thanks for this brother. I am a professional 3d artist exploring light science and scanning. I just wanna say, you nail what I am needing in every video!
@campsolkyweb2 жыл бұрын
Your work with photogrammetry is nothing short of amazing. I'd love a full breakdown of your scene here!
@daviddelayat-dnapictures2 жыл бұрын
same !
@3DComparison2 жыл бұрын
Totally agree! would like to see the UI 5 scene presented !
@Whatmovietitle2 жыл бұрын
Same, I would love it!
@pimmiecreeper44592 жыл бұрын
Count me in!
@amannin12 жыл бұрын
A full break-down would be awesome. Thank you for the high-quality content!
@ecoleikr86192 жыл бұрын
Great work William! Would love to see a breakdown of the scene. It looks amazing as always. Keep it up!
@elvismorellidigitalvisuala62112 жыл бұрын
Wow another amazing video!
@renbry2 жыл бұрын
Another perfectly explained video. Well done. I remember when the Reprojection functionality was added. Prior to that it was an ordeal to get the megapoly meshes out of RC, into another app for baking...gosh I was grateful when they added this. In my workflow I often transfer the colour from High to Low and also do a reprojection (Texture) from the photos again giving me two colour layers. I find the reprojection can be sharper in most cases however reprojecting from the photos is sharper in other cases so a quick paint mix between them helps get the best of both. Cheers Will!
@Highcastle_of_Geek2 жыл бұрын
Here’s another vote for the Unreal render video!! Thanks for all you do William, your videos are arguably the best 3D tutorials on the whole platform. All killer no filler…
@claytonsjoerdsma2 жыл бұрын
Absolutely amazing! A breakdown of how you made the final scene would be awesome! 👏
@twinsparadox87002 жыл бұрын
I definitely want to see the making of that render!! Sooooo good 🔥
@Anim-Antx2 жыл бұрын
Thank you for the video William! I'd love to see the process you went through to make that shot in unreal! (btw your tutorials have been an incredible inspiration to me and have greatly improved my work so a big big thank you!)
@KrisET2 жыл бұрын
Awesome photoscan! Would love to see how you put together that nature scene! It's looking super realistic
@faridmuradov96232 жыл бұрын
As always, it is very enjoyable to watch and every word is a compulsory lesson. Just perfect. Thank you.🤗🤗
@xMrDog2 жыл бұрын
I really like the final render an I'm all in for a video about it pls, I follow you since a long time and you're just the best, a master sharing his knowledge
@ryancrane42692 жыл бұрын
Would love to see a full break down of the shot! New to unreal and a step by step from start to finish would be awesome! Keep killing it!
@karrri32 жыл бұрын
Awesome stuff William i use this workflow but applying quad remesh to retopo instead of zremesher and i love the results, sadly when looking to upload to sketchfab for selling purposing i was directed towards just keeping the mesh triangulated and auto unwrapping which im still a little disapointed about but i find this workflow gives amazing results overall, glad to see more content on subjects like this, really incredibly usefull for people wanting to learn photgrammetry and generating clean detailed models. Your cross polarization video is what got my first watertight meshes working in rc using auto alignment and that was incredibly satisfying and intersting to problem solve and apply to my workflow
@Shredbundi2 жыл бұрын
Would love to see that tutorial of the render. Exactly the kind of scenes I'd like to make. Love this too!
@patriklega2 жыл бұрын
Incredible as always. I would love to see how you build up and render this final scene :)
@kirillludwig4942 жыл бұрын
As always a good workflow, thank you for your videos🙏
@wilsonwarmack42842 жыл бұрын
This guy is LEGENDARY!
@jeromegraves28262 жыл бұрын
William, all your videos are golden - def. would enjoy seeing a breakdown of the Axe Scene!
@The1GreenJoker2 жыл бұрын
AMAZING!! Would love to see a breakdown of the scene Maybe even A step by Step would be really appreciated, but that Might be too long. But loving the content!
@fddesign2 жыл бұрын
Can't wait for the making of :)
@sandeepparab67602 жыл бұрын
Amazing final output. I will definitely excited to see how you done this. Pls upload the video.
@SteveNilsen2 жыл бұрын
Thank you for a nice and informative video. Would love to see a video on how you make the render and made that scene
@twistedfantasy31312 жыл бұрын
You are such an inspiration to my journey and I would love to see a video in how you made that scene in UE5
@Дмитрий-ф2б7ч2 жыл бұрын
Cool! Can you do a detailed lesson from scratch to the end how did you make such a beautiful and high-quality rendering of an axe in Unreal?????
@WilliamFaucher2 жыл бұрын
Hi there! It's in the works! :)
@drownedsnowmjweni2 жыл бұрын
I don't even have a PC/Laptop but i truly enjoy your content
@WilliamFaucher2 жыл бұрын
You're too kind! Thanks so much :)
@OliverEnde2 жыл бұрын
absolutely great! Please make a breakdown of how making this photorealistic animation :-)
@Abhishek-q5e4y2 жыл бұрын
A full break-down would be really awesome.
@bherzner2 жыл бұрын
Looks awesome. Would love to see the full video breakdown.
@6FingerGames2 жыл бұрын
You are amazing Guru.😎😎😎 Render tutorial PLEASE PLEAS PLEAS !!!!!!!! including all explanation How you Export frames, what Settings you use, etc etc.
@realitycapturehk-danny9152 жыл бұрын
Excellent information. Absolutely useful and helpful, thanks a lot!
@srmono2 жыл бұрын
Thanks for the info William. Would love a full breakdown of this scene.
@kapelski1042 жыл бұрын
You should do a video about the Unreal 5.1 update. They added a lot of cool stuff like nanite foliage and better lumen reflections.
@filibis2 жыл бұрын
2:54 You can also smooth your mesh inside Reality Capture. It's not as good as Zbrush but it might work just fine.
@dan20592 жыл бұрын
A breakdown of the scene would be amazing!!!
@J0shh12 жыл бұрын
Excellent work, would love to see the scene breakdown, cheers!
@tobiasdierl45572 жыл бұрын
Great Video 🔥 Love your content. I would love to see a video about the renders.👍
@byrondejager62732 жыл бұрын
Would love to see the render scene breakdown. Thank you!
@elchivou2 жыл бұрын
Amazing work! Please do the video of how you made the final video in UNREAL5. Thank you so much!
@DominikI2 жыл бұрын
nice work! breakdown video of the render would be great!🔥
@TheSatzy66992 жыл бұрын
Excellent info
@nov30002 жыл бұрын
thanks, waiting for the next video
@vaikunthr18092 жыл бұрын
Amazing re projection work! Would love to see how you made the ue5 scene
@dasfabelwesen2 жыл бұрын
This is a great video! I would have liked to see the UVs before and after.
@WilliamFaucher2 жыл бұрын
Well the UV's are entirely up to you, you do the UV's yourself
@ario68192 жыл бұрын
Thanks loved it, yea to more tutorials of unreal
@HDesvideos Жыл бұрын
Very good video. Only th essential to know about to simplify and to retroproject texture.
@dweversole90362 жыл бұрын
please make the breakdown video. your lighting looks great.
@ruslan_3ddd2 жыл бұрын
Fire as always 😘
@bhanupartapsingh31662 жыл бұрын
nice loved it !!
@JoshuaGunther2 жыл бұрын
Yes please share your scene breakdown. Not sure if your using Virtual Height Field Mesh for Displacement or not for the ground texture or if your going full nanite. Displacement in general in UE 5.1 would be great to understand more since it has changed so much from UE 4.26/4.27 as it seems to be getting replace with nanite or other methods. Beautifully shot!
@H0w3r2 жыл бұрын
awesome videos ! Would love to see your UE5 scene workflow
@maximummurdock2 жыл бұрын
Awesome! lI'd ove to see some axe making process magic
@WilliamFaucher2 жыл бұрын
Thank you! I'm working on it!
@СергейКозырев-ж5й2 жыл бұрын
Thanks for your knowledge! Would like to see a video tutorial
@wilismatrix98472 жыл бұрын
if you want a cleaner retopo and having nice loops I recommend you 3D coat, it have tools for retopo better than Zbrush especially when it comes to making nice loops.
@agustingara2 жыл бұрын
Great video, thanks for sharing my bud. Yes, please! I'd love to se a breakdown video of that render but there are 5.1 elephants in the room...
@CGChris-2 жыл бұрын
"You get the point, don't bite my head off"...BWAAAAAAHAHAHAHAHA William knows the YT comment world all too well!
@ssharma94912 жыл бұрын
I definitely want to see the making of that render
@veith3dclub Жыл бұрын
If it comes out of ZBrush and you want to reimport, try Forward Axis "-X" and Up Axis "Z"
@erikstarander4152 жыл бұрын
I would love a video of the Unreal axe shot !
@mrnoob79092 жыл бұрын
I for one would like you to make the video on how you did this beautiful render in unreal. Thanks in advance
@KhayalJalilov2 жыл бұрын
End results 😍
@dunne543212 жыл бұрын
I'd love to see the Axe cinematic tutorial, looks fantastic, was it done with pathtracing? Thanks you
@mohammadjohnson_YT2 жыл бұрын
Is it possible to use Reality Capture for Baking From Highpoly to Lowpoly mesh for regular 3D models? I mean a Modeled mesh not a Scanned one. If so, I wonder how will it perform compared to Substance and Marmoset? and Like everybody else I would also like to see a breakdown video of the Render.
@jackmordh9130 Жыл бұрын
Nice explanation. Does this approach gain anything over simply doing a traditional bake to your low poly in Marmoset, using the original textures created by the scan? I can see how it would be easier/faster, just curious if RealityCapture contains data that isn't translated to the textures you would use to bake traditionally.
@WilliamFaucher Жыл бұрын
The resolution can be a lot higher since it uses the actual source photos to transfer the albedo, and the projection more accurate as well
@DavidFromholtz2 жыл бұрын
make that video! This is awesome =)
@throstur_thor2 жыл бұрын
Let's see a video on how you made the axe video please!
@theenviornmentartist24752 жыл бұрын
My main question at this point isn't even how you texture. How do you achieve this photorealistic lighting? I've watched all your videos on lighting and it really helped artistically but i never achieved photo realism on unreal engine. Because the texture and model may look outstanding but it doesn't look as good depending on the lighting. Would really love to see a tutorial on that. Thank you for your invaluable videos though ❤️
@JammieDodder2 жыл бұрын
I'd love to see how you use Unreal for prop renders, I'm tempted to use Unreal for my portfolio since I dont have Marmoset Toolbag yet.
@zeljkoopalic59942 жыл бұрын
Oh please you are already making that render tutorial :)
@WiDOC2 жыл бұрын
Of course we would love a breakdown, but you told us that you would do a New Movie Render Queue tut in your next video and to be perfectly honest. We're having so much trouble with Motion Blur, ShutterSpeed, Physics rendering (becausse of temporal) and so many other thing we don't understand from the different parameters (like High Quality paremeter, New/Bad/Shitty Console Variable). Since your very first video on movie render queue, it's like so many things have change, we're lost here. we NEED that Movie Render Queue tut before anything else. Btw cool video as always !
@peterallely54172 жыл бұрын
Yes, make that other video, young William. Did you make a metallic mask after the fact?
@godofpoison66672 жыл бұрын
Yes. Please make a breakdown.
@Techtipsdtyagi2 жыл бұрын
Yes William we want a Tutorial for the scene that you have created but in more detail.
@liligrim14912 жыл бұрын
yes the render pleaaaase 🙏
@Marcos_____2 жыл бұрын
Amazing. Show us the render breakdown m8 !
@nick-bu7fr2 жыл бұрын
we wanna see how you made the render!
@cg_rush2 жыл бұрын
Thanks a lot for this guide. The only thing I can't figure out is why my assets never look as realistic as yours. The same leaves and megascans in Unreal engine...
@WilliamFaucher2 жыл бұрын
It's all about the lighting, lighting is everything :)
@cg_rush2 жыл бұрын
@@WilliamFaucher Thank you very much for the answer. :)
@XerazoX2 жыл бұрын
are you gonna do a video about the new RealityScan app?
@Roozy_Persepolis2 жыл бұрын
Please do make a video about how you made the scene
@josemarf.junior87522 жыл бұрын
William I have a doubt about one detail, the camera has a kind of counter of images that can be taken with qualities, for example 2500 photos. I'm no expert on this so I'm a little confused about how much precept I can get from a camera to scan objects. Will this really impact the quality of scanned objects?
@XerazoX2 жыл бұрын
i think it depends on the size of the object you're scanning.
@Leiche_KI4 ай бұрын
Hi, I have an issue when exporting my displacement map. It is grayscale, of course, but half of the information is just black. All areas visualized as red in RC are completely black in the exr, while the blue ones show as grey. Is there a way to get positive and negative values in my exr or is it limited to just save the positive values?
@Whetzell Жыл бұрын
on export using FBX there was no normals or displacement files. I really wanted to see you export that model, I knew I'd screw it up
@WilliamFaucher Жыл бұрын
You need to simplify the model in order to get normals or displacement. Otherwise if you are just exporting the high rez model… you don’t have any normals or displacement to bake FROM.
@Whetzell Жыл бұрын
@@WilliamFaucher thank you for the clear explanation, I really appreciate it!
@Whetzell24 күн бұрын
Can I ask what you use for the color and normal layer Texture Pixel Format?
@holliebell7852 жыл бұрын
Can I ask why you can't just simplify the original geometry to get a low poly count, then export and smooth in ZBrush then re-import. Would that work instead of Export>clear>import>simplify>export>clean>import?
@WilliamFaucher2 жыл бұрын
Notice that I didn't use the simplified mesh in RealityCapture at all. I just wanted to show why I am doing the retopo in Zbrush. However, the polished high-rez model needs to be imported into RealityCapture. It's the high-rez model that needs to be polished, as we are baking down normal and displacement maps.
@markzerop2 жыл бұрын
any chance of a tut on using hdri's with path tracer? I've found without using the built in denoiser the renders come out incredibly noisy that resolve can't handle it
@WilliamFaucher2 жыл бұрын
I already have a tutorial on the pathtracer ;)
@georgesavva7142 Жыл бұрын
when you reproject and you get the normal and displacement layer and the colors are weird, when you try to export does the colors change to the original colors of the axes? or does it export the weird colors?
@antuanette88 Жыл бұрын
Is Reality capture turning the retopo mesh into triangles? I'm having that issue and I would like to keep the quads as they were originally. Is that even possible?
@WilliamFaucher Жыл бұрын
It shouldn’t. Unreal triangulates though.
@antuanette88 Жыл бұрын
@@WilliamFaucher actually I have the triangles when importing it in Blender. I'll try again and see if it's an importing option turned on or something. Amazing video btw! Thank you
@OrlandoJesusUtreraFreites2 жыл бұрын
Do you have any solution for displacement maps an tesseletion on UE 5?
@astralstormgamestudios125910 ай бұрын
Hi! Can I import a 3D model made in reality scan into reality capture?
@glassrocketstair2 жыл бұрын
Not a 3D artist here... Can someone explain why you don't want a bumpy topo? Like aren't real world things bumpy? Wood is rarely smooth, a metal axe head is going to have lots of dings and rust etc.
@hypersapien2 жыл бұрын
Looks like the coupon code doesn't work anymore for the credits discount =(
@jurandfantom2 жыл бұрын
Don't see reason why go back to rc for decimation. Polish and decimate in zbrush
@WilliamFaucher2 жыл бұрын
I don't use the decimated mesh in RC, I just wanted to show why I didn't use the simplified mesh in RC in this case :)
@loldemort18242 жыл бұрын
Make a video about it! :D
@mudlamp3dvisualizationstudio2 жыл бұрын
I have face Flickering issue and i have post many channels and i have not received any solution from any one .Please help if you know
@kritikd.62482 жыл бұрын
can we get a gaya tutorial?
@unreal_enginemail2 жыл бұрын
need it
@petrvladimirov32742 жыл бұрын
Auto like)
@outtoplay2 жыл бұрын
I fear alien's grabbed up Will and flew him off, like the helicopter scene in Walking Dead...
@WilliamFaucher2 жыл бұрын
lmao what?
@outtoplay2 жыл бұрын
@@WilliamFaucher Just some bourbon inspired silliness. : ' )
@MrSheduur2 жыл бұрын
nice to see how easy this has gotten, but almost 40k polys for an axe prop is probably a bit overkill ;)
@WilliamFaucher2 жыл бұрын
It's not if it's a hero closeup, I'm not making games here. If anything, I didn't use enough polies. If this were a VFX shot, 50k would be my base model, and then I would subdivide it 2-3x more with displacement.