Texturing and Baking Light In Substance Painter For SecondLife (OUTDATED)

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GraveRender

GraveRender

2 жыл бұрын

This is the updated tutorial: • How To Texture In Subs...
This is a quick tutorial in Substance Painter for texturing and baking light onto a model for exporting to SecondLife.
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You can purchase the optional lighting gradient I use from Abimael Gonzalez here:
www.artstation.com/marketplac...
It adds ambiant occlusion and overhead lighting to the model, which makes it look really nice in combination with a baked lighting enviornment.
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Here are the texture export presets I use:
Texture, Normal, Specular export preset
i.gyazo.com/edca4ff5a8cd93a9c...
Texture Only export preset
i.gyazo.com/59f31c81592492383...
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Join the Echelon Gaming and 3D Art Community Discord:
/ discord
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Patreon Supporters:
Gunsmith Kaze | nightcatsmeow | Hawk (Rave Kutanaga) | Vahn
Thank you so much you legends!
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Links: linktr.ee/echelonlinks

Пікірлер: 28
@iriscruz3112
@iriscruz3112 Жыл бұрын
Thanks, very helpful tutorial!
@yukina4882
@yukina4882 2 жыл бұрын
this is the video i've been looking for! omg you're a savior! Thanks!
@GraveRender
@GraveRender Жыл бұрын
Glad it was helpful. ^^
@miraclesubliminals
@miraclesubliminals Жыл бұрын
Thank you this was so helpful!
@Prototiphrom
@Prototiphrom Жыл бұрын
you are my savior
@garvamatic
@garvamatic Жыл бұрын
ok, that's damned clever! thanks for sharing
@raves9124
@raves9124 2 жыл бұрын
hi i did everything you did at the beginning with baking the mesh but i dont have the base color option only diffuse and the rest.
@GraveRender
@GraveRender 2 жыл бұрын
I'm really not sure why you can't see it. Are you using the Adobe Dimension shader? Maybe that has something to do with it. And you are using Substance Painter and not Designer right? They are different programs and I guess Designer does not have base color.
@EnberFeres
@EnberFeres 2 жыл бұрын
Is there a way to bake AO on models using tileable texture? UVs are overlaping so i have no idea.
@GraveRender
@GraveRender 2 жыл бұрын
You could add the tileable texture and then overlay the AO map on top of that.
@EnberFeres
@EnberFeres Жыл бұрын
trying to add the lighting eviroment filter but it doesnt seems to work, i dont see any light at all unless i put it on material mode
@GraveRender
@GraveRender Жыл бұрын
You gotta drag an actual environment into the black environment slot that the filter has after placing the filter.
@zeefsy9358
@zeefsy9358 Жыл бұрын
hello i have a strange question, because im rookie) im try to texture model from gta v, so when i import a model and work in "material" mode i have wrong and "bugged" shadows on polygons on my model, but if i do this in "base color" mode its okay, but of course i cant paint on models with height, rough, and other advantages of "material" brother, if you can answer on my question, it helps me a lot
@GraveRender
@GraveRender Жыл бұрын
I'm sorry but I do not have any experience with GTA V.
@rm_over5607
@rm_over5607 Жыл бұрын
hey, how did you make that _SteelNew Material? is it possible that you could show me this?
@GraveRender
@GraveRender Жыл бұрын
Sure. I'll make a video covering custom smart materials soon. :)
@nguyenling4478
@nguyenling4478 2 жыл бұрын
what should I do if I have more than 1 Udim?
@GraveRender
@GraveRender 2 жыл бұрын
I'm not sure what a Udim is. Could you explain?
@nguyenling4478
@nguyenling4478 2 жыл бұрын
@@GraveRender I mean the tile? Is that called the tile? I mean more than 1 UV?
@GraveRender
@GraveRender 2 жыл бұрын
@@nguyenling4478 I call them materials, probably because I use Blender to model. But UV maps are also what I would call them I guess. If a model has multiple maps you do the same exact thing here. It will bake each of them. As long as it is all one joined object when brought into Substance Painter.
@nguyenling4478
@nguyenling4478 2 жыл бұрын
@@GraveRender Then what should I do if I put them in Marmoset? Beacause Marmoset can add 1 map for each material? I don't know how to say, hope you get my point=))
@GraveRender
@GraveRender 2 жыл бұрын
@@nguyenling4478 I have never used marmoset unfortunately so I am not sure.
@pora6538
@pora6538 Жыл бұрын
does it still works?
@GraveRender
@GraveRender Жыл бұрын
Yeah.
@quadbreizh29
@quadbreizh29 Жыл бұрын
Hello, I can't find A_SL_texture_only?
@GraveRender
@GraveRender Жыл бұрын
You have to make presets manually.
@quadbreizh29
@quadbreizh29 Жыл бұрын
@@GraveRender hello another problem in converter maps 2dviw is not lit in green?
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