Texture Reprojection in RealityCapture! [Rendered in UE5]

  Рет қаралды 32,891

William Faucher

William Faucher

Күн бұрын

Пікірлер: 124
@Witchitahh
@Witchitahh 4 күн бұрын
thanks for this brother. I am a professional 3d artist exploring light science and scanning. I just wanna say, you nail what I am needing in every video!
@campsolkyweb
@campsolkyweb 2 жыл бұрын
Your work with photogrammetry is nothing short of amazing. I'd love a full breakdown of your scene here!
@daviddelayat-dnapictures
@daviddelayat-dnapictures 2 жыл бұрын
same !
@3DComparison
@3DComparison 2 жыл бұрын
Totally agree! would like to see the UI 5 scene presented !
@Whatmovietitle
@Whatmovietitle 2 жыл бұрын
Same, I would love it!
@pimmiecreeper4459
@pimmiecreeper4459 2 жыл бұрын
Count me in!
@amannin1
@amannin1 2 жыл бұрын
A full break-down would be awesome. Thank you for the high-quality content!
@ecoleikr8619
@ecoleikr8619 2 жыл бұрын
Great work William! Would love to see a breakdown of the scene. It looks amazing as always. Keep it up!
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 2 жыл бұрын
Wow another amazing video!
@renbry
@renbry 2 жыл бұрын
Another perfectly explained video. Well done. I remember when the Reprojection functionality was added. Prior to that it was an ordeal to get the megapoly meshes out of RC, into another app for baking...gosh I was grateful when they added this. In my workflow I often transfer the colour from High to Low and also do a reprojection (Texture) from the photos again giving me two colour layers. I find the reprojection can be sharper in most cases however reprojecting from the photos is sharper in other cases so a quick paint mix between them helps get the best of both. Cheers Will!
@Highcastle_of_Geek
@Highcastle_of_Geek 2 жыл бұрын
Here’s another vote for the Unreal render video!! Thanks for all you do William, your videos are arguably the best 3D tutorials on the whole platform. All killer no filler…
@claytonsjoerdsma
@claytonsjoerdsma 2 жыл бұрын
Absolutely amazing! A breakdown of how you made the final scene would be awesome! 👏
@twinsparadox8700
@twinsparadox8700 2 жыл бұрын
I definitely want to see the making of that render!! Sooooo good 🔥
@Anim-Antx
@Anim-Antx 2 жыл бұрын
Thank you for the video William! I'd love to see the process you went through to make that shot in unreal! (btw your tutorials have been an incredible inspiration to me and have greatly improved my work so a big big thank you!)
@KrisET
@KrisET 2 жыл бұрын
Awesome photoscan! Would love to see how you put together that nature scene! It's looking super realistic
@faridmuradov9623
@faridmuradov9623 2 жыл бұрын
As always, it is very enjoyable to watch and every word is a compulsory lesson. Just perfect. Thank you.🤗🤗
@xMrDog
@xMrDog 2 жыл бұрын
I really like the final render an I'm all in for a video about it pls, I follow you since a long time and you're just the best, a master sharing his knowledge
@ryancrane4269
@ryancrane4269 2 жыл бұрын
Would love to see a full break down of the shot! New to unreal and a step by step from start to finish would be awesome! Keep killing it!
@karrri3
@karrri3 2 жыл бұрын
Awesome stuff William i use this workflow but applying quad remesh to retopo instead of zremesher and i love the results, sadly when looking to upload to sketchfab for selling purposing i was directed towards just keeping the mesh triangulated and auto unwrapping which im still a little disapointed about but i find this workflow gives amazing results overall, glad to see more content on subjects like this, really incredibly usefull for people wanting to learn photgrammetry and generating clean detailed models. Your cross polarization video is what got my first watertight meshes working in rc using auto alignment and that was incredibly satisfying and intersting to problem solve and apply to my workflow
@Shredbundi
@Shredbundi 2 жыл бұрын
Would love to see that tutorial of the render. Exactly the kind of scenes I'd like to make. Love this too!
@patriklega
@patriklega 2 жыл бұрын
Incredible as always. I would love to see how you build up and render this final scene :)
@kirillludwig494
@kirillludwig494 2 жыл бұрын
As always a good workflow, thank you for your videos🙏
@wilsonwarmack4284
@wilsonwarmack4284 2 жыл бұрын
This guy is LEGENDARY!
@jeromegraves2826
@jeromegraves2826 2 жыл бұрын
William, all your videos are golden - def. would enjoy seeing a breakdown of the Axe Scene!
@The1GreenJoker
@The1GreenJoker 2 жыл бұрын
AMAZING!! Would love to see a breakdown of the scene Maybe even A step by Step would be really appreciated, but that Might be too long. But loving the content!
@fddesign
@fddesign 2 жыл бұрын
Can't wait for the making of :)
@sandeepparab6760
@sandeepparab6760 2 жыл бұрын
Amazing final output. I will definitely excited to see how you done this. Pls upload the video.
@SteveNilsen
@SteveNilsen 2 жыл бұрын
Thank you for a nice and informative video. Would love to see a video on how you make the render and made that scene
@twistedfantasy3131
@twistedfantasy3131 2 жыл бұрын
You are such an inspiration to my journey and I would love to see a video in how you made that scene in UE5
@Дмитрий-ф2б7ч
@Дмитрий-ф2б7ч 2 жыл бұрын
Cool! Can you do a detailed lesson from scratch to the end how did you make such a beautiful and high-quality rendering of an axe in Unreal?????
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Hi there! It's in the works! :)
@drownedsnowmjweni
@drownedsnowmjweni 2 жыл бұрын
I don't even have a PC/Laptop but i truly enjoy your content
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
You're too kind! Thanks so much :)
@OliverEnde
@OliverEnde 2 жыл бұрын
absolutely great! Please make a breakdown of how making this photorealistic animation :-)
@Abhishek-q5e4y
@Abhishek-q5e4y 2 жыл бұрын
A full break-down would be really awesome.
@bherzner
@bherzner 2 жыл бұрын
Looks awesome. Would love to see the full video breakdown.
@6FingerGames
@6FingerGames 2 жыл бұрын
You are amazing Guru.😎😎😎 Render tutorial PLEASE PLEAS PLEAS !!!!!!!! including all explanation How you Export frames, what Settings you use, etc etc.
@realitycapturehk-danny915
@realitycapturehk-danny915 2 жыл бұрын
Excellent information. Absolutely useful and helpful, thanks a lot!
@srmono
@srmono 2 жыл бұрын
Thanks for the info William. Would love a full breakdown of this scene.
@kapelski104
@kapelski104 2 жыл бұрын
You should do a video about the Unreal 5.1 update. They added a lot of cool stuff like nanite foliage and better lumen reflections.
@filibis
@filibis 2 жыл бұрын
2:54 You can also smooth your mesh inside Reality Capture. It's not as good as Zbrush but it might work just fine.
@dan2059
@dan2059 2 жыл бұрын
A breakdown of the scene would be amazing!!!
@J0shh1
@J0shh1 2 жыл бұрын
Excellent work, would love to see the scene breakdown, cheers!
@tobiasdierl4557
@tobiasdierl4557 2 жыл бұрын
Great Video 🔥 Love your content. I would love to see a video about the renders.👍
@byrondejager6273
@byrondejager6273 2 жыл бұрын
Would love to see the render scene breakdown. Thank you!
@elchivou
@elchivou 2 жыл бұрын
Amazing work! Please do the video of how you made the final video in UNREAL5. Thank you so much!
@DominikI
@DominikI 2 жыл бұрын
nice work! breakdown video of the render would be great!🔥
@TheSatzy6699
@TheSatzy6699 2 жыл бұрын
Excellent info
@nov3000
@nov3000 2 жыл бұрын
thanks, waiting for the next video
@vaikunthr1809
@vaikunthr1809 2 жыл бұрын
Amazing re projection work! Would love to see how you made the ue5 scene
@dasfabelwesen
@dasfabelwesen 2 жыл бұрын
This is a great video! I would have liked to see the UVs before and after.
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Well the UV's are entirely up to you, you do the UV's yourself
@ario6819
@ario6819 2 жыл бұрын
Thanks loved it, yea to more tutorials of unreal
@HDesvideos
@HDesvideos Жыл бұрын
Very good video. Only th essential to know about to simplify and to retroproject texture.
@dweversole9036
@dweversole9036 2 жыл бұрын
please make the breakdown video. your lighting looks great.
@ruslan_3ddd
@ruslan_3ddd 2 жыл бұрын
Fire as always 😘
@bhanupartapsingh3166
@bhanupartapsingh3166 2 жыл бұрын
nice loved it !!
@JoshuaGunther
@JoshuaGunther 2 жыл бұрын
Yes please share your scene breakdown. Not sure if your using Virtual Height Field Mesh for Displacement or not for the ground texture or if your going full nanite. Displacement in general in UE 5.1 would be great to understand more since it has changed so much from UE 4.26/4.27 as it seems to be getting replace with nanite or other methods. Beautifully shot!
@H0w3r
@H0w3r 2 жыл бұрын
awesome videos ! Would love to see your UE5 scene workflow
@maximummurdock
@maximummurdock 2 жыл бұрын
Awesome! lI'd ove to see some axe making process magic
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Thank you! I'm working on it!
@СергейКозырев-ж5й
@СергейКозырев-ж5й 2 жыл бұрын
Thanks for your knowledge! Would like to see a video tutorial
@wilismatrix9847
@wilismatrix9847 2 жыл бұрын
if you want a cleaner retopo and having nice loops I recommend you 3D coat, it have tools for retopo better than Zbrush especially when it comes to making nice loops.
@agustingara
@agustingara 2 жыл бұрын
Great video, thanks for sharing my bud. Yes, please! I'd love to se a breakdown video of that render but there are 5.1 elephants in the room...
@CGChris-
@CGChris- 2 жыл бұрын
"You get the point, don't bite my head off"...BWAAAAAAHAHAHAHAHA William knows the YT comment world all too well!
@ssharma9491
@ssharma9491 2 жыл бұрын
I definitely want to see the making of that render
@veith3dclub
@veith3dclub Жыл бұрын
If it comes out of ZBrush and you want to reimport, try Forward Axis "-X" and Up Axis "Z"
@erikstarander415
@erikstarander415 2 жыл бұрын
I would love a video of the Unreal axe shot !
@mrnoob7909
@mrnoob7909 2 жыл бұрын
I for one would like you to make the video on how you did this beautiful render in unreal. Thanks in advance
@KhayalJalilov
@KhayalJalilov 2 жыл бұрын
End results 😍
@dunne54321
@dunne54321 2 жыл бұрын
I'd love to see the Axe cinematic tutorial, looks fantastic, was it done with pathtracing? Thanks you
@mohammadjohnson_YT
@mohammadjohnson_YT 2 жыл бұрын
Is it possible to use Reality Capture for Baking From Highpoly to Lowpoly mesh for regular 3D models? I mean a Modeled mesh not a Scanned one. If so, I wonder how will it perform compared to Substance and Marmoset? and Like everybody else I would also like to see a breakdown video of the Render.
@jackmordh9130
@jackmordh9130 Жыл бұрын
Nice explanation. Does this approach gain anything over simply doing a traditional bake to your low poly in Marmoset, using the original textures created by the scan? I can see how it would be easier/faster, just curious if RealityCapture contains data that isn't translated to the textures you would use to bake traditionally.
@WilliamFaucher
@WilliamFaucher Жыл бұрын
The resolution can be a lot higher since it uses the actual source photos to transfer the albedo, and the projection more accurate as well
@DavidFromholtz
@DavidFromholtz 2 жыл бұрын
make that video! This is awesome =)
@throstur_thor
@throstur_thor 2 жыл бұрын
Let's see a video on how you made the axe video please!
@theenviornmentartist2475
@theenviornmentartist2475 2 жыл бұрын
My main question at this point isn't even how you texture. How do you achieve this photorealistic lighting? I've watched all your videos on lighting and it really helped artistically but i never achieved photo realism on unreal engine. Because the texture and model may look outstanding but it doesn't look as good depending on the lighting. Would really love to see a tutorial on that. Thank you for your invaluable videos though ❤️
@JammieDodder
@JammieDodder 2 жыл бұрын
I'd love to see how you use Unreal for prop renders, I'm tempted to use Unreal for my portfolio since I dont have Marmoset Toolbag yet.
@zeljkoopalic5994
@zeljkoopalic5994 2 жыл бұрын
Oh please you are already making that render tutorial :)
@WiDOC
@WiDOC 2 жыл бұрын
Of course we would love a breakdown, but you told us that you would do a New Movie Render Queue tut in your next video and to be perfectly honest. We're having so much trouble with Motion Blur, ShutterSpeed, Physics rendering (becausse of temporal) and so many other thing we don't understand from the different parameters (like High Quality paremeter, New/Bad/Shitty Console Variable). Since your very first video on movie render queue, it's like so many things have change, we're lost here. we NEED that Movie Render Queue tut before anything else. Btw cool video as always !
@peterallely5417
@peterallely5417 2 жыл бұрын
Yes, make that other video, young William. Did you make a metallic mask after the fact?
@godofpoison6667
@godofpoison6667 2 жыл бұрын
Yes. Please make a breakdown.
@Techtipsdtyagi
@Techtipsdtyagi 2 жыл бұрын
Yes William we want a Tutorial for the scene that you have created but in more detail.
@liligrim1491
@liligrim1491 2 жыл бұрын
yes the render pleaaaase 🙏
@Marcos_____
@Marcos_____ 2 жыл бұрын
Amazing. Show us the render breakdown m8 !
@nick-bu7fr
@nick-bu7fr 2 жыл бұрын
we wanna see how you made the render!
@cg_rush
@cg_rush 2 жыл бұрын
Thanks a lot for this guide. The only thing I can't figure out is why my assets never look as realistic as yours. The same leaves and megascans in Unreal engine...
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
It's all about the lighting, lighting is everything :)
@cg_rush
@cg_rush 2 жыл бұрын
@@WilliamFaucher Thank you very much for the answer. :)
@XerazoX
@XerazoX 2 жыл бұрын
are you gonna do a video about the new RealityScan app?
@Roozy_Persepolis
@Roozy_Persepolis 2 жыл бұрын
Please do make a video about how you made the scene
@josemarf.junior8752
@josemarf.junior8752 2 жыл бұрын
William I have a doubt about one detail, the camera has a kind of counter of images that can be taken with qualities, for example 2500 photos. I'm no expert on this so I'm a little confused about how much precept I can get from a camera to scan objects. Will this really impact the quality of scanned objects?
@XerazoX
@XerazoX 2 жыл бұрын
i think it depends on the size of the object you're scanning.
@Leiche_KI
@Leiche_KI 4 ай бұрын
Hi, I have an issue when exporting my displacement map. It is grayscale, of course, but half of the information is just black. All areas visualized as red in RC are completely black in the exr, while the blue ones show as grey. Is there a way to get positive and negative values in my exr or is it limited to just save the positive values?
@Whetzell
@Whetzell Жыл бұрын
on export using FBX there was no normals or displacement files. I really wanted to see you export that model, I knew I'd screw it up
@WilliamFaucher
@WilliamFaucher Жыл бұрын
You need to simplify the model in order to get normals or displacement. Otherwise if you are just exporting the high rez model… you don’t have any normals or displacement to bake FROM.
@Whetzell
@Whetzell Жыл бұрын
@@WilliamFaucher thank you for the clear explanation, I really appreciate it!
@Whetzell
@Whetzell 24 күн бұрын
Can I ask what you use for the color and normal layer Texture Pixel Format?
@holliebell785
@holliebell785 2 жыл бұрын
Can I ask why you can't just simplify the original geometry to get a low poly count, then export and smooth in ZBrush then re-import. Would that work instead of Export>clear>import>simplify>export>clean>import?
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Notice that I didn't use the simplified mesh in RealityCapture at all. I just wanted to show why I am doing the retopo in Zbrush. However, the polished high-rez model needs to be imported into RealityCapture. It's the high-rez model that needs to be polished, as we are baking down normal and displacement maps.
@markzerop
@markzerop 2 жыл бұрын
any chance of a tut on using hdri's with path tracer? I've found without using the built in denoiser the renders come out incredibly noisy that resolve can't handle it
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
I already have a tutorial on the pathtracer ;)
@georgesavva7142
@georgesavva7142 Жыл бұрын
when you reproject and you get the normal and displacement layer and the colors are weird, when you try to export does the colors change to the original colors of the axes? or does it export the weird colors?
@antuanette88
@antuanette88 Жыл бұрын
Is Reality capture turning the retopo mesh into triangles? I'm having that issue and I would like to keep the quads as they were originally. Is that even possible?
@WilliamFaucher
@WilliamFaucher Жыл бұрын
It shouldn’t. Unreal triangulates though.
@antuanette88
@antuanette88 Жыл бұрын
@@WilliamFaucher actually I have the triangles when importing it in Blender. I'll try again and see if it's an importing option turned on or something. Amazing video btw! Thank you
@OrlandoJesusUtreraFreites
@OrlandoJesusUtreraFreites 2 жыл бұрын
Do you have any solution for displacement maps an tesseletion on UE 5?
@astralstormgamestudios1259
@astralstormgamestudios1259 10 ай бұрын
Hi! Can I import a 3D model made in reality scan into reality capture?
@glassrocketstair
@glassrocketstair 2 жыл бұрын
Not a 3D artist here... Can someone explain why you don't want a bumpy topo? Like aren't real world things bumpy? Wood is rarely smooth, a metal axe head is going to have lots of dings and rust etc.
@hypersapien
@hypersapien 2 жыл бұрын
Looks like the coupon code doesn't work anymore for the credits discount =(
@jurandfantom
@jurandfantom 2 жыл бұрын
Don't see reason why go back to rc for decimation. Polish and decimate in zbrush
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
I don't use the decimated mesh in RC, I just wanted to show why I didn't use the simplified mesh in RC in this case :)
@loldemort1824
@loldemort1824 2 жыл бұрын
Make a video about it! :D
@mudlamp3dvisualizationstudio
@mudlamp3dvisualizationstudio 2 жыл бұрын
I have face Flickering issue and i have post many channels and i have not received any solution from any one .Please help if you know
@kritikd.6248
@kritikd.6248 2 жыл бұрын
can we get a gaya tutorial?
@unreal_enginemail
@unreal_enginemail 2 жыл бұрын
need it
@petrvladimirov3274
@petrvladimirov3274 2 жыл бұрын
Auto like)
@outtoplay
@outtoplay 2 жыл бұрын
I fear alien's grabbed up Will and flew him off, like the helicopter scene in Walking Dead...
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
lmao what?
@outtoplay
@outtoplay 2 жыл бұрын
@@WilliamFaucher Just some bourbon inspired silliness. : ' )
@MrSheduur
@MrSheduur 2 жыл бұрын
nice to see how easy this has gotten, but almost 40k polys for an axe prop is probably a bit overkill ;)
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
It's not if it's a hero closeup, I'm not making games here. If anything, I didn't use enough polies. If this were a VFX shot, 50k would be my base model, and then I would subdivide it 2-3x more with displacement.
@Ahivo
@Ahivo 2 жыл бұрын
amazing job
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