Sonic Generations Cut Content | LOST BITS [TetraBitGaming]

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TetraBitGaming

TetraBitGaming

Күн бұрын

Пікірлер: 630
@SugarPunk420
@SugarPunk420 2 ай бұрын
You should absolutely cover sonic boom rise of lyric, that game is about to turn 10 years old and the game has a LOT of stuff that was cut from it (to put a long story short the game was demanded to be remade TWICE by sega so it could be pushed on to the wii u)
@yellowstarproductions6743
@yellowstarproductions6743 2 ай бұрын
Agreed
@zappypow
@zappypow 2 ай бұрын
Already 10 years
@SugarPunk420
@SugarPunk420 2 ай бұрын
@@zappypow I'm referring to the game not the series
@Electrozap87
@Electrozap87 2 ай бұрын
Fr tho! I grew up wit dat game
@WolfofFrost
@WolfofFrost 2 ай бұрын
What about Shattered Crystal which released on the same day but for 3ds instead of Wii U
@SuperMarioFanStudios
@SuperMarioFanStudios 2 ай бұрын
21:50 The Super Peel-Out skill is actually for the Sonic 1 game and was used for Infinite Continues, so whenever you Game Overed in Sonic 1, you can immediately get back into the game without having to pick up any continues.
@JashuoN
@JashuoN 2 ай бұрын
What's interesting about 15:42 is that in the 2024 port of the game, that sound ends up being used for the GUN enemies being launched out of the truck. I remember hearing it for the first time and being caught off-guard with the new sound.
@SuperSonicFan932
@SuperSonicFan932 2 ай бұрын
I thought the same actually. I noticed it too and thought "That for sure wasn't in the original version."
@projectviolet688
@projectviolet688 2 ай бұрын
I can't believe I ever lost track of this channel, I loved watching this series during high school, I found it so fascinating
@TetraBitGaming
@TetraBitGaming 2 ай бұрын
Welcome back 😎
@bigthecat100
@bigthecat100 2 ай бұрын
12:30 Forgive the minor nitpick, but the jingle wasn't used in original SA2, it was only in SA2 Battle, used with the accompanying 'congratulations' messages for unlocking multiplayer content exclusive to that version.
@TheStormsChannel
@TheStormsChannel 2 ай бұрын
14:30 those sounds are for the QTE panels from Sonic Unleashed, and the sound after is from the Wii/ps2 version menus.
@DarkkirbyKRPG
@DarkkirbyKRPG 2 ай бұрын
Sonic x Shadow isn't a remake, it's a remaster. Sonic Gens wasn't remade from the ground up, it was simply ported over.
@crissap1
@crissap1 2 ай бұрын
With extra dialogue
@pepewieprz6336
@pepewieprz6336 2 ай бұрын
And chaos hidden in levels
@好了啦超大杯紅茶冰
@好了啦超大杯紅茶冰 Ай бұрын
And remove that stupid gamepad setting tool
@THSGC
@THSGC Ай бұрын
Gelain ​@@crissap1
@Alex-huh20
@Alex-huh20 Ай бұрын
Sonic Unleashed should be a remaster too, no changes to the base games besides updated control, especially swapping the homing attack button from X to A, but still, Sonic Unleashed needs to be remastered
@jadedheartsz
@jadedheartsz 2 ай бұрын
That "Hint" sound effect was actually used in Sonic 06 as was the "Select" sound.
@ADudeWithAChannel
@ADudeWithAChannel 2 ай бұрын
Classic and Modern Sonic when Post-Modern Sonic runs in:
@RawrX32009
@RawrX32009 2 ай бұрын
All of the above when ironic Sonic materializes:
@AllardRT
@AllardRT 2 ай бұрын
@@RawrX32009 >ironic Sonic Ah yes, Sonic from the 2010s.
@RawrX32009
@RawrX32009 2 ай бұрын
@AllardRT real
@GabePuratekuta
@GabePuratekuta 2 ай бұрын
Sonic's been Post-Post-Modern since the 5th grade.
@RawrX32009
@RawrX32009 2 ай бұрын
@GabePuratekuta post post post modern sonic:
@VaniRoyal
@VaniRoyal 2 ай бұрын
2:05 it’s pretty well known that the Wii and DS versions were scrapped in favor of the two versions of Sonic Colors, and slightly lesser known: that the PSP version was what was reworked into the 3DS version, hence why it doesn’t have an Advance era and only 2/3 of a Rush era.
@VaniRoyal
@VaniRoyal 2 ай бұрын
Because Sonic Colors wasn’t initially planned, it seems that (if the game still used the 3 era structure of the final game) then the third era in each version would only have an uneven 2 stages, with the 360/PS3 game having stages for just ‘06 and Unleashed, the DS game having stages for Rush and Rush Adventure, the Wii game possibly having stages for Secret Rings and Black Knight and the PSP game possibly having stages for Rivals and Rivals 2 (or just ‘06 and Unleashed, as the Rivals games aren’t Sonic Team games) and there could’ve also been a “final stage” planned to even it all out, like scrap brain from Sonic 1, Eggmanland from Unleashed, or even an amalgamation/homage of various final Eggman bases from throughout the series.
@DilHark
@DilHark 2 ай бұрын
23:57 There's actually a prototype of Sonic unleashed that has been dumped online where this debug mod is fully accessible
@GlitchSpeedrunnerTrevor
@GlitchSpeedrunnerTrevor 2 ай бұрын
Slight Fix up here (TimeStamp 14:23): Though I know you mentioned that these sound effects were used from previous Sonic Games, the sound effect for the Spring ("SPG") is used in the final game. However, the filename references "Reaction_Spring" which were used for the Quick Time Events of Sonic Unleashed. Basically this sound file is a duplicate leftover from that game as followed by the next two clips being "pnl01" and "pnl02" (which are actually "reaction_pnl01" and "reaction_pnl02") Very glad that the Sonic Wiki is getting recognized though.
@KovoRman
@KovoRman 2 ай бұрын
2:33 This is Mushroom Hill Zone from Sonic Generations 3DS; It appears the PSP version started its life as what became the Nintendo 3DS version of the game, and in that process the DS version was obviously scrapped alongside the original platform.
@autosaver
@autosaver 2 ай бұрын
Other way around actually. The original Gens for Wii turned into Sonic Colors, and Dimps developed the DS version. Dimps had less than a year to develop the 3DS version. The PSP version had assets of the 3DS version as they started the porting process but it was ultimately cancelled.
@Skypatroller_BenCD
@Skypatroller_BenCD 2 ай бұрын
11:28 urm actually the track IS used in the 3DS version ☝🏿🤓
@leendertolson1701
@leendertolson1701 2 ай бұрын
Ok?
@Skypatroller_BenCD
@Skypatroller_BenCD 2 ай бұрын
@leendertolson1701 the moder Sonic invincibility IS in the 3DS version
@southpaw_claws
@southpaw_claws 2 ай бұрын
It’s so weird though since I’m pretty sure there’s literally only one invincibility box in Water Palace?? I always thought it was so bizarre you only heard the song once the whole playthrough
@Skypatroller_BenCD
@Skypatroller_BenCD 2 ай бұрын
@southpaw_claws they might be on other stages but we have to look
@crashybandicoot0136
@crashybandicoot0136 2 ай бұрын
They are, I remember seeing one in Tropical resort
@ShrubRustle
@ShrubRustle 2 ай бұрын
0:24 "alongside some extra content featuring shadow" girl he got a whole game
@red-man7017
@red-man7017 2 ай бұрын
11:01 Correction: while moderns invincibility theme isn't used in the Xbox, steam and PS3 versions, it is used in the 3DS ports as its possible to give modern sonic invicibility
@thevalkyriemercenary9463
@thevalkyriemercenary9463 2 ай бұрын
While the theme exists in the 3ds version it only appears in 2 stages Water Palace & Tropical Resort for modern sonic but the theme can still be played in radical highway with classic sonic somehow it's possibly an oversight
@mythosinfinite6736
@mythosinfinite6736 2 ай бұрын
9:19 iirc, these are actually in the game. I have them present in my gallery. They're specifically intended to be 3D images. Edit: Yep, they can be unlocked as part of the Collection. The last 4 unlockables are the 10th anniversary figurine, the 15th anniversary figurine, the 20th anniversary figurine, and the Sonic Statue from E3.
@TiagoMonteiroArt
@TiagoMonteiroArt 2 ай бұрын
5:39 That's actually what happens in Sonic Unleashed, at least in the PS3 version. When the game is loading, before the title screen, Sonic's walking animation from the Mega Drive game appears. Sonic Generations had more Unleashed elements than we originally thought. xD
@DrRank
@DrRank 2 ай бұрын
One thing you left out: the intro cutscene for the Casino Night DLC is absent on the PC version, while it is still present on PS3, Xbox 360 and the remake.
@TetraBitGaming
@TetraBitGaming 2 ай бұрын
Huh that's weird
@jankify1
@jankify1 2 ай бұрын
@@TetraBitGaming Actually the 1990 graphic was for the 1990 sonic tokyo toy show demo since that was the first ever playable sonic game ever to exist
@femboycookies
@femboycookies 2 ай бұрын
I can't believe they cut out Sonic 1 from the remaster. I understand why so they could get more origins sales but I had so much childhood loading that up and screaming in agony in labyrinth zone and the relief of seeing the chill music of starlight.
@crimsonKss
@crimsonKss 2 ай бұрын
@@femboycookies They didn't, for some reason the Sonic 1 thing was a PS3 exclusive, it was already gone on both the Xbox 360 and PC versions, the Remaster ported stuff from the PC version where that was already completely absent, different from the Casino Night cutscene which was there but never used on PC, the Sonic 1 machine was never even implemented outside of the PS3 version, and modders haven't been able to implement it either. EDIT: The Xbox 360 version had it for a while after release as well
@Super70000
@Super70000 2 ай бұрын
@@femboycookies the remaster is based on the pc version which didn't have sonic 1 anyway
@softsounds8453
@softsounds8453 2 ай бұрын
That 'second part' of Silver's battle theme could've been for the moment he creates a ramp you have to run up and hit him or the very ending bit where you're running from a giant ball of trash he made.
@jamesabbott7375
@jamesabbott7375 2 ай бұрын
Yeah, it's actually played during Silver's "Meteor Smash" attack in the second phase if I remember correctly
@lpfan4491
@lpfan4491 2 ай бұрын
@@jamesabbott7375 It was most likely intended for that, as OP says, but it is NOT used. I don't even have to double check to be sure because there is literally a mod to re-implement it, so of course it doesn't play.
@VXA1PSTART
@VXA1PSTART 2 ай бұрын
13 years ago!? Yeesh 😬
@Boyfriend_plays67
@Boyfriend_plays67 2 ай бұрын
STOP. MAKING. ME. FEEL. OLD!
@Zettai_gema
@Zettai_gema 2 ай бұрын
Yeah!!
@OrangeToadGamer
@OrangeToadGamer 2 ай бұрын
I know right, I was literally in Grade 1 when Gens came out 😅
@Friendlyplushyadventures
@Friendlyplushyadventures 2 ай бұрын
God I’m old😢
@TheEKdude
@TheEKdude 2 ай бұрын
14 next year 😬
@xonact8855
@xonact8855 2 ай бұрын
I still don't understand how people don't know the difference between a remaster and a remake...SXSG is a remaster, not a remake
@Bupboy
@Bupboy 2 ай бұрын
Because theyre practically the same word 😭😭 You cant seriously be _this_ nitpicky Edit: i retract my statement from before, even tho i still think theyre really similar, i understand the difference enough to not think youre being nitpicky
@xonact8855
@xonact8855 2 ай бұрын
@Bupboy They're similar in the fact that they're being available for a different set of hardware, but they are different. A remaster is an edit and change to original code. A remake is...a little more up to debate, but I usually use it to refer to something being made all over again, with entirely new code. Ik you said you understand now, just to clarify some new information
@InaneBlatherskite
@InaneBlatherskite 2 ай бұрын
12:20 I don't know if this is a mandela effect or something but I remember there being a song during the time break, and it is that song
@bigthecat100
@bigthecat100 2 ай бұрын
Wasn't it a Knuckles Chaotix jingle used in the final version?
@TroboTicTac
@TroboTicTac 2 ай бұрын
12:46 This fanfare is actually used in the official Sonic Roblox game "Sonic Speed Simulator"
@TetraBitGaming
@TetraBitGaming 2 ай бұрын
Still gotta try that one
@Devilshadowdarko
@Devilshadowdarko 2 ай бұрын
How it's used is when you level up after gaining enough xp(which can be gained by either just walking or collecting the xp orbs that uses the pick-up sound from Sonic and the Secret Rings)
@sonicultimateyt1090
@sonicultimateyt1090 2 ай бұрын
NO WONDER WHY IT SOUNDS SO FAMILIAR
2 ай бұрын
There is an unfinished feature that I've never seen documented in the game. In the voice banks for characters in the White World, they are several sounds for every Sonic friends getting angry or hurt. Alongside this, every character in the White World has an unused animation of them jumping back out of the way. What I think is happening is that this are elements of an unused feature where characters were on the same layer as Sonic in the White World and has to jump out of the way if you ran through them. There is a remnant of this feature on Shadow and Silver, who always jump out of the way and walk back when you interact with them.
@GlitchSpeedrunnerTrevor
@GlitchSpeedrunnerTrevor Ай бұрын
I've went through these voice clips myself sometime ago, and documented them on the Sonic Wiki Fandom. (Either it was an easy miss and didn't notice it or I assumed they were used during the time I was working on them). Do you know what the filenames are for those clips? Might take myself a closer look into it when I get the chance. (Think they should all be the same number, just a different abbreviation to each one)
@alexisdrodriguez785
@alexisdrodriguez785 Ай бұрын
Metal sonic also jumps back whenever he spots any of the sonics...I never thought much about it and thought it was just a behavior code or something
@GlitchSpeedrunnerTrevor
@GlitchSpeedrunnerTrevor Ай бұрын
I think someone should make a video on it. I'd be down to watch it.
@GlitchTheG4mer
@GlitchTheG4mer 2 ай бұрын
19:40 HEY THERES AT LEAST SIX OF US >:(
@TetraBitGaming
@TetraBitGaming 2 ай бұрын
My bad 😅
@OtakuUnitedStudio
@OtakuUnitedStudio 2 ай бұрын
There are exactly 9 of us
@coolguydoesstuff7876
@coolguydoesstuff7876 Ай бұрын
Hey! Don't leave me out 😢
@GlitchTheG4mer
@GlitchTheG4mer Ай бұрын
@@coolguydoesstuff7876 My bad gang. As the leader of the unused graphics community, I officially update the member count to 10.
@ArrhamShahid
@ArrhamShahid 12 күн бұрын
GET OUTTTT!
@crashybandicoot0136
@crashybandicoot0136 2 ай бұрын
14:20 this sound effect IS actually used in the 3DS version when you get hit while having a shield, losing it. Maybe this would of been the same case in the console versions, as whenever you lose your shield there, no sound effect plays in the final
@xraenon1664
@xraenon1664 2 ай бұрын
I’m sad we missed out on the Sonic Generations where Metal Sonic turns on Eggman and the Time Eater
@JulioRedCosplay
@JulioRedCosplay 2 ай бұрын
And says his most famous line [METAL SONIC] "......................................................................................"
@xraenon1664
@xraenon1664 2 ай бұрын
@ doesn’t Neo Metal talk for a bit before/after the fight?
@LLotad
@LLotad 24 күн бұрын
most of the unused sound effects at 14:21 are from unleashed actually those panel sounds are unleashed left overs, as well as the hint being switches in that game, that spring sound is used in unleashed, and the navi sound is from the ps2/wii version of unleashed
@AcGd-f7d
@AcGd-f7d 2 ай бұрын
You missed out the doomsday zone remix used in the demo for the 3DS version
@cleanracerfoxboy
@cleanracerfoxboy 2 ай бұрын
11:40 oh my god! That's the melody from that tecno lvl in Sonic advance 3, who remembers it? It's that one where gravity changes! Oh I hate it but the music slaps Edit: oh he knows😮😂
@ingram4056
@ingram4056 2 ай бұрын
Oh that one man I wish they would release that game
@robertwillie9184
@robertwillie9184 2 ай бұрын
17:08 *"ATTACK WITH THE AXE BUTTON!!!"* charmey we don't have an axe...
@Kitsuna_Gacha
@Kitsuna_Gacha 2 ай бұрын
14:23 is definitely for those rainbow circles with a gold question mark in the middle. Likely unused since these were replaced by Omochao
@Shmez0
@Shmez0 2 ай бұрын
11:47 gives off a very nights into dreams vibe
@spongebobfan78
@spongebobfan78 2 ай бұрын
0:22 I'll be honest. I don't understand this confusion. The SxSG version is a clear-cut remaster. As in, they barely changed anything aside from the resolution, but I've seen people somehow mistake it as a remake, unlike Colors Ultimate. 5:17 I'm gonna guess that they were planning a similar loading screen to Unleashed where there was a sprite of Sonic running 6:04 IIRC, one of the things that were in the 30-day trial was Modern Sonic still having his blue trail from Unleashed and the QTE jump pads, if modded in as an object, still function probably as they were in Unleashed. The latter was not possible in modding the final Gens PC release, until like a more than a decade in the game's lifespan.
@pumastrikegod8958
@pumastrikegod8958 2 ай бұрын
What is the difference between a remake and remaster
@doniarts
@doniarts 2 ай бұрын
@@pumastrikegod8958 It's in the name remake means it's remade from scratch while a remaster is a modern port with some changes some remasters do end up looking more like a remake but not enough to be considered one. Just look at Resident Evil 1 on ps1 vs the gamecube remake to see what a remake really is.
@pumastrikegod8958
@pumastrikegod8958 2 ай бұрын
@doniarts oh so remake can only be used if started from scratch
@doniarts
@doniarts 2 ай бұрын
@@pumastrikegod8958 Yeah pretty much.
@monkeyman767
@monkeyman767 2 ай бұрын
They've changed a lot more than just the resolution. The graphics and controls options are now integrated into the actual game instead of a separate application, it definitely uses a later version of the Hedgehog engine (but not the Frontiers version, Shadow Generations uses that instead), dialogue changes etc. That being said, you're right, it's a remaster with some extra refinements
@thepurpleblurr
@thepurpleblurr 2 ай бұрын
Nice, didn't know there were unused content for this sonic game of all
@THENAMEISMEGAMAN
@THENAMEISMEGAMAN 2 ай бұрын
I think the Part 2 of Silver's tracks was meant for when he does the "METEOR SMASH!" attack at the end.
@BladeBrigade7
@BladeBrigade7 2 ай бұрын
It's likely that it's the "pinch" phase of the track, though unlike most pinch sections, it doesn't permanently change to it.
@SmolMitee
@SmolMitee 2 ай бұрын
14:40 that audio is left over from Sonic Unleashed. I think it was used when opening up the menu
@SuperCore05
@SuperCore05 2 ай бұрын
Ive waited generations for this video
@xux6317
@xux6317 2 ай бұрын
GET OU- 🗣
@bewearstar9462
@bewearstar9462 2 ай бұрын
You've being waiting generations to make that joke
@sabianv2009
@sabianv2009 2 ай бұрын
It's been generation since i've started waiting for this to come out
@isaiahabner5783
@isaiahabner5783 2 ай бұрын
get out.
@Gianteli
@Gianteli 27 күн бұрын
GET- 🗣
@minecraftsteve5201
@minecraftsteve5201 2 ай бұрын
18:04 I'm not surprised Silver said that.
@Seamed
@Seamed 2 ай бұрын
Some of the unused sound effects actually are left overs from sonic unleashed, the pad sounds for example are used in sonic unleashed for a pad quick time event, such as in the middle of rooftop run or the egg lancer boss fight
@SaddieMoon
@SaddieMoon 2 ай бұрын
2:25 You can tell this probably just was a port of the 3DS version to the PSP from the quality of the logo and Mushroom Hill being there.
@AceTrainerX3
@AceTrainerX3 2 ай бұрын
Most of those unused sound effects are *definitely* left overs from Unleashed; namely the pad and hint sound effect.
@glacierwolf2155
@glacierwolf2155 2 ай бұрын
4:50 The Santiago Life Counter
@ArachnidsGrip15
@ArachnidsGrip15 2 ай бұрын
fr
@jed4276
@jed4276 2 ай бұрын
I'm pretty sure the grindrail breaking sound was reused in shadow gens.
@pikasome2585
@pikasome2585 2 ай бұрын
You’re telling me they have more voice lines unused for the final boss
@UltimatePhantasm
@UltimatePhantasm 2 ай бұрын
I was like, YOU MEAN THERE'S *MORE*?!
@TetraBitGaming
@TetraBitGaming 2 ай бұрын
Not enough yapping 🙄
@leendertolson1701
@leendertolson1701 2 ай бұрын
5:30 there's sprites missing Running 3 and 4, all of the Angled walking and running, Pushing 2 3 and 4, all of the Unused sprites,and the ending sprites
@yutosaki7771
@yutosaki7771 2 ай бұрын
Ngl, those voice clips against time eater, out of all of them, why tf did they remove the "Switch to get out of the way!" ones? Would've saved me so much headaches trying to escape the laser in 2D and 3D accordingly 😔
@xBlaster
@xBlaster 2 ай бұрын
Silver's unused theme might've been for his Meteor Smash finisher Some of the following sound effects are from Unleashed, probably remaining from that title since Generations was built from there.
@ColorsWasChit
@ColorsWasChit 2 ай бұрын
13:38 IT WAS PROBABLY MEANT FOR THE PART WHERE YOU ROLLS A GIANT KATAMARI BALL AT YOU. RAAAAH!!!
@GlytchGames
@GlytchGames 2 ай бұрын
The hint file and the hint sound effect were likely attached to a hint ring, which is very often used in the franchise as the main way to receive information You can see these in Shadow Generations and they likely didn’t use them in Sonic Generations because it stops your gameplay, so they used omochao. Everyone thought omochao was annoying, so they switched back to hints.
@michalpro370
@michalpro370 9 минут бұрын
Fun fact: the music on the 11:00 is found in Sonic Origins as the "Jingle: Invincible ver. 2" and the description says that its created in 2011, same year as the Generations in development, i compared those two music and sure enough, its exactly same
@_xenator_8524
@_xenator_8524 2 ай бұрын
I can't deny, I was waiting for this for a long time. Amazing as usual bro, keep it up!
@TetraBitGaming
@TetraBitGaming 2 ай бұрын
Thanks a ton!
@_xenator_8524
@_xenator_8524 2 ай бұрын
⁠@@TetraBitGaming Always!
@ages_dot_mp4
@ages_dot_mp4 2 ай бұрын
17:19 The "get out of the way" part was repurposed for sonic racing transformed
@Cyndillquil
@Cyndillquil 2 ай бұрын
The Modern invincibility theme did get used in the 3DS version. Though off the top of my head I only remember it in Tropical Resort act 2
@isgonesorry
@isgonesorry 2 ай бұрын
13:12 the theme was meant to be used when silver does a meteor smash I think?
@EmeraldAerith
@EmeraldAerith 2 ай бұрын
14:29 - 14:36 These sounds effects are from Sonic Unleashed. The first two are from QTES involving a blue spring, while the one titled "navi" was used to give a player an audio cue that an obstacle was coming up, or to press a button.
@korza6foura333
@korza6foura333 2 ай бұрын
13:17 this does actually play when silver throws the ball of scrap metal at you it’s just very faint
@cobalt_effect
@cobalt_effect 2 ай бұрын
13:14 I bet this track was meant to play during the final part of the fight when Silver launches his "meteor smash". It gives off this hectic do-or-die vibe that would fit a lot of players' first-time reactions to that part of the boss, including my own.
@korza6foura333
@korza6foura333 2 ай бұрын
11:08 I swear that theme gets used in the 3DS version of generations,
@SaddieMoon
@SaddieMoon 2 ай бұрын
9:23 These images are unlockable in the final game. Just none of them are doubled.
@alphabluu
@alphabluu 2 ай бұрын
ffs its 2024 and we still cant tell the difference between a remaster and a remake. sxs gens is a remaster 0:21
@nikkiasdo3033
@nikkiasdo3033 Ай бұрын
it's more like a port, they literally changed like 1 model and added the drop dash
@demetriohernandez2731
@demetriohernandez2731 Ай бұрын
@@nikkiasdo3033 what was the model
@nikkiasdo3033
@nikkiasdo3033 Ай бұрын
@@demetriohernandez2731 Rouge, they censored her and afaik that's all they did
@MlopsFunny
@MlopsFunny 18 күн бұрын
​@@nikkiasdo3033 Dont forget the Chao and the fact they replaced ONE song
@GamerBeastBoy10
@GamerBeastBoy10 2 ай бұрын
i used to have sonic generations on my xbox 360 (i barely played it) but i still kinda want the new game, it seems fun
@Cyn767
@Cyn767 2 ай бұрын
13 YEAR AGO ALREADY?!?!?!?!?!?!?!
@ChaoticShade623
@ChaoticShade623 20 күн бұрын
Sonic figures and e3 statue images in 3ds gen is actually use in game as a unlockables art the two images are for the 3d slider
@Gustyguy
@Gustyguy 2 ай бұрын
I remember playing the 20 day demo as a kid
@FanicTheHedgehogYT
@FanicTheHedgehogYT 2 ай бұрын
2:45 yeah this game has Physics are Much Akin to Sonic Rush and Sonic 4 Episode 1 makes Classic Sonic Sticking in Walls everytime he runs on it becuase this Build was came out after Sonic 4 Episode 1 was released in Late 2010 modifiying Physics to Classic Sonic in this Demo this was Fixed in Final Game
@alexisdrodriguez785
@alexisdrodriguez785 Ай бұрын
15:07 those panel sounds are from Sonic Unleashed. They were blue springs and pads that made that noise whenever sonic jumped off them when pressing the correct button in a QTE
@MarcVisuals08x
@MarcVisuals08x 2 ай бұрын
the peelout is actuly used in sonic generation but its for the sonic 1 emulator game it gives you infinite countinues :)
@huzzahboi
@huzzahboi 2 ай бұрын
16:37 I think that round core might just might be it's weak point
@Thunderdransword
@Thunderdransword 2 ай бұрын
17:57 wonder why metal would be there maybe if he could talk “Sonic I’ll regret saying this take them down if you don’t then I won’t get the chance to destroy you”
@chaos_crew766
@chaos_crew766 2 ай бұрын
14:36 That's the sounds that places when ur about enter a quick step section in Sonic Colours
@TokyoDrift456
@TokyoDrift456 2 ай бұрын
13:55 a lot of these seem to be reused from unleashed, the panel one comes from a few sections in some of the levels where Sonic clings to a small panel, then jumps off of it after a small qte, kinda like the number panels from SA1 the navigation one is a sound effect that plays when a button prompt shows up on the screen to tell you what to do the hint one is a sound that plays when touching those rainbow hint rings that tutorialize you on something
@sokis123
@sokis123 Ай бұрын
the sound named navi is actually what plays when sonic colors tells you to slide
@PhirePhlame
@PhirePhlame 2 ай бұрын
About the unused sound effects: "hint" is the old sound for interacting with a Hint Ring. Basically you could touch one and a character would make a comment on what needs to be done, as an avoidable tutorial of sorts. As for "navi", that's another old sound; not for selecting something, but rather for the warning icons that would pop up during gameploy in Unleashed and Colors.
@jordandillow3423
@jordandillow3423 2 ай бұрын
19:25 also he has his voice changed in the remaster and it sounds weird like it’s not annoying anymore!
@rover-raid6396
@rover-raid6396 2 ай бұрын
Quick correction. The new game isn’t a remake, it’s a remaster. Which is essentially a port with added content and slightly “remastered” graphics, controls, etc.
@Sonicteen-b1f
@Sonicteen-b1f 2 ай бұрын
Well the unused classic sonic and Eggman were unused,Sonic 4 uses the classic sonic sprite in the loading screen.(5:06)
@JAYIQ-ip6bd
@JAYIQ-ip6bd 2 ай бұрын
12:48 i know that song was that use in sonic fan games
@daviethehedgehog6317
@daviethehedgehog6317 Ай бұрын
I'm sure two of these have already been mentioned by others, but I'm going to bring them up as well. Modern Sonic's invincibility is used in the 3DS version where I believe only Tropical Resort Modern has an invincibility box. The sound effect for the G.U.N. truck (at 15:43) plays in the 2024 rerelease when it shoots out the G.U.N. robots in one portion of Classic City Escape. And this one I don't think anyone's mentioned since I haven't seen it mentioned anywhere, but in the 20-day demo for Sonic Generations, going into Modern Green Hill has something I don't see anyone else mentioning anywhere, and it's the fact there's Choppers near the end of Modern Green Hill that the player can't attack but it goes unused in the final game. Only video I've seen showing it off is from Jacktheinfinite101 (not sending the link since I don't think I can)
@demetriohernandez2731
@demetriohernandez2731 Ай бұрын
So in the files of OG gen (idk if it’s the same ver seen with edgy black and red guy gen) the super peel out for C Sonic was found in files but used assets from M Sonic because it was very incomplete and the idea was probably made early in development so that might be why Also the time break theme is such a bop, as the OG version of the song, but the remix is way better ngl
@mrps2dvd2770
@mrps2dvd2770 2 ай бұрын
I had no idea the psp version of the game was kinda actually found until now. That's incredible!
@LucaMarianCombei
@LucaMarianCombei Ай бұрын
10:02 it's so sad they left an unused... G R E E N S Q U A R E
@thebombingsoda
@thebombingsoda 2 ай бұрын
5:19 if the sonic 1 sprites were suppose to be used in the loading screen, I feel they would also use sonic advance sprites for modern sonic, to match the sonic 1 ones
@YanLucas_2010
@YanLucas_2010 2 ай бұрын
10:03 BRAT SPOTED 🗣🗣🗣
@Bobbyandmog
@Bobbyandmog 2 ай бұрын
12:46 Went on to reappear in the official sonic roblox game and plays when you rebirth your character. So it Went Unused,To Used Then Unused Again,Then Back To Being Used.
@rickjames5998
@rickjames5998 2 ай бұрын
official roblox? sounds oxymoronic
@supercj.8546
@supercj.8546 Ай бұрын
OMG!! 😄 I love the Lost Bit Series.
@spsaofficalchannel
@spsaofficalchannel 2 ай бұрын
A good chunk of the unused sound effects are leftovers from Colors...
@yousefslimani99
@yousefslimani99 2 ай бұрын
I only came here for unused sonic contents, great video TBG, keep up the good work 👍🏻can’t wait for sonic unleashed unseen contents
@dsmania
@dsmania 2 ай бұрын
4:46 Maybe that icon is not unused: Sega uses a different corporative color in Japan (lighter) and in the rest of the World (darker), and those match the different icons. Chances are the lighter icon was used when playing the game in Japanese.
@Thatreal_guy
@Thatreal_guy 2 ай бұрын
I love watching these type of videos because (probably lime most people who watched this) love game design and what goes behind the scenes. I also like wondering why all these things were cut because if where to make I game, I'd try to keep cut content at a minimum
@Scroteydada
@Scroteydada 2 ай бұрын
14:33 was used when managing file select in Unleashed Wii. Maybe it was cut because Generations doesn’t have multiple file slots
@TRMofYT
@TRMofYT 2 ай бұрын
I think the unused panel sound effect is the sound used for the panels in Sonic Unleashed where you have to hit a series of buttons to jump to the next one, which if it is makes sense as other unused Unleashed assets are found in the game as well. (Edit: Idk why I didn't say it before but QTE)
@tpbandit8669
@tpbandit8669 2 ай бұрын
I would like to mention that the Invincibility theme for Modern Sonic can be heard on the base game of Sonic Gens 3DS when Modern gets an invincibility Monitor.
@ClassicSonicSatAm
@ClassicSonicSatAm 2 ай бұрын
Pretty sure the Super Peel-out icon is used in the 360/PS3 version as "Infinite Continues" skill for Sonic 1, seems like it was removed from the pc version and the remaster due to the emulation issues since running the 360 version on series X with the 60fps enhancement makes Sonic 1 run slower so instead of fixing it they just removed it.
@JulioRedCosplay
@JulioRedCosplay 2 ай бұрын
Not that it would be missed in the PC version. The original Sonic 1 was sold on Steam with a very low price, and Sega themselves used to give away keys for free every now and then.
@MegaMotionCD
@MegaMotionCD 2 ай бұрын
Fantastic video as usual! There's also a cut American Mohawk Classic Sonic model. The 3DS version left evidence of it on the end level sign posts!
@chriscanul4075
@chriscanul4075 2 ай бұрын
I would binge your content while playing the original Generations. Cool!
@Super_Wooper
@Super_Wooper 2 ай бұрын
Yes this is literally my favorite game of time! I've been waiting for this!
@NaOkii
@NaOkii 2 ай бұрын
The negligible amount of cut content really shows how they had just planned out most of the stuff perfectly with what they wanted to do
@GMDTheOnyxGuyEizzX
@GMDTheOnyxGuyEizzX 2 ай бұрын
18:45 Omochao ASMR
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