1:08:20 Mind control eats will at the start of the priest's turn. Redjacc has 1 will left, so he can't pay for the cost (2 or 3 will usually depending on enemy), which means the guy will be released at the start of next turn, and Redjacc will be left with 0 will. He'll miss a turn of course. Also, enemies completely ignore mind controlled units for some reason, except worms. Worms sometimes explode on mind controlled units but nobody ever shoots or claws them that I've noticed. 1:17:55 Grenades almost never remove any armor from the Acheron husk 1:25:08 3 pistol shots do more damage to an acheron than one sniper rifle shot, assuming they hit of course. 1:27:40 "This is not a capture focused mission, he said. Don't bring the zappy-stabby he said." Blimpie mutters watching the 100% helpless lone Arthron just standing there.
@sectoid_br11 ай бұрын
Remember to put all shared research in the queue, to at least check how much time you need for them. Some may even be free by now!
@ZigZagZog11 ай бұрын
I failed to do the suggestion this video. Damn. It's such a quick and easy thing to do...🙄 And didn't do it in the next video. I'm a little under the weather yesterday and today, so it won't get released until Sunday.
@tomsko86311 ай бұрын
ZZZ, please go back through your vehicles (or go to the marketplace) and check through all the equipment.There have been some wonderful changes. Really, really great changes I must say. 38:42 - If you notice, the Kaos Buggy's Grenade NOW only takes 2 AP, when before it took 3! You can even shoot it wince a turn now. Damage was 80 -> now 50. Smaller blast area (3.5 -> 2.5) and range (40 -> 24). No changes to shred or ammo. 45:58 - The Minigun burst went from 50x8 (400 damage & 80 shred) to 35x10 (350 damage & 10 shred). Ammo went to from 64 to 80 (still 8 shots). Better accuracy now (13 -> 19). No Reloads for this weapon. 1:23:20 - That was a magical shot. I think 9/12 of the bullets hit there.
@vontaviousrogers916911 ай бұрын
I love the content possibly only rivaled by ChristopherOdd in this category of gaming. It's something about the slower paced methodical gameplay and even still some mistakes that make it feel relatable, funny, and entertaining, along with playing alongside the videos and still somehow finding myself almost getting team wiped.
@HESHRocketWarhead11 ай бұрын
"Do you want to rename the Aurora, or just keep the name it was given with?" I say keep it honestly, Aurora's still a good name. "It looks like the Charun is headed for the Anu Haven." The haven has a Tiamat stationed there. If you want, you can park a manticore or two close by and wait to see what happens. Remember that haven aircraft can deal with the threat for you, and that still counts as disruption points against the behemoth too. Useful to remember if your air force is getting stretched thin. Sometimes it's better to wait and see how the haven's aircraft fares first. "I'd hate to have six soldiers onboard when we lose the FAR-M and suddenly we can't carry them all." I expect the game would understand that and either allow them to stay because the module is still technically attached but won't restore their stamina, or it'll prompt you to move them to a base once you return to the Geoscape. I highly doubt it would just delete the soldiers or whatever. "You gotta love that void omen, you gotta love it." It's not just the Void Omen that's increasing the number of void-touched Pandorans. The Acherons also have Harbinger of the Void, which further amplifies the chance of pandorans becoming void-touched. And since you have two Acherons on the field in addition to that void omen AND the amount of delerium the ground team has, all of these factors combined are why you're getting so many void-touched pandorans. "So I could have killed [the Arthron Shieldbearer Champion] earlier and ended it sooner." Yeah, I was wondering if you'd ever figure that out, but it seems not.
@Cervando11 ай бұрын
Since multiple different characters of mine regularly get hit in the head, I would like to point out that the logical conclusion is that it's the commanders fault. Try not putting snipers in the front row, instead of heavies, and if you know you are leaving my characters exposed, don't! 😂😂😂
@sainttrixx11 ай бұрын
Man you take forever to do your turn. Sorry way to slow to watch
@ZigZagZog11 ай бұрын
Can't argue with you that I'm a slow player. But there are viewers out there that like the fact that I talk through what I'm thinking, before I make my moves. There are plenty of fast plays out there with really good players. I'm just trying to cater to a different audience. One of the first KZbinrs I enjoyed was Zemalf, in the early days of the XCom Enemy Unknown. I liked seeing his thought process and his slow pace helped me learn the game. It helped me improve. That's why I chose this style. BUT, it's not for everyone.
@sectoid_br11 ай бұрын
Personally this is practically the only gameplay channel I watch, exactly for the above reasons. I'm not criticizing the different preference, just pointing out that there's indeed many different audiences. What I like about zzz is much more his funny speeches and embarrassment through honest mistakes than the gameplay itself. Also the fact that he plays PP, which's the game I like most atm together with baldurs gate.
@Cervando11 ай бұрын
He is very entertaining to watch and he explains his rationale clearly, unlike others, which is very useful to those learning how to play.
@TimoRutanen11 ай бұрын
I always watch at 1.5x speed.
@tomsko86311 ай бұрын
@@TimoRutanen I also speed up the game when I watch ZZZ. Sometimes 1.25 or 1.5x! i watch ZZZ at night and often fall asleep mid-way through. So I then end up watching his videos two or three times. There are a few other KZbinrs that play PP but ZZZ is my favorite.