Hey Andrew! The reason for the different look of the top portion (the anvil-s "face") is that it is actually a different physical material. The face is usually hard steel, while the rest is wrought iron or cast iron (softer metal). This hard surface serves to bounce almost all the force of the hammer strike that wasn't absorbed by deformation of the piece back to the hammer in order to help the blacksmith lift the hammer again for the next strike, thereby making the whole process less tiring. As for the shiny polish on the face, it has to be that way so as not to transfer imperfections from it to the piece you're hammering on. All this I learned doing some research on anvils as preparation to watching your tutorial series, and would strongly recommend any artist to do this type of research on the actual objects they'll be modelling. It will make your models that much more realistic.
@0zyris4 жыл бұрын
Plus it wasn't polished with a cloth. Its ground with some kind of grinding machine.
@i_am_goro7 жыл бұрын
Make sure to set it to non-color data.
@krypto617 жыл бұрын
Best line for the tshirt
@RZRSN756 жыл бұрын
(Except if it's your base color image texture!)
@kristiteneqexhi58335 жыл бұрын
@@RZRSN75 true
@kristiteneqexhi58335 жыл бұрын
i almost forgot thx
@ConspiracySundays3 жыл бұрын
Proud of myself, I didn't actually foresee Andrew using cloud brush in this tutorial and did it on my own before that part of the tutorial came around. This just shows what an effective teaching tool this tutorial series is
@KhOrganization7 жыл бұрын
16:40 “Lots of fun for the whole family” Andrew realizing he has a shit ton of responsibilities and more are coming his way with his new child.
@penniesonoureyes34364 жыл бұрын
At 12:40 - for those using Blender 2.9 trying to find the "+" brush button. Click on the Brush icon (top left) and the brush properties appear in panel next the the main view. Under the ball with the squiggly line is a box saying "TexDraw". To the right of the is a number, then a shield then what looks like a sheet of paper with its corner turned over with another sheet of paper behind it. This is the "+" button to create a new brush. Why oh why do they change these things? Much more intuitive to have a "+" than what it's been replaced with!!!
@igvedoart16934 жыл бұрын
broo please help mee, do u have instagram ? can l ask my questions there, l need helpp
@thepackforever3 жыл бұрын
My hero
@xXZaxoflameXx3 жыл бұрын
For me, I didn't see it there, I just opened the N menu and went to "Tool" then under "Brushes" I found the stuff described
@FlamezGamingandmore3 жыл бұрын
@@xXZaxoflameXx thankyou
@gabrilapin3 жыл бұрын
@@xXZaxoflameXx Thanks ! :D
@ivan45077 жыл бұрын
Best texturing tutorial series so far
@danielmateuscardona22387 жыл бұрын
I never expected to reach this level of detail in only one month of learning .... Best Blender course ever
@phoenixtwo87 Жыл бұрын
Okay, for those who are experiencing Blender crashes when texture painting, here's a workaround. Do all the way up to creating the blank image for the "polish mask". Next, go to the material properties on the right side bar Click the plus button to add a new materal slot. This should change your shader node editor to an empty one. Next, click new inside this blank editor window, and a new Principled BSDF and output will appear Now follow the steps to add the image texture node, apply the polish mask to that new node. Now go back to your material properties on the right, and you'll see the second material below your first one. Tab into Edit mode, the press A to select the entire mesh Click the new material and click the "assign" button. Tab back out of edit mode and go back to texture paint mode. Once its assigned your model should turn black, and you should now be able to texture paint to your hearts content. Once you're finished with texture painting. Save the polish mask from the image editor. Then go back to the material properties and remove the second material slot. Your painted mesh will now be available for use in the original material slot, then you should be able to proceed with the video. Hope this helps anyone struggling.
@phoenixtwo87 Жыл бұрын
I forgot to mention. you'll need to go back into edit mode and assign your first slot back to the mesh after following the steps.
@joshradmore Жыл бұрын
My hero
@talafenrith7042 Жыл бұрын
You legend, thank you!!!
@bikdragan Жыл бұрын
Does anybody know why exactly is this happening?
@Rarkahan Жыл бұрын
Thx a lot!!!
@flickerfire74697 жыл бұрын
To select which texture you want to paint, In Texture Paint mode, open Tools, in Slots tab are the avaliable textures, select the one you need
@pebls37363 жыл бұрын
12:40 for 3.0 on the image editor screen with your white and black image on it, press n and there will be a button next to the X button underneath the picture of the brush you are using. Press this button to make a new brush and click on the picture above it to select your brushes. Hope this helps idk...
@doidoy4557 Жыл бұрын
thank you bro
@jhonejay1426 Жыл бұрын
Jeeze that is confusing you don't even know it's been added till you check the list, looks like they just changed the symbol to something that's a bit more confusingly deceptive
@evixr53146 жыл бұрын
You are amazing! It's not only that your tutorials are so complete but the greatest thing I found in you is that you're not boring when explaining all these stuff. Your voice, the way you communicate with people, even your jokes give at your tutorials a much more easy and funny look. Thank you!!
@sachk007 жыл бұрын
If anyone is wondering why control shift click doesn't work, it's because you need to enable node wrangler in plugin settings
@AdroSuperDopa7 жыл бұрын
Thanks. I was hoping someone would explain why it's not working for me.
@KhOrganization7 жыл бұрын
Did but it still doesn’t work. I’m gonna try again soon.
@quatschkopq1865 жыл бұрын
ty, didnt know i have to do it AGAIN
@smortonmedia4 жыл бұрын
If you don't see your UV's while texture painting, hit Tab to go into edit mode and hit A to select everything, then Tab back out. This should make your UV islands show up
@arkanthor_art3 жыл бұрын
That is both a simple yet nonsensical solution. As I have come to expect from Blender. Thanks for sharing.
@jddd25887 жыл бұрын
This tutorial series are awesome. From modelling to UV unwraping to sculpting, I used all of them to create my profile picture.
@florentpetitdidier78987 жыл бұрын
As usual, a very clear and impressive tutorial, by its simplicity and the special way that you get to explain things not obvious, with always the concern of the details that end to make the difference at the end of the day. Certainly one of the best series of tutorials I've never seen so far. Cherry on the cake, an English accent that fit perfectly with my own skill in that language (I'm French!). Keep on going Andrew, you're the best :)
@caquito7 жыл бұрын
Amazing tutorial, probably one of the best blender channels that I have seen. Thanks a lot
@habadapf7 жыл бұрын
@blender guru *tip* I think you should cut off the lighter levels of the bump map for the polished part. Cause if you think about it in the real world, most of it is perfectly flat until some dents and bumps were just too deep to get polished. At the moment all of your top just has a slight and uniform bump which makes it look off. You could archive a better look by changing the bump map so that most of it is white until some black parts just lurk through. Like so he can see. Hope that made sense as English isn't my native language. Awesome tutorial so far.
@habadapf7 жыл бұрын
+That's also how this speckly look at the corners happebed as the polished off part is getting less and less deep so more of the bumps are coming through. If you go into your bump map and use your black and white mask in "adding mode" with a right percentage most of it would become white *PLUS* your edges would get grayand the polished look would be less deep like in the real world :)
@EversonBernardes7 жыл бұрын
Yup, was going to point this up: select a cutoff point, anything brighter than that becomes polished surface.
@paulsaulpaul Жыл бұрын
I did this. Put the color ramp between the color output of the displacement map (named "MetalCorrodedHeavy001_DISP_2K_METALNESS.jpg" which is still on Poliigon for free named as "MetalCorrodedHeavy001") and the height input of the second bump map node. Leaving the strength setting of the second bump map node the same as the first one. In my case, both bump map nodes have a strength of 0.143. On my color ramp, I left black at position 0 and set white to position 0.494. This looks really good! Exactly the same effect as the reference image where only the deeper scratches show. Thank you for the tip. Writing this in December 2023 using Blender 4.0. Tutorial still works with some minor changes, and figuring those out is a good problem solving opportunity.
@Ukiya447 жыл бұрын
I know all features you introduced in anvil tutorials and to be honest it's very basic but it is very useful for me because you showed effective workflow. This is what I needed for a very long time. It was frustrating because I knew all the features but I didn't know how to use them. Now I know and modeling will be much easier for me. Thanks Andrew :)
@JBIGroup3D-Ai7 жыл бұрын
Agreed 100% really great tutorial series , The techniques he uses it can be apply almost in any modelling scenario!
@dermacon51727 жыл бұрын
2:42 if you click on the top value and drag down to the second one, you can select both at the same time and don't have to copy the value. Always comes in handy when creating a new image or setting up the resolution... Great Video btw.
@nickpetrillo83003 жыл бұрын
10:15 this dude is so funny as well as helpful. i feel like his goofiness throughout makes him such a good instructor
@yannickb19927 жыл бұрын
This is probably the most realistic and detailed anvil ever created in 3D and he isn't even finished yet! Isn't that something to be proud of? :). At least I couldn't find any better looking ones online.
@PrinceWesterburg6 жыл бұрын
Oh God - 3am again? I'm enjoying Blender too much!!! :o)
@fdsfdsfdsfds88417 жыл бұрын
@Blender Guru at 13:40 you asked why it has to be a white brush. I think it's because blender multiplies the brushcolor with the texture. So if the brushcolor is black [rgb(0, 0, 0)] and you multiply it by the all the pixels in the texture -> your texture will be entirely black. Whereas if your brushcolor is white [rgb(1, 1, 1)] and multiply it with the texture -> the texture remains the same. Thanks for the tutorial though, it was really helpful!!
@ravenman137 жыл бұрын
11:30 Click the little pin next to the X on the UV editor window to pin the image so it won't move or disappear
@hritikvasuja62504 жыл бұрын
Thanks everyone in the comments..half of my problems are solved because of you guys
@kirkanos7717 жыл бұрын
The whole Anvil Series is the best tuts on youtube so far. I love it, keep it up.
@thedesigncafe312211 ай бұрын
6:19 for anyone having issues with texture painting meaning as you paint and red and white check pattern appears make sure to go to toolbar and from there delete the image pattern if it's already selected in texture box.
@shanewheat2 жыл бұрын
In case anyone runs into the same problem as me, texture painting was showing up on the opposite side on the model when painting so I had to switch to edit mode then hit "A" to select all then "Shift + N" to recalculate normals. After this it fixed it for me
@sdozXD2 жыл бұрын
thank you
@antonzoloto51212 жыл бұрын
Really thanks!
@TheGPrime857 жыл бұрын
This is an excellent lesson. Especially useful for modeling outdoor environments, like where a dirt/stone path may meet a grassy field.
@TPMine7 жыл бұрын
When you google "polish mask" you get images of gas masks... , well, alright. Great video!
@sixdegreesofcrispybacon5 жыл бұрын
You wouldn't believe what results "How to French Polish" gets you. ;-)
@aliibrahim13944 жыл бұрын
BEST TUTORIAL SERIES EVER
@Myrmazon7 жыл бұрын
Well polished tutorial series, I say. And I should know - I'm Polish ;) Thanks for all the work you put into your tutorials, Andrew! I've been watching these ever since my first steps in Blender and I've grown so much as an artist thanks to you!
@abisraza44425 жыл бұрын
IF you cant paint on the mesh,press N and under the brush panel there is the Mask panel and under that is the texture panel... Delete the texture
@bruh-xi4qc5 жыл бұрын
Thank you! I'm stuck on this problem for hours now and you solved it
@romainjeux76073 жыл бұрын
THANK YOUUUUUUUUUUUUUUUUUUU
@lennmensenkamp32663 жыл бұрын
Thank you, that really helped! Time that he makes a sequel of this tutorial series. Very interesting and pretty awesome, but Blender is chamging so quickly!
@diaragha2 жыл бұрын
Thanksssssss ❤
@KonesMorroh2 жыл бұрын
thank you king. you saved me from malding any longer.
@drronne64897 жыл бұрын
Is it weird that I watched this entire tutorial series so far without even having blender installed?
@razeezar6 жыл бұрын
It's not really that weird, I've been playing this entire tutorial so far without any monitor plugged in.
@eaglefat93986 жыл бұрын
Its free, might as well install it. If your internet ever goes out you would have something to do thats productive
@captainawesome17794 жыл бұрын
No, I don’t have it either. It will probably be the first programme I install when it get a computer
@TheStriked4 жыл бұрын
I ve been watching this without any eyes , now i can design a space ship. or that's what they told me it looked like . btw i am not blind it's a joke for the people who believe or think i am offensive,sorry.
@SteveStresau4 жыл бұрын
I bet it goes a lot faster w/o Blender. I pause and back up constantly to keep my own model up to Andrew's. A 20 minute tutorial can take all afternoon. Of course, it's complicated by working in 2.83 while Andrew is in 2.79. Different names for stuff, different locations.
@MikeBSc5 жыл бұрын
16:52 Remember to turn on Cemetery so you can see the zombies in the reflections.
@KKsinsa2 жыл бұрын
I am watching this tutorial on repeat. I think it's a high-level but not boring tutorial. At first, the modeling was difficult, so I failed a few times, but after watching it several times, the modeling was somewhat successful, but I eventually gave up on the texture work due to the huge bug of the blender in the last texture painting. I've tried over 100 times, but blender keeps crashing for unknown reasons. It was forced to close more than 30 times while modeling. Blender is worth learning, but it seems to be an unstable program for professional or professional use. Finally, thank you for giving me the opportunity to see this detailed and high-level tutorial for free.
@MawoDuffer7 жыл бұрын
Anvils, beside the very top surface, are usually made of wrought iron because it's easier to forge weld and combine scraps. Some new ones are just machined mild steel.
@RickMelges6 жыл бұрын
Oh Wow! I was struggling with this for a few days, nothing I did made it look like you had it! I found out that I forgot to save the Normal as an image on my hard drive!! that fixed it and now I'm back, it was also taking for ever and looked really bad and dark! Make sure when you are watching these tutorials to go step by step!
@lisamills39357 жыл бұрын
Love you, Andrew. been following you for years.
@createdbyeli12 жыл бұрын
Hello! Love your videos! I don't think people don't do texture painting because it is fiddly, I think it is because it is very buggy and crashes file before can even mask a small place... This is what I am running into all the time.
@alenafraskova6903 Жыл бұрын
it crashed so many times in the last ten minutes it makes me crazy :D
@createdbyeli1 Жыл бұрын
@@alenafraskova6903 I found that doing the masking in Texture Paint window on the UV unwrapped image works without crashing. I hope it helps.
@arrowm68577 жыл бұрын
I believe you need the white for the cloud texture because it acts as a tint. The tint gets applied through multiplication. If you have black selected, you would be multiplying by 0, whereas using white you're multiplying by 1.
@hernandogaribaldi86276 жыл бұрын
Excelente tutorial Blender Guru. I find blender internal painting tools quite useful if you switch between a proper painting program like gimp or photoshop. The idea I could overlap textures in a single model is fantastic because I could work on layers in the program and then ensamble then in Gimp as a single texture And most importantly if you do that kind of operation with a painting tablet because using a mouse it's a nightmare.
@thqp6 жыл бұрын
Your tutorials have given me hope to becoming an actual 3D artist. Before I used 3Ds max thinking blender is difficult to use.. BOY was I wrong!
@vicvoss12853 жыл бұрын
Someone commented this before, but just so it can be more recently seen, If you are getting a checkered box look while painting, Press N to open the Tool bar, go to brush settings > Texture, then delete the texture. You must be in Texture Paint mode to see it.
@gabiliorcoolkid26512 жыл бұрын
Thank you commenter, you are my hero
@Paul26 жыл бұрын
polish polish....... you're my favorite tutor because of all these tangents you go on xD
@DanielMo07 жыл бұрын
Dude, iam pretty far beyond this point with Blender but i still love watching this series!!
@Siphonife7 жыл бұрын
its quite mesmerizing how it all comes together.
@ryanreese71427 жыл бұрын
Also such a great way to remember techniques/ shortcuts and such that you may have forgotten
@cheaterman496 жыл бұрын
I think it's still very useful to advanced users at least for the workflow. I'm also happy his modelling tutorial mentioned using the knife tool and edge slide for cleaning topology, that's going to be useful and save me a lot of time!
@erikjermanis48527 жыл бұрын
When will be the next bg critique? I hope that you are still doing them.
@Badishyan7 жыл бұрын
btw, if your paint's brush is always black - delete it and create new
@TheJabbate16 жыл бұрын
Thanks man, that's been bugging me.
@umapalavraouduas4 жыл бұрын
Omg thank you
@WarDroper2217 жыл бұрын
Really good series.
@lwandomacakati59105 жыл бұрын
I actually needed this for the doughnut. Thanks!
@treblechef867 жыл бұрын
Great tut. Thanks Andrew
@onenamestudios59653 жыл бұрын
Ah yes, Poland mentioned! Great tutorial by the way
@nicolasanti3327 жыл бұрын
blender 2.79 have so many improvement, i think that it would be a very interesting video... however GOOD WORK Andrew!
@otfish28523 жыл бұрын
If you experience lag while your trying to texture paint, turn off occlude under options in the tool/brush settings.
@Pawelism3 жыл бұрын
As a Polish person, thanks for recognizing our people 4ish years ago.
@christossymeon92017 жыл бұрын
Hello Andrew. Though I have followed many of your videos, this is special, such a complete and very instructive sequence - going through many steps: modelling, sculpting, baking, texturing and all filled with insight. Thank you. I have lost you at one point ever since Texturing-Part 1 (strange because you are usually so instructive and thorough). You mention that it is difficult to combine normal textures, yet you go right ahead and add the normal texture of the corroded metal and since that point, the baked normal with the sculpted relief is out of the "picture". You may re-introduce it in later videos, however at this point I am left wondering if I may have misunderstood something? Btw I challenged myself to make the pbr material off a freebie from Poliigon, one that was rusted metal of a scraped painted surface, substituting the white of the remaining paint with metal and got quite good results. An interesting exercise, I'll send you the .blend if you like.
@genovevanovais94777 жыл бұрын
Thanks for the company during the blender nights :)
@observant69535 жыл бұрын
When you activated the node wrangler, you can press Ctrl+Shift and drag with the right mouse button from source to destination node. Then you can select source and destination input. Works good when you are far zoomed out and don't want to fiddle around with the tiny inputs. Check out the website of node wrangler. Useful tips there. :-)
@MirceaKitsune7 жыл бұрын
You forgot to enable anisotropy on the reflection of the shiny material, the reference image has a bit of that where it's polished. Wonderful tutorial as always... I think texture painting is very useful and deserves being a little more hyped than it's been.
@MirceaKitsune7 жыл бұрын
It's a parameter of the PrincipledBSDF shader. Look for "anisotropy" in its panel, I believe there are two settings.
@Kabir-hx4ww4 жыл бұрын
This is very confusing in 2.9 version I tried for 3 straight days 😕
@johnsmith569203 жыл бұрын
I'm having the same issue and in the process of solving it. It's rather logical if you think in terms or versatility. If you wish I can write (I don't do videos) a tutorial on the way we have to think in order to understand. Things like the image we are painting over in texture painting is a property of the object. We have to tell the program which image of which object we paint over. The Brush texture is obvioulsy a property of the brush (which is a tool) so it's logical to find it in the tool property panel. The confusing thing is that we find the texture in the texture tab of the general panel (material, world, rendering). The only thing I still hae to find out is how I change brushes when I want to have 2 brushses whith 2 different textures.
@werdun14563 жыл бұрын
Yeeee, there was a bug in 2.91.2 which didn't showed me symmetry option in texture paint mode, lost some time to find out xd But don't worry! It's kinda outdated tutorial so it may take a bit longer for us
@johnsmith569203 жыл бұрын
@@werdun1456 Outdated tutorial but still very very good. With this I've been able to produce my own skin textures (female 25yo) including the little body hair that catch the light so enticingly... Many many thanks to Andrew.
@werdun14563 жыл бұрын
@@johnsmith56920 yup
@daniellapointe66585 жыл бұрын
Unfortunately something happened where the normal map we created from the hammered anvil is now totally off, and attempts to fix it yield no results. I might have accidentally done another UV unwrap and a normals flip somewhere towards the beginning of this video trying to fix another problem. This is the point where I just give up on this tutorial! I'm still very thankful to you Andrew for providing all these helpful resources, I've learned a lot and will continue to do so using other videos on your channel! Cheers mate
@burntpudding18475 жыл бұрын
If you do the texture painting in look dev viewport mode, you can see how your two materials look, as you paint. Just make sure tou set up the mix shader first.
@vladimir46147 жыл бұрын
I had huge lags while texture painting, because of subdivision modifier. It probably obvious, but took me a while to figure out-_-
@learning3d7424 жыл бұрын
Big thumbs up for you andrew!
@zeussz12463 жыл бұрын
16:58 the ramp option is changed to Color Ramp.
@RaphaelCatossi6 жыл бұрын
This tip for material sort of masking was very good, thanks!
@AirborneGeek7 жыл бұрын
loving the frequent uploads...:D
@thecavefly6 жыл бұрын
I think the reason why you can only paint it in either white or black for the texture, is that its like its applying a mask, where white allows the texture through but black masks it out.
@ShinzoSin7 жыл бұрын
You are my personal messiah!
@ritikkumar16156 жыл бұрын
You are the best, "sir".
@bonbonpony7 жыл бұрын
03:21 Whoa, that looks like old blueprints of some top-secret weapon :)
@a097f7g6 ай бұрын
For anyone stuck like me: They removed the "Viewer" node in the Shader/Node editor. You can recreate it by adding an "Emission" Node instead, and connecting that to your image texture and output, it does the same thing.
@fabiantorres46685 жыл бұрын
This painting over the full texture feature in Blender is 1000x better than the one Zbrush uses; which is painting on a extremely high res mesh be cause it paints over vertices (that must be heavy for the processor!! Not sure tho) Still unbelievable that this is all FREE, just gotto love it!! I also love Zbrush haha.
@wswiatkiewicz7 жыл бұрын
Polish ≠ polish ;) sound similar but... btw - best blender 'guru' on KZbin!!!
@supersonictumbleweed7 жыл бұрын
Polish nail polish, lol Cześć
@tfossgh3 жыл бұрын
04:10 for some reason, my paint brush is noisy, not that solid white. Did someone had the same problem?
@JackLe11277 жыл бұрын
why couldn't you mix the bumpy bump node with a smooth default bump node and adjust the factor?
@KingKong191007 жыл бұрын
Jack Le cause
@projectphoebes57863 жыл бұрын
Hello Andrew! I am beginner at 3D, using 2.93 version at this moment! I managed to follow your tutorial until this point, with research, reading comments etc... but at this point I just cant texture painting! I need some help guys... made it this close and I wanna finish this!! Thank you in advance!!
@punkzl0l3 жыл бұрын
Same here!
@gabrielrespeita69173 жыл бұрын
Well i'm using 2.91.2 and struggled a little bit to find out the texture paint mode. idk if this is your problem, or if it's something beyond, but you can find it in the dropdown for edit/object mode. And in the Image Editor you have to change from View to Paint, right on the left top corner of this window. I know it's been 2 months, but someone might have the same issue too.
@DanielOakfield7 жыл бұрын
It's very informative but I would have just worked on the bump map. At the end of the day they are not two different material, but same material with different polishing...
@danielbutler16734 жыл бұрын
eek! stumbling at the first step (2:17) in blender 2.8. How do I "create a new image" ? there is no button that I can see and the hotkey alt-n doesn't seem to do anything. Could it be that I need to go straight to the node editor > add > texture > image texture?
@danielbutler16734 жыл бұрын
now i see i just have to choose editor type (from the fly-out menu in top left corner of the window you want to use) > Image editor > then click image > New
@reddshaa72573 жыл бұрын
@@danielbutler1673 thank you:)
@TheSpencerEstate5 жыл бұрын
I was actually thinking about the polish Polish thing right before you mentioned it
@RandomRotation7 жыл бұрын
excellent, like always! thanks!
@roboko66187 жыл бұрын
Thank you for this, it's appreciated greatly
@christmastree23457 жыл бұрын
Nice i love your tutorial :D
@billnguyen41487 жыл бұрын
you know, using a wacom does make the modeling process faster too and not just texturing or sculpting, at least in maya it is. you should give it a try
@reviewstand99532 жыл бұрын
If your pain brush is not working in blender 3.2 then In texture pain mode press N go to the Texture mask and cross the texture mask ❌
@spiritualshii83512 жыл бұрын
this.
@niemanickurwa7 жыл бұрын
Thanks Andrew, you're awesome mate. :)
@mukulchaturvedi82923 жыл бұрын
Creating Brush: For those frustrated by not able to create brush in Blender 2.9, while in texture painting, Go to your Right-Sidebar>Click top-most icon i.e. settings>Click on the page icon just beside cross icon below the brush preview
@jamesapfairlie7 жыл бұрын
I think if you want to be painting in black with a texture you should be changing the texture mask, rather than the texure, which is the next panel down.
@transmitthis7 жыл бұрын
Is there a way to use the height info you already have for the texture and use that to inform where the polished/chrome area is apparent - instead of random clouds. Using nodes tex coordinates and the like, I'm like to think you could make the highest points be the ones receiving the polish, this would look much more realistic. Maybe that's not possible or outside the scope of this introduction?
@AsgardGeraln7 жыл бұрын
im curious final part how to bake all that stuff, cuz jumping to 3dcoat and SP drives me mad already, btw cool video
@Jopofilms7 жыл бұрын
I understand why this tutorial is 22 minutes long and I like that length, but I wish that there was more content per video. I watch a 2X speed and I'm always surprised when the end comes so soon. Don't let that stop you from putting out content though.
@manulejack Жыл бұрын
If anyone else add the problem of not being able to paint anymore after creating a new brush, even after changing back to original brush (version 3+), I realized that for whatever reason my cloud texture was not linked to the new brush, and basically all brush textures became "black" (just a black square). So when it's black it just doesn't paint at all, even if you inverse color. So for me the easiest was simply to delete my brushes et create new ones, and apply the cloud texture. And it worked. I don't know what I did wrong but if somebody else has that problem, just delete brush and start again...
@sebdesigns52307 жыл бұрын
Is there going to be a follow-up tutorial video to this 2nd part? Is it a weekly thing, Andrew or? Also, I am thinking of getting a tablet for doing textures and Photoshop stuff. As it would be my first tablet, is there a major difference between the Intuos Pro and Intuos Pen and Touch lines for a beginner user?
@WatchLearnSee6 жыл бұрын
Why can't I paint on the top of my model? For some reason the paint will "skip" it and instead go to the sides.
@dushanbetimes37816 жыл бұрын
Hello Andrew & all. Your tutorials are awesome. I’m rookie at 3D. So in this part of tutorial when I start texture painting, just like you. It’s painting in a weird way. Even though I paint only top part, other parts of mesh gets textured as well, partially . Thought it might be a Subdivision Surf modifier, I applied it but still have issues. Any suggestions how to fix this???🙏🏻👍👍
@Gergenhimer7 жыл бұрын
The reason the black doesn't show up is there is a lot more variation in lighter colors in computers than darker ones because of the way color is stored
@danieles66843 жыл бұрын
Man I like this guy. I just want to hang out with him. I don't know what we'd talk about though. I don't think we could talk about Blender, because he knows too much and I don't know anything. I don't really watch sports, so not that either. I guess just listening to his videos and podcasts works. Still, maybe one day. I'm sure we'll find something to talk about.
@areyousure43987 жыл бұрын
Best Thing ever!
@VermiPL5 жыл бұрын
For those who have issue with Ctrl + Shift + Left click (I saw an old comment with a similar problem). You've turned off Node Wrangler add-on (as I did after previous tutorial). Turn it on. I hope it helps someone someday.