай бұрын
A beatboxing puppy!
@kaizenyasou69635 ай бұрын
11:41 dude just don't give the defender the right to distribute the damage received that's the most clear show accurate solution.