You can now also directly bake the 3D/2D view. It will capture your model exactly how it appears inside your 3D View by baking the 2D view. Jus go under file->expor texture (ctr+shift+e) and choose "2D View" from your export presets, at the very top. It helps to choose one of the stuido HDRIs inside painter, so that the lighing somehwat stays neutral while still having reflections to bake in, for example, if you use a shader that still utilzes in engine lighting but has no specular reflections.
@chrisgreenwell34043 жыл бұрын
That is a great tip , thank you :)
@NobodyNaboru2 жыл бұрын
I'm so sorry for bothering you a year after you posted this but my gosh you taught me in seconds exactly what I've been lookin for for over a year. You are my hero. Thank you.
@donaldkhogan Жыл бұрын
@@NobodyNaboru You aren't alone my friend, same here!!😹
@bobbiejames2596 Жыл бұрын
Somebody buy this guy a drink after a dozen tutorials of people droning on with BS with stuff thats a no brainer this guy solves the issue ive been looking for for months
@creativeprismstudio1003 Жыл бұрын
THANK YOU! This is IT! If anyone gets lost, you can chose 2D View in 'Output template' right below 'Output directory' (not 'Output Templates' at the top).
@TryptychUK5 жыл бұрын
A very useful function. I am creating models for users that are still on older diffuse/specular render engines, so having a real "bare bones" single map that contains all that delicious appearance is a godsend.
@sillyninja656 жыл бұрын
you are a saint you have no idea how long ive been looking for the ability to export the 2D preview as a single diffuse or base colour map
@ghostfever5933 жыл бұрын
I was looking for this info FOR FOREVER, Thank you for sharing your knowledge.
@Benjamin-vx2ot2 жыл бұрын
5-6 years later they removed the controlls over the 3 light sources, now you can only plug in an environment map
@hanumaanek5 жыл бұрын
quick way 1. just drag and drop "baked lighting environment" filter on top layer 2. set your panorma (hdr map) in filter (image inputs) 3. you are done!
@camjean-pierre60234 жыл бұрын
thank you so much i was confusion but now you saved me
@leecher63563 жыл бұрын
how do i do this "set your panorma (hdr map) in filter (image inputs)" sorry i am new to substance painter
@kaiserakita2 жыл бұрын
@@leecher6356 click and drag an HDR into the image input
@Theicemonkeyjr8 жыл бұрын
This is such an incredible tool for mobile rez stuff.
@Cihaticil3 жыл бұрын
I spend all my Sunday and finally found what I needed. Thank you.....
@pdiddly56096 жыл бұрын
great tutorial!! i wish there was one out there for doing baked lighting and glow *hint hint* lol
@alinarangi78262 ай бұрын
Just Ammazing Tutorial, thanks man
@bennoda139310 ай бұрын
This is very useful. Thanks a lot!!
@psynema5 жыл бұрын
What's the difference between the filter and the material for baked lighting?
@AhmedAbdullaHR3 жыл бұрын
Great Tutorial, but what if I want to use baked lighting with clothes such as a dress , how do I really adjust the levels of lightingw ithout getting difference in these levels, because every time I edit my dress with 2 pieces UV map which are the " Front" & " Back", I get difference in light levels between them which look weird on mesh itself and so on the UV map !! any tips with editing lighting with clothes please!!
@jondblames34883 жыл бұрын
is there a better way to do this now? I know i'm little late to this video but it still seems like really useful info
@ApolloOfTheSun73 жыл бұрын
I've looked around for this kind of video and everyone just cuts off the part where you bake using the bake lighting material... WHY lol? Thank you for this, this helps a whole lot.
@msons4 жыл бұрын
Sir, I have only one question if you like to answer. That is how we bake normal or height map information with this filter into color map?
@aydaryakup454010 ай бұрын
Thank you
@takeanappan2 жыл бұрын
Thank you Michael but somehow I feel it looks just different with "material mode" when it comes to metal stuff which reflects my HDRI environment (for example stainless steel sculpture), I coudn't find how can I improve this : (
@leecher63563 жыл бұрын
When i add the Baked Lighting Environment it doesnt do anything. Is there settings i need to change or something i need to do?
@mus_cetiner Жыл бұрын
I am so glad I found this video, I totally forgot about that.
@irtezarahman53703 жыл бұрын
Super cool
@bernhard.design2 жыл бұрын
Hey Mike, this filter doesn't seem to be available anymore with the latest update. Any new updated tut on this one would be amazing. Thanks and keep rocking, cheers
@jakubkrolikowski85382 жыл бұрын
It is called Baked Lighting Stlized now
@aliakdogan94264 жыл бұрын
thank you
@3d_pablo7 жыл бұрын
anyway you could bake the SSS on? it shows up on my 2d view, but no luck in 3d
@MichaelPavlovich7 жыл бұрын
The transmissive gummy look is being driven by the shader itself; in order to "bake" that into your diffuse, you'd just put a little red being driven (probably) by your thickness map...unfortunately it won't be very convincing, since that gummy look is driven more by light direction and shadow, not the color of the mesh itself.
@quentinturner37536 жыл бұрын
What happens if you combine this method alongside dynamic lighting but just cranked the dynamic down far as hell?
@MichaelPavlovich6 жыл бұрын
Might come up with some interesting effects!
@JamesArndt6 жыл бұрын
I have no "base color" and when I pause at the moment you drag over "base color" I don't see it in your UI either. It looks like you are dragging over the ID map?
@MichaelPavlovich6 жыл бұрын
I may have misspoke; I (usually) bake my vertex color out of zbrush, so if it looks like an ID map, it probably is ("color map from mesh")
@cristinita993 жыл бұрын
No works for me is only a little color with ligths but no look like the 3d view
@variedsongs66726 жыл бұрын
Sorry, I did not quite understand. Are you suggesting a bake of the textures ready? with lighting and details together on one map?
@MichaelPavlovich6 жыл бұрын
You got it!
@variedsongs66726 жыл бұрын
thank you! is that I'm Brazilian, I tried to watch the translations, but I'm a bit confused.
@TheUncutAngel2 жыл бұрын
when something is literally a game changer.
@Strelokos666 Жыл бұрын
I just can't handle this properly for some reason. Metallic reflectivity of the environment just won't saves to Diffuse channel after usage of Baked Lighting filter. Same goes with "new" 2D view export. It doesn't look like it was in viewport upon exporting and testing in Blender for example.
@ronin3dindustrial8 жыл бұрын
sorry to bother you but i have another issue.. i cant achieve to bake height info.. ive noticed that in image inputs i dont have a tangent space normal slot and i was wondering maybe thats why..
@MichaelPavlovich8 жыл бұрын
under your texture tab you can add a nml channel (should be on by default in painter 2?)
@ronin3dindustrial8 жыл бұрын
I was talking to an administrator in the allegorithmic forum and he said to me that the Baked light filter doesnt take into account normal or height for baking just World space normals
@MichaelPavlovich8 жыл бұрын
+Rodrigo Fernandez sorry, misunderstood your question. yes, to bake all of the properties to just your base color (and control where the masks for the fake "baked" lighting go), it used your world space normal for that. all the baked lighting filter does is bake your material properties to just the base color, so you can achieve the look you're going for without having to use a pbr shader, and all you need is a diffuse, no roughness / metallic / ao / etc. your tangent normal detail will be provided by your normal map still though.
@ronin3dindustrial8 жыл бұрын
Can you bake Hdri information? is it possible? will be possible?
@MichaelPavlovich8 жыл бұрын
the fact that you could conceivably grab the 2D IBL baked in from the 2D window leads me to believe this is possible. Make it happen!
@commonnormal72566 жыл бұрын
CHEAT! Thanks man) Yor chanel best on CG space)
@dedykariadi91857 жыл бұрын
hey, i just starting my project. i have a problem with baking ligting, when i put baking light filter in my top of texture, just show white color. baked is fail. when i see the video it just simple can generated baked light. can you solve my case?. thanks
@MichaelPavlovich7 жыл бұрын
interesting, it's been a while i'll hop back into painter next time i'm at a computer and see if i can re-create that situation
@dedykariadi91857 жыл бұрын
Michael Pavlovich yes, i used subtance painter 2.6.1... but my paddle n some smart material is not working to..
@alisonburkley7 жыл бұрын
I believe this is due to not having a World Space Normal Map added
@dedykariadi91857 жыл бұрын
yes world space, is solve
@SpaceGlitching7 жыл бұрын
Thank you so fucking much
@prohdusah3 жыл бұрын
where are the shadows and self reflections
@TheOneChriss4 жыл бұрын
Baked lighting filter doesn't work for me? It just exists there in my layers, and I still retain my dynamic lighting.
@gihnraishin40194 жыл бұрын
You need to have the base color view to see how the bake lighting filter affects your mesh. Press C.
@TheOneChriss4 жыл бұрын
@@gihnraishin4019 Yeah, I made sure to do that and yet it still wasn't working. But, I tried again with a metallic roughness template and it ended up working, while last time I was using a specular glossy. Strange.
@To-mos3 жыл бұрын
Since then Adobe has BUTCHERED the baked lighting filter, you have 1/6th the options, and the removed the alternate light setups...it's best to not upgrade to 20xx anything and just stick with good old 2.