You should absolutely cover sonic boom rise of lyric, that game is about to turn 10 years old and the game has a LOT of stuff that was cut from it (to put a long story short the game was demanded to be remade TWICE by sega so it could be pushed on to the wii u)
@yellowstarproductions67432 ай бұрын
Agreed
@zappypow2 ай бұрын
Already 10 years
@SugarPunk4202 ай бұрын
@@zappypow I'm referring to the game not the series
@Electrozap872 ай бұрын
Fr tho! I grew up wit dat game
@WolfofFrost2 ай бұрын
What about Shattered Crystal which released on the same day but for 3ds instead of Wii U
@SuperMarioFanStudios2 ай бұрын
21:50 The Super Peel-Out skill is actually for the Sonic 1 game and was used for Infinite Continues, so whenever you Game Overed in Sonic 1, you can immediately get back into the game without having to pick up any continues.
@JashuoN2 ай бұрын
What's interesting about 15:42 is that in the 2024 port of the game, that sound ends up being used for the GUN enemies being launched out of the truck. I remember hearing it for the first time and being caught off-guard with the new sound.
@SuperSonicFan9322 ай бұрын
I thought the same actually. I noticed it too and thought "That for sure wasn't in the original version."
@projectviolet6882 ай бұрын
I can't believe I ever lost track of this channel, I loved watching this series during high school, I found it so fascinating
@TetraBitGaming2 ай бұрын
Welcome back 😎
@bigthecat1002 ай бұрын
12:30 Forgive the minor nitpick, but the jingle wasn't used in original SA2, it was only in SA2 Battle, used with the accompanying 'congratulations' messages for unlocking multiplayer content exclusive to that version.
@TheStormsChannel2 ай бұрын
14:30 those sounds are for the QTE panels from Sonic Unleashed, and the sound after is from the Wii/ps2 version menus.
@DarkkirbyKRPG2 ай бұрын
Sonic x Shadow isn't a remake, it's a remaster. Sonic Gens wasn't remade from the ground up, it was simply ported over.
@crissap12 ай бұрын
With extra dialogue
@pepewieprz63362 ай бұрын
And chaos hidden in levels
@好了啦超大杯紅茶冰Ай бұрын
And remove that stupid gamepad setting tool
@THSGCАй бұрын
Gelain @@crissap1
@Alex-huh20Ай бұрын
Sonic Unleashed should be a remaster too, no changes to the base games besides updated control, especially swapping the homing attack button from X to A, but still, Sonic Unleashed needs to be remastered
@jadedheartsz2 ай бұрын
That "Hint" sound effect was actually used in Sonic 06 as was the "Select" sound.
@ADudeWithAChannel2 ай бұрын
Classic and Modern Sonic when Post-Modern Sonic runs in:
@RawrX320092 ай бұрын
All of the above when ironic Sonic materializes:
@AllardRT2 ай бұрын
@@RawrX32009 >ironic Sonic Ah yes, Sonic from the 2010s.
@RawrX320092 ай бұрын
@AllardRT real
@GabePuratekuta2 ай бұрын
Sonic's been Post-Post-Modern since the 5th grade.
@RawrX320092 ай бұрын
@GabePuratekuta post post post modern sonic:
@VaniRoyal2 ай бұрын
2:05 it’s pretty well known that the Wii and DS versions were scrapped in favor of the two versions of Sonic Colors, and slightly lesser known: that the PSP version was what was reworked into the 3DS version, hence why it doesn’t have an Advance era and only 2/3 of a Rush era.
@VaniRoyal2 ай бұрын
Because Sonic Colors wasn’t initially planned, it seems that (if the game still used the 3 era structure of the final game) then the third era in each version would only have an uneven 2 stages, with the 360/PS3 game having stages for just ‘06 and Unleashed, the DS game having stages for Rush and Rush Adventure, the Wii game possibly having stages for Secret Rings and Black Knight and the PSP game possibly having stages for Rivals and Rivals 2 (or just ‘06 and Unleashed, as the Rivals games aren’t Sonic Team games) and there could’ve also been a “final stage” planned to even it all out, like scrap brain from Sonic 1, Eggmanland from Unleashed, or even an amalgamation/homage of various final Eggman bases from throughout the series.
@DilHark2 ай бұрын
23:57 There's actually a prototype of Sonic unleashed that has been dumped online where this debug mod is fully accessible
@GlitchSpeedrunnerTrevor2 ай бұрын
Slight Fix up here (TimeStamp 14:23): Though I know you mentioned that these sound effects were used from previous Sonic Games, the sound effect for the Spring ("SPG") is used in the final game. However, the filename references "Reaction_Spring" which were used for the Quick Time Events of Sonic Unleashed. Basically this sound file is a duplicate leftover from that game as followed by the next two clips being "pnl01" and "pnl02" (which are actually "reaction_pnl01" and "reaction_pnl02") Very glad that the Sonic Wiki is getting recognized though.
@KovoRman2 ай бұрын
2:33 This is Mushroom Hill Zone from Sonic Generations 3DS; It appears the PSP version started its life as what became the Nintendo 3DS version of the game, and in that process the DS version was obviously scrapped alongside the original platform.
@autosaver2 ай бұрын
Other way around actually. The original Gens for Wii turned into Sonic Colors, and Dimps developed the DS version. Dimps had less than a year to develop the 3DS version. The PSP version had assets of the 3DS version as they started the porting process but it was ultimately cancelled.
@Skypatroller_BenCD2 ай бұрын
11:28 urm actually the track IS used in the 3DS version ☝🏿🤓
@leendertolson17012 ай бұрын
Ok?
@Skypatroller_BenCD2 ай бұрын
@leendertolson1701 the moder Sonic invincibility IS in the 3DS version
@southpaw_claws2 ай бұрын
It’s so weird though since I’m pretty sure there’s literally only one invincibility box in Water Palace?? I always thought it was so bizarre you only heard the song once the whole playthrough
@Skypatroller_BenCD2 ай бұрын
@southpaw_claws they might be on other stages but we have to look
@crashybandicoot01362 ай бұрын
They are, I remember seeing one in Tropical resort
@ShrubRustle2 ай бұрын
0:24 "alongside some extra content featuring shadow" girl he got a whole game
@red-man70172 ай бұрын
11:01 Correction: while moderns invincibility theme isn't used in the Xbox, steam and PS3 versions, it is used in the 3DS ports as its possible to give modern sonic invicibility
@thevalkyriemercenary94632 ай бұрын
While the theme exists in the 3ds version it only appears in 2 stages Water Palace & Tropical Resort for modern sonic but the theme can still be played in radical highway with classic sonic somehow it's possibly an oversight
@mythosinfinite67362 ай бұрын
9:19 iirc, these are actually in the game. I have them present in my gallery. They're specifically intended to be 3D images. Edit: Yep, they can be unlocked as part of the Collection. The last 4 unlockables are the 10th anniversary figurine, the 15th anniversary figurine, the 20th anniversary figurine, and the Sonic Statue from E3.
@TiagoMonteiroArt2 ай бұрын
5:39 That's actually what happens in Sonic Unleashed, at least in the PS3 version. When the game is loading, before the title screen, Sonic's walking animation from the Mega Drive game appears. Sonic Generations had more Unleashed elements than we originally thought. xD
@DrRank2 ай бұрын
One thing you left out: the intro cutscene for the Casino Night DLC is absent on the PC version, while it is still present on PS3, Xbox 360 and the remake.
@TetraBitGaming2 ай бұрын
Huh that's weird
@jankify12 ай бұрын
@@TetraBitGaming Actually the 1990 graphic was for the 1990 sonic tokyo toy show demo since that was the first ever playable sonic game ever to exist
@femboycookies2 ай бұрын
I can't believe they cut out Sonic 1 from the remaster. I understand why so they could get more origins sales but I had so much childhood loading that up and screaming in agony in labyrinth zone and the relief of seeing the chill music of starlight.
@crimsonKss2 ай бұрын
@@femboycookies They didn't, for some reason the Sonic 1 thing was a PS3 exclusive, it was already gone on both the Xbox 360 and PC versions, the Remaster ported stuff from the PC version where that was already completely absent, different from the Casino Night cutscene which was there but never used on PC, the Sonic 1 machine was never even implemented outside of the PS3 version, and modders haven't been able to implement it either. EDIT: The Xbox 360 version had it for a while after release as well
@Super700002 ай бұрын
@@femboycookies the remaster is based on the pc version which didn't have sonic 1 anyway
@softsounds84532 ай бұрын
That 'second part' of Silver's battle theme could've been for the moment he creates a ramp you have to run up and hit him or the very ending bit where you're running from a giant ball of trash he made.
@jamesabbott73752 ай бұрын
Yeah, it's actually played during Silver's "Meteor Smash" attack in the second phase if I remember correctly
@lpfan44912 ай бұрын
@@jamesabbott7375 It was most likely intended for that, as OP says, but it is NOT used. I don't even have to double check to be sure because there is literally a mod to re-implement it, so of course it doesn't play.
@VXA1PSTART2 ай бұрын
13 years ago!? Yeesh 😬
@Boyfriend_plays672 ай бұрын
STOP. MAKING. ME. FEEL. OLD!
@Zettai_gema2 ай бұрын
Yeah!!
@OrangeToadGamer2 ай бұрын
I know right, I was literally in Grade 1 when Gens came out 😅
@Friendlyplushyadventures2 ай бұрын
God I’m old😢
@TheEKdude2 ай бұрын
14 next year 😬
@xonact88552 ай бұрын
I still don't understand how people don't know the difference between a remaster and a remake...SXSG is a remaster, not a remake
@Bupboy2 ай бұрын
Because theyre practically the same word 😭😭 You cant seriously be _this_ nitpicky Edit: i retract my statement from before, even tho i still think theyre really similar, i understand the difference enough to not think youre being nitpicky
@xonact88552 ай бұрын
@Bupboy They're similar in the fact that they're being available for a different set of hardware, but they are different. A remaster is an edit and change to original code. A remake is...a little more up to debate, but I usually use it to refer to something being made all over again, with entirely new code. Ik you said you understand now, just to clarify some new information
@InaneBlatherskite2 ай бұрын
12:20 I don't know if this is a mandela effect or something but I remember there being a song during the time break, and it is that song
@bigthecat1002 ай бұрын
Wasn't it a Knuckles Chaotix jingle used in the final version?
@TroboTicTac2 ай бұрын
12:46 This fanfare is actually used in the official Sonic Roblox game "Sonic Speed Simulator"
@TetraBitGaming2 ай бұрын
Still gotta try that one
@Devilshadowdarko2 ай бұрын
How it's used is when you level up after gaining enough xp(which can be gained by either just walking or collecting the xp orbs that uses the pick-up sound from Sonic and the Secret Rings)
@sonicultimateyt10902 ай бұрын
NO WONDER WHY IT SOUNDS SO FAMILIAR
2 ай бұрын
There is an unfinished feature that I've never seen documented in the game. In the voice banks for characters in the White World, they are several sounds for every Sonic friends getting angry or hurt. Alongside this, every character in the White World has an unused animation of them jumping back out of the way. What I think is happening is that this are elements of an unused feature where characters were on the same layer as Sonic in the White World and has to jump out of the way if you ran through them. There is a remnant of this feature on Shadow and Silver, who always jump out of the way and walk back when you interact with them.
@GlitchSpeedrunnerTrevorАй бұрын
I've went through these voice clips myself sometime ago, and documented them on the Sonic Wiki Fandom. (Either it was an easy miss and didn't notice it or I assumed they were used during the time I was working on them). Do you know what the filenames are for those clips? Might take myself a closer look into it when I get the chance. (Think they should all be the same number, just a different abbreviation to each one)
@alexisdrodriguez785Ай бұрын
Metal sonic also jumps back whenever he spots any of the sonics...I never thought much about it and thought it was just a behavior code or something
@GlitchSpeedrunnerTrevorАй бұрын
I think someone should make a video on it. I'd be down to watch it.
@GlitchTheG4mer2 ай бұрын
19:40 HEY THERES AT LEAST SIX OF US >:(
@TetraBitGaming2 ай бұрын
My bad 😅
@OtakuUnitedStudio2 ай бұрын
There are exactly 9 of us
@coolguydoesstuff7876Ай бұрын
Hey! Don't leave me out 😢
@GlitchTheG4merАй бұрын
@@coolguydoesstuff7876 My bad gang. As the leader of the unused graphics community, I officially update the member count to 10.
@ArrhamShahid12 күн бұрын
GET OUTTTT!
@crashybandicoot01362 ай бұрын
14:20 this sound effect IS actually used in the 3DS version when you get hit while having a shield, losing it. Maybe this would of been the same case in the console versions, as whenever you lose your shield there, no sound effect plays in the final
@xraenon16642 ай бұрын
I’m sad we missed out on the Sonic Generations where Metal Sonic turns on Eggman and the Time Eater
@JulioRedCosplay2 ай бұрын
And says his most famous line [METAL SONIC] "......................................................................................"
@xraenon16642 ай бұрын
@ doesn’t Neo Metal talk for a bit before/after the fight?
@LLotad24 күн бұрын
most of the unused sound effects at 14:21 are from unleashed actually those panel sounds are unleashed left overs, as well as the hint being switches in that game, that spring sound is used in unleashed, and the navi sound is from the ps2/wii version of unleashed
@AcGd-f7d2 ай бұрын
You missed out the doomsday zone remix used in the demo for the 3DS version
@cleanracerfoxboy2 ай бұрын
11:40 oh my god! That's the melody from that tecno lvl in Sonic advance 3, who remembers it? It's that one where gravity changes! Oh I hate it but the music slaps Edit: oh he knows😮😂
@ingram40562 ай бұрын
Oh that one man I wish they would release that game
@robertwillie91842 ай бұрын
17:08 *"ATTACK WITH THE AXE BUTTON!!!"* charmey we don't have an axe...
@Kitsuna_Gacha2 ай бұрын
14:23 is definitely for those rainbow circles with a gold question mark in the middle. Likely unused since these were replaced by Omochao
@Shmez02 ай бұрын
11:47 gives off a very nights into dreams vibe
@spongebobfan782 ай бұрын
0:22 I'll be honest. I don't understand this confusion. The SxSG version is a clear-cut remaster. As in, they barely changed anything aside from the resolution, but I've seen people somehow mistake it as a remake, unlike Colors Ultimate. 5:17 I'm gonna guess that they were planning a similar loading screen to Unleashed where there was a sprite of Sonic running 6:04 IIRC, one of the things that were in the 30-day trial was Modern Sonic still having his blue trail from Unleashed and the QTE jump pads, if modded in as an object, still function probably as they were in Unleashed. The latter was not possible in modding the final Gens PC release, until like a more than a decade in the game's lifespan.
@pumastrikegod89582 ай бұрын
What is the difference between a remake and remaster
@doniarts2 ай бұрын
@@pumastrikegod8958 It's in the name remake means it's remade from scratch while a remaster is a modern port with some changes some remasters do end up looking more like a remake but not enough to be considered one. Just look at Resident Evil 1 on ps1 vs the gamecube remake to see what a remake really is.
@pumastrikegod89582 ай бұрын
@doniarts oh so remake can only be used if started from scratch
@doniarts2 ай бұрын
@@pumastrikegod8958 Yeah pretty much.
@monkeyman7672 ай бұрын
They've changed a lot more than just the resolution. The graphics and controls options are now integrated into the actual game instead of a separate application, it definitely uses a later version of the Hedgehog engine (but not the Frontiers version, Shadow Generations uses that instead), dialogue changes etc. That being said, you're right, it's a remaster with some extra refinements
@thepurpleblurr2 ай бұрын
Nice, didn't know there were unused content for this sonic game of all
@THENAMEISMEGAMAN2 ай бұрын
I think the Part 2 of Silver's tracks was meant for when he does the "METEOR SMASH!" attack at the end.
@BladeBrigade72 ай бұрын
It's likely that it's the "pinch" phase of the track, though unlike most pinch sections, it doesn't permanently change to it.
@SmolMitee2 ай бұрын
14:40 that audio is left over from Sonic Unleashed. I think it was used when opening up the menu
@SuperCore052 ай бұрын
Ive waited generations for this video
@xux63172 ай бұрын
GET OU- 🗣
@bewearstar94622 ай бұрын
You've being waiting generations to make that joke
@sabianv20092 ай бұрын
It's been generation since i've started waiting for this to come out
@isaiahabner57832 ай бұрын
get out.
@Gianteli27 күн бұрын
GET- 🗣
@minecraftsteve52012 ай бұрын
18:04 I'm not surprised Silver said that.
@Seamed2 ай бұрын
Some of the unused sound effects actually are left overs from sonic unleashed, the pad sounds for example are used in sonic unleashed for a pad quick time event, such as in the middle of rooftop run or the egg lancer boss fight
@SaddieMoon2 ай бұрын
2:25 You can tell this probably just was a port of the 3DS version to the PSP from the quality of the logo and Mushroom Hill being there.
@AceTrainerX32 ай бұрын
Most of those unused sound effects are *definitely* left overs from Unleashed; namely the pad and hint sound effect.
@glacierwolf21552 ай бұрын
4:50 The Santiago Life Counter
@ArachnidsGrip152 ай бұрын
fr
@jed42762 ай бұрын
I'm pretty sure the grindrail breaking sound was reused in shadow gens.
@pikasome25852 ай бұрын
You’re telling me they have more voice lines unused for the final boss
@UltimatePhantasm2 ай бұрын
I was like, YOU MEAN THERE'S *MORE*?!
@TetraBitGaming2 ай бұрын
Not enough yapping 🙄
@leendertolson17012 ай бұрын
5:30 there's sprites missing Running 3 and 4, all of the Angled walking and running, Pushing 2 3 and 4, all of the Unused sprites,and the ending sprites
@yutosaki77712 ай бұрын
Ngl, those voice clips against time eater, out of all of them, why tf did they remove the "Switch to get out of the way!" ones? Would've saved me so much headaches trying to escape the laser in 2D and 3D accordingly 😔
@xBlaster2 ай бұрын
Silver's unused theme might've been for his Meteor Smash finisher Some of the following sound effects are from Unleashed, probably remaining from that title since Generations was built from there.
@ColorsWasChit2 ай бұрын
13:38 IT WAS PROBABLY MEANT FOR THE PART WHERE YOU ROLLS A GIANT KATAMARI BALL AT YOU. RAAAAH!!!
@GlytchGames2 ай бұрын
The hint file and the hint sound effect were likely attached to a hint ring, which is very often used in the franchise as the main way to receive information You can see these in Shadow Generations and they likely didn’t use them in Sonic Generations because it stops your gameplay, so they used omochao. Everyone thought omochao was annoying, so they switched back to hints.
@michalpro3709 минут бұрын
Fun fact: the music on the 11:00 is found in Sonic Origins as the "Jingle: Invincible ver. 2" and the description says that its created in 2011, same year as the Generations in development, i compared those two music and sure enough, its exactly same
@_xenator_85242 ай бұрын
I can't deny, I was waiting for this for a long time. Amazing as usual bro, keep it up!
@TetraBitGaming2 ай бұрын
Thanks a ton!
@_xenator_85242 ай бұрын
@@TetraBitGaming Always!
@ages_dot_mp42 ай бұрын
17:19 The "get out of the way" part was repurposed for sonic racing transformed
@Cyndillquil2 ай бұрын
The Modern invincibility theme did get used in the 3DS version. Though off the top of my head I only remember it in Tropical Resort act 2
@isgonesorry2 ай бұрын
13:12 the theme was meant to be used when silver does a meteor smash I think?
@EmeraldAerith2 ай бұрын
14:29 - 14:36 These sounds effects are from Sonic Unleashed. The first two are from QTES involving a blue spring, while the one titled "navi" was used to give a player an audio cue that an obstacle was coming up, or to press a button.
@korza6foura3332 ай бұрын
13:17 this does actually play when silver throws the ball of scrap metal at you it’s just very faint
@cobalt_effect2 ай бұрын
13:14 I bet this track was meant to play during the final part of the fight when Silver launches his "meteor smash". It gives off this hectic do-or-die vibe that would fit a lot of players' first-time reactions to that part of the boss, including my own.
@korza6foura3332 ай бұрын
11:08 I swear that theme gets used in the 3DS version of generations,
@SaddieMoon2 ай бұрын
9:23 These images are unlockable in the final game. Just none of them are doubled.
@alphabluu2 ай бұрын
ffs its 2024 and we still cant tell the difference between a remaster and a remake. sxs gens is a remaster 0:21
@nikkiasdo3033Ай бұрын
it's more like a port, they literally changed like 1 model and added the drop dash
@demetriohernandez2731Ай бұрын
@@nikkiasdo3033 what was the model
@nikkiasdo3033Ай бұрын
@@demetriohernandez2731 Rouge, they censored her and afaik that's all they did
@MlopsFunny18 күн бұрын
@@nikkiasdo3033 Dont forget the Chao and the fact they replaced ONE song
@GamerBeastBoy102 ай бұрын
i used to have sonic generations on my xbox 360 (i barely played it) but i still kinda want the new game, it seems fun
@Cyn7672 ай бұрын
13 YEAR AGO ALREADY?!?!?!?!?!?!?!
@ChaoticShade62320 күн бұрын
Sonic figures and e3 statue images in 3ds gen is actually use in game as a unlockables art the two images are for the 3d slider
@Gustyguy2 ай бұрын
I remember playing the 20 day demo as a kid
@FanicTheHedgehogYT2 ай бұрын
2:45 yeah this game has Physics are Much Akin to Sonic Rush and Sonic 4 Episode 1 makes Classic Sonic Sticking in Walls everytime he runs on it becuase this Build was came out after Sonic 4 Episode 1 was released in Late 2010 modifiying Physics to Classic Sonic in this Demo this was Fixed in Final Game
@alexisdrodriguez785Ай бұрын
15:07 those panel sounds are from Sonic Unleashed. They were blue springs and pads that made that noise whenever sonic jumped off them when pressing the correct button in a QTE
@MarcVisuals08x2 ай бұрын
the peelout is actuly used in sonic generation but its for the sonic 1 emulator game it gives you infinite countinues :)
@huzzahboi2 ай бұрын
16:37 I think that round core might just might be it's weak point
@Thunderdransword2 ай бұрын
17:57 wonder why metal would be there maybe if he could talk “Sonic I’ll regret saying this take them down if you don’t then I won’t get the chance to destroy you”
@chaos_crew7662 ай бұрын
14:36 That's the sounds that places when ur about enter a quick step section in Sonic Colours
@TokyoDrift4562 ай бұрын
13:55 a lot of these seem to be reused from unleashed, the panel one comes from a few sections in some of the levels where Sonic clings to a small panel, then jumps off of it after a small qte, kinda like the number panels from SA1 the navigation one is a sound effect that plays when a button prompt shows up on the screen to tell you what to do the hint one is a sound that plays when touching those rainbow hint rings that tutorialize you on something
@sokis123Ай бұрын
the sound named navi is actually what plays when sonic colors tells you to slide
@PhirePhlame2 ай бұрын
About the unused sound effects: "hint" is the old sound for interacting with a Hint Ring. Basically you could touch one and a character would make a comment on what needs to be done, as an avoidable tutorial of sorts. As for "navi", that's another old sound; not for selecting something, but rather for the warning icons that would pop up during gameploy in Unleashed and Colors.
@jordandillow34232 ай бұрын
19:25 also he has his voice changed in the remaster and it sounds weird like it’s not annoying anymore!
@rover-raid63962 ай бұрын
Quick correction. The new game isn’t a remake, it’s a remaster. Which is essentially a port with added content and slightly “remastered” graphics, controls, etc.
@Sonicteen-b1f2 ай бұрын
Well the unused classic sonic and Eggman were unused,Sonic 4 uses the classic sonic sprite in the loading screen.(5:06)
@JAYIQ-ip6bd2 ай бұрын
12:48 i know that song was that use in sonic fan games
@daviethehedgehog6317Ай бұрын
I'm sure two of these have already been mentioned by others, but I'm going to bring them up as well. Modern Sonic's invincibility is used in the 3DS version where I believe only Tropical Resort Modern has an invincibility box. The sound effect for the G.U.N. truck (at 15:43) plays in the 2024 rerelease when it shoots out the G.U.N. robots in one portion of Classic City Escape. And this one I don't think anyone's mentioned since I haven't seen it mentioned anywhere, but in the 20-day demo for Sonic Generations, going into Modern Green Hill has something I don't see anyone else mentioning anywhere, and it's the fact there's Choppers near the end of Modern Green Hill that the player can't attack but it goes unused in the final game. Only video I've seen showing it off is from Jacktheinfinite101 (not sending the link since I don't think I can)
@demetriohernandez2731Ай бұрын
So in the files of OG gen (idk if it’s the same ver seen with edgy black and red guy gen) the super peel out for C Sonic was found in files but used assets from M Sonic because it was very incomplete and the idea was probably made early in development so that might be why Also the time break theme is such a bop, as the OG version of the song, but the remix is way better ngl
@mrps2dvd27702 ай бұрын
I had no idea the psp version of the game was kinda actually found until now. That's incredible!
@LucaMarianCombeiАй бұрын
10:02 it's so sad they left an unused... G R E E N S Q U A R E
@thebombingsoda2 ай бұрын
5:19 if the sonic 1 sprites were suppose to be used in the loading screen, I feel they would also use sonic advance sprites for modern sonic, to match the sonic 1 ones
@YanLucas_20102 ай бұрын
10:03 BRAT SPOTED 🗣🗣🗣
@Bobbyandmog2 ай бұрын
12:46 Went on to reappear in the official sonic roblox game and plays when you rebirth your character. So it Went Unused,To Used Then Unused Again,Then Back To Being Used.
@rickjames59982 ай бұрын
official roblox? sounds oxymoronic
@supercj.8546Ай бұрын
OMG!! 😄 I love the Lost Bit Series.
@spsaofficalchannel2 ай бұрын
A good chunk of the unused sound effects are leftovers from Colors...
@yousefslimani992 ай бұрын
I only came here for unused sonic contents, great video TBG, keep up the good work 👍🏻can’t wait for sonic unleashed unseen contents
@dsmania2 ай бұрын
4:46 Maybe that icon is not unused: Sega uses a different corporative color in Japan (lighter) and in the rest of the World (darker), and those match the different icons. Chances are the lighter icon was used when playing the game in Japanese.
@Thatreal_guy2 ай бұрын
I love watching these type of videos because (probably lime most people who watched this) love game design and what goes behind the scenes. I also like wondering why all these things were cut because if where to make I game, I'd try to keep cut content at a minimum
@Scroteydada2 ай бұрын
14:33 was used when managing file select in Unleashed Wii. Maybe it was cut because Generations doesn’t have multiple file slots
@TRMofYT2 ай бұрын
I think the unused panel sound effect is the sound used for the panels in Sonic Unleashed where you have to hit a series of buttons to jump to the next one, which if it is makes sense as other unused Unleashed assets are found in the game as well. (Edit: Idk why I didn't say it before but QTE)
@tpbandit86692 ай бұрын
I would like to mention that the Invincibility theme for Modern Sonic can be heard on the base game of Sonic Gens 3DS when Modern gets an invincibility Monitor.
@ClassicSonicSatAm2 ай бұрын
Pretty sure the Super Peel-out icon is used in the 360/PS3 version as "Infinite Continues" skill for Sonic 1, seems like it was removed from the pc version and the remaster due to the emulation issues since running the 360 version on series X with the 60fps enhancement makes Sonic 1 run slower so instead of fixing it they just removed it.
@JulioRedCosplay2 ай бұрын
Not that it would be missed in the PC version. The original Sonic 1 was sold on Steam with a very low price, and Sega themselves used to give away keys for free every now and then.
@MegaMotionCD2 ай бұрын
Fantastic video as usual! There's also a cut American Mohawk Classic Sonic model. The 3DS version left evidence of it on the end level sign posts!
@chriscanul40752 ай бұрын
I would binge your content while playing the original Generations. Cool!
@Super_Wooper2 ай бұрын
Yes this is literally my favorite game of time! I've been waiting for this!
@NaOkii2 ай бұрын
The negligible amount of cut content really shows how they had just planned out most of the stuff perfectly with what they wanted to do