Texel Density in Blender

  Рет қаралды 10,421

3DMegaverse

3DMegaverse

Күн бұрын

Learn how to use Texel Density in Blender with this tutorial.
Texel Density Checker 3 mrven.gumroad.com/l/CEIOR
00:00 Intro
02:21 Checking Teel Density in Blender
05:55 Setting Teel Density
09:22 More Practical Example Setup
12:08 Foreground Objects
15:48 Foreground Objects 2
18:33 Background Objects
20:40 A Bit of Admin
23:44 Texture Timelapse

Пікірлер: 16
@TheGreatJon
@TheGreatJon 11 ай бұрын
Great intro, great tool, well delivered content. 10/10. I will be watching more of these as I shift myself from 3dsMax/Zbrush to Blender.
@eggwardosteve
@eggwardosteve Жыл бұрын
Super appreciate this video. The points in the intro were something I never realised haha
@patrykmalarczyk7774
@patrykmalarczyk7774 Ай бұрын
Great addon!
@thomasfrose
@thomasfrose Жыл бұрын
Thank you so much! This tool is tremendously useful!
@LordsGraceAndMercy
@LordsGraceAndMercy 10 ай бұрын
Great information, thank you so much. Just was a bit distracted by the numerous, very frequent breaks in your tutorial. Just when teaching got very interesting, here came a break. Other than that, great information sir, I'm very thankful.👍
@racheleprojects
@racheleprojects Жыл бұрын
Thank you for sharing this! Useful add-on too 😊
@3dmegaverseJohn
@3dmegaverseJohn Жыл бұрын
You are so welcome
@tonibuenavida
@tonibuenavida 10 ай бұрын
thanks for that, really usefull!
@MMasabOmairTM
@MMasabOmairTM Жыл бұрын
Thanks alot! Great video
@3dmegaverseJohn
@3dmegaverseJohn Жыл бұрын
Glad it was helpful!
@waberoid
@waberoid 11 ай бұрын
Texel and UV stuff always confuses me. Teachers say to try and not have any blank spaces, you want to fill up all spaces, but if you want assets to be consistent then you don't need it to take up all the UV space?
@dubwork
@dubwork 3 ай бұрын
unbelievable that there is still now tool for it Blender 4.1, but who needs UVs or even UDIMs. Does somebody know what happened to the assign checker texture inside this tool?
@AdelHaiba78
@AdelHaiba78 Жыл бұрын
Thank you pretty useful tool
@3dmegaverseJohn
@3dmegaverseJohn Жыл бұрын
You're welcome!
@CarlosSantos-qn8oc
@CarlosSantos-qn8oc 10 ай бұрын
Hello, 3DMegaverse Is it normal for organic models to still have something distorted but subtle? There are squares that are a little distorted because they are close to seams or in regions with fewer polygons. Thanks
@SuuRinn
@SuuRinn 2 ай бұрын
Firstly, thank you for the presentation of Texel Density! Following your example, I wanted to ask you regarding the TD of the small props. At 17:10, you mentioned that two 512 texture maps are less intensive (on the system), compared to a single 1024 map. Is this rule applied for static renders only? I couldn't help but research on the topic myself and came up with some results. My initial comment contained links to the sources I used to gain insight on the question and presumably got deleted because of that. This time, I will only leave the search query, which lead me to the sites. Starting with "one large texture or few small ones". A technical talk the site polycount, hints two terms - 'Texture atlas' and 'State change'. I refrain from going as in depth as I did with my initial comment but the topic was from 2009 and thus, I wanted to search for some more recent source, which might contain relevant information. An UE forum post from 2020 titled "Do people still use texture atlas?" includes an insightful performance test, providing improvement when using the same texture, as opposed to individual ones. Further more, without any concrete proof, I was led to the assumption that UE creates texture atlases under the hood but I refrained myself from researching any further as the information started becoming too technical.
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