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Hide and seek in TF2... can such a thing be done? Yes. And it's incredibly fun. The rules are simple: hiders have to survive for as long as possible and seekers have to kill the hiders as fast as they can. Everyone plays as Scout and while you can use whatever you want for mobility, you're only allowed to kill people with your bat. Hiders can technically fight back if they want, but seekers have 5000 HP and crits, so... good luck with that. Hiders each have a clock that ticks up as long as they're alive; whenever a hider dies, he stops his clock and joins the seekers to do seeker things. At the end of the game, all of the times are totaled up and whoever has the highest time on their clock wins. There's 1 round per player so everyone has to start as a seeker exactly once to keep things fair. As for the maps, these aren't just ordinary TF2 maps. These maps have been stripped of their doors, windows, and invisible walls so any hiding spots the hiders can discover are fair game. (Also thanks to LED for helping with some of these, they were a pain to make.) This is my first time trying something like this, so if you have any feedback let me know!
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