Get yer pirate on with Down Among the Dead! www.kickstarter.com/projects/limithron/downamongthedead?ref=1gg9n5 Secret 11th Commandment: Thy fun is valid. Thou shalt play however thou want.
@miketaylor8582Ай бұрын
I would like to talk to you if you have the time. I am the Ambassador for the upcoming film/documentary "50 Years of Fantasy" the 50th anniversary of D&D and looking for Creators and Influencers in our community.
@DeficientMasterАй бұрын
@@miketaylor8582 send me an email @ deficientmaster@gmail.com
@solalabell9674Ай бұрын
Can we all agree that this guy is more expressive as a pair of hands than lost of facecam KZbinrs are
@legendphil6232Ай бұрын
Yes
@mnmnrtАй бұрын
you mean normal youtubers?
@bthanbeethan5590Ай бұрын
11th Commandment: Thou shall not forgive Larry
@ArthurKhazbsАй бұрын
The you-know-who…
@alextrill1746Ай бұрын
Who's that?
@bthanbeethan5590Ай бұрын
@@alextrill1746 Deficient made enough video on the types of D&D players that was very entertaining
@CarloArmatoАй бұрын
0:17 (1)Thou shalt keep thy game moving 1:19 (2) Thou shalt make thy players feel important 2:15 (3) Thou shalt learn from other game systems (fortheloveof cheese sauce) 3:44 (4) Thou shalt steal EVERYTHING 4:19 (5) Thou shalt be fair and impartial 5:09 (6) Thou shalt honor thy dice and thy prep 6:03 (7) Thou shalt let the players' action change thy world 7:06 (8) Thou shalt not remove thy players' agency 7:32 (9) Thou shalt use thy best ideas now 8:07 (10) Thou shalt remember to have fun Thanks for the tips
@Minotaur-of-MaliceАй бұрын
Thank you! This will be helpful when I check back in with this video.
@aetherkidАй бұрын
I feel like 2 has contradiction with 5 and 6 to some degree. It's hard to make your players "feel important" if you're playing a fair, realistic world that wants them dead and doesn't fudge in their favor.
@Minotaur-of-MaliceАй бұрын
@@aetherkid I cannot speak for deficient, but I think making the players feel important is more so meant to make the players the focus. In the sense of “don’t make the NPCs the focus”. Actively engage with their players about their characters. Even if the players fail due to a die roll, it can still leave a lasting impact on the immediate world around them. At least that’s how I interpret it and see it working together.
@NeuralNotes5Ай бұрын
@aetherkid In video DM elaborated on 2 to focus on things your players focus on, which to me doesn't contradict with 5 and 6, but just from the rules names i definitely felt some tension and would probably just follow the solution making everyone the happiest (I presume you play with good friends not taking crazy advantage of that..., otherwise make appropriate changes...)
@macoppy6571Ай бұрын
May the Silver Flame forever light your way. And may the Creator forever keep you. Your service is worthy of recognition.
@duncbot9000Ай бұрын
The outro including "maybe you have to change some commandments too" is a super important point
@AvidCluelessGuyАй бұрын
I seriously need to start making the “Deficinomicon”, because despite how useful every piece of advice you give is, I simply can’t remember it all. I need a record of it I can read study while I wait for my players to show up “on time”. Of course, I can’t remember everything to put in it…so time re-enjoy some deficient content!
@TaolarАй бұрын
DM needs to write a book
@RaccoonumanАй бұрын
When you've written it, please send me a copy
@travispad2209Ай бұрын
I started taking notes in my commplace book exactly bc of this!
@SpazaliciousChaosАй бұрын
Pleez Merch, 10/10 would buy Deficient Wisdom
@kadmiiАй бұрын
even just a series of short zines would be a great reencapsulation
@skeletonghost610Ай бұрын
Know when to admit when you're wrong. Know when to keep quiet. Know when to hold your ground. and most of all of these, know how to tell the difference.
@haysing2.025Ай бұрын
what difference?
@pentheclicketyАй бұрын
@@haysing2.025Probably knowing which one and when to use it
@GeneralChaos776Ай бұрын
Know when to walk away Know when to run
@GunterChungАй бұрын
I: The DMPC always wins. II: If the cat knocks the figurine over, it's dead. III: Pay $1 for a reroll of any die. IV: No, you can't one shot the boss, and he casts power word kill on you. V: Never finish a campaign. VI: Pay $5 for a random magic item. VII: Have an invisible dragon eat players that annoy you. VIII: Honesty is the best policy, so don't roll dice and choose the number you want to "roll" instead. IX: Pay $10 to revive your character. ($15 if the cat kills you with rule II) X: Player misery is the DM's fun.
@tracerbullet85Ай бұрын
Commandment II unclear, killed my cat for knocking over a figurine
@archersfriend5900Ай бұрын
No thanks.
@MephobiaManАй бұрын
Noting these down real quick
@michaelnurse9089Ай бұрын
"Have an invisible dragon eat players that annoy you." Eating characters is one thing - eating players is probably illegal in most states.
@MephobiaManАй бұрын
@@michaelnurse9089 if there is no snacks at the table I think the court would understand
@yukikosan5468Ай бұрын
Babe, wake up! A new video of Deficient Master
@Troynl66Ай бұрын
Are you Ginny Di's husband?
@NeuralNotes5Ай бұрын
If so, both you and potential future collab are very welcome, enjoy 😃🥰😇
@yukikosan5468Ай бұрын
@@Troynl66 what xD no
@Troynl66Ай бұрын
@@yukikosan5468 Deficient is still waiting for ginny to recognize him as a fellow dnd tuber kzbin.info/www/bejne/bpq6mWiBerJlfpo
@brunograndis7Ай бұрын
Dishonored Mentioned, I am happy.
@TalesFromElsewhereGamesАй бұрын
I'll add just one to your excellent list: Thou shalt not turn your game into an audio novel. I've been at sessions where I spent 25% of the my time listening to narration, box text, and other worldbuilding elements that I simply will never be able to recall and can't keep notes fast enough. It's okay to love your homebrew world, but don't trick your players into reading your microfiction!
@piotrcholewa3604Ай бұрын
While i do understand your sentiment. I just think thats not a every player thing. Most of my players can't have enough of worldbuilding. And with that definitely shouldn't be added to the list.
@EveloGraveАй бұрын
I am beginning to try out the "Let your players be stupid" trick. If you want to pet the very defensive venemous snake guarding her clutch you can attempt to do so. But if she lands her attack that venom will kill you considering it is potent enough to kill an elephant with a single drop.
@MossyMohtАй бұрын
Mhm. In one game,my players are all about 5th level and they are actively seeking out an adult red dragon to talk it out of being evil. All I have to do to be responsible now is leave marks of just how dangerous this dragon and watch some chaos unfold
@archersfriend5900Ай бұрын
@@MossyMohtred dragons are evil, you can't talk them out of being non evil.
@MossyMohtАй бұрын
@archersfriend5900 and therein lies the problem exactly. Also if it was lawful evil, that would have been much better for them, but red dragons are chaotic evil so.
@archersfriend5900Ай бұрын
@@MossyMoht I normally run Red Dragons like Ron Swanson. They hate any government and are very much into personal property rights. They are always into flame grilling meat (love that sizzle) and think everyone's property is theirs. My dragons also never land unless forced.
@Ff323SАй бұрын
@@MossyMoht An interesting scenario would be the players encountering the dragon flying to a simple village and burning it without reason or provocation. When the players manage to make it there, the dragon allows them into hearing range simply out of amusement of someone not trying to run away, and laugh hysterically when the players propose of it to stop being evil, using the carbonized body of its victims to wipe its tears, before telling the players it will kill them last since they are so funny, and flying away. If by this points the party is still hellbent on the original peace-and-love plan, then you pull no punches and straight up start the fight against a mature red dragon when they encounter it again. Whether or not any of them survives, it will serve as an important lesson that the world doesn't revolve around them and their ideals.
@tofuholland6145Ай бұрын
have yet to get a chance to run things while doing it, but the "use your good ideas now" has made prepping things much easier, good easy introduction to our new system? no! crumbling hyperbolic tower of the owl wizard coming right up
@donwebster9292Ай бұрын
I was prone to saving my best ideas.
@lukaspollard1048Ай бұрын
"Thou shalt not prep longer than you actually play" Is one that I personally should adhere to more lol
@syzore2Ай бұрын
Unless you're like me and you enjoy prepping
@cheesy_87Ай бұрын
@@syzore2 yes! This! I also love preparing lots of stuff. Physical documents my PCs can find, self-made battle maps (I bought sets of thousands of battle maps online and I like none of them), cool and fun encounters that break the mold, it all takes time. Much more than three hours. If I wanna prep quickly, I'd run a prewritten adventure
@brickhammer04Ай бұрын
@@cheesy_87 Same, I love spending my free time prepping. I really enjoy that sort of thing!
@hyzmarieАй бұрын
I LOVE prepping! I really enjoy worldbuilding and drawing character art and making minis!
@rdmrdm2659Ай бұрын
Prepping makes spontaneity easier.
@turtlecheese8Ай бұрын
"You might even have to change the players" is probably the hardest pill to acknowledge, let alone swallow for DMs and other players having a rebel rouser at the table.
@jayestrada3600Ай бұрын
Always a good day when I get to see more content from Deficient.
@4ShamanАй бұрын
I’d add: Thou Shalt not Judge Too many DM’s fail to contain their sigh’s and groans when players aren’t as savvy with the rules, combat mechanics or lore
@Der_ThrombozytАй бұрын
Player sweat is the indicator for the proper challenge rating. The moment they don't have the feeling that being stupid will get them killed, that's the moment they break immersion. Also: Allow players to have secrets. Even if they group is 90% sure what's going on, it makes them feel special.
@mnmnrtАй бұрын
There isn't any such thing as challenge rating. The players encounter whatever happens to be in the location they're exploring.
@dave230k33kАй бұрын
A DnD Campaign built with Biblical inspiration would be pretty cool actually
@shorgothАй бұрын
meh, too much of a convoluted irrational mess, you'd need some serious editing to make it plausible. Plus the known themes would probably cause a serious uncany valey effect.
@patrickmiller4229Ай бұрын
You should check out the game Testament by Green Ronin. It's essentially playing a campaign in the old testament using 3rd/3.5 rule set Its pretty awesome!
@azaraelaxelusАй бұрын
the BBEG of my campaign is Cain from the biblical story who became an immortal cannibalistic vampire who ate his brother and was doomed to die a thousand times. Abel, meanwhile, was resurrected by God (The Sun) and became the first vampire hunter, bearing crucifix-stake (think a wooden cross but with a sharp end) as his main weapon and establishing the 11 Apostles (Judas betrayed them) who are fire-breathing monks hellbent on destroying Cain and all his creations. Abel and his apostles originally won the war, but millions of years later Cain is back and he's a tree-f*cking drug-addicted twink who wants to take over the world because of course he does.
@analeigholdeworlde4178Ай бұрын
@@patrickmiller4229 thank you!
@R_J8Ай бұрын
@@shorgoth implying dnd lore isn’t a convoluted mess lol
@MarcioLiaoАй бұрын
My only commandment is to everyone have fun. I'm ready to throw everything else out the window in order to fulfill this.
@NeuralNotes5Ай бұрын
Exactly, I'm willing the bend the laws of everything to fullfill this one thing and let everyone be happy (sometimes that means homebrew, sometimes that means parting ways with some people and often times just a good mood and some food on top of it)
@hiddenicolay2008Ай бұрын
when I started being a dm for my group I had worldbuilders dissease but I wanted to make the world for a verry specific reason, to see how much my players could tear the world I build to shreds, only than would I consider the world to be alive and complete. some struggels for everybody learning to play dnd and me learning to dm later I completely fell flat with a mistery quest that took a couple sessions but because it was so open to getting destroyed a player decided that to find evidence (which I didn't know how to dose out propperly) by commiting a coup déttait on the small village so they can enter every house and allthough the mistery part was beyond repair the players had a lot of fun and had the most creativity. I call it my most succesfull session to date
@hyzmarieАй бұрын
One “commandment” I’ve found important is that, as the DM, you need to have fun too! For me that means running for very small groups to cut down on managing table dynamics, and making sure that combat is interesting and challenging, and the monsters get to do a few cool things before going down. It also means creating surprising plot twists! I like to see my players struggle and then overcome, both are important :)
@harperrobАй бұрын
Another great video with plenty of food for thought, plus I loved the trolling in the thumbnail.
@benweinberg3819Ай бұрын
The only time I personally choose to fudge dice are to honor the first and last commandments you mentioned. If players are losing interest in a 5 round fight and the baddie is on
@mnmnrtАй бұрын
Have you tried playing a game where combat is actually interesting and fun?
@benweinberg3819Ай бұрын
@@mnmnrt lol you must assume I was referring to 5e but that's what I play the least these days. The most well designed rules plus incorporating coup de grace on foes, minions, fleeing, dynamic movement doesn't mean shit if one or worse, multiple players can't roll a success (whether it's a d20, 2d6, d100, etc) to save their life
@mnmnrt14 күн бұрын
@@benweinberg3819 It applies to every edition.
@TotallyNotAGrizzlyАй бұрын
I actually follow the 3rd by introducing mortars in 5e. Stole it from Recon Revised. (Sending works as a wonderful radio to call in artillery.)
@LoudAngryJerkАй бұрын
fudging in the service of making sure everyone is having fun is absolutely okay, and I will die on this hill.
@thewolfstuАй бұрын
Don't exactly have a "Ten Commandments" for my TTRPG games, but I do have this general rule of thumb: This is a roleplay game, I roleplay the world, you roleplay your characters, what happens around you will be affected by what you do, but I will not force you to go any direction, and the rules just give structure to all of this.
@TuskbumperАй бұрын
Gonna step on early and say i predict you hitting 100k by the end of the year. Your content is perfect for people who play dnd. Keep it up man
@TheCart54321Ай бұрын
My five commandments to playing Chaotic Evil 1- Your actions must not ruin the fun for others 2- Consent before regret (Ask a player if it’s ok you do something like steal an item from them before you do it) 3- Remember your actions will ALWAYS have consequences (And be prepared to deal with what comes of them) 4- Always be open to conversation (Just because your wicked evil doesn’t mean you can’t have honest or heartfelt conversations or small talk with the party every now and then) 5- NO MURDERHOBOING (The most important one)
@mnmnrtАй бұрын
Do you ask for consent before targeting player characters with attacks? Why shouldn't they murderhobo? If your world is so poorly designed that people can kill without consequence, murder would be rampant.
@RaccoonumanАй бұрын
I now have my new go-to video suggestion for new DMs/GMs. My go-to guide is Mothership's Warden's Operation Manual. My go-to video is this.
@BrunoFernandes-ty7mfАй бұрын
Perfect Commandments. I agree with all and basically use/try to use them exactly as you said, or at most with some little changes to what i need/my game need/my players expect. And i learned this over the last couple years from content creators like you and some others. And currently you are probably the one i consider to have the most useful tips and content in general for DMs. Thanks!
@Redlock_youtubeАй бұрын
I love all of these! They are simple things that I am always actively striving to do, but a numbered and named list is always nice help break it down. My only commandment that I have currently is "Always try new things to learn what works where." This is definitely from the standpoint of a newer GM, but trying a module out to learn how a Hex-crawl feels to run vs a Point-crawl, were valuable experiences. In our last game session we even tried a new "active initiative" system that I think is really gonna be our go to moving forward!
@reloaded_gamer7844Ай бұрын
I scream for joy everytime i see a new deficient master video
@nnurkАй бұрын
excellent tips, always entertaining presentation, thank you for your contributions!
@FuturPlanetАй бұрын
Put in a 2min combat timer. But don't end their turn, when it's over. Instead just tell them, that this how long a turn normally take and then give them as much time as they need.
@Joris-l5rАй бұрын
This is so gigachad
@NeuralNotes5Ай бұрын
Was thinking about doing that... Was the response good or not?
@FuturPlanetАй бұрын
@@NeuralNotes5 They like it. Though, make sure that being cinematic doesn't go into the timer. It is only for them deciding what to do. Most of the time a turn doesn't take longer than 30s because they go: "I hit that guy." I also use foundryvtt so all the math is done automatically, so you might want to increase the time in paper.
@firebirdstarkАй бұрын
I have only been in one DnD group, but is this turn timing thing from the player characters common? I have no idea, just wondering how common it really is. I’m going to secretly time the player characters in my group and see what how bad/good it is now lol
@CalebgoblinАй бұрын
2) is my favorite rule because it manifests in so many different creative ways. As a filter to poor ideas through, it honestly does work distilling vague inspiration into concrete plans. To address 1), honestly some of my players really love can't be stuff and sometimes I'll set aside extra time just for them when it doesn't bog down the other,nmore antsy players. When it comes to 6) and dice fudging and/or being lenient and changing your own rulings, I think this can sometimes come into conflict with rules#2/8. This is controversial, but it's just true sometimes. When in doubt, always defer to 2 and 8 rather than 6. I think the rest of the rules are great! Thanks for the video, it's a lot of value and each rule is fertile for much discussion
@whitestoneandy797Ай бұрын
Thanks for the excellent video bro. Your hard work is appreciated. God bless 🙏 ✝️
@justinmargerum2559Ай бұрын
I was half expecting to see a "Jojo's Bizarre Adventure" reference with that time stop effect. Well done!
@LittleJoeTАй бұрын
As a new DM I find myself fudging dice sometimes or health of enemies because only mid encounter I realize that I basically made it impossible as I am still getting to know the real difficuly level up monsters
@sic996Ай бұрын
Never thought of ten rules, but I have a couple as a rookie master: 1.
@mnmnrtАй бұрын
You're not making a story, you're running a game.
@mnmnrtАй бұрын
The rules aren't suggestions. If the rules in the book don't allow you to be creative and have fun, play a different game.
@sic996Ай бұрын
@@mnmnrt since 1e the "game" has a "story" and trust me that people love more the lore and interaction rather than throwing dice, in fact 5e did a huge story jump compared to 1e. Otherwise we would go gambling.
@sic996Ай бұрын
@@mnmnrt bruh, why attacking me for being able to make the game fun and creative while keeping it balanced? Go touch grass or something.
@mnmnrt14 күн бұрын
@@sic996 No, it doesn't have a story. Stop arguing.
@enxman7697Ай бұрын
-Thou shalt use the security tools and the social contract to make sure everyone is confortable at the table (as a general rule "Players before Gamers", the people matter more than the game) -Thou shalt portrait a reliastic world, but not forget the rule of cool -Thou shalt prepare challanges, not solutions. Those are upon the players. Also, not really a commandment, but I find useful to portray the "ideal" session cointaing: -Interesting places to visit -Someone to interact with by talking, not only fighting -Face a memorable obstacle (can include fighting) -Get rewarded for their efforts
@mnmnrtАй бұрын
The security tools are talking to people like human beings.
@matthewg.kazmierzak373Ай бұрын
I change my prep all the time. I'll throw two giants at my players when I only prepped one, if I think they can handle it. Prep me only gives loose suggestions.
@dragonruler1016Ай бұрын
HAIL THE COMMANDMENTS OF THE DEFICIENT MASTER!!
@maxdaviidАй бұрын
10 commandments under 10 minutes, including a sponsor 👌
@odinulveson9101Ай бұрын
Great advices! Subbed. Also.. Advice since I just started myself. For fresh new game masters/ world builders. Well. Look out your window, where do you live? YES! Exactly! Make a fantasy version of the place where you live! Begin with some local smaller place. The " world map " can be for now, most at municipality to county scale. Remove ALL modern stuff. Make it medieval f.ex. Did your say, municipality have a past name? Use that gor the fantasy version of it!
@TheCart54321Ай бұрын
3:45 Ooh I love this one, I tell people to do it all the time😂
@thomasmarshall97Ай бұрын
Clean and clear! I'd buy the t shirt!
@DogburyАй бұрын
Thou shalt bring the DM a packet of Tunnock's Teacakes just for them alone, and no-one else.
@darkmage07070777Ай бұрын
Can't have fun as a GM no matter what I seem to try to do. Even my favorite game system of all time with an absolute dream team of a player group - mix of tabletop veterans and newbies who were not only invested in their characters and the settings, but also self-motivated to go explore and do what they wanted while also remaining in character at all times - and a chest filled to bursting with amazing game moments and stories that I still tell people, with said players WANTING more to the point I directly inspired a new player to become a GM... Nope. I never feel accomplished or satisfied or proud or whatever it is a GM is supposed to feel after these games. I was just glad that that session was *done* and that I didn't have to keep running anymore (until the next time). At no point, not once, have I ever wanted a session to continue longer. At no point have I ever said "I had fun tonight, I enjoyed that". And I especially have never said "I can't wait to do it again." It's not the amount of prep or anything - from a session plot that was conjured 5 minutes *after* the game started to one that was weeks in advance. I've tried other groups, great people all, and other systems from fantasy to sci fi to western to custom weirdness. I've tried 8+ players to literal 1-on-1, in person and online text only. All have been the same; they have an amazing time, seemingly, and I just feel relieved it's over. Hence why I consider myself a "bad GM", and one that should only ever be called on if nobody else is available to run.
@DeficientMasterАй бұрын
Sounds like you've tried all the flavors of GMing. There is always a layer of stress no matter what the experience. For some, it's just enough to provide that thrill of uncertainty & "danger" that you have the Player's evening in your hands. For others, it might be too much pressure to provide the players a good time. I believe ANYONE can GM, but that doesn't mean Forever GM. But I'd be lying if I said I don't feel any sort of pressure or that I leave every game feeling like I'm God's gift to my players. That's why I'm the DEFICIENT Master.
@blanesherman5434Ай бұрын
Random internet person here. Something in your writing style and word choice gives me the feeling you don't perceive yourself as more than adequate. I can only address what you've written, but not many GMs have tried as many approaches as you have listed. Your players seem happy and the fact they want more from you indicates you are a "good GM" in their eyes. At least in terms of ttrpgs, you are far more than adequate. Your players call on YOU to run, not just because you're available. That doesn't change how you feel though. Do other activities in your life bring you feelings of accomplishment, excitement, or fun? If not, that might be something you should look into.
@nb6792Ай бұрын
ehhh have you ever thought that maybe GM-ing is just not your thing? I for one enjoy it especially when I see my players have so much fun with the session I created
@JacobAdams-zd4bfАй бұрын
Video game companies need these too
@bluething3DАй бұрын
1. bring caffeine not booze 2. Snacks 3. lunch break 4. dont invite that one guy 5...
@silvanusasher446Ай бұрын
Watch it again, watch it AGAIN! Learn, grow...
@Ture_HordekillerАй бұрын
New video from my fav creator
@dragonflight2468Ай бұрын
Wait a minute... I JUST SAAAAW THAT POST 4:00 4:10 NO, DEFICIENT, SAY IT LOUD! DISHONORED WAS SICK!!! AND THAT IS A SICK ENCOUNTER
@SpazaliciousChaosАй бұрын
I got a few: * the Jackie Chan Rule: if someone, somewhere, provably and in front of witnesses, has Done A Thing, I should at least let the player roll to try to do the Thing. * the Lab Results Rule: if the game mentions a Material or Force, and someone in a lab has done a Thing with said same Material or Force at a similar level, I should at least let the player roll to try to do the Thing. * the Duh Obviously Rule: if the game does not have rules for some Thing at all, and the player wanting to do the Thing has real life experiences pertaining to the Thing, let the player come up with the ruling, UNLESS: A- deception on the part of the player is likely or B- a player with similar experiences in the same area has a better, fairer ruling. XI- If Thou Hast Not Written It Down, Nor Hast Thou Stats For It, It Shall Not Harm Thy Players Characters
@donwebster9292Ай бұрын
Always has great ideas.
@xdan-Ай бұрын
These are the tamest hot takes I've ever heard XD
@lapaludeumanaАй бұрын
That JoJo ref. Love ya.
@lorderoks10 күн бұрын
I love your content!! I don't think I agree with every commandment and have my own (as mentioned in the ending here) I think of myself as more of a storyteller when running. i don't remove the players' agency but there are definitely things i slowly or subtly move players toward. i find more fun this way and i certainly don't think it makes the players have less. addditionally i'm not neutral. i'm a fan of my players. i give them a little extra oomph when i can! Thanks for sharing what you hold most dear when running!! (and why! very important)
@ShockedTaiLungАй бұрын
I love this channel
@beyondfantasy4972Ай бұрын
Mothership 1e has extremly good advice for GMs.
@CantripNАй бұрын
I love how you managed to toss in a reddit post from 3h before your vid went live :D
@TheADHDMАй бұрын
yeeeaaaaaah editing may have been really down to the wire for this one
@homebrewfeverdreamsАй бұрын
I find the topic of “rolling in the open” a very spicy 🌶️
@swordplaysorceryАй бұрын
The best part of waking uupppppp Is Deficient in your cuuuppppppp!
@midnightstorm6576Ай бұрын
Number 9 was needed for me, to be honest.
@Uncle-JayАй бұрын
As a DM I have fudged numbers not only in my favor but the player's as well. I do not monitor or police my player's dice rolls. D&D is first and foremost a cooperative story telling game and I do not mind if players occasionally fudge numbers if it is thematically relevant or just flat out sweet as hell. The fact my players have almost died multiple times without me saving them suggests to me they understand this unwritten rule.
@MarkoSeldoАй бұрын
Now we need the Ten Commandments for Players: 1. Do not ruin other people's fun 2. Ask questions. 3. Ask more questions 4. Know what your character does, and how they do it 5. Abide by Session 0. If your DM says encumbrance and limited resources is a thing, YOU track your gear or YOU leave the game 6. Remember you are not your character 7. Are you having fun? If not, why not? Speak up 8. There is no rule 8 9. Be present - no phones, tablets, mini-games, side conversations 10. Don't be a douche (see also Rule 1)
@GamblingJesterАй бұрын
Sending this to my party(they barely keep track of hp)
@evancarlson5805Ай бұрын
The secret rule 8 is ask more questions
@mnmnrtАй бұрын
@@GamblingJesterIf a player doesn't know how many hit points they have, they don't have any. Solves the problem pretty quick.
@UncleBBQАй бұрын
Only thing i disagree on is the "using the thing youre excited for straight away". Ive had plenty of times where ive been excited to bust out the main antagonists abilities that the players had to wait and see, rather than it just happening when i think about it. They lost to a cult captain and had to flee, so the next time they encountered him, he was leveled up naturally alongside the party and had gained more powerful abilities. If I had busted him out the next session it wouldn't have been such a great reveal when the players encountered him again 4 levels later.
@scottlurker991Ай бұрын
Learn from other systems. I was looking up the Deeds rules from DCC to figure out how to indulge a 5e fighter's tendency to RP how they hit things when you said that. 😅
@tridentgreen3346Ай бұрын
Commandment #11: If a player is a Larry, it is okay to ask them to leave the campaign.
@timezoneplays9269Ай бұрын
Please do a deficient review of the new Pirate Borg book when it comes out! I got into the game system because of your video, and would love to see your take on it
@VisonsofFalseTruthsАй бұрын
1. Something that makes my players start paying attention AND gets things rolling the game has slowed down is the Chaos Roll. I ask for a volunteer to roll d%. This roll sets the target. Then a second d%; the closer to the target, the more shit gets flipped on its head. Real life is unpredictable. A world filled with magic and monsters should be even more so.
@dante_2000Ай бұрын
Honestly, it sounds like a mix of Principa Apocrypha and common sense.. On second thought, he literally grabbed OSE and Pirate Borg books in this video, so yeah, of course he uses some principles from OSR. AND THAT'S GOOD!
@slayerqunarrin4039Ай бұрын
hi new dm here i love this video and the only thing that i would change is the time this video came out i wish i had this like a year ago
@silvanusasher446Ай бұрын
I feel the same about the pirate films
@Mestre-das-CapivarasАй бұрын
New deficient video
@shorgothАй бұрын
One of mine would be: though shall not invite your new (or soon to be) girlfriend to the table until your brain drugs calm down.
@JeshieWafflezАй бұрын
I've finally caught up. @_@
@tyrraxАй бұрын
I really wish that Down Among the Dead would just go ahead and launch so I can back it and now have to worry about it. I've been getting a lot of advertisements about it. It's not as bad as say, the Our Golden Age Kickstarter from Exalted Funeral. I literally had to block that one I was seeing it so much.
@DeficientMasterАй бұрын
The Kickstarter fires up tomorrow (9/17)
@laurasch4463Ай бұрын
I approve!! 👏 hi Deficient ❤
@ratfckrАй бұрын
Secret checks exists for a reason. You SHALL hide rolls from players to make the game more immersive. You don't need to use your ideias now. Make a good prep, make a good writing and insert in appropiate time. Do not throw curve balls at the players with new plots and mechanics based on what you want, let them think, create in interact with the plot. If you throw your new mirabolous ideias in the players all the time, your campain gonna be a mess (unless you want to be a mess).
@this_epic_nameАй бұрын
Fudging rolls can also lead to more fun and player satisfaction. I personally like Brennan's tower of doom or whatever he calls it, where high-stakes rolls are made in the open with an announced DC. I used this in a recent session where a clutch polymorph was gonna let the party escape from what most likely otherwise would have been a TPK. It was a risk I took, b/c I'm also a believer that a TPK shouldn't be allowed to happen based solely on a very unlucky series of dice rolls (which is what happened in this particular fight). I reserve TPKs for when players ignore warnings and/or make multiple very bad or reckless decisions in a fight.
@nerdaccountАй бұрын
Commandment Number... whatever: If the players are confused, only you can clear it up. When I started DMing, I tried to describe situations quickly, but maybe not clearly. Now I try to remember that no one sees what is in my head and think about what they need to know so that we are all in the same gaming space. Clear language is more important than being quick or economical with your words. As I write this, I think this may be just a "me" problem, but it's a commandment I live by now.
@RealWorldGamesАй бұрын
Rule 1 the GM is always right Rule 2 if the GM is wrong too often for your liking, fund a new GM. Rule 1 keeps the players from rules lawyering Rule 2 keeps the GM consistent
@jonahgreene4526Ай бұрын
If you will not LIVE by the law. YOU SHALL DIE BY THE LAW!!!
@FlareTDWYTАй бұрын
I LOVE DISHONORED
@ollikoskinen1Ай бұрын
Commandment 11 - Have a random JoJo reference at hand.
@StreetsamАй бұрын
Great!
@1Psyblade1Ай бұрын
I actually would kind of push back on the notion that fudging rolls is always bad. I'm willing to fudge rolls in the name of a more fun and interesting narrative -- but I only fudge in my players' favor, never to screw them over, and I'd only fudge selectively, for what feels like important reasons.
@hunterkarr5618Ай бұрын
Smashed the like button
@lsdths82Ай бұрын
Omg!!! he has the power of the world!!!! lol jojo references
@lostbutfreesoulАй бұрын
Give yourself over to the Lady and you will never have to Fudge a dice again. Doing so would just upset the Lady, or it might not, because you know... she is fickle! The worse results to have occurred in my game came because I fudged something. It might not have been a dice roll, there are a lot of other things you can fudge, but the end result is often the same... something compiles strangely, the ripple it creates causes problems, and then your game can eventually break. If you are allowing the Lady her due with your dice rolls, and Fate his with your Rule calls, your game will play out a lot better. Trust in your dice, for they can do wonderful things. For those curious, I changed the attack priority of one of my creatures to go after the *player* most likely to be a threat... instead of the most capable Character. The Lady instantly taught me what a mistake that was, by having a dice roll by the player give a result that... polymorphed them out of the game. The Fate and the Lady had lined up something nice that would have been grand against the correct target, if I had not fudged it. Needless to say, the player felt justifiably targeted and it soured the whole campaign for them from that point forward.... Seriously though, who rolls a 100 on a D100?! It was meant to be a joke fight, but that was the one thing to make it a threat. (For those extra curious) Pathfinder has templates and one of them is 'agent of Chaos,' go take a look at it. Now imagine that template on a... dodo. Surrounded by 29 other Dodo.... Ever played three card Monty with 30 birds? And, like 3 card Monty, The Queen isn't on the Table at all. The agent of Chaos polymorphs into a bug to fly over the battle, to 'tag your it' one of the back line Just be aware that the dreaded 100 is... polymorph into X (this case I choose another dodo) Added notes: Look over all the magic resistances and how it triggers 'chaos magic' effects. The correct target is whichever character is throwing out battle magics like crazy...!
@RoughGalaxyYTАй бұрын
as a fledgling gm I really struggle to make meaningful stuff for my players to do. if we just did the cool stuff they'd level every session and we'd be done in a couple months. The problem is that anything that isn't the main narrative line feels like I'm making filler, even if they are having fun. Meanwhile I can't figure out how to thread my main story beats together so it's all panic, all the time.
@Aking3105Ай бұрын
Who also likes a video before even watching it?
@NeuralNotes5Ай бұрын
For Deficient Master? Always!
@AngelicBeatdownАй бұрын
Wooo new video
@joseaugustoleonardemoreira9798Ай бұрын
Amazing
@elfenixoscurooscuro1625Ай бұрын
i feel like my dude is repeating himself a bit
@orianmenashe8661Ай бұрын
Where did you get those game pieces with the hats??? they are amazing Also very true for all 10 sadly there are sinners amongst us
@MangaMarjanАй бұрын
For the love of god, just try out other systems. D&D can be everything, like every other TRPG can be everything but BitD will help you run thrilling heists, while Mörk Borg will show you how to do player-disempowernment right. And Cthulu' horror. Sweet comsmic horror...
@JacobAdams-zd4bfАй бұрын
I like #10
@bloodwolfninja109Ай бұрын
@DeficientMaster have you heard of Dolmenwood? What are your thoughts?