11:48 that's the CPU trying to execute a reserved instruction that is supposed to make the CPU jump to a specific location, which this prototype has defined to a routine that displays this error it's typically used for system calls on 68k based computers, and is generally unused in Mega Drive games
@Dboi_P5 жыл бұрын
Yeah, its big brain time
@TetraBitGaming5 жыл бұрын
Good to know!
@insertcoolnamehere9375 жыл бұрын
Interesting
@ButcherGrindslam5 жыл бұрын
And that's the same error from Labyrinth zone.
@InsaneEnergy5 жыл бұрын
In layman's terms, it's an error handler. Sonic 1 and 2 have the same error messages, though I've only ever seen them triggered in Sonic 2 via corruption, cartridge tilting or loading an incorrect save state.
@deityoftoxin5 жыл бұрын
Tetra: sonic video **shows mario golf gameplay**
@kaexewires75315 жыл бұрын
my favorite!
@prohacker1035 жыл бұрын
Oh my favorite!
@dayorsmth5 жыл бұрын
Honestly the best out of the many sonic games
@hondo39485 жыл бұрын
My favorite!
@pastorjoelbussi43125 жыл бұрын
Lol
@MicklePickle5 жыл бұрын
Everyone’s gonna be pestering for that sonic 3 prototype video, also this was FAST, did you turn into Sonic today?
@hcbs19865 жыл бұрын
same.
@someguylostontheinternet45045 жыл бұрын
yes,he did!
@Benjahmenn5 жыл бұрын
L
@GlitchSpeedrunnerTrevor5 жыл бұрын
You didn't know Tetra has a Super Form? He turned into Super Terta. ;)
@Kakashi_4295 жыл бұрын
Yep
@ChristopherMoom5 жыл бұрын
This came out *_2_* days after the Sonic CD video Coincidence? Yeah, probably
@TetraBitGaming5 жыл бұрын
🤔
@kris_05205 жыл бұрын
I seem to see you a lot
@possiblymatt79705 жыл бұрын
_chara ok_
@AidGum5 жыл бұрын
Then this means the Sonic 3 will come out 3 days after this!
@asgoredreemurr85135 жыл бұрын
I see you everywhere.
@cometkuma5 жыл бұрын
The weird spindash sound is actually a side effect of bad emulation or improper sound settings in the emulator. The ring sound however is all on the prototype. It's due to the pitch not reverting in the sound banks
@lokiruiz22465 жыл бұрын
i have never missed a lost bits episode ever i have watched them all
@TornadoesTheGamer5 жыл бұрын
*Yeth win card* Good For You [Act _]
@PercyPanleo5 жыл бұрын
5:36 That sometimes happens when the game doesn't switch between collision layers properly, which can also break loops and overlapping platforms. As for Hilltop working in the 2P Versus mode, I kind of suspect that Emerald Hill and Hill Top use some of the same assets, just with different palettes.
@emilycarrick3570 Жыл бұрын
I believe in early development (When the time travel aspect of the story was still intact that is) Hill Top was intended to be a past version of Emerald Hill. Hence why both zones *do* share some assets in common, palette swaps to make this less noticeable aside.
@KaygeeFromNanotrasen5 жыл бұрын
2:38 that’s a smooth transition
@Shadownnico5 жыл бұрын
About Hill Top and 2P Mode: 2P Mode, due to using a different resolution than the rest of the game, uses a different graphic format, which is why most stages that weren't planned to appear in 2P mode look broken. Hill Top is an exception because it reuses its graphics from Emerald Hill, just colored blue, so most graphics are already in the 2P-compatible format. This is also why most things that look broken in either stage are things not meant for 2P mode (like Hill Top's exclusive assets or Eggman)
@Shadownnico5 жыл бұрын
@@pixeltheumbreon7856 I doubt it, seeing as the main game, even back when 2P Mode was added, was already a Co-Op mode with bosses
@campbellsonic5 жыл бұрын
Hill Top actually has some unused code pertaining to 2-player mode, including background parallax and removal of the rising lava sections, so it seems it actually was intended for 2-player mode and not just because it reuses Emerald Hill assets.
@MonochromeWench5 жыл бұрын
also the background in hilltop zone gets corrupted in 2p mode due to insufficient vram for player 2's scroll and sprite planes so some background tiles get overwritten
@DanknDerpyGamer4 жыл бұрын
Interestingly, the 2P for Casino Night gets buggy in the 1992-08-21 prototype in ways that don't seem present in the Wai prototype... maybe from the implementation of the rotating tile blocks? IDK, but it gets really funky sometimes with regards to the data in the high/low planes, especially on the Tails part.
@TorutheRedFox5 жыл бұрын
2 player existed since Nick Arcade, you just had to hold B in the level select menu while selecting a level I believe
@nmuniz25 жыл бұрын
he prob ment on the menu. like not a "secret"
@rogertheenderman26834 жыл бұрын
I remember when I was playing the Simon wai prototype and I think that I made the combination C+start , and It started the 2 player mode
@spicybreadproductions19724 жыл бұрын
Shall I explain why Hill Top works in 2P one year later? To put it simply, Hill Top is Emerald Hill with gimmicks slapped onto it and some unique tiles. They use the same primary tiles, blocks and chunks, meaning that if Emerald Hill was built to be compatible with 2P AND Hill Top from the very start, then of course a large majority of Hill Top would function too! Also note how the level chosen don't have animated tiles in their backgrounds, and that Hill Top doesn't load there animated tiles. They would need an extra set of animated tiles due to how animated tiles are created. Hill Top working isn't proof of it being planned, it's proof that Emerald Hill is sharing it's tiles like a good sport (Cough Cough Green Hill and Marble have the same grass and could easily share data, Cough)
@yeetyeet32795 жыл бұрын
I am Proto. Your security is my motto. *Sonic 2 prototypes leaked again*
@RyanNeoHedgehogOfficial3 жыл бұрын
That's a terrible joke.
@duckzilla.2 жыл бұрын
He said "unless you call this playable cause I don't!!" With such excitement
@irvincastillo17274 жыл бұрын
I think the reason why the rings change sound is because the spindash gradually increases in pitch the more you press a/b, and maybe instead of only the spindash being affected, the ptich gets oocked and changes the rings' pitch too
@Cinko4205 жыл бұрын
7:20 Wait, Wing Fortress was originally Sky Fortress? That explains why Sky Fortress in Sonic 4 is essentially Wing Fortress...
@imdone82435 жыл бұрын
We don't talk about that monstrosity around these parts
@lourrainejones57315 жыл бұрын
Ding ding DIIIIIIIIING
@someguylostontheinternet45045 жыл бұрын
I'm done it’s still better than 06! Edit: I changed my mind! '06 at least could have been good, Sonic 4 is crappy, and was always doomed to be crappy. (Ep 2 is whatever)
@Glsmakgn5 жыл бұрын
@@someguylostontheinternet4504 cybershell wants to know ur location
@User-yt8js5 жыл бұрын
@@imdone8243 hey, part 2 was good.
@twelve18444 жыл бұрын
5:33 It might be a cause of Sonic's placement on layers of the stage, similar that you see in loops (Looks like a vertical array of rings. You would see it once you turn Debug mode on.). Super Sonic seems to bug it out. It's just my speculation, so I really dont know if its really true.
@Ambedge Жыл бұрын
The thing that is great with Sonic 2 is the number of avilable prototypes currently discovered
@GameDevBurger3 жыл бұрын
August 21 1992 Pre Alpha Prototype 1:20. Sept 14 1992 Alpha Prototype 5:48. Sept 15-17 1992 Censor Prototype 9:42.
@GameBoothUK5 жыл бұрын
I'm almost 100% sure that the messed up spin attack noise around 2:05 is present if you keep revving it up in any of the emulations of Sonic 2 in the Mega and Classic collections.. I think the mobile version does it if you keep it going too..
@pastabowl72 жыл бұрын
I have played the mobile one, and there is no sound error like that. Intead, it just doesnt get higher pitched
@some_body_else3636 Жыл бұрын
5:32 for some reason the game counts this as a wall chunk instead of a bg one anf i the second shot he's inside the chunk, the checkered parts have collision.
@raproze5 жыл бұрын
Tetra: *discussing Sonic 2* Music: *Emerald Hill 8bit* Gameplay: *Mario Golf* Identity Crisis Much?
@DiscontinuedChannel-z1t5 жыл бұрын
2:05 I feel like I’ve heard that sound in Sonic Mega Collection Plus
@GameBoothUK5 жыл бұрын
Pretty much all versions of 2 seem to do this on the Sega collections that went HD.. I think it's something to do with how it's being emulated. Definitely does it on every version I've played on PS3/4 and Xbox 360/XBone
@RetroHero645 жыл бұрын
@GSG Brazil My dog can play Minecraft with me now! Though he keeps chewing on his X Bone
@vertz15155 жыл бұрын
The invincibility music is different is the August 21 prototype
@charlotteholmes39045 жыл бұрын
I might happen to know a friend that knows one of the devs freinds that knows of the layouts, enemy placements, etc. Of sonic 2s scraped levels. Also he had a very odd cartridge to show us and told us it was between Simon wai and Nick arcade. Didn't see how clear it was... Genocide city was re- palated, but no floor, wood zone was called forest top zone, and was BEATABLE at the cost of your eyes. It originaly would have you face of against *or accurately against because there wasnt one so we made up a believable boss and put it in the code.* an eggman with a buzzsaw eggmobile. And hidden palace actually had scraped entry in the files.
@EpicGamer_SansheeFreddy5 жыл бұрын
Simon Wai Level Order: Aquatic Ruins, Chemical Plant, Hill Top, and Emerald Hill August 21, 1992 Level Order: Emerald Hill, Chemical Plant, Hill Top, Mystic Cave, Metropolis, and Aquatic Ruins Final Version Level Order: Emerald Hill, Chemical Plant, Aquatic Ruins, Casino Night, Mystic Cave (Hidden Palace on Mobile), Oil Ocean, Metropolis, Sky Chase, Wing Fortress, and Death Egg
@MDTravisYT5 жыл бұрын
Some things I want to point out: The spindash sound is just your emulator, it's pretty much the same from what I see Hill Top working in 2P is just because it uses the same chunks and graphics as Emerald Hill HPZ and WZ most likely haven't been worked on since HPZ hasn't been touched since the Nick Arcade proto, and Wood Zone not being touched since the Simon Wai proto, both of which I'm assuming were scrapped pretty early on
@MDTravisYT4 жыл бұрын
@Mario fan and Sonic fan Actaully that's called "Sand Shower Zone".
@turbo79934 жыл бұрын
HPZ Has been worked worked on since that prototype. in the simon wai proto, it got the mystic cave 2P music. in the august proto, im pretty sure it got like 2 changes, and in the september proto, (IIRC), the tube finally forced you to spin.
@77sugarcoated5 жыл бұрын
The early spin dash sound at 2:05 is actually a bit cool.
@maribellira699711 ай бұрын
I have a Sega Genesis and the pre-installed Sonic games. Sonic 2 has the same sound when I have Sonic spindash
@classicgamer87135 жыл бұрын
The noise made at 2:20 with the spin dash... I swear I remember hearing that when I spammed the spin dash attack, maybe it was another sonic game... but I swear I remember hearing a distorted sound when I mashed the button
@DiscontinuedChannel-z1t5 жыл бұрын
Classic Gamer I feel like it was in Mega Collection Plus
@BetterDonutGamer5 жыл бұрын
2:05*
@MoneyHoneyBunny4 жыл бұрын
I actually like the idea of no boss music and keeping the normal map music.
@marcusmccloud69075 жыл бұрын
Tetra, this will be lost in a sea of comments, but i wanna tell you that you are AMAZING. Please, keep going! This video is ralsei-approved
@TetraBitGaming5 жыл бұрын
Thanks gamer 😎
@marcusmccloud69075 жыл бұрын
Well. This is embarrassing. I guess you got a sub, though it is a bit of a veteran when it comes to watching lost bits. I just realized I wasn't subbed to you on this account.
@lostnotyetfound60135 жыл бұрын
Thank you, fluffy boy
@enormousbird79803 жыл бұрын
Fun fact: if you break a ? Mark box in hidden palace zone you will break almost all the collision in the level
@bigiballypico6165 жыл бұрын
2:15 that happend to me in the 2013 remake
@andyukmonkey2 жыл бұрын
Hill Top Zone wouldn't be a good fit for 2 player because of the section with the rising lava. The player in second place might just get stuck. Unless they removed the lava entirely.
@IceHedge5 жыл бұрын
My expectations for the next prototype drop: " The Hidden Palace zone is playable, but first we need to talk about parallel zones."
@GabePuratekuta5 жыл бұрын
I'm hoping for the pre-Sonic CD version with Wood Zone still being the future of Casino Night
@zetaman89245 жыл бұрын
@Gabe Puratekuta There is no build of the game with time travel, that idea was scrapped before they started production.
@GabePuratekuta5 жыл бұрын
@@zetaman8924 Ah, okay. Some of the levels were worked on, though
@campbellsonic5 жыл бұрын
Superman Mario The internal level order matches the time travel concepts, so it seems the time travel idea was still being used when development started but was quickly scrapped afterwards.
@zetaman89245 жыл бұрын
@campbellsonic that’s true, although I think it’s possible they already scrapped it, but used the level order they already had to begin with and switched it around throughout development.
@0ctazooka4 жыл бұрын
2:04 That always happens in Sonic 2 and Sonic & Knuckles for the AtGames SEGA Genesis Emulator(I think). Another thing on the AtGames Genesis is that every sound(Music, rings, jumping spindash)is a lower pitch than the original release. Kinda weirdly similar.
@kirbygamer06402 жыл бұрын
Ah, so Tails in the first prototype acts like he does in special stages? Lovely!
@sonicsoup15 жыл бұрын
I'm not first I'm not last But when I see this on my recommended I click fast
@rosannamendez52845 жыл бұрын
You’re a sonic fan AND like spaghetti? I think I can relate.
@pauladudleycreatfeat5 жыл бұрын
Gotta click fast
@MyCoco324 жыл бұрын
I am in first
@Sonictheoofhog43 жыл бұрын
@@rosannamendez5284 yes
@sufficientframe4 жыл бұрын
2:04 - Okay, but that "weird sound" was badass as all hell -- as if he broke the sound barrier.
@Cgflwwww2 жыл бұрын
How it badass you dumbass
@rubyvillegas30944 жыл бұрын
1:53 the court wants to find out the difference between these pictures Me:there the same picture
@YoshiKing82112 жыл бұрын
Wood hill zone looks so cool, I wish they brought that one back in the mobile sonic 2.
@mr.jitterspam9552 Жыл бұрын
Maybe hidden in a secret like with hidden palace
@notmorg4 жыл бұрын
You should Record a video about Sonic 2 Delta! All the zones are restored, casino Night has its own ols palette, Oil ocean uses Casino night 2 player music, and so fourth.
@tzarg2 жыл бұрын
1:56 nobody: literally nobody: tetrabitgaming: you see these images are very different and have very very significant changes
@aslanplayer74933 ай бұрын
If in the prototype Simon wai You collect 100 rings your music will change to a death egg music
@hampter95515 жыл бұрын
I really love this guy he sounds interested and like he cares about the topic in the video :)
@Faz_PrintingYT2 жыл бұрын
8:41 tails name is sonic in the 2 player mode
@polygonplus99995 жыл бұрын
You know the video’s good when it starts with Long Wario
@dooklarue16725 жыл бұрын
Long w a r i o
@xity-xfilms52285 жыл бұрын
I feel like they should've kept the bouncing back animation when you bounce off walls when you spindash you mentioned in the other videos. They could've used it when Sonic got hit instead of just one frame.
@clipPRmusic4 жыл бұрын
0:40 wait The Cutting Room Floor has BitBob as their icon? **Intense Flashbacks to SMB2 USA**
@GameAW15 жыл бұрын
Also you forgot to mention: When you hack into the Hidden Palace Zone in the September 14 build, does it still play the Mystic Cave 2P music of the prototype or does it play the new song from the final?
@liuddos34274 жыл бұрын
Has anyone noticed, that there are a million sonic 2 prototypes, a couple of sonic cd prototypes and a sonic 3 prototype, but there isn't a sonic 1 prototype?
@FredAnimationsAndGames4 жыл бұрын
Sky Fortress: *Exists* Wing Fortress: B-Brother? Flying Battery: Am I a joke to you? Error 101
@fpberserk46905 жыл бұрын
Both of the new Sonic 2 prototypes pretty much confirm that Hidden Palace Zone’s theme was always meant to be MCZ2P theme and not Track 10.
@elijahthekid_5 жыл бұрын
Hey just a heads up I was emulating Sonic 2 on my phone and the same sounds from the first 2019 build were played, like the exact ones, how is that even possible?
@AmyraCarter4 жыл бұрын
Well, I've played the Fan made extended version of Sonic 2; why are you not talking about this?
@TheFox5175 жыл бұрын
2019: the Sonic prototype year
@DryPaperHammerBro5 жыл бұрын
Those "weird sounds" are due to your emulator playing audio at 22100Hz.
@TetraBitGaming5 жыл бұрын
I'm referring to the loud sound after the spin out, it appears to only be present in that build
@DryPaperHammerBro5 жыл бұрын
@@TetraBitGaming Ah, not the revving of Sonic's engine?
@TetraBitGaming5 жыл бұрын
Noooo haha yeah I noticed that was off in each build so I assumed it was an emulation thing
@bangerbangerbro5 жыл бұрын
10:13 it's just a crack intro isn't it? Nothing complicated.
@--medditrainianlinersrblx-153 жыл бұрын
It's mainly like when CENSOR prototype when it was Leaked Simalr I did play the CENSOR prototype I only got to Metropolis Zone act 2
@CAT121212 жыл бұрын
My favorite level is hidden palace (not the one seen in the final release) mainly cuz music is a bop 🤘😎🤘
@MilesIsExist3 жыл бұрын
The Genesis couldn’t handle the awesome potential of Hidden Palace Good stuff Tetra
@tetrasonic91 Жыл бұрын
i know this may be a joke, but the genesis could handle hidden palace lmfao
@mariosonic765 жыл бұрын
I’m not sure if someone mentioned this already, but whatever. Mystic cave zone was always going to be called mystic cave, the reason that it’s called dust hill is probably that because they mixed up the two stage names and they didn’t fix it yet by the time of the first build you talked about.
@FredAnimationsAndGames4 жыл бұрын
I think the Simon Wai prototype should have been a thing, The sprites are like in Sonic Mania.
@t3ils173 жыл бұрын
They look the same lol What's the difference? 1:52
@footballanimation7922 жыл бұрын
Look around the eye region
@t3ils172 жыл бұрын
@@footballanimation792 took 7 months for an answer Thanks:D
@footballanimation7922 жыл бұрын
@@t3ils17 your'e welcome
@luigibudd2 жыл бұрын
I think in an AtGames genesis emulator, the spindash noise you described in the first prototype is also present in there. Not sure about the ring noise though.
@nandnproject38015 жыл бұрын
For Sonic's Sprites for the first prototype they look identical
@jasminefrazier86242 жыл бұрын
Looks sonic 1 ish
@megasonic21564 жыл бұрын
We got the new Sonic 3 prototype, the Sonic CD prototype with R2 not playable, now if we can just find that Tokyo Toy Show 1990 Sonic 1 prototype
@flamedoesstuff97475 жыл бұрын
Sonic 2 prototypes are like jevil. THERE IS INFINITE CHAOS
@FredAnimationsAndGames4 жыл бұрын
There is a glitch that in Hilltop bounce on one of the platforms and take out the Rexon next to it and it will crash, Reason why this happens is: That you're bouncing of the platform without actually landing on it, Due to how you hit collision, The game loads codes not meant to, Even loading invalid codes. Edit: \_(OvO)_/
@recoleredmario4 жыл бұрын
Tetra: Not Only Does The Spindash Sound weird Me: That’s Because the quality of the sound you put
@TheMasonGamer5 жыл бұрын
I personally think your channel would look better and be more marketable as just 'TetraBit". Much easier to search up!
@thehenyojourney7638 Жыл бұрын
For the next sonic anniversary, sega should add the unused zones
@JustGold-sw9tk5 жыл бұрын
Thanks for another Lost Bits! I've always loved and laughed at this! Please make more!
@elleshugon68075 жыл бұрын
Hey! I just haved seen your video and I think I have something important to say. The "strange" early spindash and rings sounds in the Simon Vai prototype are re-used in the Atgames' Sega Genesis Ultimate Portable Game Player Sonic 2, Sonic & Knuckles and Sonic Spinball versions.
@zainhalabii5 жыл бұрын
I Think The Reason That Super Sonic Cannot Get Past that Certain Wall Is Because Maybe The Q Box Puts You In The Background Layer
@Thegoodgamerpro72jdq4 жыл бұрын
2:38 sonic teleported!
@MonochromeWench3 жыл бұрын
Hill top mostly works in 2 player because it shares art with emerald hill just palette swapped. 2 player stages need level art that works with 16 pixel high tiles that interlaced mode uses. hill top however also needs too much vram for layout and the background tiles get overwritten with layout data in 2 player mode so corruption is seen in the background.
@Sonicgott5 жыл бұрын
Thank you for covering these releases of Sonic 2 Proto types. I did a video on these a little while ago on my channel.
@pikapikapikamanclips67004 жыл бұрын
So I was playing Sonic 2 (the mobile version), and in mystic cave zone, I fell to what should’ve been my death, but instead I entered the Hidden Palace Zone.
@VW20104 жыл бұрын
It’s a secret. Not a glitch. I:/
@gamerzadvanced27532 жыл бұрын
that was because that was a mobile-exclusive zone lol
@zackwithn31773 жыл бұрын
2:09 Probally because the sound of Sonic rolling (spidash) was played in a high pitch the longer you press, making the ring sound also change
@pizzapartyreso4 жыл бұрын
0:06 me tryna get in my position for golf
@Pyrodiac4 жыл бұрын
I have to say, that end music id kinda slapping.
@retrobob38025 жыл бұрын
It seems like such a short amount of time to between these last versions and the release date! They had to manufacture and ship, which the latter part I assumed took weeks. Or is memory that just popped in to my head that they flew over the carts correct?
@TheWeirdSonicFan3 жыл бұрын
This spindash sound Glitch appears also in robotnik's revenge
@TheWeirdSonicFan3 жыл бұрын
Romhack
@GameAW15 жыл бұрын
I think its safe to say at this point that the Hidden Palace we got in the Simon Wai prototype is the most developed we ever will see it.
@zeketrujillo1425 жыл бұрын
I feel as though these prototypes more or less confirm that is all the work that was done for the three missing zones (though really two because from what I've read ideas and concepts for Genocide City Zone were used in game for Metropolis Zone act 3) and I think it is very unlikely they would have done something else to these zones, and then scrub some of the content out but then take this long to officially remove them.
@MarioYT215 жыл бұрын
Can you now do Sonic 3 Prototype Lost Bits?
@FrijolesyQueso5 жыл бұрын
He said he was going to
@MarioYT215 жыл бұрын
Ok
@RondoOfBloodX Жыл бұрын
Man am I glad that they cut Tails making you lose rings if he got hit. Seriously WHO the hell at SEGA thought THAT was a great idea?
@JoshTheWoz Жыл бұрын
Me, I did.
@SheepsWithFangs5 жыл бұрын
Something I saw that might be important is the different spindash and ring sounds sound identical to this portable genius I have
@fetchmaga40485 жыл бұрын
I wonder how many prototypes they did for sonic 2,otherwise it will be Sonic the Prototype 2
@douglasthequilava5 жыл бұрын
I guess that this is Sonic 2 Lost Bits round 3... can't wait for the eventual fourth vid.
@toadmushead4 жыл бұрын
Imagine If You Had No Rings In The Simon Wia Version, Tail Gets Hit And You Die.
@firesnake56865 жыл бұрын
This is why I subbed to you- keep making these please
@jonny-nava-3674 жыл бұрын
What if we could travel in time? I don't have words to express the stuff we can do!
@bear.gaming5 жыл бұрын
I think i know why there is a back left animation is in sonic cd it was going to be seen in the star dust speed zone when the laser machine shows up in the boss
@spinner21685 жыл бұрын
You gotta link for the Aquatic Ruin music, sounds really good. Otherwise, great video!
@DrRoomfoam5 жыл бұрын
11:24 You know what they say, the more, the merrier!
@everythingthrice5 жыл бұрын
Still no R2? *Darn...*
@stupidoldstuff76065 жыл бұрын
Tetra! Don't forget to stay hydrated!
@sofiaa19834 жыл бұрын
Beta name of wing fortress in September 14 build is sky fortress
@JessicaRamirez-gm8cr4 жыл бұрын
I just noticed u can play the the unplayable levels if you hack the final version the hack is called sonic 2 long version it adds the lost levels and the hack fixes the lost levels that way you can play them the hack is in the website called sonic retro.
@kassandrax23225 жыл бұрын
Just wanted to say that you didn't mention the different invincibility theme and the music for Hidden Palace. HPZ actually uses the Mystic Cave 2 player track, instead of track 10. (Which I, also think is in at least one of these prototypes!) This pretty much is confirmation for MCZs 2 player track to be originally planned for Hidden Palace. But still, great video. 😃😃👍👍