Texture Reprojection in RealityCapture! [Rendered in UE5]

  Рет қаралды 29,504

William Faucher

William Faucher

Күн бұрын

This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me know in the comments below!
Try Photogrammetry with RealityCapture here: www.capturingreality.com/
Links to relevant tutorials:
Intro to Photogrammetry: • RealityCapture to UE5 ...
Cross-Polarized Photogrammetry: • The Key to Cleaner 3D ...
Creating Lofoten with Photogrammetry: • Capturing Lofoten in U...
If you want to support the channel, join my Patreon!
/ williamfaucher
Use Discount Code WILLIAM50 for 50% off 3500 PPI Credits here:
www.capturingreality.com/real...
Audio by Epidemic Sound: www.epidemicsound.com/referra...
If you want to support the channel, join my Patreon!
/ williamfaucher
Join this channel to get access to perks:
/ @williamfaucher
---------------
Timestamps:
00:00 - Intro
01:20 - Into RealityCapture
02:06 - Cleaning the higpoly mesh
04:08 - Cleaning the lowpoly mesh
05:19 - Texture Reprojection in RC
08:44 - Baking Albedo, Normals, and Displacement
--------Cameras and Gear Used To Film This Video ------
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : geni.us/OPxBG
Sigma 35mm f/1.4 Art : geni.us/ByMa
Deity S-Mic 2 Shotgun Microphone: geni.us/ed6pyO
Aputure MC Pocket LED: geni.us/uVZNl
Godox LEDP 260c LED Panel: geni.us/OgidwX
Godox Parabolic Softbox : geni.us/oHZ2b9
Godox SL-60W Studio Light: geni.us/68wx

Пікірлер: 122
@campsolkyweb
@campsolkyweb Жыл бұрын
Your work with photogrammetry is nothing short of amazing. I'd love a full breakdown of your scene here!
@daviddelayat-dnapictures
@daviddelayat-dnapictures Жыл бұрын
same !
@3DComparison
@3DComparison Жыл бұрын
Totally agree! would like to see the UI 5 scene presented !
@Whatmovietitle
@Whatmovietitle Жыл бұрын
Same, I would love it!
@pimmiecreeper4459
@pimmiecreeper4459 Жыл бұрын
Count me in!
@alvinmanning6689
@alvinmanning6689 Жыл бұрын
A full break-down would be awesome. Thank you for the high-quality content!
@gethighwithme1798
@gethighwithme1798 Жыл бұрын
Damn. This is some top tier learning curve and experience! Thank you for making it out!
@ecoleikr8619
@ecoleikr8619 Жыл бұрын
Great work William! Would love to see a breakdown of the scene. It looks amazing as always. Keep it up!
@claytonsjoerdsma
@claytonsjoerdsma Жыл бұрын
Absolutely amazing! A breakdown of how you made the final scene would be awesome! 👏
@twinsparadox8700
@twinsparadox8700 Жыл бұрын
I definitely want to see the making of that render!! Sooooo good 🔥
@Highcastle_of_Geek
@Highcastle_of_Geek Жыл бұрын
Here’s another vote for the Unreal render video!! Thanks for all you do William, your videos are arguably the best 3D tutorials on the whole platform. All killer no filler…
@kirillludwig494
@kirillludwig494 Жыл бұрын
As always a good workflow, thank you for your videos🙏
@faridmuradov9623
@faridmuradov9623 Жыл бұрын
As always, it is very enjoyable to watch and every word is a compulsory lesson. Just perfect. Thank you.🤗🤗
@Anthony-Antx
@Anthony-Antx Жыл бұрын
Thank you for the video William! I'd love to see the process you went through to make that shot in unreal! (btw your tutorials have been an incredible inspiration to me and have greatly improved my work so a big big thank you!)
@Shredbundi
@Shredbundi Жыл бұрын
Would love to see that tutorial of the render. Exactly the kind of scenes I'd like to make. Love this too!
@renbry
@renbry Жыл бұрын
Another perfectly explained video. Well done. I remember when the Reprojection functionality was added. Prior to that it was an ordeal to get the megapoly meshes out of RC, into another app for baking...gosh I was grateful when they added this. In my workflow I often transfer the colour from High to Low and also do a reprojection (Texture) from the photos again giving me two colour layers. I find the reprojection can be sharper in most cases however reprojecting from the photos is sharper in other cases so a quick paint mix between them helps get the best of both. Cheers Will!
@dsgndev
@dsgndev Жыл бұрын
A full break-down would be really awesome.
@sandeepparab6760
@sandeepparab6760 Жыл бұрын
Amazing final output. I will definitely excited to see how you done this. Pls upload the video.
@PatrikLega
@PatrikLega Жыл бұрын
Incredible as always. I would love to see how you build up and render this final scene :)
@wilsonwarmack4284
@wilsonwarmack4284 Жыл бұрын
This guy is LEGENDARY!
@xMrDog
@xMrDog Жыл бұрын
I really like the final render an I'm all in for a video about it pls, I follow you since a long time and you're just the best, a master sharing his knowledge
@jeromegraves2826
@jeromegraves2826 Жыл бұрын
William, all your videos are golden - def. would enjoy seeing a breakdown of the Axe Scene!
@fddesign
@fddesign Жыл бұрын
Can't wait for the making of :)
@ryancrane4269
@ryancrane4269 Жыл бұрын
Would love to see a full break down of the shot! New to unreal and a step by step from start to finish would be awesome! Keep killing it!
@realitycapturehk-danny915
@realitycapturehk-danny915 Жыл бұрын
Excellent information. Absolutely useful and helpful, thanks a lot!
@twistedfantasy3131
@twistedfantasy3131 Жыл бұрын
You are such an inspiration to my journey and I would love to see a video in how you made that scene in UE5
@SteveNilsen
@SteveNilsen Жыл бұрын
Thank you for a nice and informative video. Would love to see a video on how you make the render and made that scene
@KrisET
@KrisET Жыл бұрын
Awesome photoscan! Would love to see how you put together that nature scene! It's looking super realistic
@dan2059
@dan2059 Жыл бұрын
A breakdown of the scene would be amazing!!!
@bherzner
@bherzner Жыл бұрын
Looks awesome. Would love to see the full video breakdown.
@karrri3
@karrri3 Жыл бұрын
Awesome stuff William i use this workflow but applying quad remesh to retopo instead of zremesher and i love the results, sadly when looking to upload to sketchfab for selling purposing i was directed towards just keeping the mesh triangulated and auto unwrapping which im still a little disapointed about but i find this workflow gives amazing results overall, glad to see more content on subjects like this, really incredibly usefull for people wanting to learn photgrammetry and generating clean detailed models. Your cross polarization video is what got my first watertight meshes working in rc using auto alignment and that was incredibly satisfying and intersting to problem solve and apply to my workflow
@webbiestoak2888
@webbiestoak2888 Жыл бұрын
I don't even have a PC/Laptop but i truly enjoy your content
@WilliamFaucher
@WilliamFaucher Жыл бұрын
You're too kind! Thanks so much :)
@srmono
@srmono Жыл бұрын
Thanks for the info William. Would love a full breakdown of this scene.
@The1GreenJoker
@The1GreenJoker Жыл бұрын
AMAZING!! Would love to see a breakdown of the scene Maybe even A step by Step would be really appreciated, but that Might be too long. But loving the content!
@J0shh1
@J0shh1 Жыл бұрын
Excellent work, would love to see the scene breakdown, cheers!
@kapelski104
@kapelski104 Жыл бұрын
You should do a video about the Unreal 5.1 update. They added a lot of cool stuff like nanite foliage and better lumen reflections.
@vaikunthr1809
@vaikunthr1809 Жыл бұрын
Amazing re projection work! Would love to see how you made the ue5 scene
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 Жыл бұрын
Wow another amazing video!
@DominikI
@DominikI Жыл бұрын
nice work! breakdown video of the render would be great!🔥
@byrondejager6273
@byrondejager6273 Жыл бұрын
Would love to see the render scene breakdown. Thank you!
@6FingerGames
@6FingerGames Жыл бұрын
You are amazing Guru.😎😎😎 Render tutorial PLEASE PLEAS PLEAS !!!!!!!! including all explanation How you Export frames, what Settings you use, etc etc.
@tobiasdierl4557
@tobiasdierl4557 Жыл бұрын
Great Video 🔥 Love your content. I would love to see a video about the renders.👍
@ario6819
@ario6819 Жыл бұрын
Thanks loved it, yea to more tutorials of unreal
@nov3000
@nov3000 Жыл бұрын
thanks, waiting for the next video
@Ahivo
@Ahivo Жыл бұрын
amazing job
@H0w3r
@H0w3r Жыл бұрын
awesome videos ! Would love to see your UE5 scene workflow
@bhanupartapsingh3166
@bhanupartapsingh3166 Жыл бұрын
nice loved it !!
@HDesvideos
@HDesvideos 4 ай бұрын
Very good video. Only th essential to know about to simplify and to retroproject texture.
@user-cq4qt7db8i
@user-cq4qt7db8i Жыл бұрын
Thanks for your knowledge! Would like to see a video tutorial
@elchivou
@elchivou Жыл бұрын
Amazing work! Please do the video of how you made the final video in UNREAL5. Thank you so much!
@_ia3
@_ia3 Жыл бұрын
Fire as always 😘
@dweversole9036
@dweversole9036 Жыл бұрын
please make the breakdown video. your lighting looks great.
@ssharma9491
@ssharma9491 Жыл бұрын
I definitely want to see the making of that render
@maximummurdock
@maximummurdock Жыл бұрын
Awesome! lI'd ove to see some axe making process magic
@WilliamFaucher
@WilliamFaucher Жыл бұрын
Thank you! I'm working on it!
@OliverEnde
@OliverEnde Жыл бұрын
absolutely great! Please make a breakdown of how making this photorealistic animation :-)
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Excellent info
@erikstarander415
@erikstarander415 Жыл бұрын
I would love a video of the Unreal axe shot !
@KhayalJalilov
@KhayalJalilov Жыл бұрын
End results 😍
@dasfabelwesen
@dasfabelwesen Жыл бұрын
This is a great video! I would have liked to see the UVs before and after.
@WilliamFaucher
@WilliamFaucher Жыл бұрын
Well the UV's are entirely up to you, you do the UV's yourself
@Techtipsdtyagi
@Techtipsdtyagi Жыл бұрын
Yes William we want a Tutorial for the scene that you have created but in more detail.
@user-du9yv5jo2b
@user-du9yv5jo2b Жыл бұрын
Cool! Can you do a detailed lesson from scratch to the end how did you make such a beautiful and high-quality rendering of an axe in Unreal?????
@WilliamFaucher
@WilliamFaucher Жыл бұрын
Hi there! It's in the works! :)
@JoshuaGunther
@JoshuaGunther Жыл бұрын
Yes please share your scene breakdown. Not sure if your using Virtual Height Field Mesh for Displacement or not for the ground texture or if your going full nanite. Displacement in general in UE 5.1 would be great to understand more since it has changed so much from UE 4.26/4.27 as it seems to be getting replace with nanite or other methods. Beautifully shot!
@zeljkoopalic5994
@zeljkoopalic5994 Жыл бұрын
Oh please you are already making that render tutorial :)
@mrnoob7909
@mrnoob7909 Жыл бұрын
I for one would like you to make the video on how you did this beautiful render in unreal. Thanks in advance
@agustingara
@agustingara Жыл бұрын
Great video, thanks for sharing my bud. Yes, please! I'd love to se a breakdown video of that render but there are 5.1 elephants in the room...
@DavidFromholtz
@DavidFromholtz Жыл бұрын
make that video! This is awesome =)
@JammieDodder
@JammieDodder Жыл бұрын
I'd love to see how you use Unreal for prop renders, I'm tempted to use Unreal for my portfolio since I dont have Marmoset Toolbag yet.
@Marcos_____
@Marcos_____ Жыл бұрын
Amazing. Show us the render breakdown m8 !
@veithnurtsch1069
@veithnurtsch1069 Жыл бұрын
If it comes out of ZBrush and you want to reimport, try Forward Axis "-X" and Up Axis "Z"
@dunne54321
@dunne54321 Жыл бұрын
I'd love to see the Axe cinematic tutorial, looks fantastic, was it done with pathtracing? Thanks you
@liligrim1491
@liligrim1491 Жыл бұрын
yes the render pleaaaase 🙏
@throstur_thor
@throstur_thor Жыл бұрын
Let's see a video on how you made the axe video please!
@wilismatrix9847
@wilismatrix9847 Жыл бұрын
if you want a cleaner retopo and having nice loops I recommend you 3D coat, it have tools for retopo better than Zbrush especially when it comes to making nice loops.
@godofpoison6667
@godofpoison6667 Жыл бұрын
Yes. Please make a breakdown.
@filibis
@filibis Жыл бұрын
2:54 You can also smooth your mesh inside Reality Capture. It's not as good as Zbrush but it might work just fine.
@mohammadjohnson_YT
@mohammadjohnson_YT Жыл бұрын
Is it possible to use Reality Capture for Baking From Highpoly to Lowpoly mesh for regular 3D models? I mean a Modeled mesh not a Scanned one. If so, I wonder how will it perform compared to Substance and Marmoset? and Like everybody else I would also like to see a breakdown video of the Render.
@Roozy_Persepolis
@Roozy_Persepolis Жыл бұрын
Please do make a video about how you made the scene
@CGChris-
@CGChris- Жыл бұрын
"You get the point, don't bite my head off"...BWAAAAAAHAHAHAHAHA William knows the YT comment world all too well!
@nick-bu7fr
@nick-bu7fr Жыл бұрын
we wanna see how you made the render!
@WiDOC
@WiDOC Жыл бұрын
Of course we would love a breakdown, but you told us that you would do a New Movie Render Queue tut in your next video and to be perfectly honest. We're having so much trouble with Motion Blur, ShutterSpeed, Physics rendering (becausse of temporal) and so many other thing we don't understand from the different parameters (like High Quality paremeter, New/Bad/Shitty Console Variable). Since your very first video on movie render queue, it's like so many things have change, we're lost here. we NEED that Movie Render Queue tut before anything else. Btw cool video as always !
@gamingtemplar9893
@gamingtemplar9893 Жыл бұрын
Maybe you can make a video on UE 5.1 changes and improvements.
@XerazoX
@XerazoX Жыл бұрын
are you gonna do a video about the new RealityScan app?
@peterallely5417
@peterallely5417 Жыл бұрын
Yes, make that other video, young William. Did you make a metallic mask after the fact?
@jackmordh9130
@jackmordh9130 10 ай бұрын
Nice explanation. Does this approach gain anything over simply doing a traditional bake to your low poly in Marmoset, using the original textures created by the scan? I can see how it would be easier/faster, just curious if RealityCapture contains data that isn't translated to the textures you would use to bake traditionally.
@WilliamFaucher
@WilliamFaucher 10 ай бұрын
The resolution can be a lot higher since it uses the actual source photos to transfer the albedo, and the projection more accurate as well
@theenviornmentartist2475
@theenviornmentartist2475 Жыл бұрын
My main question at this point isn't even how you texture. How do you achieve this photorealistic lighting? I've watched all your videos on lighting and it really helped artistically but i never achieved photo realism on unreal engine. Because the texture and model may look outstanding but it doesn't look as good depending on the lighting. Would really love to see a tutorial on that. Thank you for your invaluable videos though ❤️
@cg_rush
@cg_rush Жыл бұрын
Thanks a lot for this guide. The only thing I can't figure out is why my assets never look as realistic as yours. The same leaves and megascans in Unreal engine...
@WilliamFaucher
@WilliamFaucher Жыл бұрын
It's all about the lighting, lighting is everything :)
@cg_rush
@cg_rush Жыл бұрын
@@WilliamFaucher Thank you very much for the answer. :)
@Whetzell
@Whetzell 8 ай бұрын
on export using FBX there was no normals or displacement files. I really wanted to see you export that model, I knew I'd screw it up
@WilliamFaucher
@WilliamFaucher 8 ай бұрын
You need to simplify the model in order to get normals or displacement. Otherwise if you are just exporting the high rez model… you don’t have any normals or displacement to bake FROM.
@Whetzell
@Whetzell 8 ай бұрын
@@WilliamFaucher thank you for the clear explanation, I really appreciate it!
@unreal_enginemail
@unreal_enginemail Жыл бұрын
need it
@loldemort1824
@loldemort1824 Жыл бұрын
Make a video about it! :D
@OrlandoJesusUtreraFreites
@OrlandoJesusUtreraFreites Жыл бұрын
Do you have any solution for displacement maps an tesseletion on UE 5?
@georgesavva7142
@georgesavva7142 11 ай бұрын
when you reproject and you get the normal and displacement layer and the colors are weird, when you try to export does the colors change to the original colors of the axes? or does it export the weird colors?
@markzerop4561
@markzerop4561 Жыл бұрын
any chance of a tut on using hdri's with path tracer? I've found without using the built in denoiser the renders come out incredibly noisy that resolve can't handle it
@WilliamFaucher
@WilliamFaucher Жыл бұрын
I already have a tutorial on the pathtracer ;)
@josemarf.junior8752
@josemarf.junior8752 Жыл бұрын
William I have a doubt about one detail, the camera has a kind of counter of images that can be taken with qualities, for example 2500 photos. I'm no expert on this so I'm a little confused about how much precept I can get from a camera to scan objects. Will this really impact the quality of scanned objects?
@XerazoX
@XerazoX Жыл бұрын
i think it depends on the size of the object you're scanning.
@astralstormgamestudios1259
@astralstormgamestudios1259 Ай бұрын
Hi! Can I import a 3D model made in reality scan into reality capture?
@holliebell785
@holliebell785 Жыл бұрын
Can I ask why you can't just simplify the original geometry to get a low poly count, then export and smooth in ZBrush then re-import. Would that work instead of Export>clear>import>simplify>export>clean>import?
@WilliamFaucher
@WilliamFaucher Жыл бұрын
Notice that I didn't use the simplified mesh in RealityCapture at all. I just wanted to show why I am doing the retopo in Zbrush. However, the polished high-rez model needs to be imported into RealityCapture. It's the high-rez model that needs to be polished, as we are baking down normal and displacement maps.
@hypersapien
@hypersapien Жыл бұрын
Looks like the coupon code doesn't work anymore for the credits discount =(
@antuanette88
@antuanette88 10 ай бұрын
Is Reality capture turning the retopo mesh into triangles? I'm having that issue and I would like to keep the quads as they were originally. Is that even possible?
@WilliamFaucher
@WilliamFaucher 10 ай бұрын
It shouldn’t. Unreal triangulates though.
@antuanette88
@antuanette88 10 ай бұрын
@@WilliamFaucher actually I have the triangles when importing it in Blender. I'll try again and see if it's an importing option turned on or something. Amazing video btw! Thank you
@mudlamp3dvisualizationstudio
@mudlamp3dvisualizationstudio Жыл бұрын
I have face Flickering issue and i have post many channels and i have not received any solution from any one .Please help if you know
@kritikd.6248
@kritikd.6248 Жыл бұрын
can we get a gaya tutorial?
@jurandfantom
@jurandfantom Жыл бұрын
Don't see reason why go back to rc for decimation. Polish and decimate in zbrush
@WilliamFaucher
@WilliamFaucher Жыл бұрын
I don't use the decimated mesh in RC, I just wanted to show why I didn't use the simplified mesh in RC in this case :)
@petrvladimirov3274
@petrvladimirov3274 Жыл бұрын
Auto like)
@glassrocketstair
@glassrocketstair Жыл бұрын
Not a 3D artist here... Can someone explain why you don't want a bumpy topo? Like aren't real world things bumpy? Wood is rarely smooth, a metal axe head is going to have lots of dings and rust etc.
@outtoplay
@outtoplay Жыл бұрын
I fear alien's grabbed up Will and flew him off, like the helicopter scene in Walking Dead...
@WilliamFaucher
@WilliamFaucher Жыл бұрын
lmao what?
@outtoplay
@outtoplay Жыл бұрын
@@WilliamFaucher Just some bourbon inspired silliness. : ' )
@MrSheduur
@MrSheduur Жыл бұрын
nice to see how easy this has gotten, but almost 40k polys for an axe prop is probably a bit overkill ;)
@WilliamFaucher
@WilliamFaucher Жыл бұрын
It's not if it's a hero closeup, I'm not making games here. If anything, I didn't use enough polies. If this were a VFX shot, 50k would be my base model, and then I would subdivide it 2-3x more with displacement.
The Key to Cleaner 3D Scans: Cross-Polarization
15:22
William Faucher
Рет қаралды 71 М.
Why Rendering your Blender Project in Unreal Engine 5 is a Game-Changer!
12:29
蜘蛛侠这操作也太坏了吧#蜘蛛侠#超人#超凡蜘蛛
00:47
超凡蜘蛛
Рет қаралды 48 МЛН
Kitten has a slime in her diaper?! 🙀 #cat #kitten #cute
00:28
КАРМАНЧИК 2 СЕЗОН 4 СЕРИЯ
24:05
Inter Production
Рет қаралды 653 М.
Эта Мама Испортила Гендер-Пати 😂
00:40
Глеб Рандалайнен
Рет қаралды 9 МЛН
How to 3D Scan All Sides of Objects - RealityCapture
24:34
William Faucher
Рет қаралды 80 М.
10 Unreal Engine 5 PLUGINS I can't live without!
9:37
Cinecom.net
Рет қаралды 424 М.
Inception Totem (Spinner) Animation in Unreal engine 5 Tutorial
35:59
Xtricate Studios
Рет қаралды 3,2 М.
Text to 3D is AWESOME now! - AI Tools you need to know
10:51
Olivio Sarikas
Рет қаралды 126 М.
Sharper textures in Reality Capture v1.3
9:26
Azad Balabanian
Рет қаралды 1,3 М.
Using Physics to Improve your Shots in Unreal Engine 5
11:35
William Faucher
Рет қаралды 225 М.
FREE Ways to Improve your 3D Scans!
14:37
William Faucher
Рет қаралды 23 М.
PATH TRACER Explained - Unreal Engine's Underrated Tool
26:09
William Faucher
Рет қаралды 473 М.
How I Made This Shot in Unreal Engine 5
14:31
William Faucher
Рет қаралды 536 М.
蜘蛛侠这操作也太坏了吧#蜘蛛侠#超人#超凡蜘蛛
00:47
超凡蜘蛛
Рет қаралды 48 МЛН