018 Baked Lighting Filter

  Рет қаралды 57,951

Michael Pavlovich

Michael Pavlovich

8 жыл бұрын

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Пікірлер: 66
@harrysanders818
@harrysanders818 3 жыл бұрын
You can now also directly bake the 3D/2D view. It will capture your model exactly how it appears inside your 3D View by baking the 2D view. Jus go under file->expor texture (ctr+shift+e) and choose "2D View" from your export presets, at the very top. It helps to choose one of the stuido HDRIs inside painter, so that the lighing somehwat stays neutral while still having reflections to bake in, for example, if you use a shader that still utilzes in engine lighting but has no specular reflections.
@chrisgreenwell3404
@chrisgreenwell3404 3 жыл бұрын
That is a great tip , thank you :)
@NobodyNaboru
@NobodyNaboru 2 жыл бұрын
I'm so sorry for bothering you a year after you posted this but my gosh you taught me in seconds exactly what I've been lookin for for over a year. You are my hero. Thank you.
@donaldkhogan
@donaldkhogan Жыл бұрын
@@NobodyNaboru You aren't alone my friend, same here!!😹
@bobbiejames2596
@bobbiejames2596 Жыл бұрын
Somebody buy this guy a drink after a dozen tutorials of people droning on with BS with stuff thats a no brainer this guy solves the issue ive been looking for for months
@creativeprismstudio1003
@creativeprismstudio1003 Жыл бұрын
THANK YOU! This is IT! If anyone gets lost, you can chose 2D View in 'Output template' right below 'Output directory' (not 'Output Templates' at the top).
@TryptychUK
@TryptychUK 5 жыл бұрын
A very useful function. I am creating models for users that are still on older diffuse/specular render engines, so having a real "bare bones" single map that contains all that delicious appearance is a godsend.
@sillyninja65
@sillyninja65 6 жыл бұрын
you are a saint you have no idea how long ive been looking for the ability to export the 2D preview as a single diffuse or base colour map
@ghostfever593
@ghostfever593 3 жыл бұрын
I was looking for this info FOR FOREVER, Thank you for sharing your knowledge.
@Benjamin-vx2ot
@Benjamin-vx2ot 2 жыл бұрын
5-6 years later they removed the controlls over the 3 light sources, now you can only plug in an environment map
@hanumaanek
@hanumaanek 5 жыл бұрын
quick way 1. just drag and drop "baked lighting environment" filter on top layer 2. set your panorma (hdr map) in filter (image inputs) 3. you are done!
@camjean-pierre6023
@camjean-pierre6023 4 жыл бұрын
thank you so much i was confusion but now you saved me
@leecher6356
@leecher6356 3 жыл бұрын
how do i do this "set your panorma (hdr map) in filter (image inputs)" sorry i am new to substance painter
@kaiserakita
@kaiserakita 2 жыл бұрын
@@leecher6356 click and drag an HDR into the image input
@Theicemonkeyjr
@Theicemonkeyjr 8 жыл бұрын
This is such an incredible tool for mobile rez stuff.
@Cihaticil
@Cihaticil 3 жыл бұрын
I spend all my Sunday and finally found what I needed. Thank you.....
@pdiddly5609
@pdiddly5609 6 жыл бұрын
great tutorial!! i wish there was one out there for doing baked lighting and glow *hint hint* lol
@alinarangi7826
@alinarangi7826 2 ай бұрын
Just Ammazing Tutorial, thanks man
@bennoda1393
@bennoda1393 10 ай бұрын
This is very useful. Thanks a lot!!
@psynema
@psynema 5 жыл бұрын
What's the difference between the filter and the material for baked lighting?
@AhmedAbdullaHR
@AhmedAbdullaHR 3 жыл бұрын
Great Tutorial, but what if I want to use baked lighting with clothes such as a dress , how do I really adjust the levels of lightingw ithout getting difference in these levels, because every time I edit my dress with 2 pieces UV map which are the " Front" & " Back", I get difference in light levels between them which look weird on mesh itself and so on the UV map !! any tips with editing lighting with clothes please!!
@jondblames3488
@jondblames3488 3 жыл бұрын
is there a better way to do this now? I know i'm little late to this video but it still seems like really useful info
@ApolloOfTheSun7
@ApolloOfTheSun7 3 жыл бұрын
I've looked around for this kind of video and everyone just cuts off the part where you bake using the bake lighting material... WHY lol? Thank you for this, this helps a whole lot.
@msons
@msons 4 жыл бұрын
Sir, I have only one question if you like to answer. That is how we bake normal or height map information with this filter into color map?
@aydaryakup4540
@aydaryakup4540 10 ай бұрын
Thank you
@takeanappan
@takeanappan 2 жыл бұрын
Thank you Michael but somehow I feel it looks just different with "material mode" when it comes to metal stuff which reflects my HDRI environment (for example stainless steel sculpture), I coudn't find how can I improve this : (
@leecher6356
@leecher6356 3 жыл бұрын
When i add the Baked Lighting Environment it doesnt do anything. Is there settings i need to change or something i need to do?
@mus_cetiner
@mus_cetiner Жыл бұрын
I am so glad I found this video, I totally forgot about that.
@irtezarahman5370
@irtezarahman5370 3 жыл бұрын
Super cool
@bernhard.design
@bernhard.design 2 жыл бұрын
Hey Mike, this filter doesn't seem to be available anymore with the latest update. Any new updated tut on this one would be amazing. Thanks and keep rocking, cheers
@jakubkrolikowski8538
@jakubkrolikowski8538 2 жыл бұрын
It is called Baked Lighting Stlized now
@aliakdogan9426
@aliakdogan9426 4 жыл бұрын
thank you
@3d_pablo
@3d_pablo 7 жыл бұрын
anyway you could bake the SSS on? it shows up on my 2d view, but no luck in 3d
@MichaelPavlovich
@MichaelPavlovich 7 жыл бұрын
The transmissive gummy look is being driven by the shader itself; in order to "bake" that into your diffuse, you'd just put a little red being driven (probably) by your thickness map...unfortunately it won't be very convincing, since that gummy look is driven more by light direction and shadow, not the color of the mesh itself.
@quentinturner3753
@quentinturner3753 6 жыл бұрын
What happens if you combine this method alongside dynamic lighting but just cranked the dynamic down far as hell?
@MichaelPavlovich
@MichaelPavlovich 6 жыл бұрын
Might come up with some interesting effects!
@JamesArndt
@JamesArndt 6 жыл бұрын
I have no "base color" and when I pause at the moment you drag over "base color" I don't see it in your UI either. It looks like you are dragging over the ID map?
@MichaelPavlovich
@MichaelPavlovich 6 жыл бұрын
I may have misspoke; I (usually) bake my vertex color out of zbrush, so if it looks like an ID map, it probably is ("color map from mesh")
@cristinita99
@cristinita99 3 жыл бұрын
No works for me is only a little color with ligths but no look like the 3d view
@variedsongs6672
@variedsongs6672 6 жыл бұрын
Sorry, I did not quite understand. Are you suggesting a bake of the textures ready? with lighting and details together on one map?
@MichaelPavlovich
@MichaelPavlovich 6 жыл бұрын
You got it!
@variedsongs6672
@variedsongs6672 6 жыл бұрын
thank you! is that I'm Brazilian, I tried to watch the translations, but I'm a bit confused.
@TheUncutAngel
@TheUncutAngel 2 жыл бұрын
when something is literally a game changer.
@Strelokos666
@Strelokos666 Жыл бұрын
I just can't handle this properly for some reason. Metallic reflectivity of the environment just won't saves to Diffuse channel after usage of Baked Lighting filter. Same goes with "new" 2D view export. It doesn't look like it was in viewport upon exporting and testing in Blender for example.
@ronin3dindustrial
@ronin3dindustrial 8 жыл бұрын
sorry to bother you but i have another issue.. i cant achieve to bake height info.. ive noticed that in image inputs i dont have a tangent space normal slot and i was wondering maybe thats why..
@MichaelPavlovich
@MichaelPavlovich 8 жыл бұрын
under your texture tab you can add a nml channel (should be on by default in painter 2?)
@ronin3dindustrial
@ronin3dindustrial 8 жыл бұрын
I was talking to an administrator in the allegorithmic forum and he said to me that the Baked light filter doesnt take into account normal or height for baking just World space normals
@MichaelPavlovich
@MichaelPavlovich 8 жыл бұрын
+Rodrigo Fernandez sorry, misunderstood your question. yes, to bake all of the properties to just your base color (and control where the masks for the fake "baked" lighting go), it used your world space normal for that. all the baked lighting filter does is bake your material properties to just the base color, so you can achieve the look you're going for without having to use a pbr shader, and all you need is a diffuse, no roughness / metallic / ao / etc. your tangent normal detail will be provided by your normal map still though.
@ronin3dindustrial
@ronin3dindustrial 8 жыл бұрын
Can you bake Hdri information? is it possible? will be possible?
@MichaelPavlovich
@MichaelPavlovich 8 жыл бұрын
the fact that you could conceivably grab the 2D IBL baked in from the 2D window leads me to believe this is possible. Make it happen!
@commonnormal7256
@commonnormal7256 6 жыл бұрын
CHEAT! Thanks man) Yor chanel best on CG space)
@dedykariadi9185
@dedykariadi9185 7 жыл бұрын
hey, i just starting my project. i have a problem with baking ligting, when i put baking light filter in my top of texture, just show white color. baked is fail. when i see the video it just simple can generated baked light. can you solve my case?. thanks
@MichaelPavlovich
@MichaelPavlovich 7 жыл бұрын
interesting, it's been a while i'll hop back into painter next time i'm at a computer and see if i can re-create that situation
@dedykariadi9185
@dedykariadi9185 7 жыл бұрын
Michael Pavlovich yes, i used subtance painter 2.6.1... but my paddle n some smart material is not working to..
@alisonburkley
@alisonburkley 7 жыл бұрын
I believe this is due to not having a World Space Normal Map added
@dedykariadi9185
@dedykariadi9185 7 жыл бұрын
yes world space, is solve
@SpaceGlitching
@SpaceGlitching 7 жыл бұрын
Thank you so fucking much
@prohdusah
@prohdusah 3 жыл бұрын
where are the shadows and self reflections
@TheOneChriss
@TheOneChriss 4 жыл бұрын
Baked lighting filter doesn't work for me? It just exists there in my layers, and I still retain my dynamic lighting.
@gihnraishin4019
@gihnraishin4019 4 жыл бұрын
You need to have the base color view to see how the bake lighting filter affects your mesh. Press C.
@TheOneChriss
@TheOneChriss 4 жыл бұрын
@@gihnraishin4019 Yeah, I made sure to do that and yet it still wasn't working. But, I tried again with a metallic roughness template and it ended up working, while last time I was using a specular glossy. Strange.
@To-mos
@To-mos 3 жыл бұрын
Since then Adobe has BUTCHERED the baked lighting filter, you have 1/6th the options, and the removed the alternate light setups...it's best to not upgrade to 20xx anything and just stick with good old 2.
@TGGNetwork
@TGGNetwork Жыл бұрын
Is Called Baked Like Stylized now
@1989johno
@1989johno 3 жыл бұрын
metalicity... lol
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